With Civ 5 moving to improve the archaic combat system of the franchise, I think it would be a good move to also consider other important combat factors:
* Morale/organization (dependent on battle record, supply, amount of fighting and so on)
* Leadership (include generals and field marshals)
* Supply (units should need food, supplies, ammo and sometimes oil to operate)
* Military doctrines (for example blitzkrieg, trech warfare)
* Military tactics (for example flanking, envelopment)
Sure, Civ is a grand strategic game, but even a grand strategic game like HoI considers these factors. It seems really silly that you can transport units to a deserted island, and they never starve or run out of ammo.
Please improve...
* Morale/organization (dependent on battle record, supply, amount of fighting and so on)
* Leadership (include generals and field marshals)
* Supply (units should need food, supplies, ammo and sometimes oil to operate)
* Military doctrines (for example blitzkrieg, trech warfare)
* Military tactics (for example flanking, envelopment)
Sure, Civ is a grand strategic game, but even a grand strategic game like HoI considers these factors. It seems really silly that you can transport units to a deserted island, and they never starve or run out of ammo.
Please improve...