CommandoBob: A Series of Random Civs for Machiavelli

0930 AD
[IBT]
x01 Oporto flips back again to Portugal. We lose a Pike and trebuchet.

Larry TCG cathedral -> university in 12.
Larry TCG: 31 cpt.

0940 AD
In a very costly and bloody bout, x05 Lisbon (11), their capital, is captured from Portugal.
We now control Sun Tzu's Art of War, The Great Lighthouse, The Pyramids and The Colossus. I wish I knew for how long.
Qianlong I is at 2/14 inside Lisbon, along with a redlined vMace and vHorse.

x01 Oporto (5) is razed. Enough of that nonsense.

Aaagh! Miskey and we keep the culture-flipp' place.

As of now we are Strong compared to Portugal, but weak compared to India and Iroquois.

20K City Culture Check
Larry TCG: 1660
Salamanca: 1423


0950 AD
We keep Lisbon and Oporto for one turn, anyway.

Lisbon has over a 7% flip risk, so we move our crippled out of the city.

0960 AD
009 Theo Albrecht (Germany, 87 years, 18.8B, Germany) is built inside Portugese borders.

[IBT]
Portugal wants to talk, but we cannot due to MAs. So we decline to be bothered.

0970 AD
Whoa! Somehow met Egypt, Russia, Greece and Babylon over the IBT.

20K City Culture Check
Ur: 2978
Larry TCG: 1753

We rush a settler in Oporto, before it flips again.

We sell Monotheism to Zulu for 1 gpt and 30 of 30 gold.

We embassy up.
Ur, Sumeria for 122 of 2603 gold. Ur is at 45 cpt.
Athens, Greece for 186 of 2481 gold.
Moscow, Russia for 168 of 2295 gold.
Babylon, Babylon for 134 of 2127 gold.
Thebes, Egypt for 96 of 1993 gold.

[IBT]
Sumeria wants 810 for Printing Press. We decline.
Babylon wants 1710 for Banking. Again, we decline.
Greece wants 830 for Printing Press. We decline.
Zulu wonders about our nosey slave; we say nice things.

Rome (?) and India (24) sign an MA vs. Portugal.

Iroquois take a city from Portugal.

Russia wants 860 for Printing Press. We decline.

Egypt is building JS Bach's Cathedral (Music Theory).

0980 AD
We have Wines and can trade them for MAs on Portugal and/or other luxuries. Need to consider that when I restart this.

Need to get Sumeria in a war.

And we need to get smarter. We lack Saltpeter (no Muskets) and I have avoided building any Riders. That may need to change.
20091024 1813 <
20091025 1216 >
[IBT]
America (?) and India (25) sign an MA vs. Portugal (7).

0990 AD
We rush the university in Larry TCG for 440 of 2059 gold.

[IBT]
Zulu demand Wines. We decline. They go away.

Zulu (2) and Rome sign an MA vs. Portugal (7).
Zulu DoW Portugal.
Portugal and Iroquois make peace.

Larry TCG university -> courthouse in 5.

Copernicus' Observatory is built in Kutha, Sumeria.

1000 AD
We moves forces towards Evora, the current capital of Porugal, which is 3 tiles from Lisbon and 4 tiles from Oporto. Evora is down to size 5; Portugal may have conscripting units.

At this point I do not know how good my chances are of winning via the 20K Culture City. Ur of Sumeria has 3313 to Larry TCG 1850.

Sumeria needs to be the focus of a war but right now I cannot pull that off. Portugal is going down fast as Iroquois expanded their border and so does India. That leaves China landlocked from further expansion, unless we expand into India/Iroquois, which will mean another war. Lacking Saltpeter, that might be tough. I have avoided building Riders, just to stall having a rather early Golden Age.

China needs a World Map to see where everyone is and who is neighbors to whom.

Iroquois has a coast line and India does not. We'll deal with India and take on Iroquois later, after Portugal is done.

[IBT]
India is building Magellan's Voyage (Navigation).
Greece is building Magellan's Voyage.

1010 AD
010 Amancio Ortega (Spain, 73 years, 18.3B, Spain) is built, edging into fresh Iroquois land.

[IBT]
India wants to talk. Gandhi offers Printing Press for 790 gold. We decline.

1020 AD
Evora is down to size 3. Six trebuchet attacks ping 2 vPikes and 1 rPike.

x06 Evora (2) is captured without any loss of Chinese units; very, very different from the capture of Lisbon. We nab a settler, also, so two more slaves.

We aslo gain another Wine to sell.

Lisbon's flip chances go down to less than 1%, between .571 and .599, so we move in a Pike and Mace to stop the rebellion.

The new capital of Portugal, Emerita, appears out the fog to our north.

We increase science to 30%, Chemistry in 27, -19 gpt, 1820 gold.

[IBT]
India captures Emerita and War Elephants begin to stream south.

1030 AD
We meet Rome.
Embassy costs 60 of 1801 gold.
We sell Education to Rome for 77 of 77 gold.

[IBT]
Rome is worried about our Wandering Worker/Slave.

1040 AD
The newest capital of Portugal is visible in the fog about 4NE of Evora.

Larry TCG: 35 cpt (I should have checked this after the university was built.)

20K City Culture Check
Ur: 3293
Larry TCG: 1990

At this rate Larry will break 20K in 514 turns. We are on Turn 219.

20091025 1339 <
20091029 1820 >
[IBT]
Larry courthouse -> palace in 16. This is planned for the Forbidden Palace.

1060 AD
MA with India on Portugal ends in two turns.

[IBT]
Maya offers Printing Press for 760 gold. We decline.

Magellan's Voyage is built in Dacca, India.

1070 AD
[IBT]
Egypt is building Smith's Trading Company (Economics).
Sumer is building Smith's Trading Company.

1080 AD
The MA is offically over between us and India.

1090 AD
This is not a risk I really want to do, but China needs room to expand.
We end the MA with India on Portugal. And get back some of our gold.

We extort Printing Press and communications with Persia and Japan when we make peace with Portugal.
Both Persia and Japan are broke and rather stupid. Twenty one gold between them and five techs we can sell.
We declare War on Iroquois (26).
We get India into another MA with Wines and 23 gpt.
India (28) DoW Iroquois.
For Printing Press we get Rome to sign the MA vs. Iroquois and get us 4 of 4 gold.
Rome (14) DoW Iroquois.
This gives us a safe route for Wines back to Sumeria.
Sumeria is rather cheap, wanting only Wines and 3 gpt to sign.
Sumeria (19) DoW Iroquois.
Russia needs 23 gpt and she is in the fight.
Russia (22) DoW Iroquois.
20091029 1926 <
20091107 2215 >
I think I have gotten MAs with everyone that touches Iroquois borders.
Just to be sure, and to protect our trade route back to Sumeria, we talk to Egypt.
We buy Egypt into an MA vs. Iroquois for 31 gpt.
Egypt (19) DoW Iroquois.

Iroquois now has 6 enemies; I hope it is enough.
[IBT]

Babylon is building JS Bach's Cathedral (Music Theory).

1100 AD
x07 Sagres (4) is captured from Iroquois.

[IBT]
Egypt gets edgy about our wandering Indian slave.

America (7) and Egypt (19) sign an MA vs. Iroquois.

Forbidden Palace anyone? Oh, yes indeed.

Maya are building Smith's Trading Company (Economics).

1110 AD
Larry The Cable Guy palace in 10 -> Forbidden Palace in 5.

[IBT]
We watch India and Iroquois fight.

1120 AD
011 Jim Walton (United States, 61 years, 17.8B, United States) is founded inside the Deep Purple borders of Hiawatha.

[IBT]
Iroquois (25?) and Russia (22) make peace.

1130 AD
x08 Centralia (2) is captured from Iroquois.

Raise science to 20%, Chemistry in 13 not 26.

[IBT]
All the world breathes easier as Portugal (2) and Zulu (2) make peace.

010 Amaracio Orgeta (1) is captured by a lone Iroquois Knight. We lose a worker and 41 gold.

Rome is building JS Bach's Cathedral (Music Theory).

1140 AD
We move units to retake Amaracio Ortega.

[IBT]
France (14) and Egypt (19) sign an MA vs. Iroquois.

France is building JS Bach's Cathedral (Music Theory).

1150 AD
010 Amaracio Orgeta (1) is liberated from Iroquois. We gain our worker back.

Our exploring slave enters Japan's land.

We have to raise luxuries to 40%.

[IBT]
As expected, Japan throws a fit over our 'invasion'.

Larry TCG: Fobidden Palace -> vPike in 2.

Greeks are building Smith's Trading Company (Economics).

1160 AD
[IBT]
Zulu (2) and Egypt (19) sign an MA vs. Iroquois. That could be bad news for the Zulu.
Zulu Dow Iroquois.

Russia is building Smith's Trading Company (Economics).

[IBT]
Portugal (2) and Sumeria (19) sign an MA vs. Iroquois.
Portugal DoW Iroquois.
Persia (18) and Egypt (19) sign an MA vs. Iroquois.

Iroquois want to talk, but we can't make peace for another 12 turns. So we ignore them.

Palace Expansion #5; we build the top floor. I just hope I selected the right style.

1180 AD
Iroquois go up one to 19 cities, which must have come from India as they lose one to 33 cities.

[IBT]
JS Bach's Cathedral is built in Lahore, India.

Greeks are building Smith's Trading Company (Economics), again.
Sumeria is building Smith's Trading Company.

1190 AD
We are Strong compared to the Iroquois. That is good news.
We are also streched thin, but not too thin. Our offensive is limited to building cities and taking small towns. We don't have enough units to besiege a big town. Not until these universities get built.

[IBT]
Portugal (2) and India (33) make peace.
Iroquois (19) and Egypt (19) make peace. That is not good for us.

Russia is building Smith's Trading Company (Economics).
Egypt is building Smith's Trading Company.
Maya are building Smith's Trading Company.

Smith's Trading Company is built in Athens, Greece.

1200 AD
012 Alice Walton (United States, 59 years, 17.6B, United States) is built, another city started behind enemy lines.

We sell Education to America for 3 gpt and 58 of 58 gold.

Really need (I think) a World Map, but the cost seems high. The cheapest is almost half of my gold, plus my World Map and Wines.

I'll look at that again when I pick up the game next time.

20091108 0123 <
20091108 0920 >
I'll pass on trying to get a WM at this time.

Culture City Check
Larry The Cable Guy: 2560
Ur: 3833

1210 AD

Culture City Check
Larry The Cable Guy: 2597 (37 cpt)
Ur: 3878 (45 cpt)

Ur: (20000 - 3878)/45 = 359 more turns
Larry TCG: (20000 - 2597)/37 = 471 more turns

Current turn is 236, so at the current rate, no one wins before 2050 AD.

1220 AD
[IBT]
We learn Chemsitry, start on Metalurgy, 23 turns at 20%.

1230 AD
We sell Chemistry to France for Astronomy and 23 of 23 gold.
We sell Chemistry and Astronomy to Rome for Banking, Music Theory and 4 of 4 gold.

Shakespeare's Theater, at a whopping 8 cpt, is available with Free Artisrty, which requires Democracy. Those that have it won't trade it, so we start to learn it. Science goes up to 50%, the max we can go right now; Democracy in 10, -130 gpt, 1567 gold. We'll have one university complete in the next ten turns.

20091108 1028 <
20091126 0931 > (Thanksgiving Day)

[IBT]
Sumeria (19) and Iroquois (18) make peace.

1240 AD
Shakespeare's Theater cost 450 shields, Larry nets 20 spt and a palace only takes 15 turns. Start on a new palace, can always switch to a bank.

[IBT]
India (34) and Irquois (17) make peace.

1250 AD
Someone is nibbling on Hiawatha; he is down to 14 cities. One went to India, not sure about the others.
We still MAs with Rome and Portugal on Iroquois; they expire in 4 turns.

[IBT]
America (7) and Portugal (2) make peace.
Portugal and Iroquois (14) make peace, too.

1255 AD
We did not have an MA with Portgual vs. Iroquois, only a peace treaty, which still has 3 turns to go.

013 Christy Walton (United States, 54 years, 17.6B, United States) is founded in enemy lands.

MA with Rome vs. Iroquois, 3 turns to go.

[IBT]
Egypt is building Newton's Univesity (Theory of Gravity).
Maya are building Shakespeare's Theater (Free Artistry).

1260 AD
Move units to take on Kahnawake (8) of Irquois. Two more turns of war, then I'll ask for peace. Move now, attack next turn and maybe we'll get lucky and grab another city.

[IBT]
Two Longbow from Kahnawake attack Christy Walton, one wins and one dies.

Greece (20) DoW India (35).
Greece is building Shakespeare's Theater (Free Artistry).

Russia is fretful over our wandering Indian slave.

Egypt is building Shakespeare's Theater.
Sumer is building Shakespeare's Theater.
Sumer is building Newton's Univesity (Theory of Gravity).

1265 AD
We raze Kahnawake (7).

Up the happy slider to 50% to keep our good cities from rioting.
Iroquois will take Peace for Peace right now, so next turn we can make peace and balance our economic checkbook. We are -141 gpt right now, 50% happy and 50% smarts.

20091126 1116 < Thanksgiving Day
20091126 1530 > Still Thanksgiving Day

1270 AD
We drop our MA with Rome vs. Iroquois.

We don't get much for peace, only their Territory Map and their only gold piece.
China (22) and Iroquois (12) make peace.

We buy Democracy from India for Wines and 192 of 857 gold.

Free Artistry is 6 turns out at 60%. Science to 50%, -77 gpt, 665 gold. Luxuries at 30%.

We sell Education to Japan for a worker and 8 of 8 gold.

We sell Democracy to Rome for Navigation (optional) WM (Which we need) and 12 of 12 gold.
We sell Democracy to Iroquois for Economics (optional) WM (now that we don't need it) and 33 gpt.

Up science to 60%, Free Artistry in 6, -74 gpt, 685 gold.

[IBT]
Greece demands Wines. We refuse. They go away.

Russia is building Shakespeare's Theater (Free Artistry).

1275 AD
014 S Robson Walton (United States, 65 years, 17.6B, United States) is started.

Our wandering slave heads home.

[IBT]
Sumeria wants to chat. Their TM for my TM? When I have a WM? No.

Iroquois (12) and Rome (14) make peace.

Palace Exapansion #6; we have to build some steps.

1280 AD
Computer crashed during the turn but after the 1280 Beginning of turn save. I will start from there later.

20091126 1635 <
20091128 1130 >
1280 AD
Nothing special.

1285 AD
[IBT]
Rome (14) and Greeces (20) sign an MA vs. India (35).
Rome DoW India.

Maya are building Newton's University (Theory of Gravity).

1290 AD
[IBT]
Babylon (21) and Greece (20) sign an MA vs. India (35).
Babylon DoW India.

1295 AD
Drop science to 0%, Free Artistry in 1, +184 gpt, 312 gold.

[IBT]
India wants to talk. India wants an ROP and an MA vs. Babylon. No; let India bleed some.

We learn Free Artistry, start on Metallurgy, 50% at 0% science.

1300 AD
Larry the Cable Guy palace -> Shakespeare's Theater in 12.

[IBT]
Palace Expansion #7; we build big, stone toothpicks.
Iroquois are building Shakespeare's Theater (Free Artistry).
France is building Shakespeare's Theater.

1305 AD
Rome and Portugal have workers for sale.

Sell Free Artistry to Rome for one worker, WM, 4 gpt and 103 of 103 gold.
Sell Banking to Portugal for worker and WM, they have 0 gold.

L01 My Furs is founded, so we can get a second luxury.

[IBT]
Babylon becomes a busybody; ROP and MA vs. India. We have Wines that flow to India for 13 more turns; no deal.
Egypt demands our time; ROP, MPP and we pay 5 gpt to get drawn into her wars. Nope.

Persia is building Shakespeare's Theater (Free Artistry).

1310 AD
[IBT]
India is building Shakespeare's Theater (Free Artistry).

1315 AD
Larry TCG Shakespeare's Theater in 9.

Furs are connected to 001 William Gates III.

Drop luxury to 20%, +224 gpt.

1320 AD
[IBT]
Rome comes knocking; WM for WM. No.

Russia is building Newton's University (Theory of Gravity).
Babylon is building Shakespeare's Theater (Free Artistry).

1325 AD
20091128 1259 <
20091128 1454 >
1330 AD
We add a native worker to make Larry size 12, Shakespeare's Theater in 5.

We can buy Metallurgy from France or India for 1739 gold.

France is at war with Iroqouis, which is good for us.
India is at war with others, away from us, which is good for us.

Buy Metallurgy from France for 1739 of 1843 gold.
Sell Metallrugy to Babylon (at war with India) for WM, 3 gpt and 40 of 40 gold.
Sell Metallrugy to Rome (also at war with India) for WM, 8 gpt and 39 of 39 gold.
Sell Music Theory to America for 28 of 28 gold.
Sell Engineering to Zulu for 21 of 21 gold. They are at war with Iroquois.
Sell Music Theory to Japan for Dyes.

We start learning Physics, 50 turns at 0%.

[IBT]
Greece (20) and France (16) sign an MA vs. Japan (12).
Greece DoW Japan.

1335 AD
We sell Theology to Zulu from WM and two workers.

[IBT]
Rome (11) and Greece (20) sign an MA vs. Japan (11).
Rome DoW Japan.
America (7) and Greece sign an MA vs. Japan.
Egypt (19) and Greece sign an MA vs. Japan.
Egypt DoW Japan.
Iroquois (10) and Zulu (2) make peace.
Maya (15) and Egypt sign an MA vs. Japan.


1340 AD
Shakespeare's in 3.


1345 AD
Shakespeare's in 2.

[IBT]
Rome (11) and India (36) make peace.

Maya manage an audience. WM for WM and a gift of 80 gold. No.
Now Portugal walks in. ROP and MA vs. Rome. You're kidding right? We say No.

1350 AD
Shakespeare's in 1.

We lost our Dyes from Japan.

[IBT]
Shakespeare's Theater is built in Larry The Cable Guy.
Which kicks off our Golden Age.

Larry starts a bank, due in 5.

Russia is building Newton's University (Theory of Gravity).
Maya are building Newton's University.
Sumeria is building Newton's University.
Newton's University is built in Ur, Sumeria.

1355 AD
Larry is at 45 cpt.

Larry: 3530 culture
Ur: 5009 culutre.

Quick check: 20,000 - 3,530 = 16, 470; 16, 470 / 45 = 366 turns.
We are on Turn 261. Not pretty.

Another check: 20,000 - 3,530 = 16,470 culture points. 540 - 261 = 279 turns. 16,470 / 279 = 59 cpt.

We focus on infrastructure while we can build things quickly during this 20 turns of glory.

Golden Age Turn 1.

[IBT]
Zulu (2) and France (18) sign an MA vs. Japan (6).
Zulu DoW Japan.

Palace Expansion #8; we build on Stage Right.

1360 AD
Larry: 3575 culture (+45)
Ur: 5060 culutre. (+51)

Ur needs about 292 turns to hit 20K in culture, way past 2050 AD.

Golden Age Turn 2.

1365 AD
Iroquois peace lasts one more turn. Persia is marching through Hiawatha's land; we need to strike so we can expand.

We buy Physics from Rome for 1660 of 2026 gold.

We sell Banking to Japan from WM and a worker. Japan has 4 cities and 3 enemies.

Golden Age Turn 3.

1370 AD
We (China (24) DoW Iroquois (9).
We get India into an MA on Iroquois for Wines.
India (36) DoW Iroquois.

I don't expect India to do much except prevent end around attacks.

x09 Mauch Chunk (7) is captured from Iroquois.
x10 Grand River (2) is captured from Iroquois. We lost 3 Riders to one Pike.

Golden Age Turn 4.

1375 AD
x11 St. Regis (3) is captured from Iroquois.

Golden Age Turn 5.

[IBT]
Babylon (21) and India (36) make peace.
Portugal (2) and Rome (11) make peace.

Greece and Iroquois sign a Trade Embargo on us.

1380 AD
015 Bernard Arnault (France, 60 years, 16.5B, France) is built.

Golden Age Turn 6.

[IBT]
America (7) and Greece (24) sign an MPP.

1385 AD
Japan is down to one city.
We sell Democracy to Japan for WM and 18 of 18 gold.
May they have a long and happy time of anarchy.

We sell Democracy to America for WM, 4 gpt and 78 of 78 gold.
We sell Printing Press to Zulu for 26 of 26 gold.

Golden Age Turn 7.

[IBT]
The rampaging French have destroyed Japan. No anarchy after all.

Palace Expansion #9; we build on Stage Left.

1390 AD
016 Li Ka-shing (Hong Kong, 80 years, 16.2B, Hong Kong) helps us advance on Salamanca and Ivory.

We buy Theory of Gravity from Greece for 1954 of 2567 gold.

Golden Age Turn 8.

[IBT]
I hit Enter too soon; some cities had War Weariness issues and I did not fix that.

Have to fix that next turn.

1395 AD
x12 Salamanca (7) is captured from Iroquois.
We now control The Statue of Zeus.

x13 Niagara Falls (4) is captured from Iroquois.
Golden Age Turn 9.

20091128 1850 <

Between playtime anlaysis; game not open
Three Wonders are available in the Industrial Age: Universal Suffrage (Industrialization), Theory of Evolution (Scientific Method) and Hoover Dam (Electronics).

Small Wonders still to build are more numerous, but somewhat out of reach. Pentagon needs three Armies in the field; I have one. Iron Works needs Steam Power; Military Academy needs Military Tradition. I'm not at this moment of the cpt for each of these. I need to aim for 60 cpt to even be close to winning this with a 20K city.

Ur is cranking out 51 cpt and that needs to stop. Looks like I need a long distance war with Sumeria and a ring of MAs around Sumeria. But eventually I'll have to get forces there and take out Ur, and that won't be easy or cheap.

Checking with CivAssist II, Larry The Cable Guy is cranking out 47 cpt, not the 45 from earlier. CAII projects Larry hitting 20K in 2083 AD.

Universal Suffrage (800 shields) gives 4 cpt, Theory of Evolution (800 shields) 3 cpt and Hoover Dam (600 shields) 2 cpt.

