Combat odds affect promotion/leaders

Mewtarthio

Emperor
Joined
Apr 14, 2004
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The game should calculate the odds of your winning a particular battle and factor those into the odds for unit promotion and Great Leaders to simulate the tactics required in certain situations. For instance, if an Elite Modern Armor attacks a redlined Warrior on Grassland, it should be almost impossible to get a Leader out of that. That fight would include no opportunity for a leader to prove his worth. It would just be a massacre. Now, on the other hand, if your Elite, but still redlined, Warrior crossed over a river to attack an Elite Modern Armor Army fortified in a mountainous Barricade, then... well, then the commander would be an idiot. But at least he'd be an idiot of military caliber. Of course none of that would matter since anyone who witnessed such an event would fall into catatonic shock, but I still think a Leader should be generated all the time from such an event. My two examples are extremes, of course, but I think you can see the point.
 
yea i agree but this might make leaders appear even moreinfrequently
 
On a 'kind of' related topic, I would like to see leaders generated from combat have more or, at least, different uses to those in civ3! I'm not sure if any of you here have played 'Peoples General' but, in that game, units could generate 'leaders' when they survived a particularly gruesome attack and/or dealt out a particularly savage attack! The traits of the *Leader* unit would depend on the manner in which the leader was created, as well as what unit was generating that *leader*! For those who didn't play 'Peoples' general, the leader in this case was not a seperate unit, as is the case in Civ3, but was the same unit with a star next to it! Each 'leader' could have to up to two seperate traits! I see that this could operate as a parallel to normal civ3-style leader generation, and could help to broaden out the veteran to elite promotion system-where the TYPE of elite unit (i.e. what bonuses they get) would depend on a combination of unit type and the manner in which the promotion was achieved!
Anyway, sorry to ramble on like this! I hope people understand what I am getting at, and I would like to hear what people think!

Yours,
Aussie_Lurker.
 
Would make it easy to apply specific 'special forces' tags - give units that develop a 'leader' in tundra or mountains a 'Mountain Forces' or 'Arctic Combat' specialty, etc.
 
i like the idea, but there's a problem. it kind of penalizes the person who has the tech lead.if i'm a few turns away from researching modern armor, and i'm at a war with someone who already has, and i;mm using tanks, i may slow down/even stop my synthetic fibers research until ji get a leader
 
^It wouldn't be so skewed that Tanks would get significantly more Leaders than MA. The higher attack strength of MA means that you have more opportunities to get a Leader, thus balancing out the slightly higher likelyhood of getting a Leader from a Tank (in fact, you'd probably be more likely to get a leader from MA because the odds would not be changed enough for the difference in attack strength).
 
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