Originally posted by Vorlin
Catt, I figure you took this into account, but just to be sure: did you have preserve random seed turned off when you ran that test?
Not insulting to ask, and yes, I did have preserve random seed off.

I probably should have cut and pasted my methodology in the interests of "open scholarship" (I posted this on another forum site and don't like to link from site to site). Here is the methodology I used:
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Most important factor: find time in busy schedule that may be used for a crazy test without impinging on Civ 3 game time (this was accomplished by letting my wife captain the minivan on the 2 hour drive to a niece's high school graduation party yesterday ).
And now, seriously:
In the editor, I configured the human player to start with about 15 settlers, several workers, a pair of explorers, 3 or 4 infantry, 8 marines, 100,000 gold, all technologies discovered, and in a Democracy. Each of the AI civs were given all techs through replaceable parts, a settler, a worker, and an infantry. Infantry was modified so that rubber was not a required resource; transport modified so oil was not a required resource. All combat experience (conscript, regular, veteran and elite) given 10 hit points. Difficulty was set at Regent.
Started game. Selected tiny map, archipelago max water, warm, wet, 5 billion.
"Preserve Random Seed" OFF!
During the first few turns, built two coastal cities pretty close together. In my capitol rush built a transport. In the non-capitol city, garrisoned 7 or 8 settlers. Used workers to irrigate all around the non-capitol. Had 2 settlers join non-capitol city. Rush built aqueduct. Transport and explorers were, meanwhile, looking for contact with a civ, any civ. After aqueduct was completed, added few more settlers, rush built a hospital. By now, I had discovered another civ, and my transport is back in my capitol. Established an embassy with the other civ. Loaded 8 marines into transport, positioned transport just outside the territory of my second city. After hospital was completed, added a few more settlers, bringing population up to 14+. Contacted other civ, "gifted" my second city to him. This generated an AI infantry in the "new" AI metropolis. Waited one turn (so the infantry could fortify). Used embassy to investigate city (to make sure something crazy like a coastal fortress or some such thing had not been rushed). Declared war, moved my transport to coast, woke 4 or 5 marines. SAVED GAME. Proceeded with attack -- wrote down, at the conclusion of each attack, the number of HPs lost by the fighters. For example, when my first 10 HP marine was destroyed but knocked off 3 HPs from the infantry, and my second 10 HP marine destroyed the 7 HP infantry but lost 8 HPs in the process, I would write down:
M -- I
10...3
8.....7
etc., etc., etc.
After the infantry died and the city was taken, I reloaded the saved game and re-commenced the attack. Continued apace for as long as it took to get to the graduation party .
Did the math. Posted results.
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Please let me know if you see anything in the set-up that would queer the results.
EDIT: spelling