Steam Power -> Industiraliztion lets us build Universal Suffrage. Won't get there during the GOlden Age but might be able to buy Steam Power.

I might win this with a 20K city, but I don't think I'll hit the tables.

20100130 2050 >
It has been almost two months since I last played a turn. December and January were busy months and SGs had to be played before I could come back here. Plus, I'm not doing so well. It is possible to take the 20K victory, I think (I hope!), but I will not place in the tables. And it won't be easy, since the other contending city is rather far away. My lack of Ancient Age Wonders doesn't help either but that is self-inflicted.

[1395 AD IBT]
France (20) and Greece (24) sign an MPP.

Sumeria is building Universal Suffrage (Industrialization).

1400 AD
017 Michael Bloomberg (United States, 67 years, 16.0B, United States) is placed on a lake.

We can buy Military Tradition from Persia for Furs, Wines and 279 of 1517 gold.
But, if we wait two turns, gather about another 1000 gold, we can buy MT and Magnetism from Persia.

Golden Age Turn 10.

1405 AD
(Tone and Nikodemus: 1st and 2nd place wins, respectively).

x14 Cattaraugus (5), the current Iroquois capital, is captured.

018 Stefan Persson (Sweden, 61 years, 14.5B, Sweden) is started. After it is built I see an unconnected Ivory just 1W of where this city is located. Drat.
Need to get workers down there fast.

Golden Age Turn 11.
[IBT]
Portugal (2) and Greece (24) sign an MA vs. India (37).
Portugal DoW India.
France (20) and Greece sign an MA vs. India.
France DoW India.

Egypt (24) and Iroquois (?) sign a Trade Embargo against us.

Iroquois want to talk, but we really cannot, due to our MA with India.

x12 Salamanca (7) flips back to Iroquois. We lose 2 Maces.

1410 AD
x12 Salamanca is recaptured.

x15 Caughnawaga (3), the current Iroquois capital, is captured.

Trade Embagro on us by Iroquois and Egypt is over. So is the one by Iroquois and Greece.
The Strong Iroquois are destroyed.

019 Charles Koch (United States, 73 years, 14.0B, United States) is built.

We buy Magnetism and Military Tradition from Persia for Furs, Wines and 2004 of 2401 gold.

Only Egypt and Sumeria know Steam Power. Price is about 4000 gold; 397 gold plus 200 gpt. In eight turns we might able to buy it and then start learning Industrialization.

But that might be too late to catch up with Sumeria.

We sell Chemistry to Portugal for WM and 300 of 300 gold.

We buy Steam Power from Egypt for Furs, Wines, WM, 162 gpt and 697 of 697 gold.

We are connected to two Coal, so rails are a Go!

Only Sumeria knows Industrializtion.

At 40% we learn it in 11 turns, +17 gpt.

We sell Steam Power to Persia (2nd richest behind Sumeria) for WM, 15 gpt and 2060 of 2060 gold.
We sell Steam Power to Greece for Medicine and 281 of 715 gold.
We sell Medicine to France for WM and 575 of 575 gold.

But we still cannot buy Inudstrialization from Sumeria. They won't even talk a price.

Increase science to 80%; Industrialization in 6; -336 gpt, 2916 gold.

Universal Suffrage is 800 shields. Military Academy is 400 shields and Larry TCG can build it in 10 (GA speed). Rails around Larry will speed it up. We appear to have a good shot at Universal Suffrage.

And we catch a break. Sumeria is building US in Agade, which is size 5! and on tundra.

We investigate Agade for 87 of 2916 gold.

Agade nets 7 spt, will complete US in 101 turns.

Golden Age Turn 12.
[IBT]
Someone suggests a Military Academy.

Palace Expansion #10; we build on Stage Right.

1415 AD
Send workers and slaves to Larry The Cable Guy.

Slaves arrive on Ivory.

Golden Age Turn 13.
[IBT]
America (7) DoW India (37).
Egypt (24) and Russia (22) sign an MPP.

1420 AD
(Automated Teller: 3rd place).
Ivory, our third native luxury, is connected to the capital.

Drop luxuries to 10%, and need to hire some geeks.

20100131 0005 <
20100131 1309 >
We buy a worker from Egypt for 106 of 2153 gold.
We buy a worker from Persia for WM and 74 of 2047 gold.
We buy a worker from America for 106 of 1973 gold; the initial demand was for Wines.

Golden Age Turn 14.

[IBT]
Russia needs us. WM for WM and Steam Power? No way.

Palace Expansion #11; we build on Stage Left.

1425 AD
The Portuguese city of Sao Paulo, on the mainland, has Gems, unconnected. We can fix that in the near future.

Golden Age Turn 15.

[IBT]
Zulu (2) and India (35) sign an MA vs. America (7).
Zulu DoW America.

1430 AD
We buy a worker from Babylon for 106 of 1349 gold.

Golden Age Turn 16.

[IBT]
Egypt (26) and Greece (25) sign an MA vs. India (33).
Egypt DoW India.
Zulu (2) and India sign an MA vs. Egypt.
Zulu DoW Egypt.
Russia (22) DoW India.
Russia DoW Zulu.

1435 AD
Science down to 10%, Industrialization in 1, +431 gpt, 977 gold.

Golden Age Turn 17.

[IBT]
Our exploring Indian slave crosses into Persian territory and they get upset.

Rome (11) and Egypt (26) sign an MA vs. India (32).
Rome DoW India.

We learn Industrialilzation, start on Electricty, due in 42 at 10%.

1435 AD
Larry The Cable Guy palace in 8 -> Universal Suffrage in 14.

sr01 Salty Peter is built.
Saltpeter is connected to our capital.

Upgrade 15 catapults to cannons for 450 of 1404 gold.

Increase science to 50%, Electricity in 10, +29 gpt, 954 gold.

Golden Age Turn 18.

Plan to DoW on India next turn, need settlers to claim empty lands.
20100131 1422 <
20100131 2336 >

[IBT]
Greeks want some face time. Their WM for our WM and 150 gold. Not a good deal.

India (31) and France (26) make peace.
Greece (26) and Rome (11) sign an MPP.

1445 AD
We DoW India.

x16 Allegheny (1) is captured from India. We gain a second Ivory.

We build an embassy with Persia for 91 of 983 gold.

Great. The capital of Persia is building wealth.

We buy Persia into an MA vs. India for 26 gpt.
Persia (26) DoW India (31).

x17 Guimarães (3) is captured from India.

We sell Education to Zulu for WM and 31 of 31 gold.
We sell Democracy to Portugal for WM and 101 of 101 gold.

Golden Age Turn 19.

[IBT]
Sumeria demands Ivory. We refuse. They back down.

Maya (15) and Greece (26) sign an MA vs. India (29?).
Maya DoW India.

Zulu (1) and India sign a Trade Embargo on us.

The Trade Embargon on us by Zulu and India is over.
Rampgaing Egypt has destroyed Zulu.

1450 AD
(PrinceMyshkin's 4th place win with Korea)

x18 Tyendenaga (2) is captured from India.
x19 New Delhi (4) is captured from India.

I don't get the message, but production is back to normal.

Golden Age Turn 20.

20100201 0056 <
 
1450 AD
(PrinceMyshkin's 4th place win with Korea)

x18 Tyendenaga (2) is captured from India.
x19 New Delhi (4) is captured from India.

I don't get the message, but production is back to normal.

Golden Age Turn 20.

20100201 0056 <
20100212 1852 >
We, and most of the world, are at war with India.
We want the Gems by Sao Paulo of Portugal.

[IBT]
Now went the notice that our Golden Age is over.
several cities shut down due to happiness issues.

1455 AD
(Tone's 5th place win with Korea).

Universal Suffrage in 12.

[IBT]
Order is restored.

1460 AD
x19 Leira (2) is captured from India. We gain two more sources of Fur.

Increase happiness to 20%; drop science to 30%; Electricity in 13, +2 gpt, 850 gold.

1465 AD
Get troops in place to invade Portugal next turn.

[IBT]
Lots of Egyptian and some Persian units begin to tresspass, heading (I hope) for the Indian cities to our north.

1470 AD
We sell Free Artistry to Portugal for WM and 63 of 63 gold.
Then we declare war.

[IBT]
Babylon feels lonely tonight. World Map for World Map? Uh, no.

Egypt and Persian forces continue to move north.

India sends out three boats to land a vCavalry by Lisbon.

1475 AD
We attack Sao Paulo and get *RiderOne* and Jin Qiu.

x21 Sao Paulo (2) is captured from Portugal.
020 David Koch (United States, 68 years, 14.0B, United States) is founded near x21 Sao Paulo.
Jin Qiu moves into David Koch and forms the Army Jin Qiu I.
We move workers towards Sao Paulo to connect the gems.

021 Liliane Bettencourt (France, 86 years, 13.4B, France) is built in what used to Indian territory.

x22 Delhi (8), the capital of India, is captured.

022 Prince Alsaud (Saudi Arabia, 54 years, 13.3B, Saudi Arabia) is started.

The lone Indian Cavalry is removed.

[IBT]
Actually, Greek and Russian forces are also moving through China to get to India.

1480 AD
Get ready to build a slew of settlers to take advantage of new territories. Also, to reduce unhappiness.

[IBT]
Sumeria (19) and Portugal (1) sign a trade embargo on us.

1490 AD
x23 Indus (6) is captured from India.
x24 Emerita (1) is captured from India.

We start roading the Gems, finish in 5 turns.

India is down to 10 cities.

[IBT]
Jaipur of India is captured by Persia.
Bengal of India is captured by Egypt.
Several turns back Egypt captured Bangalore of India.
All of these cities are to our north, in the tundra.

India desires to grovel; we don't.

Greece (27) and Portugal (1) sign a trade embargo on us.

1495 AD
India has 8 cities.
We build Universal Suffrage in 4.
Electricity in 6.
Gems in 4.

[IBT]
Rio Janerio of India is captured by Egypt.

1500 AD
x25 Lahore (5), the second capital of India, is captured.
We now control JS Bach's Cathedral.

We got this city just before Egypt did.

023 Michael Otto Family (Germany, 65 years, 13.2B, Germany) is built around Lahore.

India has 6 cities.
We build Universal Suffrage in 3.
Electricity in 5.
Gems in 3.

[IBT]
Babylon (21) and Greece (27) has signed an MA vs. India (6).
Babylon DoW India.

Punjab of India falls to Greece.
Coimbra and Braga, small Indian tundra cities, are taken by Persia.

The easy tundra cities are all taken, so now everyone shifts to the three larger Indian cities, ones I want for China.

America is chatty. WM for WM? No.

x22 Delhi flips back to India.

1505 AD
x22 Delhi (5) is recaptured.

x26 Dacca (7), the third Indian capital is captured.
We now control Magellan's Voyage.

024 David Thomson & Family (Canada, 51 years, 13.0B, Canada) is built on the coast between Lahore and Indus.

We block Eygpt from taking Madras for sure. Egypt has three Cavalry attacks across a river with an rRifle defending, so the city might survive.
We scout out Hyderabad and find it facing 15 Roman Longbows, with a vRifle defending, but no river bonus on defense.

Our peace deal with Egypt ends this turn; we get back 1 Fur, 1 Wine and 162 gpt.

India has 2 cities.
We build Universal Suffrage in 2.
Electricity in 4.
Gems in 2.

[IBT]
Egypt (34) and India (2) make peace.
Maya (15) and Portugal (1) sign a trade embargo on us.

Hyderabad of India falls to Roman, the India Rifles not defeating a single Roman Longbow.

Egypt is building Universal Suffrage (Industrialization).

1510 AD
x27 Madras (3), the last capital of India, is captured.

We destroyed the Glorious Indians.

Increase science to 80%, Electricity in 1, -126 gpt, 907 gold.

[IBT]
We learn Electricity, start on Scientific Methods, 6 turns at 80%.

Universal Suffrage is built in Larry The Cable Guy.

Larry TCG Universal Suffrage -> factory in 7.

Gems are connected to William Gates III.

Palace Expansion #12; we add a connecting hallway to Stage Left.

1515 AD
We sell Electricity to Sumeria for WM, Nationalism and 3574 of 3574 gold.

We then declare war on Sumeria and its 19 cities.
We build an embassy with France for 135 of 4355 gold.
We build an embassy with America for 118 of 4220 gold.
We build an embassy with Maya for 92 of 4102 gold.

Embassied up, now to deal.

Sign France to an MA vs. Sumeria and 69 of 69 gold (France to China) for Industrialization.
France (23) DoW Sumeria (19).
Sign Persia to an MA vs. Sumeria for 32 gold (Persia to China) and Wines.
Persia (33) DoW Sumeria.
Sign Egypt to an MA vs. Sumeria for 22 gold (Egypt to China) and Wines.
Egypt (34) DoW Sumeria.
Sign Russia to an MA vs. Sumeria for Electricity.
Russia (22) DoW Sumeria.
Sign Maya to an MA vs. Sumeria for 9 gold (Maya to China) and Electricity.
Maya (15) DoW Sumeria.
Sign Rome to an MA vs. Sumeria for Wines.
Rome (12) DoW Sumeria.
Sign Greece to an MA vs. Sumeria for Electricity.
Greece (28) DoW Sumeria.
Sign America to an MA vs. Sumeria for Wines.
America (8) DoW Sumeria.
Sign Babylona to an MA vs. Sumeria for Wines.
Babylon (21) DoW Sumeria.

Only Portugal is not part of the Sumerian dog-pile.

Drop luxuries to 0%; only Evora, near Portugal, needs a clown.
Drop science to 70%, Scientific Method in 7, the same time the factory in Larry completes.

025 Michael Dell (United States, 44 years, 12.3B, United States) is a hilly semi-tundra town.

20100213 0141 <
20100213 1140 >
Now to see if we get any movement towards Sumeria.

Larry The Cable Guy is at 51 cpt per turn.

Larry The Cable Guy: 5028
Ur: 6641

[IBT]
Greek, Persia, Egypt, Rome and Russia head off looking for Sumerians.

1520 AD
Rome lost 5 cities to Sumeria on this IBT. None were very large. Rome lacks Iron, so their time in the game might be very short.

026 Donald Bren (United States, 76 years, 12.0B, United States) grabs some green tiles NW of Lahore.
027 Sergey Brin (United States, 35 years, 12.0B, United States) expands us in Old India.
028 Larry Page (United States, 36 years, 12.0B, United States) plugs a gap NW of Madras.

[IBT]

1525 AD
Rome takes more losses and has only 4 cities. One of them is next to China, very far away from Sumeria, so Rome is not as dead as I thought last turn.
Maya also lost a city, but Egypt gained one.

We sell Magnetism to America for WM, Dyes, one Worker and 48 of 48 gold.
We buy a worker from Maya for 106 of 4297 gold.

Larry: 5130
Ur: 6473

Larry: 5130 - 5028 = 102 / 2 turns = 51 cpt (which we knew)
Ur: 6473 - 6641 = 168 / 2 turns = 84 cpt

[IBT]
Maya (14) and Greece (28) sign an MPP.

1530 AD
Rome stays at 4 cities, so the Sumerian rush might be over.

Portugal landed 2 rLongbows near Lisbon.

The Longbows give us *CavalryOne* and General Tso, who forms General Tso I, a Cavalry Army.

We make peace with Portugal, taking all 22 gold that they have.

[IBT]
Egypt buids in Old India.

Someone thinks the Pentagon is a good idea, again.

1535 AD
Rome hold steady at four cities.

We rush the factory in Larry for 400 of 4312 gold.
We rush two settlers so we can be part of the Old India land grab.

[IBT]
Rome wants something. WM for WM? Not interested.

Larry TCG factory -> palace (prebuild for Theory of Evolution).

1540 AD
Rome has only three cities.

029 Steven Ballmer (United States, 53 years, 11.0B, United States) grabs a river in Old India.
030 Gerald Cavendish Grosvenor (United Kingdom, 57 years, 11.0B, United Kingdom) fills a gap.

1545 AD
Rome loses again, down to 2 cities.
Greece and Babylon pick up two from Sumeria that Sumeria took from Rome.

031 George Soros (United States, 78 years, 11.0B, United States) boxes in part of New Egypt.

Drop science to 0%, Sci Methods in 1, +651 gpt, 3863 gold.

[IBT]
Babylon (23) and Maya (14) sign an MPP.

We learn Sci Methods, start on Replaceable Parts, 50 Turns at 0%.

1550 AD
Rome holds steady at two cities.
Persia snatches a city from Sumeria, again, one that was once Roman.

We have only two Egyptian Cavalry and one Greek Rifle still trespassing. So nice.

Larry The Cable Guy palace in 18 -> Theory of Evolution in 10.

Increase science to 70%, Replaceable Parts in 9, +41 gpt, 4499 gold.

[IBT]
Sumeria and France make peace.

1555 AD
We buy France back into the Sumerian war with 6 gpt.
France (23) DoW Sumeria (23).

Russia takes two cities from Sumeria.

032 Paul Allen (United States, 56 years, 10.5B, United States) expands us into more of Old India.
033 Kwok family (Hong Kong, NA, 10.5B, Hong Kong) gives us a corridor to our Gems (almost).


20100213 1734 <
20100214 1401 >

We rush some settlers and slaves.

1560 AD
Persia and Egypt each take a Roman city from Sumeria.

034 Anil Ambani (India, 49 years, 10.1B, India) is built on the road to Gems.

Other settlers are moved into place.

[IBT]
America (8) and Sumeria (22) make peace.

Sumeria drops off five units on our west coast.

Portugal (1) and Maya (14) sign an MA vs. Sumeria.
Trade embargo on us by Portugal and Sumeria ends.
Portugal DoW Sumeria.

Portugal drops by. MPP and ROP with us? A one city island nation. Not hardly.

1565 AD
(Bartleby's 6th place win with Carthage.)
Persia snatches another Roman city from Sumeria.

We get America back into the Sumerian war with a bribe of 10 gpt. Wines didn't do the trick before, so maybe gold will be a stronger inducement to continue the conflict.
America (8) DoW Sumeria (21).

Sumerian invaders get sandbagged.

035 Abigail Johnson (United States, 47 years, 10.0B, United States) is begun.
036 Susanne Klatten (Germany, 46 years, 10.0B, Germany) gets started.
037 Ronald Perelman (United States, 66 years, 10.0B, United States) debuts.

1570 AD
Greece picks up Veii from Sumeria, while another Sumerian city is razed.

sr02 Iron Hill grabs more open land in Old India.

1575 AD
I think Maya razed a Sumerian city.

038 Hans Rausing (Sweden, 83 years, 10.0B, United Kingdom) is built on our west coast.
039 Birgit Rausing (Sweden, 85 years, 9.9B, Switzerland) is built nearby, also on the coast.

[IBT]
Sumeria lands 9 Cavalry on our west coast.

1580 AD
Egypt takes Bad-tibira from Sumeria.

*RiderOne* becomes *RiderOneCavalryTwo*, my first double promoted unit.
K'uang-yin forms K'uang-yin I.
The nine Sumerians Cavalry furnish us with one MGL and promotion to Elite.

040 Michele Ferrero (Italy, 82 years, 9.5B, Monaco) gets us more coastal tiles.
041 Mikhail Prokhorov (Russia, 43 years, 9.5B, Russia) does the same.

Our military is now Average or Strong when compared to all nations. We were weak compared to France and Sumeria. Now we are Average and Strong when compared to them.

1585 AD
France claims Kutha for its own.

Keep science at 70% to learn Replacable Parts this turn.

All of cities are connected by railroad.

042 Jack Taylor (United States, 86 years, 9.5B, United States) grabs more land in Old India.
043 Mohammed Al Amoudi (Saudi Arabia, 63 years, 9.0B, Saudi Arabia) gains us more land.

[IBT]
We learn Replaceable Parts, start on Atomic Theory, 11 turns at 70%.

1590 AD
Someone razed another Sumerian city.

Rubber is connected to our capital.

We drop science to 0% and use our geeks to learn Atomic Theory for us, 50 turns.

Theory of Evolution completes in two turns.

We sell Sci Methods to Maya for WM, 97 gpt and 5183 of 5183 gold.
We sell Sci Methods to Russia for WM, Espionage, 84 gpt and 147 of 147 gold.

We upgrade 8 Rifles to Infantry for 240 gold.
We upgrade 9 Muskets to Infantry for 810 of 9303 gold.
We upgrade 8 Riders to Cavalry for 240 of 8493 gold.
We upgrade 16 cannon to artillery for 1920 of 8253 gold.
We upgrade 1 catapult to artillery for 180 of 6333 gold.
We upgrade 32 Pikes to Infantry for 5760 of 6153 gold.
Leaving us with 393 gold, +936 gpt.

Five turns left on the inital MA vs. Sumeria.

We are now Strong in military when compared to any other nation in the game.

China feels safe, for a change.

We can now rail one tile with 4 slaves instead of 12.

Turn 308:
Larry: 5793
Ur: 7202

20,000 - 5793 = 14207 culture point / 51 culture per turn = 278 turns. Only 232 are left.

20100214 1720 <
20100214 2130 >
Civ Cities 1515 AD Cities 1590 AD Change +/-
China 54 74 +20
Russia 22 24 +02
Rome 12 02 -10
America 08 08 +00
Egypt 34 38 +04
Portugal 01 01 +00
France 23 24 +01
Maya 15 14 -01
Persia 33 37 +04
Greece 28 29 +01
Babylon 21 23 +02
Sumeria 19 15 -04

I'll check again in 4 turns.

[IBT]
Trade embargo on us by Greece (29) and Portugal (1) is over.

Someone suggests the Intelligence Agency.

1595 AD
No city count changes.

Ur has 7253 in culture, for a change of 51 cpt. But back in 1525 I calculted Ur's cpt at 84. I'll check again next turn.

[IBT]
Persia is chatty. WM for WM. No, not now.

Theory of Evolution is built in Larry The Cable Guy.

We learn Atomic Theory.
We learn Electronics.
We start on The Corporation, 50 turns at 0%.

Larry TCG Theory of Evolution -> The Pentagon in 7.

Larry generates 54 culture per turn.

Palace Expansion #13; we build a hallway to Stage Right.

1600 AD
(sanabas 7th place victory with Spain)

Sumeria lost one and Maya gained two cities.

