- Different combat animations:
A unit would have a set of different combat animations used depending on what type of an enemy the unit is fighting. For example, and infantryman could fire a rifle against other infantry, but a bazooka against armored units. Similarly, a mech infantry would fire machineguns against infantry, but missiles against tanks, whereas a destroyer would fire guns against other ships, SAMs against aircraft and depth charges against subs. The animations might also differ depending on if the unit is attacking or defending. Infantry would
Civ3 already features Attack1 and Attack2 animations for each unit - this would only be a matter of refining how they are selected. Not really a game defining factor, but definitely a great flavor.
- Separate "soft/hard" attack values:
A unit would have a set of different combat values that would apply depending of the type of the enemy unit fought. For instance, spearmen would have a relatively weak value against unmounted swordsmen, but a high value against horsemen. Or an anti-tank unit would have a high value against "hard" armored targets such as tanks, but a low value against more powerful "soft" infantry units.
We already have different attack and defence values, this is just taking it a step further and giving the combat system more diversity and flexibility for a more enjoyable combat experience.
Note: The different animations suggested above could be linked to the different combat values.
- First strike ability:
An additional combat flag for units enabling them to possess an ability to deal one blow against the enemy before going to normal combat. Legions could throw pilums at the enemy before engaging in hand-to-hand combat and infantry could soften up their enemy with a mortar barrage before attacking. Additionally guerilla units could use it as an "ambush" feature, and all ranged units could have it by default against all melee units.
Civ3 has a "defensive first strike" ability in the form of artillery-capable units firing at attackers before the actual combat begins. This is only about giving a similar ability to an attacking unit.
What comes to animations and the ability, Civ3 already features the different Attack1 and Attack2 animations. Their usage could simply be linked with the first strike flag.
A unit would have a set of different combat animations used depending on what type of an enemy the unit is fighting. For example, and infantryman could fire a rifle against other infantry, but a bazooka against armored units. Similarly, a mech infantry would fire machineguns against infantry, but missiles against tanks, whereas a destroyer would fire guns against other ships, SAMs against aircraft and depth charges against subs. The animations might also differ depending on if the unit is attacking or defending. Infantry would
Civ3 already features Attack1 and Attack2 animations for each unit - this would only be a matter of refining how they are selected. Not really a game defining factor, but definitely a great flavor.
- Separate "soft/hard" attack values:
A unit would have a set of different combat values that would apply depending of the type of the enemy unit fought. For instance, spearmen would have a relatively weak value against unmounted swordsmen, but a high value against horsemen. Or an anti-tank unit would have a high value against "hard" armored targets such as tanks, but a low value against more powerful "soft" infantry units.
We already have different attack and defence values, this is just taking it a step further and giving the combat system more diversity and flexibility for a more enjoyable combat experience.
Note: The different animations suggested above could be linked to the different combat values.
- First strike ability:
An additional combat flag for units enabling them to possess an ability to deal one blow against the enemy before going to normal combat. Legions could throw pilums at the enemy before engaging in hand-to-hand combat and infantry could soften up their enemy with a mortar barrage before attacking. Additionally guerilla units could use it as an "ambush" feature, and all ranged units could have it by default against all melee units.
Civ3 has a "defensive first strike" ability in the form of artillery-capable units firing at attackers before the actual combat begins. This is only about giving a similar ability to an attacking unit.
What comes to animations and the ability, Civ3 already features the different Attack1 and Attack2 animations. Their usage could simply be linked with the first strike flag.