TheNiceOne wrote:
"The AI doesn't cheat in combat. Simple as that. There have been some accusations, but those has been proven to be false:"
To further discussion of this topic, I'm creating a new post. Here's my response:
(Let me first preference this comment with the following consideration: All of my games are played at Emperor level or higher, which may be skewing my own results as well)
I disagree. I've got countless save games showing a definite skew in the advantage of AIs. For example, on my most recent turn in a game, one chinese modern armor took out 3 of my modern armors at full strength. One Aztec Modern armor took out two of my modern armors. Meanwhile, it took two modern armors to take out the Chinese modern armor. It also took three modern armors to take out one chinese mech infranty. Meanwhile, one of the chinese modern armors took out two of my own mech. infrantries.
You'd likely respond to my evidence provided with the following counter response: "That may be true, however, if you consider the battles/wars in the long run, you will find that the AI does not have an advantage." Again, I disagree. In the current example, I provided, the turn mentioned above was followed by another turn in which one aztec modern armor took out my modern armor that was defending a mountainous terrain. A chinese modern armor took out two modern armors that were supposed to be receiving a radar tower bonus. In reality these examples following at least 10 turns of war of the same thing happening over and over again. Their units taking out more of my units per number of offensive units used.
My experience with AI cheats shows that the combat advantage varies according to two principles: the stronger the civilization of the AI perhaps relative to your own strength and whether or not I have gone significantly to war with that particuliar civilization in the past. It may also be dependent on the relative strength of your own civilization.
My experience has lead to a few general conclusions:
The advantage by the AI starts out strong, but as you wear down their civilization, their advantage diminishes.
If you have not had much war with them recently, they start out with a stronger advantage.
There has been much debate about combat cheating by the AI. I've concluded that that the game does cheat in the AI's favor, especially when factoring in elements such as terrian type, city size, use of city bonuses (civil defense in PTW/walls, radar towers in PTW), and unit attacking and unit defending.
TheNiceOne's conclusion about it evening out in the end just does not logically follow when I consider the fact that cheating bias occurs turn after turn and it is only when I finally have broken the back of the opponent civ that the other civ's advantages appear to have diminshed. For these reasons, I respectfully disagree with TheNiceOne, and other colleagues who hold that combat cheating does not occur.
"The AI doesn't cheat in combat. Simple as that. There have been some accusations, but those has been proven to be false:"
To further discussion of this topic, I'm creating a new post. Here's my response:
(Let me first preference this comment with the following consideration: All of my games are played at Emperor level or higher, which may be skewing my own results as well)
I disagree. I've got countless save games showing a definite skew in the advantage of AIs. For example, on my most recent turn in a game, one chinese modern armor took out 3 of my modern armors at full strength. One Aztec Modern armor took out two of my modern armors. Meanwhile, it took two modern armors to take out the Chinese modern armor. It also took three modern armors to take out one chinese mech infranty. Meanwhile, one of the chinese modern armors took out two of my own mech. infrantries.
You'd likely respond to my evidence provided with the following counter response: "That may be true, however, if you consider the battles/wars in the long run, you will find that the AI does not have an advantage." Again, I disagree. In the current example, I provided, the turn mentioned above was followed by another turn in which one aztec modern armor took out my modern armor that was defending a mountainous terrain. A chinese modern armor took out two modern armors that were supposed to be receiving a radar tower bonus. In reality these examples following at least 10 turns of war of the same thing happening over and over again. Their units taking out more of my units per number of offensive units used.
My experience with AI cheats shows that the combat advantage varies according to two principles: the stronger the civilization of the AI perhaps relative to your own strength and whether or not I have gone significantly to war with that particuliar civilization in the past. It may also be dependent on the relative strength of your own civilization.
My experience has lead to a few general conclusions:
The advantage by the AI starts out strong, but as you wear down their civilization, their advantage diminishes.
If you have not had much war with them recently, they start out with a stronger advantage.
There has been much debate about combat cheating by the AI. I've concluded that that the game does cheat in the AI's favor, especially when factoring in elements such as terrian type, city size, use of city bonuses (civil defense in PTW/walls, radar towers in PTW), and unit attacking and unit defending.
TheNiceOne's conclusion about it evening out in the end just does not logically follow when I consider the fact that cheating bias occurs turn after turn and it is only when I finally have broken the back of the opponent civ that the other civ's advantages appear to have diminshed. For these reasons, I respectfully disagree with TheNiceOne, and other colleagues who hold that combat cheating does not occur.

. In any respect, there are no rivers in any of the terrain discussed above.