Ur has 7304 in culture; a change of +51.
Larry has 5898 in culture.
Turn #310

Ur: 20,000 - 7304 = 12696; 12969 / 51 cpt = 248 turns; 248 + 310 = 558; game ends at turn 540.
Larry: 20,000 - 5898 = 14102; 14102 / 54 cpt = 261; 261 + 310 = 571; also past 540.

Military Academy, Pentagon and Intelligence Agency bring in 1 cpt.
Hoover Dam brings in 2 cpt.

Larry starts on Hoover Dam, 14 turns.

It is obvious that I won't place in the top 10, but I might be able to win with a 20K city.

Also, when I learn about The Corporation I can build Stock Exchanges. I need five of them to qualify to build Wall Street, a 2 cpt small wonder.

044 Anne Cox Chambers (United States, 89 years, 9.0B, United States) is built on the coast.
045 Carl Icahn (United States, 73 years, 9.0B, United States) is planted nearby.

We buy The Corporation from the Greeks for Scientific Method and 7 gold.

Sumeria knows Steel and Refining, both as monopolies.

So we start on Refining at 100%, 6 turns -69 gpt, 2217 gold.

[IBT]
Maya feel needy. WM for WM; go away.

Sumeria (14) and Portugal (1) make peace.

1605 AD
Russia grabbed another Sumerian city.

We start 4 Stock Exchanges and 2 Banks, as prep work for Wall Street.

[IBT]
Sumeria comes calling. We ignore them.

Trade embargo on us by Maya (16) and Portugal (1) ends.

1610 AD
Sumeria stays at 13 cities, while Egypt plants two in former Sumeria.

MAs with us and Greece, Persia, Babylon, Egypt and Rome on Sumeria end this turn.
MA with France on Sumeria has 9 more turns and MA with America on Sumeria has 11 more turns.

[IBT]
029 Steve Ballmer flips to Egypt. We lose an Infantry.

1615 AD
France takes Tulum from Sumeria, while another Sumerian stronghold gets razed.

046 George Kaiser (United States, 66 years, 9.0B, United States) grabs some Old India real estate.

We rush several libraries in cities next to Egypt.

We sell Navigation to Portugal for WM and 306 of 306 gold.
We sell Electricity to Persia for Sanitation, Incense and 288 of 288 gold.

We would like to talk to Sumeria, but we have 10 more turns on the MA with America.

1620 AD
(nerovats' 8th place finish with Egypt)
Egypt captured Ur and Russia got Marad; Sumeria at 9 cities.

Moscow, Russia is the next contender for a 20K city. It has 4663 in culture; Larry The Cable Guy has 6114.
Now to get more culture into Larry The Cable Guy.

[IBT]
We lost our supply of Dyes.

1625 AD
Akshak becomes French.

Drop science to 50%, Refining in 1, +398 gpt, 969 gold.

047 Lee Shau Kee (Hong Kong, 81 years, 9.0B, Hong Kong) is founded amid a forest.
048 Forrest Mars Jr (United States, 77 years, 9.0B, United States) is begun.

[IBT]
Persia (37) and Russia (26) sign an MPP.

We learn Refining, start on Steel, 9 turns at 50%.

1630 AD
Sumeria liberted Akshak from France; back at 9 cities.

We have no Oil connected, but one is close to the capital.

Increase science to 100%, Steel in 5 turns, -89 gpt, 1376 gold.

Hoover Dam completes in 8 turns. We have four Stock Exchanges that will be built by then. Rush a bank for Stock Exchange number five, which will have to be rushed also.

Our military is Average to Russia, but Strong to everyone else.

Greece will pay top dollar for Atomic Theory. Gotta think about that.

20100215 0119 <
20100215 1740 >
I'll wait on trading with Greece for now. Don't want them too smart.

[IBT]
First Stock Exchange in 01 William Gates III.
Start building on the fifth Stock Exchange.
Second SE completes.

1635 AD
Akshak becomes French again; Erech becomes Russian.

Oil is connnected to the capital.

Buy a worker from Russia for 109 of 1183 gold.

[IBT]
Greeks want something. MPP and ROP? Not my cup of tea.

1640 AD
Kish goes to Russia and Persia get Kuara; Sumeria at five cities and counting.

049 Jacqueline Mars (United States, 69 years, 9.0B, United States) is another hilly tundra town.

We buy a worker from Maya for 89 of 979 gold.

[IBT]
Sumeria (5) and Rome (2) make peace.

Stock Exchange #3 is done.

1645 AD
Sumeria holds at 5 cities.

We sell Refining to Greece for WM, 104 gpt and 2254 of 2254 gold.
We sell Refining to Russia for WM, 166 gpt and 578 of 578 gold.
We sell Refining to Pesia for WM, Communism and 399 of 399 gold.

[IBT]
France comes knocking on our door. WM for WM? Nay.

1650 AD
Greece claims Kua; Sumeria down to 4 cities.

Drop science to 50%, Steel in 1, +726 gpt, 4198 gold.

050 John Mars (United States, 72 years, 9.0B, United States) is placed in the midst of Persian tainted desert.

We rush some libraries near our Persian borders.

[IBT]
Russia pounds on the door. Fascism for Atomic Theory? No, we don't need Fascism, thanks.

We learn Steel, start on Combustion, 10 turns at 50%.

1655 AD
Sumeria holds at 4 cities.

[IBT]
France (25) and Sumeria (4) make peace.

Stock Exchange #4 is done.

1660 AD
Babylon annexes Kish and Egypt subjugates Zabalam; Sumeria has two cities left.

We can make peace with Sumeria next turn, if Sumeria survives.

1665 AD
Nagru falls to Egypt, and Susa is the last Sumerian city.

We talk to Sumeria and ask for Peace with Fascism. They refuse. Oh, well. Their funeral.

We rush our last Stock Exchange for 440 of 5180 gold.

Larry The Cable Guy: 6600 culture points.

[IBT]
Sumeria (1) and Babylon (25) make peace.
Egypt destroys Sumeria.

Hoover Dam is built in Larry The Cable Guy.

Larry now grows at 56 cpt.

Larry TCG Hoover Dam -> Pentagon (place holder for Wall Street).

Now we get the Wall Street message.

1670 AD
Larry starts on Wall Street, finish in 4.

Recalculate the game:
Larry The Cable Guy: 20,000 - 6,656 = 13,344 culture to go; 13,344 / 56 culture per turn = 239 turns; we are on turn 324, add 239 = 563. Knocked it down by 8 turns.

We decide to clean up our borders. With Egypt. Forever.

China (80) DoW Egypt (46).
Persia wants Wines for an MA vs. Egypt. We agree; we have a long border with Persia.
Persia (38) DoW Egypt.
Russia wants 32 gpt to trounce Egypt. We pay it.
Russia (25) DoW Egypt.
Greece wants Coal; we ship it.
Greece (30) DoW Egypt.
Babylon asks for some Wines before agreeing to bash Egypt. We pour some up.
Babylon (25) DoW Egypt.
France wants only 24 gpt to get into the fight. Joan is cheaper than Catherine in wanting to beat up on Cleopatra. We gladly pay to watch the catfight.
France (25) DoW Egypt.
Maya wants some liquid courage before attacking a lady; we serve some Wine.
Maya (17) DoW Egypt.
America asks for Furs and Wines; we counter with 8 gpt and the greedy Yanks take it.
America (8) DoW Egypt.
Rome wants some ponies before they agree to play; we send Horses.
Rome (2) DoW Egypt.
We ignore Portugal, at least for now.

And then we start.

x28 Rio Janeiro (1) is taken from Egypt.
x29 Bangalore (3) falls next.
x30 Bengal (1) becomes Chinese.

And the Egyptian cities north of us are now safe.

x31 Ganges (7) changes hands.
x32 New Madras (1) is claimed.
029 Steven Ballmer (2) is liberated (finally!).
x33 El-Ashmunein (3) has new owners.
x34 Ngome (3) gains a new taskmaster.
x35 Bapedi (1) is ours.

Nine cities taken and China lost one Cavalry.

x36 Avaris (5) is grabbed to gain access to Incense.

[IBT]
Someone said Iron Works.

1675 AD
Marad, once Sumerian, has now become American.

051 Roman Abramovich (Russia, 42 years, 8.5B, Russia) gets placed.
L02 Sweet Incense is built.
Incense is connected to the capital of China, the fifth native luxury.

[IBT]
Babylon stops by. WM for WM? That old trick?

Portugal (1) and France (27) sign an MA vs. Egypt (?).
Portugal DoW Egypt.

1680 AD
Egypt lost 4 of the 5 cities she gained in Sumeria and France took one of the cities on the west side.

1685 AD
Persia grabs Bursis in the west and the last Egyptian city of Sumeria is captured.


[IBT]
Wall Street is built in Larry The Cable Guy.
Larry produces 58 cpt.
Larry TCG Wall Street -> The Pentagon in 6 (for larger Armies).

1690 AD
Persia grabs another city, this time Alexandria, on the east side of Egypt.

Game Calculation:
Larry TCG: 20,000 - 6,882 = 13,118 culture to go / 58 culture per turn = 227 turns; turn 328 + 227 = 555; we've improved from hitting 20K on turn 563.

We move units around to have a combat settler in place to take out Elphantine. We are hunting Spices, which are adjacent to Helioplis.

Need to get rid of old military, Archers and Maces and such.
20100215 2334 <
20100220 1013 >

1695 AD
Babylon and Persia whittle away on East Egypt, each gaining a city.
052 Ernesto Bertarelli (Switzerland, 43 years, 8.2B, Switzerland) gets us closer to Elephantine.

x36 Elephantine (7) changes sides.

Drop science to 40%, Combustion in 1, +734 gpt, 8331 gold.

[IBT]
We Thebes attacked by Persia, but not fall.

We learn Combustion, start on Flight, 12 turns at 40%.

1700 AD
One western Egyptian city razed, probably by Persia.

052 Philip Knight (United States, 71 years, 8.2B, United States) inches us towards Heliopolis and Spices.

x37 Heliopolis (11) is taken from Egypt.
Spices are now connected to the capital.
This is our sixth native luxury.

Increase science to 100%, Flight in 6, -18 gpt, 8900 gold.

[IBT]
America drops by for a visit. MPP and ROP for a 9 city civ? No way.
 
1700 AD
One western Egyptian city razed, probably by Persia.

052 Philip Knight (United States, 71 years, 8.2B, United States) inches us towards Heliopolis and Spices.

x37 Heliopolis (11) is taken from Egypt.
Spices are now connected to the capital.
This is our sixth native luxury.

Increase science to 100%, Flight in 6, -18 gpt, 8900 gold.

[IBT]
America drops by for a visit. MPP and ROP for a 9 city civ? No way.

1705 AD
054 Nasser Al-Kharafi (Kuwait, 65 years, 8.1B, Kuwait) gets us a bit closer to Dyes.

x38 Shimonoseki (4) is taken while a stack of Babylonian Cavalry watch helplessly.
x39 Abydos (4) takes an involuntary culture flip.
x40 Giza (6) is annexed.

Two Dyes will make a lot of Chinese people very happy. It is our seventh luxury.

055 James Simons (United States, 70 years, 8.0B, United States) expands our land around our newest cities.
056 Alain Wertheimer (France, NA, 8.0B, NA) and 057 Abdul Aziz Al Ghurair (United Arab Emirates, 55 years, 7.8B, United Arab Emirates) are built for the same reason.

We now have 103 cities.

Egypt is in three sections, with 5 cities is East Egypt, including the capital of Thebes, 6 cities in West Egypt and the isolated city of Pithom.

20100220 1210 <
20100220 1555 >

[IBT]
Memphis falls to Persia; France grabs Erdu.

Babylon (27) and Egypt (10) make peace.

055 Simon James gets captured and razed; it was undefended and not as far from the enemy lines as I thought.
Same thing happends to 56 Alain Wertheimer.
x36 Elepantine flips back to Egypt.

1710 AD
x36 Elepantine (1) becomes Chinese again.

[IBT]
Hispalis becomes French and Russia claims Thebes.

We lost our supply of Incense via trade, but we have a source all to our own.

1715 AD
Egypt has 7 cities.

056 Alain Wertheimer and 055 James Simons are rebuilt.

058 Vagit Alekperov (Russia, 58 years, 7.8B, Russia), 059 Sunil Mittal (India, 51 years, 7.7B, India) and 060 Francois Pinault (France, 72 years, 7.6B, France) all expand into Old Egypt.

[IBT]
Persia (47) and Greece (35) sign an MPP.

Persia razes a desert city and France overcomes the defenders in El-.

The Pentagon is built in Larry The Cable Guy. Larry now produces 59 cpt.
Larry TCG The Pentagon -> Intelligence Agency in 5.

1720 AD
Persia took Pithom on the IBT; Egypt has 4 cities left.

The MA on Egypt has 10 more turns to go, but Egypt won't last that long.

Game Calculation:
Larry TCG: 20,000 - 7,231 = 12,769 culture to go / 59 culture per turn = 215 turns; turn 334 + 215 = 549; 6 turns less than before but 9 turns too many.

[IBT]
Egypt (4) and Maya (18) make peace.

France take Buto.

Portugal wanders in. TM for TM. No.

France (32) and Russia (27) sign an MPP.

We learn Flight, start on Mass Production, 4 turns at 100%.

The Colossus is now obsolete.

1720 AD
x41 Nara (3), the current capital of Egypt, but not the last one, is stolen from France and Russia.

Egypt now has 2 cities.

061 Eike Batista (Brazil, 52 years, 7.5B, Brazil) links us to Nara.

Last turn Egypt landed a Musket near the tundra town of Bengal, once part of India.

This turn that Musket gives us *Medieval InfantryOne* and Sun Tzu.
Sun Tzu completes the Intelligence Agency, due in 4.

We have to stay at 100% science to learn Mass Production in 4.

[IBT]
Intelligence Agency is built in Larry The Cable Guy. Larry now produces 60 cpt.
Larry TCG Intelligence Agency -> Military Academy in 5.

Game Calculation:
Larry TCG: 20,000 - 7,350 = 12,650 culture to go / 60 culture per turn = 211 turns; turn 336 + 211 = 547; 2 turns worth of improvement, but still 7 turns past the end of the game.

[IBT]
Lisht of Egypt becomes French.

Rome (2) and Egypt (now at 1) make peace.

America destroys Egypt. The Yanks get on the scoreboard at last!

1735 AD
The MAs end, but we have deals with Russia and Greece (their gpt to us) for two more turns.

Russia's military is Average compared to China, which makes Russia the second largest military. Once the gpt deals end, I plan to change that.

But for now, nothing.

Nearly all my cities are happy (green faces in MapStat on the Happiness tab) with only 033 Kwok family being yellow.

1740 AD
Drop science to 70%, Mass Production in 1, +406 gpt, 8070 gold.


20100220 1938 <
20100220 2230 >

Spy Planting in 1740 AD, as listed on the Espionage screen.
Russia (27) for 146 of 8070: failed.
Rome (2) for 64 of 7924 gold: failed.
America (10) for 102 fo 7860 gold: successful.
Portugal (1) for 65 of 7758 gold: successful.
France (34) for 128 of 7693 gold: failed.
Maya (18) for 90 of 7565 gold: successful.
Persia (48) for 114 of 7475 gold: Persia declares war on us, so we failed.
Greece (34) for 142 of 7361 gold: failed.
Babylon (28) for 94 of 7219 gold: failed.

We are now at war with Persia and Persia has an MPP with Greece.

We sign Russia to an MA vs. Persia for 35 gpt.
Russia DoW Persia.
America wants Wines and 10 gpt.
America DoW Persia.
Babylon wants Wines; we pour a glass.
Babylon DoW Persia.
France wants 29 gpt. No problem.
France DoW Persia.
Maya wants Saltpeter.
Maya DoW Persia.
Rome wants 20 gpt. We ante up.
Rome DoW Persia.

Greece has an MPP with Persia and won't break it. As long as we stay out of Persian lands, we can kill Persians all day.

We eliminate all Persians within our borders and some in no-man's land. We then try to protect our slaves and cities as best we can.

We lose 270 gpt this turn, but our cash flow will still be positive.

[IBT]
Greece DoW Babylon.
Greece and Persia sign a trade embargo on us.
We lose four Cavalry and four slaves to Persia.
Greece DoW France.
Rome is worried about something. MPP and ROP? Not hardly.
Greece DoW Russia.
Russia kills the Persian that was guarding our slaves and takes them home.

We learn Mass Production, start on Motorized Transportation, due in 5 turns at 70%.

Greece DoW America.

1745 AD
We lost almost nothing in the initial attacks by Persia.

Russia gained two cities, France lost one and Greece lost two also.

[IBT]
*InfantryOne* is created in a defensive battle.
*InfantryOne* dies defending 050 John Mars.

Greece (32) DoW Maya (18).

1750 AD
We lose only the one city, two Maces and two slaves.

Persia has moved a lot of units into China, so we have many targets.

*CavalryTwo* and Jin Qui II.

About 20 units enter but none leave.

[IBT]
Portugal (1) and Greece (31) sign an MA vs. Russia (29).
Portugal DoW Russia.

Military Academy is built in Larry The Cable Guy. Larry now produces 61 cpt.
Larry TCG Military Academy -> palace (UN Prebuild) in 13.

1752 AD
Only three Persians trespass and they are killed.

Game Calculation:
Larry TCG: 20,000 - 7,651 = 12,349 culture to go / 61 culture per turn = 203 turns; turn 341 + 203 = 544; 3 turns worth of improvement, but the game is still lost.

[IBT]
Portugal (1) and Greece (30) sign an MA vs. America (10).
Portugal DoW America.
Portugal (1) and Greece (30) sign an MA vs. France (33).
Portugal DoW France.

1754 AD
Four Persians with death wishes, which we granted.

20100221 0159 <
20100221 1157 >

[IBT]
We watch Buto of France become Greek.

Mayas. Now what? MPP and ROP? Umm, no.

France (33) and America (10) sign an MPP.

Greece (30) DoW on Rome (2).

1756 AD]/B]
062 Mohamed Al Jaber (Saudi Arabia, 50 years, 7.0B, Saudi Arabia) is a coastal resort town the French cities of Hispalis (8) and Hieraconpolis (1).

Spy Planting:
Persia (??) for 114 of 7065 gold: failed.
Greece (31) for 142 of 6951 gold: Greeks DoW on us.
Babylon (30) for 111 of 6809 gold: failed.
Russia (31) for 146 of 6698 gold: failed.
Rome (2) for 64 of 6552 gold: successful.
France (32) for 128 of 6488 gold: successful.

We've got units to move and since we're at war with Greece we can deal with Persia properly.

x42 Punjab (1) of Greece, a quaint, coastal, tundra town to our north, is taken.
x43 Jaipur (1) of Persia, a tundra hovel, gets new ownership.
Braga (1) of Persia, coastal and tundra, is razed.
Coimbra (1) of Persia, same kind of city and gets the same kind of fate.

The north coast of China is now Chinese only.

x44 New Bombay (2) used to belong to Greece.
New Bangalore is destroyed.

The two Greek cities on the south border are now dealt with.

x45 Oil Springs (1) is taken from Persia.
Akwesasne is destroyed.
x46 Tonawanda (3) is Persian no more.
Ulundi is destroyed.
x47 Buto (1), once part of France and then Persia, now belongs to China.
Chondote is destroyed.
x48 Zimbabwe (1) leaves Persian hands.

We abaondon x43 Jaipur.

050 John Mars (1) is liberated.

Drop science to 60%, Motorized Transportation in 1, +186 gpt, 6415 gold.

[IBT]
We enter a new age.

We start of Fission, due in 11 turns at 60%.

Palace Expansion #14; we build a hallway on Stage Left, Level 2.

1758 AD
063 Maan Al-Sanea (Saudi Arabia, 54 years, 7.0B, Saudi Arabia) is built near New Bombay.

*CavalryThree* and Genearal Tso II, who forms an Army.

Oka is destroyed.
Hlobane is destroyed.
Bampur is razed.
Hieraconpolis is razed.

All from Persia.

Increase science to 80%, Fission in 9, -93 gpt, 6564 gold.
Palace prebuild for the UN completes in 10.

20100221 1426 <
20100221 2135 >

[IBT]
Portugal (1) and Persia (??) sign a trade embargo on us.
Babylon (30) and Russia (31) sign an MA vs. Portugal.
Babylon DoW Portugal.

1760 AD
Gandasetaigon is destroyed.

064 Edward Johnson III (United States, 78 years, 7.0B, United States) is founded near those ruins.

x49 Zohak (4) becomes Chinese.
x50 Intombe (5) speaks a new language.

065 Ananda Krishnan (Malaysia, 70 years, 7.0B, Malaysia) is plopped on top of a hill near Persia.
066 Robert Kuok (Malaysia, 85 years, 7.0B, Hong Kong) encroaches upon Persia.

x51 Luanda (4) is forcibly flipped to China.

[IBT]
Portugal (1) and Greece (??) sign an MA on us (122).
Portugal (1) DoW China.
Portugal and Greece sign an MA vs. Rome (3).
Portugal DoW Rome

1762 AD
*CavalryFour* and K'uang-yin II.
The Army K'uang-yin II is formed.

x52 Jinjan (5) gets added to China.

067 Joseph Safra (Brazil, 70 years, 7.0B, Brazil) protects some wounded units on the Persian Front.

Herat is destroyed.

x53 Memphis (1) has now become Chinese.

068 Jeffrey Bezos (United States, 45 years, 6.8B, United States) is built around Memphis.

20100221 2354 <
20100304 1210 >

1764 AD
x53 Faro (3), the last capital of Portugal, is captured. We gain 347 gold.
Solid Portugal is gone.

069 August von Finck (Germany, 79 years, 6.7B, Switzerland) is started.

x54 Dariush Kabir (6) changes sides.
x55 Istakhr (2) does the same.
x56 Sidon (6) falls.
x57 Alexandria (5) is taken in front of French, American and Babylonian troops.

Alexandria is at the southern most point of the north shore of the continent. The Persian holdings from the Sumerian war are further east but we will ignore them and let our allies have some towns to play with.

Greece still won't talk to us.

We set a continental rally point near the capital.

