Nimek
Emperor
- Joined
- Jul 7, 2010
- Messages
- 1,208
After Koshling last bug where archery units was unable to preform normal attack (only ranged) i had some kind of enlightment. This is the way that they should work !
If throwing units in Combat Mod works that way that they can throw weapon and run away then archery units that have much more distance than throwing should work more like in civ5.
Archery line
- Always attack via ranged bombardment without loose in health.
- very weak when directly attacked in open field (without fortification).
- adds archery aid promotion to units on the same plot (when aid promotion code from RI will be added)
here is rady modcomp for aid promotions http://forums.civfanatics.com/showthread.php?t=241245 - it will give more realism to combat
In srategy in mean
- archery will always need protection from melee units (like in reality was - archers always stayed in second line)
- archery will be very good attack supporting units.
What should be done
- archery bombardment tweak to give more damage depending on terrains (forest, jungles should give protection agains bombardment)
- tweak accuracy - how much units will be damaged via archery bombardment should depend for accuracy (get rid situation whan archery completly miss target with is unrealistic. When 500 archers shot to 500 units in their range always somebody will be hit)
- tweak archery bombardment to add ability to kill unit via it
This is my idea. What are you think? Especially TB as a Combat mod developer.
Off topic
When we talk about throwing units two things:
1 They should able to run away from batlle only once per turn (now they are too hard too kill)
2 when i move unit on plot to attack throwing and he is run away my unit should move to this plot because i win the battle and i should move where i wanted.
If throwing units in Combat Mod works that way that they can throw weapon and run away then archery units that have much more distance than throwing should work more like in civ5.
Archery line
- Always attack via ranged bombardment without loose in health.
- very weak when directly attacked in open field (without fortification).
- adds archery aid promotion to units on the same plot (when aid promotion code from RI will be added)
here is rady modcomp for aid promotions http://forums.civfanatics.com/showthread.php?t=241245 - it will give more realism to combat
In srategy in mean
- archery will always need protection from melee units (like in reality was - archers always stayed in second line)
- archery will be very good attack supporting units.
What should be done
- archery bombardment tweak to give more damage depending on terrains (forest, jungles should give protection agains bombardment)
- tweak accuracy - how much units will be damaged via archery bombardment should depend for accuracy (get rid situation whan archery completly miss target with is unrealistic. When 500 archers shot to 500 units in their range always somebody will be hit)
- tweak archery bombardment to add ability to kill unit via it
This is my idea. What are you think? Especially TB as a Combat mod developer.
Off topic
When we talk about throwing units two things:
1 They should able to run away from batlle only once per turn (now they are too hard too kill)
2 when i move unit on plot to attack throwing and he is run away my unit should move to this plot because i win the battle and i should move where i wanted.