Hiya All, long time lurker first time poster.
After reading so much and playing civ 4 & 5. i feel combat is broken and needs redefining.
So here's my ideas for u lot to discuss and shoot down.
i would keep hexs but do away with unit types and just have army unit builds that are dependent on the type of city they are built in.
Army unit strength would break down as follows - food, production and culture components of the city the army unit being built in would each account of 1/3 of army unit strength.
when the army Unit is built in a city, than that city has no increase in food, production and culture.
1. city size would lead to army Unit size.
2. city production would equal army Unit modifiers.
3. city culture would lead to army Unit leadership.
lets deal with that list in more depth.
1. base army unit of one would equal one unit from civ. so size 1 city would produce that.
city size 8 would produce army unit size 8. eg. 8 stacked units in civ.
to stop S.O.D. any army unit over size 1 would suffer % leadership hit which would be cumulative.
2. army unit production time would scale with city production modifiers such as,
resources in city culture radius, like horses. build a pasture on that tile get chariots etc for your army unit that would modify army unit movement points.
i would have production build times for that army unit come in 3 flavors that would scale hammer cost. eg basic weapons = 100 hammers, decent weapons = 200, quality weapons = 300. with each flavor giving 1/3 more army unit strength within the 1/3 of total unit strength overall.
3. city culture level would lead to army unit leadership.
how many tiles the city you are build the army unit in would affect its leadership.
any less culture tiles under say 3 rings of hexs, wouldn't produce any leadership at all.
3 hex rings of culture would have commander level leadership, 4 = general and 5= great general.
commander general and great general would have army unit stacking ability, starting off with commander having 3 max army units that are without leadership. with general at 6 army units and great general at 9.
The army unit would replace a single normal unit in the game, and it's strength would be dependent at build time of that cities condition and would stay locked until any promotions or till it's upgraded. tech would still be normal eg, gunpowder etc being unlocked and used in build of the army unit.
i let u all nitpick and discuss
edited abit for easier understanding.
After reading so much and playing civ 4 & 5. i feel combat is broken and needs redefining.
So here's my ideas for u lot to discuss and shoot down.
i would keep hexs but do away with unit types and just have army unit builds that are dependent on the type of city they are built in.
Army unit strength would break down as follows - food, production and culture components of the city the army unit being built in would each account of 1/3 of army unit strength.
when the army Unit is built in a city, than that city has no increase in food, production and culture.
1. city size would lead to army Unit size.
2. city production would equal army Unit modifiers.
3. city culture would lead to army Unit leadership.
lets deal with that list in more depth.
1. base army unit of one would equal one unit from civ. so size 1 city would produce that.
city size 8 would produce army unit size 8. eg. 8 stacked units in civ.
to stop S.O.D. any army unit over size 1 would suffer % leadership hit which would be cumulative.
2. army unit production time would scale with city production modifiers such as,
resources in city culture radius, like horses. build a pasture on that tile get chariots etc for your army unit that would modify army unit movement points.
i would have production build times for that army unit come in 3 flavors that would scale hammer cost. eg basic weapons = 100 hammers, decent weapons = 200, quality weapons = 300. with each flavor giving 1/3 more army unit strength within the 1/3 of total unit strength overall.
3. city culture level would lead to army unit leadership.
how many tiles the city you are build the army unit in would affect its leadership.
any less culture tiles under say 3 rings of hexs, wouldn't produce any leadership at all.
3 hex rings of culture would have commander level leadership, 4 = general and 5= great general.
commander general and great general would have army unit stacking ability, starting off with commander having 3 max army units that are without leadership. with general at 6 army units and great general at 9.
The army unit would replace a single normal unit in the game, and it's strength would be dependent at build time of that cities condition and would stay locked until any promotions or till it's upgraded. tech would still be normal eg, gunpowder etc being unlocked and used in build of the army unit.
i let u all nitpick and discuss

edited abit for easier understanding.