Fisson in 5; palace (UN) in 7.

20100304 1331 <
20100307 1755 >
[IBT]
Persia (21) and America (9) make peace.

Persia DoW America.

Now that is mind boggling. Make peace to redeclare war?

1766 AD
Perisa is down to 18 cities.
Greece is willing to give peace for peace.

War Weariness kicks in; increase luxuries from 0 to 10%; helps.

Talk to Greece. They will pay 5 gpt for peace. Done. Gpt or not, it is still a 20 turn deal. And we had no MA tied to Greece, only Persia.

Didn't up with WW at all.

We get our cities quieted down, luxuries at 20% with some clowns and settler rushing.

Persia has no Great Wonders.

x58 Borazjan (4) is taken.

We get two combat settlers in place for next turn conquests.

x53 Faro becomes x59 Faro (both Memphis and Faro got numbered x53).

Fisson in 4; palace (UN) in 6.

[IBT]
Babylon (32) and Greece (25) make peace.
France (32) and Persia (17) make peace.
Greece and France make peace.

1768 AD
070 Silvio Berlusconi (Italy, 72 years, 6.5B, Italy) gets us closer to Ergili.
071 Leonardo Del Vecchio (Italy, 73 years, 6.3B, Italy) creeps towards Gordium.
072 Curt Engelhorn (Germany, 82 years, 6.3B, Switzerland) is built near Faro in Old Portugal.

*CavalryFive* and Sun Tzu, who forms Sun Tzu II.
Followed immediately by *RiderTwo* and Qianlong, who forms Qianlong II.
Three more attacks, with a Veteran to Elite Promotion and on attack four, *CavalrySix* and Jin Qiu. Jin Qiu II is formed.

X60 Grodium (9) becomes Chinese.
x61 Ergili (7) changes ownership.
x62 Antioch (5) is lightly defended and taken.
x63 Arbela (11) is grabbed, too.

1770 AD
Persia has 13 cities.

073 Mikhail Fridman (Russia, 44 years, 6.3B, Russia) grabs some Persian soil.
074 Sulaiman Al Rajhi (Saudi Arabia, 89 years, 6.2B, Saudi Arabia) gets us closer to Persepolis.

x64 Sardis (4) has a new hue.

*CavalrySeven* and General Tso, who forms General Tso III.

x65 Persepolis (7), the captial of Persia, is captured.
x66 Ghulaman (3) is grabbed, along with three cannon and a worker, our best capture so far.
x67 Tyre (1) is acquired.

Persia has two cities left in her core, Pasargadae (8) and Bactra (12). The remaining cities are all in Old Sumeria.

075 James Goodnight (United States, 66 years, 6.1B, United States) claims some desert.
So does
076 Iris Fontbona (Chile, NA, 6.0B, Chile)
and
077 Petr Kellner (Czech Republic, 44 years, 6.0B, Czech Republic).

1772 AD
(predesad takes ninth place with the Celts.)
Persia has 9 cities.

078 John Kluge (United States, 94 years, 6.0B, United States) is built as an AI city denier.
079 John Paulson (United States, 53 years, 6.0B, United States) is built for the same reason.
080 Tadashi Yanai (Japan, 60 years, 6.0B, Japan) brings Pasargadae into Artillery range.
081 Dan Duncan (United States, 76 years, 5.9B, United States) is another AI denier city.

x68 Pasargadae (6), the second Persian capital, is captured.

082 Eliodoro Matte (Chile, 63 years, 5.9B, Chile) is built to attack Bactra.

x69 Bactra (11), the third Persian capital, becomes Chinese.

x69 Bactra is totally enclosed by Russian territory.

The capital of Persia is now Rome (7), which is far away from the cities just captured.

Drop science to 30%, Fission in 1, +450 gpt, 2070 gold.

Seven turns on our MAs vs. Persia, but we are going to cease any active warfare.

20100307 2331 <
20100311 2010 >
[IBT]
Maya (22) and Persia (7) make peace.

We learn Fission, start on Rocketry in 11 at 30%.

1774 AD
Persia drops down to only 5 cities.

And we get Confucius, our first (and probably only) SGL. :woohoo:

Larry The Cable Guy palace in 2 -> United Nations in 2.

Uranium, two of them, are found inside our borders and are connected to 001 William Gates III.

Switch science from Rocketry to Computers, heading towards Genetics (Cure for Cancer and Longevity).

Set science at 60%, Computers in 8, -38 gpt, 2408 gold.

Six turns left on the MAs vs. Persia.

[IBT]
Russia get upset over some wandering slaves we are trying to send home. We promise to be nice.

1776 AD
Persia still stands, with four cities. Rome is still the capital.

[IBT]

United Nations is built in Larry The Cable Guy.

Larry TCG United Nations -> The Manhattan Project in 10.

France (32) DoW Greece (22).

1778 AD
Persia keeps all four cities.

Game Calculation:
Larry TCG: 20,000 - 8,448 = 11,552 culture to go / 65 culture per turn = 178 turns; turn 354 + 178 = 532; game ends at 540 turns, so we hit 20000 culture in 2042 AD or so.

Winnable!

083 Alberto Bailleres (Mexico, 76 years, 5.7B, Mexico) will be another science farm.

With Computers we can build SETI, so that is what we will do.

[IBT]
Persians come begging; we ignore them.

Greece (22) and America (9) make peace.

1780 AD
First Tanks arrive.

We are Strong compared to Russia, up from Average.

[IBT]
x69 Bactra (8) flips back to Persia. I expected that; no units in the city.

1782 AD
Persia has five cities.

We do not take x69 Bactra this turn. We place a combat settler instead.

We buy 5 workers from Russia for 545 of 2003 gold.
We buy 2 workers from Greece for 238 of 1458 gold.

1784 AD
America and Babylon nibbled at Persia, each gaining a city.

084 Azim Premji (India, 63 years, 5.7B, India) will give us a land bridge to x69 Bactra.

x69 Bactra (4) is ours once again.

MAs on Persia expire this IBT. But with only Russia, Babylon and Rome still fighting, Persia may survive a bit longer.

Computers in 3, Manhattan Project in 7.

Russia really wants Steel, but we'll wait until the MAs are done.

20100312 0039 <
20100312 1948 >
[IBT]
Russia (36) and Greece (18) make peace.

1786 AD
Persia still clings to two cities.

083 Hansjorg Wyss (Switzerland, 74 years, 5.7B, United States) is founded.

Our First Tank Army is now full.

[IBT]
Trade embargo on us by Greece (18) and Persia (2) is over.
America (10) destroys Persia.

Lots of people are happy that Persia is dead.

Palace Expansion #15; we build a second story hallway on stage right.

1788 AD
Drop science and luxury down to 0%.
Computers in 1, +1329 gpt, 1054 gold.

We sell Steel to Russia for WM and 2577 of 2577 gold.
We sell Electronics to Maya for WM, Ironclads, 99 gpt and 1094 of 1094 gold.

We plant a spy in Russia for 100 of 4725 gold; Fail; Russia declares war on us.

France wants Iron for an MA; we give it.
France (35) DoW Russia (36).
Maya wants 9 gpt to bash Russia; we pay it.
Maya (23) DoW Russia.
Babylon needs to be tipsy to fight Russia; we send Wine.
Babylon (38) DoW Russia.
Greece wants Saltpeter before joining the fun; we agree to that.
Greece (18) DoW Russia.
America is like Babylon; they won't do this sober. We send a special vintage their way.
America (11) DoW Russia.
Rome wants Iron before wresting the great bear; we send some.
Rome (3) DoW Russia.

x70 Thebes (10) is now Chinese.

We raze Samara (1), a desert city.
Magadan (11) is also razed.
Hamadan (2) is razed.
Irkutsk (5) is razed.

Russia's rubber is gone.

086 Shashi & Ravi Ruia (India, 65 years, 5.6B, India) encroaching on Russian ground.

Vologda is destroyed.

[IBT]
We learn Computers, start on Miniaturization, 21 turns at 0% science.

Palace Expansion #16; we a porch over the front door.

1790 AD
Larry TCG Manhattan Project in 4 -> SETI in 7.

Science to 70%, Miniaturization in 7, +83 gpt, 5922 gold.

1792 AD
20100313 0037 <
20100315 2130 >

Nothing much.

1794 AD
087 Steven Cohen (United States, 53 years, 5.5B, United States) inches into Mother Russia.

x71 Yekaterinburg (10) has a new master.

[IBT]
Battlefiled Medicine is suggested.

1796 AD
087 Ng Teng Fong (Singapore, 80 years, 5.5B, Singapore) brings St. Petersburg within artillery distance.

St. Petersburg (15) is razed.

[IBT]
Babylon wants something. They offer Facism and want The Corporation and 1120 gold. Nope.

1798 AD
Moscow (10), the capital of Russia, is razed.

SETI in 3, Mini in 3 also.

20100315 2319 <
20100320 2048 >
France has three workers for sale; we have 240 plus parked (fortified) around the capital.
We buy the three workers for 300 of 6147 gold.

New slaves are parked, also.

We set a new continental rally point.

[IBT]
Greeks whine, we listen. TM for TM? Nah.

No UN Elections, thank you.

1800 AD
L03 Soothing Silk grabs four of them from Russia.
Silks are connected to the capital, the eighth and last luxury available.


[IBT]
Babylon (43) and France (38) sign an MA vs. Greece (16).
Babylon DoW Greece.
France wants to waste our time. MPP and ROP? Nopers.

Palace Expansion #17; we finally plant some bushes out front.

1802 AD
Drop science to 0%, Miniaturization in 1, +1435 gpt, 5948 gold.

[IBT]
Learn Miniaturization, start on Genetics, 15 turns at 0% science.

SETI is built in Larry The Cable Guy.

Larry TCG SETI -> Internet in 13.

1804 AD
Russia appears on MapStat for the first time after the war started; 17 cities.

Game Calculation:
Larry TCG: 20,000 - 9,296 = 10,704 culture to go / 68 culture per turn = 158 turns; turn 367 + 158 = 525; game ends at 540 turns, so we hit 20000 culture in 2035 AD or so.

We wake Confucius and move him into Larry and rush the Iternet.

Raise science to 80%, Genetics in 6, +64 gpt, 7376 gold. We can't learn it any faster.

[IBT]
America (13) and France (39) sign an MA vs. Greece (16).
America DoW Greece.

Babylon (44) and Russia (17) make peace.

The Internet is built in Larry The Cable Guy.

Larry TCG Internet -> palace in 13.

1806 AD

Game Calculation:
Larry TCG: 20,000 - 9,370 = 10,630 culture to go / 74 culture per turn = 144 turns; turn 368 + 144 = 512; game ends at 540 turns, so we hit 20000 culture around 2022 AD.

*CavalryEight* and K'uang-yin III.

Vladivostok (9) is razed.

089 Patrick Soon-Shiong (United States, 57 years, 5.5B, United States) is built nearby.
090 Serge Dassault (France, 83 yers, 5.4B, France) is planted.

Astrakhan' is autorazed.

091 Erivan Haub (Germany, 76 years, 5.4B, Germany) gets started.

Omsk is autorazed, too.

092 Jorge Paulo Lemann (Brazil, 69 years, 5.3B, Brazil) expands our Russain based science farm.

[IBT]
This is new (to me).

Greece wants to extend our peace. We agree.

The Yanks drop in for a visit. WM for WM? Later.

1808 AD
[IBT]
France (38) and Greece (16) make peace.

1810 AD
093 Eli Broad (United States, 75 years, 5.2B, United States) gets placed.

Yakutsk (10), the second capital of Russia, is razed.
Well, I wanted to raze it, but misclicked.

[IBT]
America (13) and Russia (13) make peace.

1812 AD
x72 Yakutsk becomes the new name of Yakutsk.

Novgorod (10), the third capital of Russia, is razed.
Smolensk (9) is razed.

[IBT]
Rome is being bothersome. ROP and MA vs. Greece. With Rome and its three cities? No way.

Lots of culture expansion from SETI.

1814 AD
Have to reallocate a lot of cities. The border expansion caused the worked city tiles to change.

Drop science to 0%, Genetics in 1, +1438 gpt, 7194 gold.

20100321 0152 <
20100321 1056 >

[IBT]
We learn Genetics, start on Rocketry, 11 turns at 0%.

1816 AD
094 Kunio Busujima (Japan, 83 years, 5.2B, Japan) inches us towards Rostov.
095 Karl-Heinz Kipp (Germany, 85 years, 5.2B, Switzerland) steals more Russian ground.

Larry TCG Palace in 8 -> Cure for Cancer in 8.

Science goes up to 70%, Rocketry in 4, +224 gpt, 8524 gold.

[IBT]
x72 Yakutsk (8) flips back to Russia.

1818 AD
096 Vladimir Lisin (Russia, 52 years, 5.2B, Russia) will be a lake resort for geeks.

x73 Rostov (8), the fourth capital of Russia, is captured.

The capital of Russia is now Erech (10), a former Sumerian city.

x74 Krasnoyarsk (1) is now ours.

MA on Russia has five more turns to go.

[IBT]
America (14) and Maya (26) sign an MPP; it will run at least until 1860.

1820 AD
Russia captured Chartres from France.
097 Reinhold Wurth (Germany, 73 years, 5.2B, Germany) occupies a hill.

*TankOne* and Sun Tzu III, who forms an Army.
Followed up immediately by *CalvaryNine* and Qianlong III, and another Army is created.

Hmm, this happened also in 1768 AD. Back to back Elite promotions and for the same MGL names.

[IBT]
Greece (16) and Russia (11) make peace.
No UN elections.

1822 AD
098 Philip Anschutz (United States, 69 years, 5.0B, United States) gets constructed.
099 Kirk Kerkorian (United States, 91 yeras, 5.0B, United States) grabs some of the Russain motherland for Chinese geeks.

x72 Yakutsk (1) becomes Chinese once again.

Drop science to 60%, Rocketry in 1, +363 gpt, 8964 gold.

Three turns on the MAs vs. Russia.

20100321 1427 <
20100321 2048 >

[IBT]
We learn Rocektry, start on Space Flight, 6 turns at 60%.

1824 AD
France retakes Chatres.

098 Nicky Oppenheimer (South Africa, 63 years, 5.0B, South Africa) is founded.

Leave science at 60%.

[IBT]
America (14) and Greece (16) make peace.
But wait, there's more.
America then DoW on Greece.

1826 AD
King of America's 10th place win with the Byzantines.

Now I am just playing to win the game; for Pride, nothing more than Pride.

Last turn of the MAs vs. Russia.

[IBT]
We misclicked a slave into Babylon and they get testy.

1828 AD
We make peace with Russia for 577 of 577 gold.

Space Flight in 4; Cure for Cancer in 2.

20100321 2235 <
20100325 2028 >

[IBT]
Babylon (45) and Maya (27) sign an MA vs. Russia (8).
Babylon DoW Russia.

Russia wants something. MPP and ROP. No, not now.

1830 AD
We are at 180 cities.

[IBT]
Maya (27) and Greece (16) make peace.
Maya wants something; they offer WM and want WM and Flight. No way. Make your own wings.

We see Maya capture Chatres from Russia.

Russia (7) and Rome (3) make peace.
America (15) DoW Russia.


Cure for Cancer is built in Larry The Cable Guy.

Larry TCG Cure for Cancer -> Longevity in 13.

1832 AD

Game Calculation:
Larry TCG: 20,000 - 10,335 = 9,665 culture to go / 77 culture per turn = 126 turns; turn 381 + 126 = 507; game ends at 540 turns, so we hit 20000 culture around 2017.

[IBT]
Babylon (46) and Greece (15) make peace.

1834 AD
Drop science to 0%, Space Flight in 1, +1312 gpt, 10990 gold.

[IBT]
We learn Space Flight, start Ecology, 11 turns at 0%.

Apollo Program, anyone?

1836 AD
Leave science at 0%. I plan to learn Synthetic Fibers for Modern Armor and then shut down science.

1838 AD
Our culture is at 50642, the same as Maya. We are both tied at 3rd in culture. Russia is at 54K and Babylon at 59K. We are growing the fastest, at 831 cpt. We would need 160K to claim a culture win.


1840 AD
Babylon and Maya each claim a Russian city. Only five remain.

1842 AD
Mayan grabbed two more Russian towns. Russia at three; tied with Rome.

20100325 2355 <
20100404 0055 >

[IBT]
France and Maya chase the Russians.

New Karachi (6) of France flips to us; becomes f01 New Karachi.

No UN vote.


1844 AD
We sell Mass Production to Maya for WM, Fascism and 1469 of 1469 gold.

We then get nasty.

China (181) DoW Maya (31).
France wants Silks before going to war with Maya. We oblige them.
France (37) DoW Maya.
Babylon wants 29 gpt and then they'll take on Maya. We pay.
Babylon (48) DoW Maya.
Greece wants Horses or they won't join in. We send them.
Greece (15) DoW Maya.
America has an MPP with Maya and will not break it.
Too bad.
Rome wants Iron or they'll sit this one out. We give Iron.
Rome (3) DoW Maya.
Russia is already at war with Maya. We let her be.

We pick off a bunch of Mayan units inside our border or Russia's and destroy their Gem colony, too.

[IBT]
America (15) DoW Babylon, via the MPP with Maya.
America DoW France.

Babylon takes a few cities from Maya.
France beats a city out of Russia.
Russia wants us to move our units out (they were Maya chasers).

1846 AD
France looks at Maya for new cities.

[IBT]
Rome (3) and France (38) sign an MA vs. America (15).
Rome DoW America.

1848 AD
Babylon takes three cities from America.
France adds one more, courtesy of Maya.

20100404 0225 <
20100404 2250 >

1850 AD
Russia now owns Viroconium; I think it was Mayan.

*TankTwo* and Jin Qiu IV, who forms Jin Qiu IV.

No Mayan cities border up on China. And only one is on our side of the world.
 
1850 AD
Russia now owns Viroconium; I think it was Mayan.

*TankTwo* and Jin Qiu IV, who forms Jin Qiu IV.

No Mayan cities border up on China. And only one is on our side of the world.

1582 AD
America has a core of 6 cities, with four more isolated settlements.
Russia lost Viroconium and France still appears interested in pursuing their little war.

[IBT]
Babylon (52) and Russia (2) make peace.

1854 AD
France takes Russia down to one city.

[IBT]
Rome (3) and Greece (15) make peace.

1856 AD
America lost two outliers, one to France and the other to Babylon.

[IBT]
We learn Ecology, start on Synthetic Fibers, 13 turns, all geek.

Longevity is built in Larry The Cable Guy.

Larry TCG Cure for Cancer -> Apollo Progam in 7.

1858 AD

Game Calculation:
Larry TCG: 20,000 - 11.375 = 8,625 culture to go / 84 culture per turn = 103 turns; turn 394 + 103 = 497; game ends at 540 turns, so we hit 20000 culture around 2007.


Maya is removed from our side of the world.

1860 AD
Maya's city count show up again on MapStat; they are at 21, down from 31.

1862 AD
Babylon took Atlanta, one of America's core cities.

*CavalryTen* and General Tso, who completes the Apollo Program.

We bribe America into an MA vs. Maya for 342 gold. This may buy them some time (make peace with everybody else).
America (6) DoW Maya (21).

[IBT]
America (6) and Russia (1) make peace.

Apollo Program is built in Larry The Cable Guy.

Larry TCG Apollo Progam -> Battlefield Medicine in 7.

We catch Greece trying to plant a spy on us. First time in a long time that I've seen this messsage.

1858 AD

Game Calculation:
Larry TCG: 20,000 - 11,629 = 8,371 culture to go / 86 culture per turn = 98 turns; turn 397 + 98 = 495; game ends at 540 turns, so we hit 20000 culture around 2005.
We are 111 turns away from a 160K cultural victory.


Babylon owns Chicago of America.

Halfway through most of the MAs vs. Maya.

20100404 2326 <
20100406 1700 >

[IBT]
No UN vote.

1866 AD
France takes the outlying American city of Pune; Babylon takes Chicago.
America has four cities, Russia still has only their capital.

[IBT]
Bablyon bothers us. TM for TM. No.

1868 AD
Boston is the new capital of America's three cities.

[IBT]
Maya (19) and Greece (16) make peace.
Maya and Babylon (58) make peace, too.

1870 AD
Babylon takes Philadelphia. Boston and Seattle are left.

Maya knows Amphibious Warfare.
We make sure all our coastal cities have Infantry or MechInfantry as defenders.

[IBT]
America demands some face time. ROP and MA vs. Greece. Nope.

1872 AD
We are tied in culture with Babylon, at 65348. We are growing at +886, Babylon at +278 (this turn).

[IBT]
Russia (1) and America (2) sign an MA vs. Greece (16).
Russia DoW Greece.

1874 AD
Culture expansion grabs France's Gem Colony. We weep a little bit.

[IBT]
America (2) and France (51) make peace.
Babylon (59) and America make peace, too.

1876 AD
Seattle is the newest American capital.

[IBT]
Battlefield Medicine is built in Larry The Cable Guy.

Larry TCG Battlefield Medicine -> Manhattan Project in 10.

1878 AD

Game Calculation:
Larry TCG: 20,000 - 12,232 = 7,768 culture to go / 87 culture per turn = 90 turns; turn 404 + 90 = 494; game ends at 540 turns, so we hit 20000 culture around 2004.

We gained one turn by building Battlefield Medicine. Oh, well.

We are 104 turns away from a 160K cultural victory.

1882 AD
Game crash, but not the PC; about 6:40 pm or so. Start over from the 1882 AD Begin of turn save. No combat happend this turn.

[IBT]
Rome (3) and France (52) sign an MA vs. Russia (1).
Rome DoW Russia.

We learn Synethic Fibers, start on Stealth, 14 turns on geek power alone.

Our spy in Chichen Itza (Maya) is captured.

1884 AD
Cancel our MAs with France and Rome vs. Maya.
Nine turns to go on the American MA vs. Maya.

We upgrade 106 tanks to Modern Armor for 6360 of 46258 gold.
That leaves us 5 Tank Armies, one eTank and *TankOne* and *TankTwo*.

1886 AD

[IBT]
France barges in. ROP and MA vs. Russia. Not quite.

