For Eng is not my first language, please forgive me if I make any mistakes.
We are always talking about overpowed spearmen, actually it's about RND or combat system. Why we didn't set combat unit power upgrade system. My idea is to set a power range for every combat unit.
I am using warrior as example:
Warrior is 1/1/1 and swordman is 3/2/1. Swordman is the up unit from warrior. Currently, warrior keeps 1/1/1 even it's elite. The only thing different is elite warrior HP up to 5.
My point is :
How about set warrior power range from 1/1/1 to 3/2/1. When you built a warrior, it's 1/1/1, after several victories, it will upgrade to elite and power up to 3/2/1. However, 3/2/1 is the maxiam. Same as swordman, set range from 3/2/1 to 6/3/1. Something like that.
The bennefit is if some CIV get tech advanced, like he can built swordman, that's fine. He can built 3/2/1 swordman immediately. However, if the tech underdeveloped CIV has lots of well bettled warriors, he can still fight for some turns because those well bettled warriors are 3/2/1 too. But after some turns when those 3/2/1 swordman upgraded to 6/3/1, the swordmen are strong enough to beat 3/2/1 worriors easily.
If you want to upgrade warrior to swordman after you researched the tech, fine, it become 3/2/1 swordmen and from now on you can upgrade it from 3/2/1 to 6/3/1.
We can fine tune the power ranger later. like maybe 1/1/1/ to 2/1/1 is better. bla bla bla ....
Same as those Overpowed Spearmen, I don't think it makes sense that they can fight with Tank. However, they still should get chance to 1/4/1 and be a little bit strong if they are well bettled.
If the combat unit power can be level up, then the RND can be reduced.
I think if you are tech underdeveloped just 1 level, you should still have a chance to fight by using well bettled unit for some time. However, if you are underdeveloped 2 level, no reason to keep you alive.
I know most of the time AI doesn't upgraded their unit. So even it's Industray Age, you can still find lots of spearmen. I can accept they are still 1/4/1, but don't let them die hard.
Any comments are appreciated.
We are always talking about overpowed spearmen, actually it's about RND or combat system. Why we didn't set combat unit power upgrade system. My idea is to set a power range for every combat unit.
I am using warrior as example:
Warrior is 1/1/1 and swordman is 3/2/1. Swordman is the up unit from warrior. Currently, warrior keeps 1/1/1 even it's elite. The only thing different is elite warrior HP up to 5.
My point is :
How about set warrior power range from 1/1/1 to 3/2/1. When you built a warrior, it's 1/1/1, after several victories, it will upgrade to elite and power up to 3/2/1. However, 3/2/1 is the maxiam. Same as swordman, set range from 3/2/1 to 6/3/1. Something like that.
The bennefit is if some CIV get tech advanced, like he can built swordman, that's fine. He can built 3/2/1 swordman immediately. However, if the tech underdeveloped CIV has lots of well bettled warriors, he can still fight for some turns because those well bettled warriors are 3/2/1 too. But after some turns when those 3/2/1 swordman upgraded to 6/3/1, the swordmen are strong enough to beat 3/2/1 worriors easily.
If you want to upgrade warrior to swordman after you researched the tech, fine, it become 3/2/1 swordmen and from now on you can upgrade it from 3/2/1 to 6/3/1.
We can fine tune the power ranger later. like maybe 1/1/1/ to 2/1/1 is better. bla bla bla ....
Same as those Overpowed Spearmen, I don't think it makes sense that they can fight with Tank. However, they still should get chance to 1/4/1 and be a little bit strong if they are well bettled.
If the combat unit power can be level up, then the RND can be reduced.
I think if you are tech underdeveloped just 1 level, you should still have a chance to fight by using well bettled unit for some time. However, if you are underdeveloped 2 level, no reason to keep you alive.
I know most of the time AI doesn't upgraded their unit. So even it's Industray Age, you can still find lots of spearmen. I can accept they are still 1/4/1, but don't let them die hard.
Any comments are appreciated.