Combat in Civ3

Twonky said:
IMO, a little randomness is a must. There is often enough a civ far behind in tech (that´s me on higher difficulty) that is forced to fight with outdated units. If those had zero chances in battle, it would well mean game over too early.

I have no problem with some flexibility. I do not feel a sword has to beat every spear or archer. These are close to tossups. It is where there is a large differentcial that I care.

I do not want to see a Calv attack any archers and lose. If no special bonus and all have 4 HP's. I do not mind if the archer attacks the calv and wins, that is a 2 Vs 3. Those are suppose to vary. 6 VS 1 is another thing altogether.

Also when you are in a tough game at a high level you do not send an archer with 4 HP's to kill a 4 HP Calv, you bombard it down to 1 or 2 HP's. Now we have a different set of circumstances.

I see some battles as not being able to be turn with HP's. The galley Vs BB is one such battle. Even at 1 HP, the galley should lose.

henry k c's archer attacking an archer is never going to bother me, that is close call. The army of Riders is a crazy RNG hoax. The power of Armies and the Rider is way to strong for that to be legit. No I am not saying it is a cheat, it is a flaw. It could have been adress with FP (fire power).

They were testing a fix, but backed it off before the 1.22f came out and never of course went back. They intended to have those obsolete units win battles, but have since learned it was not accepted. It will not be in Civ4, thank you for that.
 
I never build any swordsman. they move slowly. they take you longer time to build. and they can't be upgraded!
 
xiaoafei said:
I never build any swordsman. they move slowly. they take you longer time to build. and they can't be upgraded!

Speak only for Vanilla Users, swordsman are upgradable in PTW. :)
 
xiaoafei said:
I never build any swordsman. they move slowly. they take you longer time to build. and they can't be upgraded!

I submit that swords are very important in most games. You may have the luxury of skipping them in low levels and large maps, but otherwise where you going to get a 3 att unit so early?

The time is a function of the city, at 30 shields a 10spt town can make one in 3 turns.

As was stated in the expansion packs they upgrade to MDI and all the way to TOW in C3C.

I agree in C3, it is a tough call with them and if you can avoid them in vanilla by all means.
 
I think it was better in Vanilia. Swordmanwas not upgraded. Itwas a tough choice to continue producing warrior / swordman for short term war or switch to horseman for mid term war.
 
Choffy said:
I think it was better in Vanilia. Swordmanwas not upgraded. Itwas a tough choice to continue producing warrior / swordman for short term war or switch to horseman for mid term war.

I never built swordsman in vanilla. Never. Okay, maybe a couple, but the max was a handful.

I prefer to have the MDI -> Guerilla -> Tow upgrade path. I hate disbanding, and I hate having obsolete units laying around.

In fact, my aversion to them is so strong, I didn't build them until my last epic game, which was about three games back. I bought PTW when it came out, and C3C two months after it came out. And all that time, I built very little of the things. Now, however, I'm seeing how much more useful they can be....better late than never, huh?
 
I had a vetern modern armor lose to an unfortified regular spearman on grassland before.

Has anyone tried worshiping the RNG instead of yelling at it? It helps sometimes.
 
henry k c said:
Randomness is evil. I just had an elite archer killed while ATTACKING regular archer unfortified on plains. The annoying thing is the regular didn't even lose 1 hp. Also once I had a fully healed army of riders killed by a single pikeman. And that pikeman didn't even lose 1 hp either. Ive also had alot of other units/armies killed, just don't remember details.

Early on, I build swords only when possible. In the medival era, I build mostly knights but very few MDIs for some reason. Its a bad habit. :(


ur right henry k c. randomness sucks. mine was an extreme case i used 17 cavalry units to attack a city which was defended by 4 infantry unit and i lost 10 units and the AI lost only 1 unit and rest of my units where badbly damaged. and i had to pull back from the battle i know that infantry is good in defence but cavalry is good on offance but losing 10 to 1 sucks !!!
 
Randomness, IMO, is to define the generals tactics in the battle. For example, in the Last Samurai, a samurai army still outfought 1 division of mejii riflemen, even though swords aren't the best weapon vs rifles. So, having a briliant general can still lead you to victory against superior weapons, as a retarted general can still lose to inferior weapons.
 
That is indeed true but a legion of tanks getting beat by some spearman just seems so wrong. I wish that just once RNG would work in my favour. (mutters to self prehaps one day it will repay all that the RNG has done wrong to me back in one game and my spearman will conquer the world)
 
xiaoafei said:
I never build any swordsman. they move slowly. they take you longer time to build. and they can't be upgraded!

well i dont know why u dont build them but they a good offencive unit at the start, they are mine main offencive unit i build them a lot along with spearmen ......oh and u can upgrade them to Medieval Infantry and then to guerilla.( u can upgrade swordeman in PTW, dont know about Conquest) hey one should build swordsman they are good units and they do win battles !!! :)
 
Spearmen could jump on the tanks and kill the attacker with their pointy sticks though right??? :crazyeye:

I wouldn't mind the unfairness that has been described here and happened to me so much if it didn't happen so often. Too many times I've seen armies brought to their knees by inferior defenses. I guess I can blame my crummy generals! :king:
 
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