No UN voting.
20100406 1924<
20100904 2106 >

Now that we have Modern Armor we shut down research. Keep on geek on duty, in Zimbabwe.
Stealth in 47.

[IBT]
Rome thinks they are important, as their one Mace wanders around China.
Rome wants ROP and MPP. Not very likely.

Maya tried to steal our World Map but got caught.

1892 AD

[IBT]
France destoyed Russia.

1896 AD

[IBT]
Greece (16) and America (1) make peace.
Manhattan Project is built in Larry The Cable Guy.

Larry TCG Manhattan Project -> Army in 5.

We caught Maya trying to plant a spy.

What??

We win with a Wonder Victroy,

Larry 13,104


~~~~~~~
Scores on Record

  1. Tone 1405 AD Persia
  2. Nikodemus 1405 AD Persia
  3. Automated Teller 1420 AD Persia
  4. PrinceMyshkin 1450 AD Korea
  5. Tone 1455 AD Korea
  6. Bartleby 1565 AD Carthage
  7. sanabas 1600 AD Spain
  8. nerovats 1620 AD Egypt
  9. predesad 1772 AD Celts
  10. King of America 1826 AD Byzantines
 
CB - sorry to read that you´ve got the wrong vc. but wonder victory??? why don´t you have that turned off first place?
i´m sure it´s explained somewhere in your log, but right now i don´t have two weeks to read through it and find out :lol:
the love for details in your logs is still incredible to me. i always feel honored whan i remember that once in a SG my turnlog was compared to yours. still i am aware that they are no match. not even slightly close.

good luck on your next attempt!

templar_x
 
Within the constraints you choose for this game, two things pop out at me that I think would have helped you win faster (if you didn't have the Wonder Victory condition on)

1. The 20k site preferably will get to size 12 ASAP (and size 20/maximum production size post-Shake's ASAP). And unless you can get it back to size 12 in a mere few turns, it really works out best for it to stay there. Horizontal expansion of the empire doesn't matter so much, as vertical expansion of the 20k city.

2. It looks like you had a lot of time where the 20k site didn't build culture. It also looks like you had a low research rate most of the game. Pretty much always, it works out best to research as fast as you can (while still maintaining happiness) in a 20k game. Even with a cascade going on, this allows on to pick out another wonder... e. g. if say you miss Bach's, you can pick up Cope's.

I can't tell what Larry The Cable Guy looked like on most turns, but I would guess he had a few shields in corruption. I would suspect a tile or two closer to the capital would have given you these shields back.

As a note, they had a gauntlet for this table a while back. With all the above said I do NOT think you've judged your game fairly by comparing it to the games in the HoF table. Those games had 8, 10, or 11 opponents, I doubt had raging barbarians, and I would highly suspect that almost all, if not all 10 of them, had much more powerful starts.
 
CB - sorry to read that you´ve got the wrong vc. but wonder victory??? why don´t you have that turned off first place?
Well, it never occurred to me to turn it off. I think I've always played with it on.

This was also my first Wonder Victory, too, as I try to make lemonade from this lemon of an experience! :lol:

Within the constraints you choose for this game, two things pop out at me that I think would have helped you win faster (if you didn't have the Wonder Victory condition on)

1. The 20k site preferably will get to size 12 ASAP (and size 20/maximum production size post-Shake's ASAP). And unless you can get it back to size 12 in a mere few turns, it really works out best for it to stay there. Horizontal expansion of the empire doesn't matter so much, as vertical expansion of the 20k city.
I did not get Larry to size 12 fast enough. I was still thinking and playing like any other VC, where REX is sorta critical.
2. It looks like you had a lot of time where the 20k site didn't build culture. It also looks like you had a low research rate most of the game. Pretty much always, it works out best to research as fast as you can (while still maintaining happiness) in a 20k game. Even with a cascade going on, this allows on to pick out another wonder... e. g. if say you miss Bach's, you can pick up Cope's.
Oh!

I had read somewhere that in a 20K game the research rate needs to be slow, with the idea of keeping the AIs involved in wars and not getting too smart too fast. I must have skimmed over some details in what I read.
I can't tell what Larry The Cable Guy looked like on most turns, but I would guess he had a few shields in corruption. I would suspect a tile or two closer to the capital would have given you these shields back.
Larry had one or two shields of corruption, I think.
As a note, they had a gauntlet for this table a while back. With all the above said I do NOT think you've judged your game fairly by comparing it to the games in the HoF table. Those games had 8, 10, or 11 opponents, I doubt had raging barbarians, and I would highly suspect that almost all, if not all 10 of them, had much more powerful starts.
That could be the case and I'll try to check it out before I start on this VC again. And I'll re-read the 20K articles I found and do some Great Wonder analysis before I start. I rarely try to build the Ancient Age wonders and this VC relies on them a great deal.

And I'll probably be pig-headed and play the next attempt with the same setup; max civs, random start and random civ. And Wonder Victory turned off!

I'm just looking for a spot on table from a 'normal' (not cherry-picked) set up. Later on, I may try to improve my standings. My Conquest entry wasn't so great and I botched my Space Ship game by thinking I could pay cash for the various parts; I may want to try to beat my old game. But that is down the road a bit. First task is a 20K game.
 
CommandoBob said:
I had read somewhere that in a 20K game the research rate needs to be slow, with the idea of keeping the AIs involved in wars and not getting too smart too fast. I must have skimmed over some details in what I read.

I remember reading that too (T-hawk's article? He wrote that for Emperor on up, I think). But, after a bunch of 20k games, I learned that almost never comes as a problem. If it does look like they might launch, hopefully you can spot this as a potential problem say in the middle of the industrial ages and start taking them down with say artillery proper, combat settlers, and armies. Not much culture to build at that time anyways.

Keeping in mind that you do want to do research, you still do NOT want the AI to do research, since they can then steal your wonders. So, you don't want to trade techs like in a normal game necessarily.

In my opinion the main reason not to use the capital comes as your 20k site running out of builds either in the ancient or middle ages. I doubt if you pursue research vigorously, this would happen to an appreciable extent on a Monarch Huge pangea map with the maximum number of opponents.
 
Basically, the key is to always (for most values of the word "always") be building culture in the 20k city. I think the ideal research rate is fast enough to be building useful culture, but not so fast that your enemies can poach useful cultural wonders. The exact optimal speed probably varies by the exact production level of your city.
 
The speed is also level dependent and about avoiding AI wonder cascades, in general Free Artistry should be your Tech Target as it gives your wonder city the ability to use 20 tiles.
 
CBob, I feel for you. I have all the respect in the world for you for trying this with the maximum number of opponents and random settings. If nothing else, I would give yourself permission to start over if you don't have a sufficiently productive city site to get a couple of Ancient Age wonders. Oh, and definitely turn off that Wonder victory thing.
 
Intro

This is my second attempt at a 20K Culture win. My first ended with a Wonder Victory, a setting I had never considered being important. Well, I've learned my lesson, so I've turned that little button to Off/False/No.

Game Settings and Naming Conventions

Spoiler :

Pangea, 60% water; barbs raging
C/T/A: all middle selections

Allow Domination
Allow Space Race
Allow Diplomatic
Allow Conquest
Allow Cultural
Allow Wonder
Respawn AI Players
Preserve Random Seed
Allow Cultural Conversions
Allow Scientific Leaders

AI agresssion: Normal
My civ: Random
15 AIs: Random

Some conventions I use:

First Contact with new civs in Bold.
Last contact with a civ in Bold and Italic.
Great Wonders, when buit, in Blue.
Small Wonders, when built, in Dark Blue.
Luxuries, when connected, in Green.
Strategic Resourses, when connected, in Purple.
Civ name, when war declared by us or on us, in Red.
SGLs, (if any) when born, in Red and Italic.

General city names start with a three digit number, followed by the city name, like 001 CommandoBob-grad.
Luxury city will start with a capital L, then a two digit number and then the name, like L01 Spooky Spices.
Strategic resource citys will start with Sr, then a two digit number and then the name, like Sr01 HorseyTown.
Captured cities will start with a lowercase x, followed by a two digit number and then the original city name, like x01 Thermopylae.

When I refer to a civ in this format, Maya (27), the (27) indicates their city count, generally via MapStat. During a turn, this number only appears once per each civ. Generally I use this when war/peace is declared somewhere or we get hit with a trade embargo. It doesn't appear all the time, but when it is used that is what it means.
When a city is in that same format, like Paris (8), the number refers to city size after the event. I use this when I capture/lose a city or when a city flips. In the past it was before the event; from here on out it will be after the event.


Scores on Record: 20K, Huge, Monarch
Spoiler :

  1. Tone 1405 AD Persia
  2. Nikodemus 1405 AD Persia
  3. Automated Teller 1420 AD Persia
  4. PrinceMyshkin 1450 AD Korea
  5. Tone 1455 AD Korea
  6. Bartleby 1565 AD Carthage
  7. sanabas 1600 AD Spain
  8. nerovats 1620 AD Egypt
  9. predesad 1772 AD Celts
  10. King of America 1826 AD Byzantines


My Random Civ is: Maya.

Okay, this is my first time to play a solo game as Maya. AGI and IND; ah, fast workers I like. UU is the Javelin Thrower, an Archer upgrade with the ability to enslave units. Haven't dealt with enslaving before; not sure how it affects things. Biggest thing that jumps out is an Ancient Age Golden Age (AAGA), which usually means a GA in Despotism. I'll try to avoid that, which means little or no warfare until a better form of government.

Golden Age triggering Great Wonders:


Agicultural Wonders
Cure for Cancer (Genetics)
Hanging Gardens (Monarchy -> Steam Power)
Hoover Dam (Electronics)
The Internet (Miniaturization)
The Pyramids (Masonry)
Universal Suffrage (Industrialization)

Industrious Wonders
The Great Wall (Construction -> Metallurgy)
The Internet (Miniaturization)
Hoover Dam (Electronics)
Manhattan Project (Fission)
The Pyramids (Masonry)

Building The Pyramids can kick off the Mayan Golden Age, too; we'll have to see how that plays out. Seems like a bad idea since it too would trigger an AAGA.

At Start
BC_4000_Core.jpg



Well, this isn't very pretty. Three grass, no BG, four forests and two swamps. No river and no luxuries. Not visible in this picture is a Goody Hut 1NE of where we stand.

So we build here with 001 They're Coming To Take Me Away, Ha-Haaa becoming the Mayan capital. The Olmec tribe teaches us Ceremonial Burial; we start on Alphabet to get to Mathematics, in case there is Ivory nearby for Statue of Zeus. We send some Warriors out exploring, looking for a good 20K city site. Around us is a lot of forest, marsh and jungle. We learn Bronze Working from a Carib tribe in 3200 BC and another Olmec tribe teaches us Mysticism in 2850 BC. We find a good spot to the north with a river, hills and gems. We keep going north and meet Persia in 3400 BC. They are just north of that good spot but we locate another place to our south.

Close Neighbors 3750 BC
mmBC3750.jpg


Distant Neighbors 3000 BC
mmBC3000.jpg


In 2850 BC our first settler is built and it builds our cultural center in 2670 BC.

Known World 2630 BC
kwBC2630.jpg


2630 BC Core
Spoiler :

BC_2630_Core.jpg



Hyacinth Bucket (pronounced Boo-kay, not Buck-it) looks sortof good. A river, two BGs right away, two more later, mountains and Silks. The jungles are a drawback; I'll need a lot of slaves to clear that mess.


Hyacinth what ?

If the name and pronouncation are foreign to you, maybe this video clip will help explain my twisted thinking...


Spoiler :


Link to video.
This clip introduces the main characters. It is over 9 minutes long.

This is from Season 1, Episode 1 and Part 1 of the episode; in other words, the first 9 minutes of the first show ever. It is a British sitcom.


Yes, what a cultural creature. :D

In 1790 BC the Silks are connected, a minor milestone and shortly after that we build our first Javelin Thrower. We get our first palace expansion and later, in 1200 BC, meet Portugal in the far east. 002 Monster Mash is built in 1150 BC, our third city. Not a very exciting start.

Inca comes strolling by in 1025. We buy two workers from them, which gives us three slaves. We traded Pottery to Persia earlier for a slave. On the IBT we build The Oracle in Hyacinth Bucket.

Known World 1000 BC
kwBC1000.jpg


1000 BC Core
Spoiler :

BC_1000_Core.jpg



Our core in 1000 BC is not very pretty. We have three (3!) cities. One luxury, Silks. The Mayan empire has 63 tiles. Ten of them are marsh, eleven are jungle and four are mountain.

1000 BC Zoom Out
Spoiler :

BC_1000_Core_ZoomOut.jpg



And the surronding terrain isn't much better.

Moving on, we shortly meet the Byzantines and the Mongols. Rome and England saunter in at about the same time. We play catch up and build The Mausoleum of Mausollos in 590 BC. At this point Lisbon is the most cultured city in the world with 264 cp; Hyacinth has only 236. Hyacinth is not happy. In 450 BC we meet India; in 430 BC Hyacinth is happy as her culture is now 296 and Lisbon's is only 294. In 350 BC Gems are connected to our capital; we now have two luxuries. Even though The Great Lighthouse is built in Lisbon in 330 BC, Hyacnith's cpt is stll greater (10 vs 7) and her culture was about 30 points ahead of Lisbon already. Our second palace expansion is in 190 BC, we learn Literature in 170 BC (a monoploy in our area) and start on The Great Library.

Known World 10 AD
kwAD0010.jpg


Mini Map 10 AD
mmAD0010.jpg



10 AD Core
Spoiler :

AD_0010_Core.jpg



Our core is still nasty. We have cleared two jungles and expanded some (003 Charlie Brown, 005 Alley Oop and 006 Witch Doctor can be seen) but haven't moved very far north from around Hyacinth. We are up to 9 cities, but even England has 11 at this point; Rome has 22!


10 AD Zoom Out
Spoiler :

AD_0010_Core_ZoomOut.jpg



Looking at the bigger picture, Byzantium is to our SW, Rome to our SE and Persia is directly north of us. To the east are more jungles and marshes, a few grasslands, and some deserts. East is not very inviting, to say the least.

We take a deep breath and continue.

In 30 AD we build The Great Library and promptly sell Literature to everyone we can. We got 907 gold for that knowledge and gain 6 techs, too, which moves us into a new age. We start to learn Republic. We are still Despotic. In 70 AD we check our culture; the Bucket woman has 574 cp and 20 cpt, Lisbon 458. We hit the magic 20,000 cp mark in another 973 turns at this rate.

Thanks to Persia, Inca and Mongols, we learn Republic and Engineering in 190 AD. We see Egypt in 210 AD but don't offically meet until 230 AD. In the meantime Rome Dow when we won't give them Republic. In 280 AD we get our 13th slave. We wait until Hyacinth completes her colosseum and then revolt to Republic in 290 AD; we get four turns of anarchy. Normally the revolt would have been sooner but I didn't want to slow down the colosseum build. We complete the mad dash to Republic status and afterwards, in 360 AD, meet Iroquois via a galley; they are on the west side of Byzantines, who are to our direct west. Arabs are the guest of the Iroquois, we meet them too. A bit later we discover Spain, past the Iroquois. Greece is to the east of us, somewhere.

In 480 AD we are still at war with Rome and a vJavelin Thrower kicks off our Golden Age. We have 13 cities. On the fourth turn of our GA Wines are connected. On GA Turn 5 we pay Rome 120 gold for peace (may have been the Wines); on that IBT Iron is connected. Whew! Shortly afterwards, in 560 AD (GA Turn 9), Horses are hooked up. GA Turn 12, 590 AD, Sun Tzu's Art of War is added into Hyacinth Bucket. We shortly sell our three prior barracks and embassy up. On the last turn of Golden Age, 670 AD, we build 021 Junk Food Junkie. Our fun time ends and we build Knights Templar a few turns later. Taking a culture peek, London has replaced Lisbon as the other snobby competetior to Hyacinth Bucket. Hyacinth has 1928 cp; London 1181. With the current numbers, 20K culture will be reached in another 580 turns.

The second Mayan-Roman war begins in the IBT of 810 AD as Roman acts like Rome. Well, they do have 32 cities to our 25. We lose a city, a settler pair and 43 gold. We get a lot of MAs on Rome. In 850 AD we conquer our first city, x01 Hippo Regius. In 860 AD we build our Forbidden Palace. Now we need only 530 turns or so to get to 20,000 cp in Hyacinth. We take some Ivory as the The Statue of Zeus becomes Mayan and not Roman, though it may have been Byantine at one time; x03 Adrianople doesn't really sound Roman-ish. This little jewel brings us to 27 cities. Rome is down to 25. In 990 AD x06 Constantinople is taken from Rome.

Known World 1000 AD
kwAD1000.jpg


Mini Map 1000 AD
mmAD1000.jpg


1000 AD Core
Spoiler :

AD_1000_Core.jpg



The area around Hyacnith Bucket is much better than in 10 AD. No jungles, one mountian left to improve, We have 51 slaves with only 8 native workers. The Roman war is going well. There is a very large lake/small sea due south of Hyacinth. Rome is wrapped around the south half of it and we are working our way around going counter-clockwise. We'll let our eastern allies work on that side of Rome while we focus out west.

We start the next sprint by meeting the Vikings, who also know the Ottomans. We embassy with them and discover that these powerhouses share an island. In 1060 AD Byzantines are destroyed by Iroquois; Rome is down to 13 cities at this point. By 1200 AD I'm getting worried about the lack of MGLs and start counting elite victories. In 1250 AD we make peace with Rome, since other forces block our advance on the final two Roman cities. In 1290 AD Egypt rubs Rome off the map. In 1300 AD Shakespeare's Theater allows the Bucket city to grow without a hospital. Now we can win the game in 2024 AD if we don't add any more wonders.

Still no MGL.

Mini Map 1300 AD
mmAD1300.jpg



1300 AD Core
Spoiler :

AD_1300_Core.jpg



In 1310 AD we start the Maya-Mongol war as we hunt for some MGLs. We buy in some of Mongol's neighbors into the fray and we begin to pick off the Mongol cities that were once Rome. We get our own source of Furs as back up for a trade deal. Dyes, luxury number six, soon follow. In 1380 AD Newton's University adds to Hyacinth's snob appeal. In 1385 Iroquois destroy Mongols. We enter the Industrial Age in 1385-1390 AD, after Inca already did so. We try to bully Military Tradition from Inca but they won't budge, so we start the Mayan-Incan war. We get friends and family to join the party, except the Iroquois, who have an MPP with Inca. On the following IBT something breaks that MPP and Iroquois start beating up on Inca. In turn, that frees us to invade Incan space and not trigger a war with Iroquois.

In 1395 AD we get our first MGL, after we tracked 8 fruitless eVictories. We form an Army and in 1405 AD it gets its first victory (Heroic Epic time). And in 1405 AD Tone and Nikodemus finished their 20K games in the HOF tables, first and second place. And we just got our 1st MGL. We make our first Army and it gets its first victory in 1405 AD. We build Heroic Epic in 1415 AD and see that we can have a 20K city by 1990 AD. We are not on a good track.

Mini Map 1400 AD
mmAD1400.jpg



1400 AD Core
Spoiler :

AD_1400_Core.jpg




In 1430 AD we learn Steam Power (rails!) and have two Coal already connected. We get busy laying track. By 1510 AD all of our 91 cities are railed and Saltpeter is connected to the capital. We have everyone at war with Inca and the island based gadflies known as Ottomans and Vikings are at war with us, too. We are still plugging away on the Incas.

