Combine

Demi-God

Chieftain
Joined
Jul 27, 2006
Messages
10
Now am not sure if this is the right forum, but how do you combine two mods so you can just activate one, so say I got the Classical Religion mod and the [Insert Mod] do I just stick them both into a new folder and call it Combined Mod? And I know I don't have to call it anything specific, I could call it menstrating pickles but that would a bit awkward when trying to load a game and it saying I need the menstrating pickles. So any help would be much grateful, the first part, not the pickles.
 
Demi-God said:
Now am not sure if this is the right forum, but how do you combine two mods so you can just activate one, so say I got the Classical Religion mod and the [Insert Mod] do I just stick them both into a new folder and call it Combined Mod? And I know I don't have to call it anything specific, I could call it menstrating pickles but that would a bit awkward when trying to load a game and it saying I need the menstrating pickles. So any help would be much grateful, the first part, not the pickles.

Yes, this is the correct forum. You can tell because this question's been asked many times :P

Truthfully, the idea of combining mods is much easier to think about than to actually do. Telling a computer how to do it in a definitive way is tough, especially since it's so easy for two mods to change the same things (and you can't teach computers how to think in such an abstract way to solve it).

However, your best bet is Mod Switcher. Honestly, I haven't used it, but I've heard good things. It tries to combine the parts that don't conflict, and warn you about the parts that do so that you can combine them yourself (unless that part hasn't been coded in yet..).
 
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