Coming from behind

rhialto said:
I think pincer movements are already adequately reflected in civ3 in that if your units suround an enemy force, they are almost always cut off from any location where they can heal.
Do you ever use this tactic in the game, surrounding a large stack with your units? I never have, it is much safer to just keep all my units in a big stack and fight the other big stack. It would be to easy for the enemy to just kill one of the units you have surrounding them and get out.

I don't think you can really compare healing and an attack from behind bonus. Healing happens outside of combat, and the bonus would be a part of combat.
 
Trip said:
In the demographics screen.

Every 1 tile = 1,000 square miles if you look at Land Area. At the start of the game when you build your first city it should be 9,000 (because your city covers 9 tiles). After your radius expands, it grows to 21,000.

Later in the game when you can't count tiles individually, you can reverse the process and see how many you have. If it says your Land Area is 143,000 miles, you know that you have 143 tiles.

I could've sworn that each tile is 100 sq. miles according to the Demographics screen...
 
Does civ3 even have a demographics screen? I thought that was only in civ2.

I came up with the 80 mile figure by noting that the map generation algorithm is geared to creating cold climes at the north/south extremes and desert at the centre, with wrapping east-west. This corresponds very well to mapping on to a sphere. Given the popularity of world maps, the aforementioned mapping algorithm, and the total number of tiles, it is a simple matter to calculate the size of each tile assuming an Earth-sized planet.

I am aware that this figure does not remotely resemble the value found in the demographics screen.

However, even the smallest estimate we've seen gives a distance of 31 miles. So teh basic point that I made still holds.
 
Rhialto: Now I'm curious. Where in the game does it say this?

Trip: Every 1 tile = 1,000 square miles if you look at Land Area.

:lol: :rotfl: :lol:

Ridiculous. Who are you going to believe? A simplistic figure pulled out of thin air? Or your own eyes? :lol:

I'll take Rhialto's logic over the arbitrary pronouncements on F11. Oh, and where's the gravity factor in all of this? Larger or smaller PLANETS would have different physics. Arrows with longer range, air techs behaving differently, life in all its forms evolving differently...

Um... No. Sorry, Trip. The larger and smaller maps cannot logically be representing larger and smaller planets. Rather, they must represent larger and smaller tile scales, regardless of what the unscientific F11 screen may choose to claim.


- Sirian
 
But larger tile scales would make cities larger on the map, make combat different, alter the amount of resources gathered from a tile, change the range of aircraft, land units and ships, alter the distance allowed on roads and RRs...

Your "logic" works both ways, Sirian, dear.
 
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