Now let me back up a bit. In 1405 AD, where two others had already won the game, my culture city was sitting at 5717 cps, gain +65 cpt. At this rate, 20,000 cp was almost 600 years away. I was confident I could win but not at all sure I could get into the tables. I had missed JS Bach's Cathedral and the Sistine Chapel, both which generate 6 cpt. And I had missed many chances to rush normal builds, too. I had plenty of slaves to add to Hyacinth and whip out a temple or library; I just hadn't thought about it.

But I played on.

For the next several hundred years we watched people fight and kept them fighting. We later make peace with Inca once they were stranded on a one tile island. We filled in gaps where we could and made gaps at other times. We trashed the Iroquois and a few others, sometimes just to make the game interesting and to avoid a bunch of do-nothing turns. But eventually it ended in 1926/1928 AD and this game was done.

Mini Map 1900 AD
mmAD1900.jpg



1900 AD Core
Spoiler :

AD_1900_Core.jpg



The game was won, and it was my first 20K city win, but it was not submitted to the HOF since it would not place in a table.


Finally!
Victory.jpg


Some Good News
Spoiler :

Ranking.jpg

 
This will be my second attempt at a 20K culture city win. My first one ended badly, with a Wonder Victory that I did not know was enabled..

In that game I used rich people for my city names and my culture city was named Larry The Cable Guy. For this one I decided to use Novelty Songs Titles as city names and Hyacinth Bucket (of Keeping Up Apperances) as my culture city.

Game Settings:

Pangea, 60% water; barbs raging
C/T/A: all middle selections

Allow Domination
Allow Space Race
Allow Diplomatic
Allow Conquest
Allow Cultural
Allow Wonder
Respawn AI Players
Preserve Random Seed
Allow Cultural Conversions
Allow Scientific Leaders

AI agresssion: Normal
My civ: Random
15 AIs: Random

Some conventions I use:

First Contact with new civs in Bold.
Great Wonders, when buit, in Blue.
Small Wonders, when built, in Dark Blue.
Luxuries, when connected, in Green.
Strategic Resourses, when connected, in Purple.
Civ name, when war declared by us or on us, in Red.
SGLs, when born, in Red and Italic.

General city names start with a three digit number, followed by the city name, like 001 CommandoBob-grad.
Luxury city will start with a capital L, then a two digit number and then the name, like L01 Spooky Spices.
Strategic resource citys will start with Sr, then a two digit number and then the name, like Sr01 HorseyTown.
Captured cities will start with a lowercase x, followed by a two digit number and then the original city name, like x01 Thermopylae.

When I refer to a civ in this format, Maya (27), the (27) indicates their city count, generally via MapStat. During a turn, this number only appears once per each civ. Generally I use this when war/peace is declared somewhere or we get hit with a trade embargo. It doesn't appear all the time, but when it is used that is what it means.
When a city is in that same format, like Paris (8), the number refers to city size after the event. I use this when I capture/lose a city or when a city flips. In the past it was before the event; from here on out it will be after the event.

Early on in the game I tend to save (manually) at the end of each turn; later I save at the start and end of each turn. I do this to control city happiness. MapStat will refresh itself after a manual save, so saving at the start of the turn gives me a chance to prevent cities from rioting. Plus, my PC is sometimes a bit flakey; this ensures I will have a nearby backup.

Scores on Record
  1. Tone 1405 AD Persia
  2. Nikodemus 1405 AD Persia
  3. Automated Teller 1420 AD Persia
  4. PrinceMyshkin 1450 AD Korea
  5. Tone 1455 AD Korea
  6. Bartleby 1565 AD Carthage
  7. sanabas 1600 AD Spain
  8. nerovats 1620 AD Egypt
  9. predesad 1772 AD Celts
  10. King of America 1826 AD Byzantines

20100506 2120 or so>
Turn on the game; go through the start up; start a new game and draw:

Maya


This will be my first game as Maya. Agricultural and Industrious. Faster workers again, which is nice. Javelin Thrower (Archer replacment) is the UU, er, Ancient Age Golden Age. Well, maybe this time it can help me. Javelin Throwers can enslave units, which means more slaves. Sounds good. Archers cost 20, JTs cost 30 but the extra 10 shields buys better defense (2 vs. 1) and the ability to enslave.


Agicultural Wonders
Cure for Cancer (Genetics)
Hanging Gardens (Monarchy -> Steam Power)
Hoover Dam (Electronics)
The Internet (Miniaturization)
The Pyramids (Masonry)
Universal Suffrage (Industrialization)

Industrious Wonders
The Great Wall (Construction -> Metallurgy)
The Internet (Miniaturization)
Hoover Dam (Electronics)
Manhattan Project (Fission)
The Pyramids (Masonry)

Building the Pyramids will kick off the Mayan Golden Age; I hope I can build it and take advantage of it.

The terrain is well, so-so, at best. Two marsh, three grassland (no BGs) and five forests. We are standing on grass. No river is visible, nor are any luxuries. The mini-map gives us a rather central position, so no coastal city wonders in this game.

I save the game and make sure it passes muster as a valid start; it does.

Wonder Victory is turned OFF (I can learn from my mistakes, when they are big enough!) I note that the 4000BC save checker says nothing about Wonder Victories.

My first move is that my worker goes 1N, to scout a little bit. I see three tiles of marsh in the fog and I don't want them around the capital. The worker reveals 2 Grass, a BG and three more forests. One of the grass has a goody hut on it. No river; no luxury. The settler moves 1N also. And thus ends Turn 0.

I'm going to take some time to read up on 20K games and put together a game plan before I do anything else.

20100506 2200 <
20100522 1539 >
3950 BC

We build our capital city of 001 They're Coming To Take Me Away, Ha-Haaa, which gets shortened to 001 They're Coming To. This was sung by Napolean XIV.

We learn Ceremonial Burial from the nearby Olmec Goody Hut.

We start an rWarrior.

Worker moves 1E onto the BG.

We start on learning The Alphabet at 100% (50 turns), which will unlock Mathematics.

3900 BC
Mine the BG.

3700 BC
BG is mined, rWarrior explores.

We are surronded by Marsh and Forest and Jungle. Of the 25 tiles we see, only 7 are flatland.

Send rWarrior north.

3550 BC
We find a good second city site 7N of the capital. Several hills, a river and Gems in a mountain.

3500 BC
Send second rWarrior scouting due south.

[IBT]
First culture expansion.

3450 BC
We find a border to our north, just past our planned city site.

3400
We tresspass and find Persia. Great, just great.

Persia knows Alphabet and Bronze Working; we know Pottery. They are broke, we have 10 gold. And they won't trade.
[IBT]
Yes, we'll move (pansy).

3350 BC
Third rWarrior heads east to explore.

Find another good spot down south.

3250 BC
Five units, 1 city, -1 gold in unit support. Drop science to 80%, Alphabet in 36 turns.

3200 BC
The Carib tribe teaches us Bronze Working.

3150 BC
6 units, one city, -1 gpt. Drop science to 60%, +0 spt, Alphabet in 34.

Eastern Explorer pops an angry Goody Hut of Zapotecs in the jungle.

We find some Silks in the jungles to our SW.

3100 BC
We get 25 gold from another Carib tribe.

3000 BC
We find a coastline to our north west.

[IBT]
We are 7th on the list of the Top Ten Most Powerful Nations. Persia is not on the list at all.

2850 BC
First Settler is built.

Another Olmec tribe teaches us about Mysticism.

We trade Mysticism to Persia for Alphabet.
No, it was Mysticsm for Warrior Code! Drat.

2670 BC
Hyacinth Bucket, the cultural mecca of the Maya, is founded 5SW of the capital and starts on a Temple.

Increase science to 100%, Alphabet in 18, not 26.
31 gold, +0 gpt.

2630 BC
Trade Pottery to Persia for a worker.

2550 BC
Our Eastern Exploring warrior offends a tribe of Chinooks.

We see Gems 6 tiles west of Hyacinth Bucket in a mountain.
[IBT]
Chinooks remove their offender.

2430 BC
We stir up trouble with the Cherokee tribe out west.

2190 BC
We lose our western warrior.

2070 BC
[IBT]
We learn Alphabet, start on Mathematics, 26 turns at 100%.

1990 BC
[IBT]
Hyacinth Bucket temple -> The Oracle in 75.

Persia is the 7th largest nation in the world. We do not rate.

1830 BC
Drop science to 70%, 11 gold, 0 gpt, Mathematics in 39.

1790 BC
[IBT]
Silks are connected to 001 They're Coming To.

1750 BC
Drop science to 60%, 10 gold, +1 gpt, Mathematics in 43.

1675 BC
Our first UU is built, the Javelin Thrower.

1575 BC
Persia knows Writing, but 13 gold will not buy it.

Drop science to 10%, 13 gold, +5 gpt, Mathematics in 36 instead of 35.

1450 BC
[IBT]
Persia is building The Oracle (Mysticism -> Theology).

1400 BC
[IBT]
Palace Expansion #1. We lay down some pavers for a nice walkway.

1300 BC
Barbarian Horses pillage a BG at the Bucket City. Then they die.

1200 BC
Far to the east we meet Portugal. They know The Wheel, Iron Working, Writing and Mathematics. They have 55 gold, we have 111. We can buy nothing.
[IBT]
Portugal is building The Oracle (Mysticism -> Theology).
The Colossus is built in Lisbon, Portugal.

1150 BC
002 Monster Mash, by Bobby "Boris" Pickett & the Crypt-Kickers, is, uhm, released?

At the moment, 001 They're Coming To is our cultural city, with 126 cp. Our entire civ (2 cities) has 186 cp, go Hycanith has 60 cp.
Lisbon has 134 cp and Portual also has 134 cp.

The Oracle is due in Hycanith Bucket in 7 turns.
20100522 1932 <
20100522 2130 >
1125 BC
Change Monster Mash from Barracks to Worker. We have a lot of ground to clear.

1050 BC
Hycanith, now at size 7, is cranky. Luxuries up to 10%, 167 gold, +12 gpt.

1025 BC
Inca comes strolling by. They know all about The Wheel, Iron Working, Writing and Mathematics. They have 2 workers for sale.
We buy both workers for 2 gpt and 176 of 179 gold.
We now have three slaves.

[IBT]
The Oracle is built in Hycanith Bucket, Maya.

Hycanith Bucket The Oracle -> The Pyramids in 34.

Persia is building The Pyramids (Masonry)

0975 BC
[IBT]
Portugal is building The Great Lighthouse (Map Making -> Magnetism)

0900 BC
We meet the Byzantines somehow. They know The Wheel, Iron Working and Writing and have 59 gold. We have 47.

[IBT]
Inca are building The Pyramids (Masonry).

0850 BC
003 Charlie Brown (The Coasters) is sung.

Do a quick victory check.
001 They're Coming To has 150 cp; Lisbon of Portugal has 194.
Maya have 272 in culture, Inca 244.
Hyacinth has 122 cp, +8 cpt.

0825 BC
We meet Mongols. Like everyone else, they know The Wheel, Iron Working, Writing and Mathematics. They have 98 gold, we have 71.
We can buy The Wheel for 9 gpt and 71 gold.
We learn Mathematics in 6; increase the science slider does not help.

0800 BC
There is a coastline just a little south of Hyacinth.

0775 BC
We buy a worker from Byzantines for 106 of 107 gold.

0750 BC
[IBT]
Byzatines build an embassy with us.

0730 BC
[IBT]
Mongols build an embassy, too.

0710 BC
[IBT]
We learn Mathematics, start on Currency, 50 turns at 10%.

0690 BC
Rome snuck in without warning. The Wheel, Iron Working and Writing and 138 gold; we have 34 gold.

0670 BC
This time, we meet England. The Wheel, Iron Working and Writing and 90 gold; we have 44 gold.

We sell Mathematics to Byzantine for Writing and 16 of 96 gold.

Currency in 49 to Literature in 50.
[IBT]
Byzantines are building The Statue of Zeus (Mathematics -> Metallurgy).

0650 BC
Rome has a worker for sale, but I let it pass. To get smarter faster I'm going to need cash.

[IBT]
Rome is building The Temple of Artemeis (Polytheism -> Education).

0630 BC
We clear a jungle tile and reveal a grass near Hyacinth.
004 The Purple People Eater (Sheb Wooley) is built out west near a Gem mountain.

[IBT]
Inca are building The Temple of Artemeis (Polytheism -> Education).
Mongels are building The Temple of Artemeis.

0610 BC
[IBT]
The Pyramids are built in London, England.

Rome is building The Temple of Artemeis (Polytheism -> Education), again.
Mongels are building The Temple of Artemeis, again.

0590 BC
Hyacinth Bucket The Pyramids -> Palace in 8.

Culture check:
Hycaninth Bucket: 226 cp.
Lisbon, Portugal: 259 cp.

We buy Philosophy from Byzantine for 7 of 16 gpt and 115 of 121 gold.

Hycanith Bucket palace -> The Mausoleum of Mausollos in 1 (30 shield overrun).

We sell Philosophy to Persia for Iron Working and 4 of 43 gold.
We sell Philosophy to Engladn for The Wheel and 35 of 35 gold.

[IBT]
The Mausoleum of Mausollos is built in Hycanith Bucket, Maya.
Hycanith Bucket The Mausoleum of Mausollos -> palace in 24.

Inca are building The Temple of Artemis (Polytheism -> Education).

0550 BC
Culture Check:
Hyacinth Bucket: 236 cp; 10 cpt.
Lisbon, Portugal: 264 cp.

Maya: 414
Inca: 358

[IBT]
England is building The Temple of Artemis (Polytheism -> Education).

0530 BC
005 Alley Oop (The Hollywood Argyles) is discovered.

510 BC
[IBT]
Byzantium is building The Temple of Artemis (Polytheism -> Education).

0490 BC
Purple People Eater is connected. We begin to connect the nearby Gems.

[IBT]
Reports of a massive Barbarian uprising near Monster Mash. Someone hit the next age.

0450 BC
We meet India. We know Philosophy and they don't. They have 132 in gold; we have 94.
We sell Philosophy to India for 132 of 132 gold.

We increase science to 90%, Literature in 20, 226 gold, -12 gpt. In Bucket City, Palace in 19.

0430 BC
[IBT]
England is building The Great Lighthouse (Map Making -> Magnetism).

0410 BC
[IBT]
Mongols are building The Great Wall (Construction -> Metallurgy).

0350 BC
Gems, our second native luxury, are connected to They're Coming To.

Drop luxuries down to 0%.

At 90% or 100%, Literature is still in 14 turns.

[IBT]
Rome is building The Great Wall (Construction -> Metallurgy).

0330 BC
[IBT]
The Great Lighthouse is built in Lisbon, Portugal.

0310 BC
Culture Check:
Hyacinth Bucket: 356 cp; 10 cpt.
Lisbon, Portugal: 326 cp.

Maya: 558
Englaod : 606

0290 BC
006 Witch Doctor (David Seville) is built rather S-SE of The Bucket City.

Literature in 9.

0270 BC
007 Open The Door, Richard (Dusty Fletcher) is framed 3NW of Purple People Eater.

[IBT]
Portugal builds an embassy with us.

250 BC
[IBT]
Portugal is building The Temple of Artemis (Polytheism -> Education).

0230 BC
Literature in 5 turns. It is not known by anyone else.

[IBT]
Persia is building The Great Wall (Construction -> Metallurgy).

0190 BC
[IBT]
Palace Expansion #2. We build some steps that lead to nowhere, but which gives the children a place to play.

170 BC
Literature in 1, but if we lower the slider it takes 2 turns.

[IBT]
We learn Literature, start on Code of Laws, 10 turns at 90%.

0150 BC
Drop science to 10%. Code of Laws in 50 turns, 72 gold, +32 gpt.

Hycanith Bucket palace in 3 -> The Great Library in 10.

There are five builds in progress for Temple of Artemis, 500 shields.
There are three builds in progress for The Great Wall, 300 shields.

I want to keep Literature to myself until those builds complete or I build The Great Library.

[IBT]
Byzantines are building The Great Wall (Construction -> Metallurgy).

Someone named Bede determines who is the largest nation; we don't rate.

0130 BC
[IBT]
The Temple of Artemis is built in Karakorum, Mongolia.

Byzantines are building The Great Wall (Construction -> Metallurgy), again.

The Great Wall is built in Madird, Spain.

0110 BC
008 Hello Muddah, Hello Faddah (Allen Sherman) is debuted to the south of That Bucket Woman.

[IBT]
Portugal is building The Hanging Gardens (Monarchy -> Steam Power).
Byzantines are building Sun Tzu's Art of War (Feudalism).

0050 BC
We buy a worker from India for 100 of 239 gold.

Great Library in 5; Literature is still a monopoly tech.

[IBT]
Persia wants Literature. No way. Persia goes from Cautious to Annoyed.

0010 BC
Great Library in 3; Literature is ours, all ours.

0010 AD
[IBT]
The Hanging Gardens are built in Salamanca, Iroquios.

0030 AD
Great Library in 1; and no one know Literature.

I could sell Literature this turn, but I will wait until one more turn.

[IBT]
The Great Library is built in Hyacinth Bucket, Maya.

Hycanith Bucket The Great Library -> library in 6.

0050 AD
We sell Literature to Portugal for 379 of 379 gold.
We sell Literature to Mongols for 232 of 344 gold.
We sell Literature to India for 111 of 111 gold.
We sell Literature to Rome for 73 of 73 gold.

We have 1110 gold.

[IBT]
We learn from The Great Library:
  1. Code of Laws
  2. Map Making
  3. Horseback Riding
  4. Polytheism
  5. Currency
  6. Monarchy
We enter a new Age.

We begin to learn Republic, 50 turns at 10%.

0070 AD
Culture Check:
Hyacinth Bucket: 574 cp; 20 cpt.
Lisbon, Portugal: 458 cp.

Maya: 832
England : 1046

20000 culture goal - 546 current culture = 19454 to go; 19454 / 20 cpt = 973 turns; game has only 540 turns.

Hire a geek in Charlie Brown, then raise science to 100%.

Republic in 22, -8 gpt, 1147 gold.

We have one library already built and 4 more being built.

We sell Literature to Inca for 1 worker and 65 of 65 gold.

We need to build embassies, but that can wait for the next session.

20100523 0204 <
20100528 1935 >
We are Weak compared to Rome and Portugal.
To the rest of the world we are Average.

Tweak my Wonders Spreadsheet, fill in which wonder is where.

Nobody knows Republic.

Hyacinth is building Libary, can also build Colosseum, so the next 12 turns are okay.

0110 AD
Sell Polytheism to Persia for 1 worker and 2 of 2 gold.
Buy a worker from Portugal for 106 of 1198 gold.

0130 AD
009 Grandma Got Run over by a Reindeer (Elmo & Patsy) is broadcast from a hill.

We buy two workers from Persia for 218 of 1084 gold.

[IBT]
Portugal demands 62 gold. We give it, this time.

0150 AD
010 Does Your Chewing Gum Lose Its Flavor (Lonnie Donegan) is spat out in the middle of a marshland.

[IBT]
Hyacinth Bucket library -> colosseum in 9.

0170 AD
Sell Code of Laws to India for 1 worker and 9 0f 9 gold.
Sell Monarchy to Rome for 321 of 321 gold.
Blast!
Gifted Monarchy to Persia when I wanted to use it a trade bait!

Persia knows Engineering and Byzantines know Feudalism, each as monopoly techs.

[IBT]
India is building The Statue of Zeus (Polytheism -> Education).

190 AD
Now I get lucky. Persia, Inca and Mongols know Republic. Persia and Inca know Engineering. Two new techs on the IBT.
Drop science to 0%, 1107 gold, +43 gpt.

[IBT]
We learn Republic.
We learn Engineering.
Start on Feudalism, 50 turns at 0%.

0210 AD
Egypt builds near us and I forgot we had not met before now. So we meet today. Well, maybe not today; no units are outside for us to play with.

[IBT]
Caeser wants Republic. We say No.
Rome (23) DoW on Maya (11).

0230 AD
We meet Egypt; 16 cities, 46 gold and lacks Engineering and Republic.

We build some embassies.
Egypt, for 87 of 1195 gold.
India, for 45 of 1108 gold.
Inca, for 69 of 1063 gold.
England, for 109 of 994 gold.
Persia, for 32 of 885 gold.

We bribe the Byzantines into the Roman-Mayan war for 27 gpt.
Byzantines (14) DoW Rome (23).

[IBT]
Palace Expansion #3; we build some big spikes.

0250 AD
Persia and Portugal join the Feudalism crowd, which is good news for us.

[IBT]
We learn Feudalism.
Start on Invention.

The Statue of Zeus is built in Adrainople, Byzantine.

0260 AD
The 10 Year Turns begin.

[IBT]
Persia is building Sun Tzu's Art of War (Feudalism).

0270 AD
We buy a worker from India for Polytheism.

0280 AD
Buy a worker from Inca for 106 of 923 gold. This is our 13th slave.

[IBT]
Hyacinth Bucket colosseum -> market in 7.

0290 AD
Culture Check:
Hyacinth Bucket: 863 cp; 25 cpt.
Lisbon, Portugal: 626 cp.

Maya: 1216
England : 1504

20000 culture goal - 863 current culture = 19137 to go; 19137 / 25 cpt = 766 turns; game has only 540 turns.

Now that Hyacinth's build is completed, we revolt towards Republic.

Need to hire a clown in the capital.

We've got a galley to go look for other nations.

0300 AD
Four more turns of Anarchy.

[IBT]
Nosey Galley perturbs Theodora. Touchy broad.

0320 AD
011 Mr Custer (Larry Verne) scalps a hillside.

[IBT]
Portugal (17) DoW Egypt (16).

0330 AD
[IBT]
We become a Republic.

0340 AD
Sun Tzu's Art of War takes 38 turns in Hyacinth Bucket. We haven't found Ceasarea yet, so we cannot investigate it.

Buy a worker from Egypt for 106 of 701 gold.

We hire a geek in 006 Witch Doctor.

0350 AD
We find Caesarea and investigate it for 70 of 613 gold.
Sun Tzu's completes in 101 turns in the size 5 city.

0360 AD
Our galley finds the Iroqouis.
They have 16 cities, 35 gold and lack Feudalism and Engineering.
We meet Arabia, tresspassing through the land of Hiawatha.
Even with 20 cities, they are broke and backward, without any ideas of Construction, Currency or Republic.

[IBT]
Iroquois are worried about the galley. Whiners.

