ShadowWarrior
Prince
- Joined
- Jun 7, 2001
- Messages
- 411
First, I think multiple units per hex should be restored, and the ideas in this thread will be based on multiple units per hex.
As soon as opposing military units enter into combat, we will zoom in into that hex where both armies currently are located and where the combat will take place.
The moment the hex where combat takes place is zoomed in, that hex will be subdivided into many many smaller hex.
Only one military unit is allowed per those small hexes.
Combat will carry out just like it was in a standard Civ 6 game, but it will happen in those small hexes.
Military units can be grouped together with a great general. When this happens, these units are effectively under the command of that great general. The great general will increase the hit point of every units under its command by a certain percentage. Military units under great general's command stay in the same hex. Otherwise, they are considered outside the general's command and gets no hit point boosting effect.
To lessen micromanagement, I suggest that the military units themselves don't get upgrade at all. Instead, its the great generals that get the upgrade when the great generals receives enough experience points.
Some possible examples of great general upgrade:
1. Great general increases hit point of all military units under its command by 25 percent
2. Great general increases hit point of seige units by a certain percent
3. Great general grants an extra first strike to archers under his command
4. Great general grants one extra movement point for all units under its command
As soon as opposing military units enter into combat, we will zoom in into that hex where both armies currently are located and where the combat will take place.
The moment the hex where combat takes place is zoomed in, that hex will be subdivided into many many smaller hex.
Only one military unit is allowed per those small hexes.
Combat will carry out just like it was in a standard Civ 6 game, but it will happen in those small hexes.
Military units can be grouped together with a great general. When this happens, these units are effectively under the command of that great general. The great general will increase the hit point of every units under its command by a certain percentage. Military units under great general's command stay in the same hex. Otherwise, they are considered outside the general's command and gets no hit point boosting effect.
To lessen micromanagement, I suggest that the military units themselves don't get upgrade at all. Instead, its the great generals that get the upgrade when the great generals receives enough experience points.
Some possible examples of great general upgrade:
1. Great general increases hit point of all military units under its command by 25 percent
2. Great general increases hit point of seige units by a certain percent
3. Great general grants an extra first strike to archers under his command
4. Great general grants one extra movement point for all units under its command