shirleyrocks
Prince
- Joined
- Oct 29, 2001
- Messages
- 441
I recently hauled out my DOS version of Colonization (version 3.0) and installed it on WinXP. Using compatibility mode the game works pretty well...the sound doesn't work, but the game is very stable, so I can't complain. I have run into a couple of bugs though, and I wondered if anyone else has noticed these...
1) Combat 'streak' bug - I still haven't figured out the specifics on this, but I'm positive it exists. What happens is, during a given turn, you will win every single battle (at least those that you initiate...I'm not sure about battles the AI starts) *or* you will lose every single battle. I think moving on to the next turn 'resets' the streak, but a new win or loss streak will start right up on the next turn. This bug is a gamebreaker because after the first battle of any turn, you can predict the outcome of all other battles with 100% accuracy.
2) Fountain of Youth bug - I'm not sure if having William Brewster effects this either way, but when you're given the choice of 3 different colonists to choose from after discovering the Fountain of Youth, they will always be replaced in line by a simple Free Colonist. Example...you discover the fountain and your choice of 3 people pop up...an Elder Statesman, a Master Farmer and a Free Colonist. So, you pick the Statesman first. He'll be replaced by a Free Colonist...ALWAYS. Now your choice is a Colonist, a Farmer or another Colonist. Take the Farmer and now you have a choice between 3 colonists until the cycle ends.
I was curious if anybody else had noticed these bugs and/or if they know of a way around them. Especially the combat streak bug. It makes the game unplayable
1) Combat 'streak' bug - I still haven't figured out the specifics on this, but I'm positive it exists. What happens is, during a given turn, you will win every single battle (at least those that you initiate...I'm not sure about battles the AI starts) *or* you will lose every single battle. I think moving on to the next turn 'resets' the streak, but a new win or loss streak will start right up on the next turn. This bug is a gamebreaker because after the first battle of any turn, you can predict the outcome of all other battles with 100% accuracy.
2) Fountain of Youth bug - I'm not sure if having William Brewster effects this either way, but when you're given the choice of 3 different colonists to choose from after discovering the Fountain of Youth, they will always be replaced in line by a simple Free Colonist. Example...you discover the fountain and your choice of 3 people pop up...an Elder Statesman, a Master Farmer and a Free Colonist. So, you pick the Statesman first. He'll be replaced by a Free Colonist...ALWAYS. Now your choice is a Colonist, a Farmer or another Colonist. Take the Farmer and now you have a choice between 3 colonists until the cycle ends.
I was curious if anybody else had noticed these bugs and/or if they know of a way around them. Especially the combat streak bug. It makes the game unplayable