0370 AD
012 The Flying Saucer (Pts 1 & 2) (Buchanan & Goodman) land in a jungle.

0380 AD
Buy a worker and 8 of 8 gold from Arabia for Currency.

[IBT]
Portugal is building Sun Tzu's Art of War (Feudalism).

0390 AD
[IBT]
Egypt is building Sun Tzu's Art of War (Feudalism).

0410 AD
We buy a worker from Byzantine for 89 of 670 gold.

[IBT]
England (11) and Rome (27) sign an MA vs. Byzantine (11).
England DoW Byzantine.

0420 AD
[IBT]
We step foot inside Mongol borders and they get slap-happy.

England wants to talk. ROP and MA vs. Byzantine. Uh, no.

0430 AD
We buy a worker from Mongols for 94 of 618 gold.
We buy a worker from Iroquois for 86 of 524 gold.

[IBT]
Byzantines (10) and Egypt (19) sign an MA vs. Portugal (19).
Byzantines DoW Portugal.

England is building Sun Tzu's Art of War (Feudalism).

0440 AD
Inca and Persia know Monotheism.

The MA has expired, so we stop sending gold to Byzantines to keep them at war with Rome.

Rome wants Republic and 140 gold for peace. No.

[IBT]
England (11) DoW Spain (unmet).

We learn Monotheism.

0450 AD
We find Spain. Isabella has 7 gold to her name and is ignorant of Republic, Monotheism, Feudlaism and Engineering.
Like us, Spain has 13 cities.

[IBT]
Exploring Warrior stumbles into Portugal. They get upset.

0470 AD
Greece shows up on the AI radar.
Gag. Eighteen cities, not bad, but only five gold and they don't even know how to Write, don't understand Currency and Monarchy escapes them completely.

013 King Tut (Steve Martin) attempts to claim some Wines.

0480 AD
vJavelin Thrower takes down a Roman Archer to start our Golden Age.

Sun Tzu's drops from 17 turns to 12 turns.

Golden Age Turn 1.
[IBT]
We get kicked out of Monglia, whereever it is.

Two Roman attacks gains us two new workers (Roman).

Iroquois are building Sun Tzu's Art of War (Feudalism).
Inca are building Sun Tzu's Art of War.

0490 AD
Golden Age Turn 2.

014 Eat It ("Weird Al" Yankovic) gets stuffed and fed.

13 AI and we could be the tech leader.

[IBT]
Egypt gets testy about the wandering warrior.
 
0500 AD
Golden Age Turn 3.

We sell Writing to Greece for a worker and 19 of 19 gold. Illiterate chumps.

[IBT]
That wandering warrior gets booted out of Egypt.

England is building Sun Tzu's Art of War (Feudalism), again.

0510 AD
Golden Age Turn 4.

Wines are connected to the capital.

Byzantines are taking a beating from Rome.

[IBT]
Arabs are annoyed at our nosey galley.

0520 AD
Golden Age Turn 5.

We make peace with Rome by paying 120 of 1199 gold. Rome is furious, but they take our gold anyway.

Change some builds to settlers to claim former Byzantine land.
20100528 2348 <
20100529 1242 >
Byzantine Land Rush
Two settlers complete this IBT and one more is hovering around Hyacinth Bucket. That city is at size 11, but starving. It has two more turns at size 11 before it drops to size 10. Then I plan to use the current settler to bring it up to size 12. I've already spacebarred that settler for this turn, too.

Iroquois have two settler pairs inside our borders and one more to the north. Byzantines are to the southwest of our core.

We can claim Horses rather quickly. That resource is 4S of a settler making city and the first three tiles will be roaded by then.

We have plenty of cash to rush settlers, 1079 gold at the moment, but feels like such the wrong thing do in a Golden Age. But then again, we are getting hemmed in by other nations, so we need to expand so that we don't get run over by the hot-headed Romans or anyone else.

[IBT]
Iron is connected to 001 They're Coming To.

Finally!

We had one unit inside Rome's border and they just act like Romans about it.

Mongols are building Sun Tzu's Art of War (Feudalism).

One Iroqouis settler pair heads north, away from the land of Byzantines.

0530 AD
Golden Age Turn 6.
Sun Tzu's Art of War in 7.

0540 AD
Golden Age Turn 7.

We buy a worker from Iroquois for 103 of 1101 gold.

Rome Horses, still fighting Bzyantines, camp out on the hilly Horse tile on their way to Sardica.

[IBT]
England (11) and Byzantines (6) make peace.

Wandering warrior inside Persia.

Spain (14) and England make peace, too.

Hyacinth Bucket starves to size 10.

0550 AD
Golden Age Turn 8.

Persia and Inca both know about Chivalry and Invention.

Join the settler into Hyacinth Bucket; now at size 12; Sun Tzu's in 5, not 7.

Horse hill is now vacated, now settler pair onto it.
We find a second source of Horses to the SW.

[IBT]
We get booted out of Persia.

Sardica is razed by Rome.

India gives us the pre-boot message.

We learn Chivalry.

Persia is building Leonardo's Workshop (Invention).
Persia is building Knights Templar (Chivalry).

0560 AD
Golden Age Turn 9.

We must have learned Invention, but we get no pop-up message on it.

sr01 Hilly Horsies is built.
Horses are now connected to 001 They're Coming To.

Sun Tzu in 4.
Sun Tzu and Leonardo's Workshop cost the same, 600 shields. If we cannot build Sun Tzu's then the Workshop is next. Both generate 2 culture per turn.

It is possible to grab Knights Templar, too; 300 shields and also 2 cpt.

[IBT]
Egypt (18) and Portugal (20) make peace.

Persia gives us the pre-boot message.

Inca is building Knights Templar (Chivalry).

We get booted out of India.

0570 AD
Golden Age Turn 10.

0580 AD
Golden Age Turn 11.

015 The Streak (Ray Stevens) is sighted, which will give us another supply of Horses.

Sun Tzu in Two.

[IBT]
We get booted out of Persia.

Rome is building Sun Tzu's Art of War (Feudalism).

0590 AD
Golden Age Turn 12.

016 The Chipmunk Song (Christmas Don't Be Late) (The Chipmunks) finds a good season.

Egypt is the richest nation, besides us, with 45 gold.

[IBT]
Greece gives us the pre-boot message. Sissies.

Our nosey galley becomes Elite (like that fact matters any!)

Forbidden Palace popup.

Sun Tzu's Art of War is built in Hyacinth Bucket, Maya.

Hyacinth Bucket Sun Tzu's Art of War -> Knights Templar in 11.

Iroquois are building Knights Templar (Chivalry).
Inca are building Knights Templar.
Persia is building Leonardo's Workshop (Invention), again.
Mongols are building Knights Templar.
Byzantines are building Knights Templar.

0600 AD
Golden Age Turn 13.

Culture Check:
Hyacinth Bucket: 1549 cp; 29 cpt.
London, England: 960 cp.

Maya: 2317
England : 3297

20000 culture goal - 1549 current culture = 18451 to go; 18451 / 29 cpt = 637 turns; game has only 540 turns.

017 Disco Duck (Rick Dees and his Cast Of Idiots) gets a coastline location.

Wonder Check
  • Knights Templar
    1. Hyacinth Bucket (12)
    2. Oil Springs, Iroquois (?)
    3. Cuzco, Inca (7)
    4. Sidon, Pesia (6)
    5. Karakorum, Mongolia (8)
    6. Caesarea, Bzyantine (3)
  • Leonardo's Workshop
    1. Hamadan, Persia (?)

0610 AD
Golden Age Turn 14.

Sell all three handmade barracks.

Buy a worker from Portugal for 106 of 1863 gold.
Buy a worker from Byzantine for 106 of 1757 gold. Considered 6 gpt, since they won't be around very long, but didn't want to get a bad trade rep.
Buy a worker from England for 106 of 1651 gold.

Build embassy with ArabiaI for 74 of 1545 gold.
Build embassy with Iroquois for 79 of 1471 gold.
Build embassy with Greece for 60 of 1392 gold.
Build embassy with Rome for 76 of 1332 gold.
Build embassy with Spain for 71 of 1256 gold.
Now at 1185 gold.

0620 AD
Golden Age Turn 15.

Buy a worker from Byzantine for 106 of 1305 gold.
Buy a worker from Iroquois for 103 of 1199 gold.

018 Itsy Bitsy Teenie Weenie Yellow Polka Dot Bikini (Brian Hyland) is seen to the north of Hyacinth Bucket, to give us a border buffer against the Persians.
019 Transfusion (Nervous Norvus) border hits some Roman borders.

Ten turns to go with our peace with Rome.

[IBT]
Bzyantine (3) and Rome (31) make peace.

0630 AD
Golden Age Turn 16.

Inca knows Theology.

[IBT]
Inca (16) and Portugal (20) sign an MA vs. Byzantines (3).
Inca DoW Byzantines.

Byzantines are building Knights Templar (Chivalry).

Furious Rome gives us the boot, and this is the first IBT of tresspass. Touchy!

India gives us the pre-boot.

0640 AD
Golden Age Turn 17.

020 Ahab The Arab (Ray Stevens) stops being a nomad.


0650 AD
Golden Age Turn 18.

[IBT]
Byzantines want something. ROP and MA vs. Inca. Nyah.
Now Portugal drops by. ROP and MA vs. Byzantines. Nyah.

India gives us the boot.

0660 AD
Golden Age Turn 19.

We buy two workers from Inca for 212 of 1663 gold.

[IBT]
We get the pre-boot from Rome.

0670 AD
Golden Age Turn 20.

We buy a worker from Egypt for 106 of 1598 gold.

021 Junk Food Junkie (Larry Groce) has a desert home.

[IBT]
Pre-boot from Persia.

India (21) and Inca (16) sign an MA vs. Byzantines (3).
India DoW Byzantine.

Rome is building Leonardo's Workshop (Invention).
Rome is building Knights Templar (Chivalry).
Portugal is building Knights Templar.

0680 AD
Hmm, maybe the turn that the Golden Age kicks off is considered Turn 0, not Turn 1. I can't seem to keep that straight.

[IBT]
Mongols (17) and India (21) sign an MA vs. Byzantines (3).
Mongols DoW Byzantines.

India rings the doorbell, asking for an ROP and MA vs. Byzantines. Not today.

Our Golden Age ends.

0690 AD
Knights Templar drops from 2 turns to 4 turns.

[IBT]
Persia gives us the boot.
So does Rome.

England (12) and Inca (16) sign an MA vs. Byzantines (3).
England DoW Byzantines.

England is building Knights Templar (Chivalry).

0700 AD
Buy a worker from Iroquois for 103 of 1840 gold.

[IBT]
Iroquois are building Leonardo's Workshop (Invention).

0720 AD
[IBT]
Greeks give us the boot.

Knights Templar is built in Hyacinth Bucket, Maya.

Hyacinth Bucket Knights Templar -> Forbidden Palace in 13 (Leonardo's Workshop is 38).

Palace Expansion #4; we plant some planty things.

Iroquois are building Leonardo's Workshop (Invention).
Inca are building Leonardo's Workshop.
Mongols are building Leonardo's Workshop.

0730 AD
Culture Check:
Hyacinth Bucket: 1928 cp; 31 cpt.
London, England: 1181 cp.

Maya: 3052
Inca: 4450

20000 culture goal - 1928 current culture = 18072 to go; 18072 / 31 cpt = 582 turns; game has only 540 turns.

Military Check[/B]
Compared to Arabia (Republic) we are Average.
Compared to Iroquois (Republic) we are Average.
Compared to Egypt (Republic) we are Average.
Compared to India (Republic) we are Average.
Compared to Inca (Republic) we are Weak.
Compared to England (Republic) we are Average.
Compared to Greece (Despotism) we are Average.
Compared to Rome (Monarchy) we are Weak.
Compared to Persia (Republic) we are Average.
Compared to Portugal (Republic) we are Weak.
Compared to Mongols (Republic) we are Weak.
Compared to Byzantines (Republic) we are Strong.
Compared to Spain (Republic) we are Strong.

Current Military

Military
  • 04 Settler
  • 05 Worker
  • 32 Slaves
  • 07 Warrior
  • 19 Spear
  • 15 Pike
  • 06 Catapult
  • 01 Galley
  • 08 Trebuchet
  • 10 Javelin Throwers
    • Current Units: 75
    • Allowed Units: 29
    • Support Costs: 92 gpt

We are training our first Maces and Knights.

Peace Treaty with Rome has ended.

Rome has Ivory not too far (6 tiles) from one of our cities in Old Byzantium. We don't have a lot of units in that area and what we have would not conduct much of a war. Good defensive units, but no offensive hitting power.

20100529 1741 <
20100530 2136 >
Rome is the largest nation with 32 cities. They are our next door neighbors. We have 23 cities, 3rd most. We are midway in the culture race, but Rome has more.

War has to come again, so that we can build Heroic Epic.

[IBT]
Mongols come calling. More of the same; ROP and MA vs. Byzantines. No, thanks.

Pre-boot from Inca.

0740 AD
[IBT]
Pre-boot from Greece.
Boot from Inca.

England is building Leonardo's Workshop (Invention).

0750 AD
Persia, Inca and Rome know Theology.
Persia and Inca know Gunpowder.

We launch our second galley, going clockwise.

022 Time Warp ((from Rocky Horror Picture Show) Transylvanians) is built on some hills near Roman borders.

[IBT]
We learn Theology.
Oracle dies.
We learn Gunpowder, start on Printing Press.

Oracle's death is not popular in Hyacinth Bucket.

Rome is building Sistine Chapel (Theology).
Persia is building Sistine Chapel.

0760 AD
Incas know Education.

Raise the luxury rate to 10% to keep Hyacinth happy.

We lack Saltpeter. None is visible inside our borders or nearby.

[IBT]
Pre-boot from Portugal.
Pre-boot from Persia (naval).

Englands drops in for some tea. ROP and MA vs. Byzantines (again). No.

Iroquois are building Sistine Chapel (Theology).

0770 AD
Sistine Chapel and Leonardo's Workshop are both 35 turns away.

[IBT]
Pre-boot from Spain (naval).
Boot from Greece.

First Crusader appears.

0780 AD
Six Mongol units cross our borders near Itsy Bitsy Bikini. We offer the boot-or-war and they leave. Not back north into Persia, which is where they came, but on the south side of the empire.

023 Along Came Jones (Coasters) is located in a poor spot, but we build it anyway. It is a connected city.

We buy a worker from Egypt for 106 of 2490 gold.

0790 AD
We buy a worker from Egypt for 106 of 2472 gold.
We buy a worker from Rome for 92 of 2266 gold.

[IBT]
Pre-Boot from Iroquois.

0800 AD
Buy worker from Arabia for 91 of 2360 gold.
Buy worker from Spain for 106 of 2269 gold.
Buy worker (Egypt) from Portugal for 127 of 2163 gold.

[IBT]
Pre-boot from India (naval).

0810 AD
We sell Monarchy to India for Ivory and one worker.
We sell Invention to Byzantines for 9 gpt and 52 of 52 gold.
We sell Monarchy to Greece for Ivory and 5 of 5 gold.

[IBT]
Rome (32) DoW on Us (Maya (25)).
023 Time Warp is destroyed and they steal 43 gold.

We lose a settler pair.

Palace Expansion #5; we begin to replace our cave.

0820 AD
We drop our luxury rate to 0%.

Buy an MA with Iroquois (16) vs. Rome (32) for 438 gold.
Iroquois DoW Rome.

Buy an MA with England (12) vs. Rome for Theology.
England DoW Rome.

Buy an MA with Spain (14) vs. Rome for Engineering.
Spain DoW Rome.

Iroquois, England and Spain are all on the far side of Rome from us.

Buy an MA with Egypt (17) vs. Rome for Horses.
Egypt DoW Rome.

Buy an MA with Persia (19) vs. Rome for 25 gpt.
Persia DoW Rome.

Buy an MA with Mongols (18) vs. Rome for 25 gpt.
Mongols DoW Rome.

Buy an MA with Portugal (20) vs. Rome for 772 of 1801 gold.
Portugal DoW Rome.

Buy an MA with Greece (20) vs. Rome for Code of Laws.
Greece DoW Rome.

Buy an MA with Inca (16) vs. Rome for 22 gpt.
Inca DoW Rome.

India has no contact with Rome.

Arabs want Monotheism and Engineering for an MA. Too pricey. Some other nation can pay that to get them involved.

We buy a worker from India for 84 of 1029 gold.
We buy a worker from Inca for 106 of 945 gold.

All the world, except Arabs and India are now fighting Rome.

[IBT]
England is building Sistine Chapel (Theology).

0830 AD
[IBT]
Byzantines (2) and India (23) make peace.

0840 AD

Wonder Check
  • Sistine Chapel
    1. Niagra Falls, Iroquois (?)
    2. Nasca, Inca (?)
    3. Hasting, England (?)
    4. Sidon, Pesia (7)
  • Leonardo's Workshop
    1. Oil Springs, Iroquois ()
    2. Cuzco, Inca (9)
    3. Liverpool, England ()
    4. Rome, Rome (11)
    5. Hamadan, Persia (?)
    6. Lisbon, Portugal (8)
    7. Karakorum, Mongolia (12)

If we switch right now, we are 28 turns from either Leonardo's or Sistine. The Forbidden Palace completes in 3.

0850 AD
x01 Hippo Regius (2) is taken from Rome. We net two slaves inside the city, but gain no gold.

0860 AD
Twenty-six for the two wonders. I'm gonna stick with Forbidden Palace.

[IBT]
Persia (19) and Portugal (20) sign an MA vs. Byzantines (2).
Persia DoW Byzantines.
Byzantines and Portugal make peace. Smart move, Portugal.

Our Forbidden Palace is built in Hyacinth Bucket.

Hyacinth Bucket Forbidden Palace -> cathedral in 10.

0870 AD
Culture Check:
Hyacinth Bucket: 2364 cp; 33 cpt.
London, England: 1446 cp.

Maya: 3924
Mongols: 5929

20000 culture goal - 2364 current culture = 17636 to go; 17636 / 33 cpt = 534 turns to go; we are on Turn 202; 202 + 534 > 540 max.

[IBT]
Greece (21) and Inca (16) sign an MA vs. Byzantines (2).
Greece DoW Byzantines.

0890 AD
Printing Press and Education burst on the scene in a big way.

x02 Varna (1) was once part of Rome. We grab an Iron source.

[IBT]
We learn Printing Press.
We learn Education.
We start on Banking, 50 turns and one geek.

0890 AD
Increase science to 40%, Banking in 17, -18 gpt.

[IBT]
Rome pays a visit. Peace for Peace? No, we've got too many people mad at Rome to stop the fun now.

Rome and Greece make peace.

Pre-boot from England (naval).

0900 AD
Rome is down to 27 cities. We've liberated two, England one (Casearea); not sure who got the other two.

20100531 0118 <
20100531 2112 >

0910 AD
[IBT]
Pre-boot from Mongols.
Pre-boot from India.

0920 AD
x03 Adrianople (5) is grabbed from Roman control.

The Statue of Zeus is now Mayan.

Ivory is now connected to our capital. This is our 4th native luxury.

We now have 27 cities and Rome 25. We have the most cities in the world.

[IBT]
Leonardo's Workshop is built in Karakourm, Mongolia.

0930 AD
[IBT]
India (23) and Inca (16) sign an MA vs. Rome (25).
India DoW Rome.

Iroquois are building Sistine Chapel (Theology).
Inca are building Sistine Chapel.
Inca are building Copernicus' Observatory (Astronomy).
England is building Sistine Chapel.
Rome is building Sistine Chapel.
Persia is building Sistine Chapel.
Portugal is building Sistine Chapel.

0940 AD
[IBT]
Mongols give us the boot.

India (23) and Inca (16) sign an MA vs. Byzantines (2).
India DoW Byzantines.

Sistine Chapel is built in Rome, Rome.

Portugal is building Copernicus' Observatory (Astronomy).

0950 AD
x04 Tarentum (6) learns a new language. We gain 4 slaves inside the city.

[IBT]
Rome (23) and Spain (14) make peace.

We get an Ancient Cavalry in Adrianople.

Hyacinth Bucket cathedral -> university in 10.

Inca are building Copernicus' Observatory (Astronomy), again.

Copernicus' Observatory is built in Cuzco, Inca.

0960 AD
Culture Check:
Hyacinth Bucket: 2664 cp; 36 cpt.
London, England: 1640 cp.

Maya: 4557
Rome: 6967

20000 culture goal - 2664 current culture = 17336 to go; 17336 / 36 cpt = 482 turns to go; we are on Turn 211; 211 + 482 > 540 max..

[IBT]
Byzantines (2) and Mongols (18) make peace.

We get the boot from Portugal.

Iroquois (16) and Rome (24) make peace.

Pre-boot from Greece (naval).

0970 AD
x05 Seleucia (1) has new leadership.

0980 AD
[IBT]
Spain (14) DoW England (13).

Arabs need something. They offer contact with Viking in exchange for Engineering. Too high.

Inca are building JS Bach's Catherdral (Music Theory).

0990 AD
x06 Constantinople (10) is snatched from Rome.

[IBT]
Pre-boot from Mongols.

Persia requests our attention. ROP and MA vs. Byzantines. Come on, be original! Same request as others, same answer we gave to others; no.

Persia is building JS Bach's Catherdral (Music Theory).
Portugal is building JS Bach's Catherdral.

1000 AD
[IBT]
Greeks barge in. Same old, same old. ROP and MA vs. Byzantines. No, still no.

Pre-boot from Egypt.

We lost our supply of Ivory, though we now have our own.
We lost our supply of Furs.

1010 AD
x07 Chalcedon (5) goes from Roman Red to Mayan Blue.

We sell Republic to Greece for Furs.

The Vikings are out there, but the price is Ivory.

We sell Ivory to Persia for contact with Vikings, 10 gpt and 21 of 21 gold.

The Vikings know the Ottomans but not much else. They have 6 gold.

We sell Republic to Scandanavia for contact with Ottomans and 6 of 6 gold.

The Ottomans don't know how to write or make money.

We sell contact with Greece to Ottomans for 6 of 6 gold.

We build an embassy with the Ottomans for 54 of 1162 gold.
We build an embassy with the Vikings for 65 of 1108 gold.

Island wonders, all they need are Gilligans.

MAs with Rome expire next turn, but the war looks like it will continue.
20100531 1159 <
20100604 1925 >
[IBT]
We get the boot from Mongols.

India (23) and Rome (19) make peace.

Iroquois (16) and Inca (16) sign an MA vs. Byzantines (2).
Iroquois DoW Byzantines.

Palace Expansion #6; we build up.

1020 AD
Drop science to 30%; Banking in 1; +22 gpt; 1028 gold.

024 The Chanukah Song (Adam Sandler) gets sung in the desert.

We find Nicea (6) and Syracuse (8) of Rome.

We buy two slaves from Inca for 212 of 960 gold.

[IBT]
We get the boot from Portugal.

We learn Banking, start on Democracy, heading to Free Artistry. Demomcracy in 20 at 30% research.

1030 AD
Londinum of Rome is destroyed.

Our galley snoops around the coasts of Rome.

We buy a worker from Byzantine for Communication with Ottomans and Vikings and 14 of 745 gold.

[IBT]
Egypt gives us the boot.

Iroquois are building JS Bach's Cathedral (Music Theory).

1040 AD
x08 Syracuse (7) is weakened by Egypt before we grab it.
x09 Niceaa (5) gets hit by rocks before it is liberated.

[IBT]
Mongols give us the boot.
Portugal ends our MA vs. Rome.

[IBT]
Byzantines (2) and Egypt (20) make peace.

Mongols are building JS Bach's Cathedral (Music Theory).

1050 AD
[IBT]
Spain (15) and Iroquois (16) sign an MA vs. Byzantines (2).
Spain DoW Byzantines.

Hyacnith Bucket university -> market in 5.

England is building JS Bach's Cathedral (Music Theory).

1060 AD
Hyacinth Bucket: 3046 cp; 46 cpt.
London, England: 1860 cp.

Maya: 5358
Rome: 8280

20000 culture goal - 3046 current culture = 16954 to go; 16954 / 46 cpt = 369 turns; we are on Turn 221; 221 + 369 = 590 > 540 max turns.

Rome, once the world leader at 30+ cities, is now down to 14.
Byzantines are down to 1.

x10 Trebizond (4) becomes ours.

[IBT]
Byzantines are destroyed by rampaging Iroquois.

1070 AD
[IBT]
Mongols give us the boot.

Palace Expansion #7; we build up again.

1080 AD
Rome is at 12 cities.

[IBT]
Greece (21) and Persia (19) sign an MA vs. Rome (12).
Greece DoW Rome.

Preboot from Egypt.

1090 AD
[IBT]
Rome (13) and Inca (17) make peace.

Egypt gives us the boot.

x10 Trebizond (4) flips back to Rome.

1100 AD
x10 Trebizond (2) is reflipped to Maya.

I wished I had counted my Elite victories, but that I do in AW games. I have had several, but no MGL.

20100604 2221 <
20100605 2225 >
[IBT]
Hyacinth Bucket market -> courthouse in 4.

Palace Expansion #8; we build the top center layer.

Inca are building Magellan's Voyage (Navigation).

1110 AD
025 Leader Of The Laundromat (The Detergents) grabs some former Roman grassland.

[IBT]
Pre-boot from Egypt.

1120 AD
Increase science to 40%; Democracy in 7, not 9, -15 gpt, 573 gold.

[IBT]
England barges in. Wants ROP and MA vs. Spain. Maybe later.

1130 AD
x11 Caesaragusta (11) gets better leadership.

026 Tip Toe Thru' The Tulips With Me (Tiny Tim) gets a tip-top hill-top location.

Rush courthouse in Hyacinth Bucket for 160 gold (2 turns). Currently the city grosses 22 spt, with two lost due to corruption.

[IBT]
Pre-boot from Portugal (naval).
Boot from Egypt.

Hyacinth Bucket courthouse -> bank (prebuild for something).

1140 AD
War Weariness kicks in; luxury slider to 20%; -88 gpt; 378 gold.

We kill the MA on Rome with Egypt; we get one Horse resource back.
We kill the MA on Rome with Mongols; we gain 25 gpt.
We kill the MA on Rome with Persia; we gain another 25 gpt.

Now only -38 gpt, not -88 gpt.

1150 AD
x12 Brundisium (11) falls.

027 The Name Game (Shirley Ellis) is built where 023 Time Warp once stood.
028 Gitarzan (Ray Stevens) starts swingings. (Sigh. The first novelty song I remember!)

[IBT]
Palace Expansion #9 stage right, level one.

Inca are building Smith's Trading Company (Economics).

1160 AD
[IBT]
Rome (8) and Portugal (21) make peace.
Rome and England (10) make peace.

x12 Brundisium (11) flips back to Rome.

Iroquois are building Magellan's Voyage (Navigation).
Persia is building Smith's Trading Company (Economics).

1170 AD
x12 Brundisium (9) is reacquired.
x13 Lugdunum (7) becomes Mayan, too.

[IBT]
Pre-boot from Egypt.
Portugal is building Smith's Trading Company (Economics).

1180 AD
Drop science to 10%; Democracy in 1; +111 gpt, 242 gold.

Two workers and one settler complete this IBT; increase science to 20%; +62 gpt, 242 gold.

[IBT]
Pre-boot from Mongols.

We learn Democracy, start on Free Artistry, 17 turns at 20%.

1190 AD
Hyacinth Bucket bank in 3 -> palace in 29.

029 Snoopy vs the Red Baron (The Royal Guardsmen) flies in between Brundisium of Maya and Ravenna of Rome.

Rome has 5 cities.

Democracy is known by Iroquois, Inca and Persia.

We sell Democracy to Portugal for Music Theory, World Map, 13 gpt and 43 of 43 gold.
World Map is very nice.
Still no Saltpeter anywhere close.

We sell Democracy to Mongols for Astronomy, World Map, and 25 of 25 gold.

No one knows Free Artistry, at least at this time.

[IBT]
Egypt gives us the boot.

1200 AD
x14 Ravenna (10) is no longer Roman.
One eAC victory, but no MGL.

20100606 0240 <
20100606 1312 >
We sell Printing Press to Arabia for a worker and 5 of 5 gold.
Sell Code of Lawas to Ottomans for 12 of 12 gold.

[IBT]
We lost our Furs (Greece).

1210 AD
We sell Theology to Greece for Furs and 3 of 3 gold.

[IBT]
We get the boot from Mongols.
Pre-boot from Egypt.

1220 AD
030 Rubber Biscuit (The Chips) is another hillside settlement.

Per CivAssisttII, Hyacinth Bucket has 168 shields and gains 20 spt. Shakespeare's Theater cost 450; need another 300, which will take about 15 turns. Free Artistry is 14 turns away. Should be okay.

[IBT]
Mongols capture Rome.
Mongols (22) and Rome (4) make peace (MapStat city numbers, from 1220 AD EOT save).

Iroquois are building Smith's Trading Company (Economics).

1230 AD
We disbanded our two exploring and much booted Warriors. With World Map, there need is gone.

Rome has 3 cities and 4 gold. Won't give up a city to make peace with us. And Persian and Egyptian forces block our way to those cities.

And that means another war so that we can get an MGL to build an Army and a second MGL to build Heroic Epic.

Might be able to buy a tech, but for what purpose? We're beelining for Shakespeare's Theater and appear to have a lock on it. No need for a diversion to another wonder, at least, not without an SGL.

20100606 1423 <
20100606 2015 >

[IBT]
Pre-boot from Inca (naval).

Egypt captures Hispalis of Rome.

Ravenna (10) flips back to Rome.

Portugal is building Magellan's Voyage (Navigation).
Mongols are building Magellan's Voyage.

1240 AD
Wounded eCav returns x14 Ravenna (8) to us; (0 of 2).

Still no access to the remaining two Roman cities.

031 Tie Me Kangaroo Down Sport (Rolf Harris) expands us in old Roman territory.

[IBT]
Spain needs us. ROP and MA vs. England. Not now.

Mongols are building Smith's Trading Company (Economics).
 
1250 AD
We make peace with the two cities of Rome for 12 of 12 gold.

Which may not have been smart, since now if a city flips back we cannot retake it.

[IBT]
India (23) and Persia (20) sign an MA vs. Rome (2).
India DoW Rome.

1255 AD
Five year turns begin now.

Hispalis flipped back to Rome and Egypt captured Pisae. Wrong time to make peace. Just a few turns too soon.

1260 AD
Drop luxuries down to 0%.

Can increase science but right now we can build Shakespeare's Theater on the turn we learn Free Artistry, which is in 9 turns.

[IBT]
The Annoyed Mongols want our Territory Map. We give it, this time.

1265 AD
Egypt reclaimed Hispalis, in front of Persian forces, leaving Rome with only its capital city of Antium.

032 Fat ("Weird Al" Yankovic) bonds with x14 Ravenna.

[IBT]
England (10) and Persia (20) sign an MA vs. Rome (1).
England DoW Rome.

How brave of England.

1270 AD
Sell Banking and ROP to Rome/Antium for 26 of 26 gold.

[IBT]
Portugal comes to demand something. They offer Economics for 1210 gold. We're not interested.

1275 AD
Hispalis flipped back to Rome for the second time. Egypt will not be happy.

033 Basketball Jones featuring Tyrone Shoelaces (Cheech & Chong) inches us towards Rome's core.

[IBT]
JS Bach's Cathedral is built in Persepolis, Persia.

Portugal is building Smith's Trading Company (Economics).
Mongols are building Smith's Trading Company, again.

1280 AD
Jerusalem is Roman, which gives them 3 cities. Jerusalem was Mongol.

[IBT]
Persia, our neighbor to the north, drops by for a visit. They want an ROP and MA vs. Rome. We already have an ROP with Rome, just a few turns old. Not joining in.

We see a Persian Calvary. And we still lack Saltpeter. Glad we are at peace with Persia.

Iroquois are building Smith's Trading Company (Economics).
Iroquois are building Shakespeare's Theatre (Free Artistry). Drat! Three turns till we know that tech.
Inca are building Smith's Trading Company.
England is building Smith's Trading Company.

1285 AD
Inca, Persia and Iroquois all know Free Artistry.

Hyacinth has 374 of 450 shields for the big theater.

Hispalis now belongs to Persia. Jerusalem is part of Egypt. Rome is just Antium.

We sell Banking to Egypt for a worker.
We sell Education to Greece for a worker.

[IBT]
Inca are building Shakespeare's Theatre (Free Artistry).
Persia is building Shakespeare's Theatre.

1290 AD
034 I Put A Spell On You (Screamin' Jay Hawkins) is cast in a much forested area.

Drop science to 10%, Free Artistry in 1, +224 gpt, 1879 gold.

We buy two workers from Persia for 218 of 1783 gold (we rushed some workers, too).

[IBT]
Portugal (21) and Persia (21) sign an MA vs. Rome (1).
Portugal DoW Rome.

Egypt destroys Rome.

We learn Free Artistry, start on Chemistry, 21 turns at 10% science.

Persia is building Magellan's Voyage (Navigation).

1295 AD
Hyacinth Bucket palace in 20 -> Shakespeare's Theater in 2.

035 My Ding-a-Ling (Chuck Berry) is played on a hill near x07 Syracuse.

We can sell Free Artistry to Egypt and Portugal, but we do not.

[IBT]
Inca come calling. They want to swap WM for WM, and we pay 130 gold for the privelge. We think not.

1300 AD
036 On Top Of Spaghetti (Tom Glazer & the Do Re Mi Childrens Choir) is served between Rome and Pompeii, on a river. It is also on top of Horses.


[IBT]
Shakespeare's Theater is built in Hyacinth Bucket.

Hyacinth Bucket Shakespeare's Theater -> palace in 40 (800 shields).

1305 AD
Culture Check:
Hyacinth Bucket: 4507 cp; 59 cpt.
London, England: 2475 cp.

Maya: 8546
Inca: 13187

20000 culture goal - 4507 current culture = 15493 to go; 15493 / 59 cpt = 263 turns; we are on Turn 251; 263 + 251 = 514 or about 2024 AD.

So the game is winnable. Not in the table yet, but that should change.

025 Leader Laundromat becomes our first full-fledged science farm; now at size 6, no aqueduct and training a settler; 3 geeks hired.

Looks like Mongols will be our next target. Lots of troops in the area, not all of them ours, that need something to do.

But not this turn.

We see Dyes and Furs that we would like to connect before we start that war.

20100607 0043 <
20100607 1747 >
Game closed, check the log and update Excel spreadsheet of Wonders. Only three left in the Middle Ages: Magellan's Voyage (Navigation), Newton's University (Theory of Gravity) and Smith's Trading Company (Economics). Cost and culture per turn are (in that same order): 400/3, 400/6 and 600/3. Magellan's and Smith's are in play right now, so catching either one is dicey. Claiming Newton's might be possible. Four hundred shields is about 20 turns in Hyacinth Bucket.

We are behind Chemistry, Economics and Navigation to the tech leaders, Inca and Persia.

Open the game at 1752.

Need to know Chemistry and Physics to learn Theory of Gravity.

We can buy Chemistry from Portugal for Free Artistry and 616 of 2082 gold. Or from the Mongols for 100 more in gold.

We buy Chemsitry from Portugal for Free Artistry and 616 of 2082 gold.

But at 50% science we can learn Physics in 7 turns.

And we'll still need 20 or so turns to build the Wonder.

Science to 50%, Physics in 7, -5 gpt, 1466 gold.

1310 AD
It is a bit early, but we do it anyway.

Maya (51) DoW Mongols (22). Mongol culture is better than ours and they have Saltpeter and Dyes, both of which we want. And they are fairly close to us and our soon-to-be-allies.

We buy Greece (21) into an MA for Music Theory.
Greece DoW Mongols.
Egypt (23) wants some Ponies before they join the fun. We give them.
Egypt DoW Mongols.
India (23) wants Chemistry; we ask for Saltpeter and get it.
India DoW Mongols.
Persia (21) wants WM and 529 of 1317 gold. No gpt was acceptable, so I must have trashed my reputation somehow.
Persia DoW Mongols.
Inca (17) wants WM and 268 of 788 gold. We pay.
Inca DoW Mongols.
Portugal (21) wants Ivory and 203 of 520 gold. We agree.
Portugal DoW Mongols.
Those are everyone around the Mongols.

Now to protect our backside from Mongol MAs.
Iroquois (18) want only Ivory, probably for some pianos. We don't care, we send them some.
Iroquois DoW Mongols.
England wants Democracy. Have fun with it.
England (11) DoW Mongols.

[IBT]
We watch Pompeii become Greek.

Pre-boot from Egypt (naval).

Palace Expansion #10; we build on Stage Left this time.

Inca are building Newton's University (Theory of Gravity).

1315 AD
037 Dead Skunk (Loudon Wainwright III) will soon give us access to Furs, which we currently get from Greece, until that deal expires shortly.

Add two workers into Hyacinth, now at size 14.

Mongols move first on the IBT.
20100607 1957 <
20100607 2110 >

[IBT]
Ottomans (8) and Inca (17) sign an MA vs. Mongols (21?).
Ottomans DoW Mongols.

Iroquois are building Newton's University (Theory of Gravity).

1320 AD
x15 Rome (8) has now become Mayan.

We now control The Sistine Chapel.

Furs are connected to 037 Dead Skunk and to the greater empire, but the roads that connect are not all Mayan.

Our Fur deal with Greece has two turns to go.

We raze Baruun-Urt (1) of Mongolia. It is a desert city and poorly placed.

Hyacinth is grown to size 18.

Our military is not Weak when compared to anyone else; Average or Strong are our ratings.

[IBT]
Spain (16) and England (11) make peace.

Arabs (24) and Iroquois (18) sign an MA vs. Mongols (?).
Arabs DoW Mongols.

1325 AD
038 White & Nerdy ("Weird Al" Yankovic) is placed to combat some culture issues with Inca.

[IBT]
Spain (16) and Persia (22) sign an MA vs. Mongols (?).
Spain DoW Mongols.

We lost our supply of Furs (Greece).

1330 AD
Science stays at 50% to learn Physics this turn.

eAC wins over Mongol Musket (0 of 3).

039 Curley Shuffle (Jump In The Saddle Band) brings in some Dyes.


Dyes are connected to the Mayan empire, but just like with Furs, not all the roads are ours.

This is our sixth Mayan luxury.

040 Ding Dong! The Witch Is Dead (The Fifth Estate) gains some Mongolian desert tiles.

[IBT]
We learn Physics, start on Theory of Gravity, 7 turns at 50% science.

Palace Expansion #11; Stage Left, Level Two.

Smith's Trading Company is built in Grand River, Iroquoisdom.
Magellan's Voyage is built in Machu Piccu, Inca.

Inca are building Newton's University (Theory of Gravity).

1335 AD
041 Smells Like Nirvana ("Weird Al" Yankovic) gets built in a Mongol desert.

We are about 10 turns from Newton's University.

[IBT]
Iroquois are building Newton's University (Theory of Gravity) again.

1340 AD
Inca are building Newton's in a size 4 city, Vill
Iroquois switched back to a city that had been building an earlier wonder.

Investigate Dyrrachium (6) for 79 of 194 gold.

Not too good. They are 10 turns away from Newton's also. And they are in their Golden Age; two mined hills are producing 4 shields each. And the unmined plains are producing 2 shields. Gotta be a Golden Age.

Send three workers towards Hyacinth to join the city.

042 Osama Yo' Mama (Ray Stevens) is placed on an inland sea.

20100607 2339 <
20100609 2057 >
[IBT]
Pre-boot from Greece, due to a misclick.

1345 AD
043 Valley Girl (Frank & Moon Unit Zappa) gets spawned.

1350 AD
Mongols appear back on MapStat wtih 12 cities.

044 Another One Rides the Bus ("Weird Al" Yankovic) is dropped off inside Mongol territory.
045 Beep Beep (The Little Nash Rambler) (The Playmates) earn some respect.
046 Convoy (C.W McCall) rolls on.

[IBT]
We see Hovd go from Mongol to Greek.

Inca workers got new uniforms; they are in the Industrial Age.

Palace Expansion #12; Stage Right, Level Two.

1355 AD
047 Dinner With Drac Part 1 (Zacherle) is served.
048 My Bologna ("Weird Al" Yankovic) is added to the roster.

[IBT]
England (11) and Mongols (10) make peace.
Mongols and Portugal (21) make peace.

1360 AD
049 Pac-Man Fever (Buckner & Garcia) gets started inside Mongolia.
eAC wins (0 of 4).

[IBT]
Scandanavia (10) and Inca (18) sign an MA vs. Mongols (10).
Scandanavia DoW Mongols.

1365 AD
050 Why Don't We Get Drunk (Jimmy Buffet) begins a binge between Pompeii and Hovd.

x16 Kazan (11), the capital of the Mongols, becomes Mayan. No gold and no Wonders.

Hyacinth Bucket is grown to size 20. We have 306 shields towards our next build and net 30 spt. Newton's University cost 400.

Newton U. is also being built in Dyrrachim, Iroquois and Vilcabambra, Inca.

We investigate Dyrrachim again, 70 of 263 gold. Newton's is five turns away. Nothing has changed in the city.
We investigate Vilcabambra again, 67 of 184 gold. Newton's is ten turns away in this size 4 city.

Drop science to 20%, Theory of Gravity in 1, +294 gpt, 117 in gold.

We sell Printing Press to Scandanavia for 65 of 65 gold.

[IBT]
Greeks come calling. WM for WM? This time, just to keep them out of our cities.

We learn Theory of Gravity, start on Magnetism, 15 turns at 20%.

Palace Expansion #13; we add a connector hallway to the Stage Right tower.

1370 AD
Hyacinth Bucket palace in 23 -> Newton's University in 3.

eAC wins again (0 of 5).

051 Shaddup You Face (Joe Dolce) is rudely placed near an isolated Persian city.

Increase science to 70%, Magnetism in 5, -47 gpt, 440 gold.

1375 AD
eKnight wins (0 of 6).
eAC wins (0 of 7).

x17 Choybalsan (4) is now ours and will soon become a haven of geeks.

052 The Twelve Days of Christmas (Bob and Doug McKenzie) begin their countdown.

[IBT]
Pre-boot from Egypt (naval).

1380 AD
Mongols have three cities left.

[IBT]
Pre-boot from Persia (naval).

Iroquois (18) and Inca (19) sign an MPP.
Egypt (25) and Iroquois sign an MPP.

Newton's University is built in Hyacinth Bucket.

Hyacinth Bucket Newton's University -> bank in 6.

1385 AD
Culture Check:
Hyacinth Bucket: 5457 cp; 65 cpt.
London, England: 2897 cp.

Maya: 10972
Inca: 16943

20000 culture goal - 5457 current culture = 14543 to go; 14543 / 65 cpt = 224 turns; we are on Turn 267; 267 + 224 = 491; 540 max turns - 491 = 49 turns early or around the year 2001 AD.

Lower science to 60%, Magnetism in 1, +23 gpt, 240 gold.

With both Magnetism and Theory of Gravity, should be able to pick up Metallurgy and Military Tradition. That is my plan, anyway. Metallurgy kills The Statue of Zeus, but Calvary will replace Ancient Calvary.

20106010 0002 <
20100610 1912 >

All the Middle Ages Great Wonders are built. Industrial Age has three Great Wonders: Theory of Evolution, Universal Suffrage and Hoover Dam. I might be able to grab all three.

[IBT]
Mongols (3) and India (24) make peace.
We lost our supply of Saltpeter.

Iroqouis destroy the Mongols.

We learn Magnetism, start on Metallurgy, 4 turns at 60%.

1390 AD
Sell Theory of Gravity to Portugal for Metallurgy, 2 gpt and 2 of 2 gold.

We are now in the Industrial Age. The one known tech is Nationalism, known by Inca, Persia and Iroquois. These four, and Portugal, know Military Tradition, but we have nothing to trade for it.

We start on Steam Power, 50 turns at 0%.

Inca has Cavalry and we don't, but they have the culture and tech lead.

We try to bully Military Tradation from them but fail.

We, Maya (70) DoW Inca (21).

And we get some help.

Egypt wants Horses (as always) so we give them.
Egypt (25) DoW Inca.
Greece wants Democracy. No problem.
Greece (23) DoW Inca.
Portugal wants Dyes and 1 gpt. Sure.
Portugal (21) DoW Inca.
Iroquois have an MPP with Inca, so no deal at the moment.
Persia is pricey. 21 gpt and 250 of 267 gold. We pay it.
Persia (25) DoW Inca.
England wants Ivory as part of the invitation. We send some.
England (11) DoW Inca.
India costs a mere 30 gpt.
India (24) DoW Inca.
Arabs want Chemistry. We send them some chemicals.
Arabs (24) DoW Inca.
Spain wants Democracy. We give her some.
Spain (16) DoW Inca.

We don't talk to Vikings or Ottomans, they are on their own island.

Everyone on the pangea, except Iroquois, is at war with Inca.

We share a border with Iroquois, so will not invade Incan space for a bit.

eKnight whacks an Incan vCav (0 of 8).

Increase science to 50%, Steam Power in 10, +19 gpt, 17 gold.

[IBT]
MPP kicks in.

Iroquois (19) DoW Portugal.
Iroquois DoW Persia.
Iroquois DoW Greece.

Iroquois and Inca sign a Trade Embargo on us.
Ottomans (8) and Inca sign an MA vs. us (Maya).
Ottomans DoW Maya.
Ottomans DoW Arabs.
Trade embargo on us by Iroquois and Inca is over.
Iroquois (19) DoW Inca. I wonder what happened.

Scandanavia (10) and Iroquois sign an MA vs. Persia.
Scandanavia DoW Persia.

1395 AD
That went well. We suffered no attacks on the IBT and we can invade Incan land without Iroquois attacking us.

Finally!
*Ancient CavalryOne*, our first Elite promotion, occurs. We get Blue-Quetzal-Macaw, who forms the Army Blue-Quetzal-Macaw One (1 of 9).

053 My Girl Bill (Jim Stafford) gets a confused start near the Iroquouis border.

[IBT]
Vikings sail in; ROP and MA vs. Persia. Uh, No.

England (11) and Persia (26) sign an MA vs. Scandanavia (10).
England DoW Scandanavia.

Iroquos visit for a bit. MPP and ROP? No.

1400 AD
054 Dancin' Fool (Frank Zappa) is planted.

[IBT]
England (11) and Iroquois (20) sign an MA vs. Greece (23).
England DoW Greece.

1405 AD
Blue-Quetzal-Macaw One has it's first victory!

Tone 1405 AD Persia First Place.
Nikodemus 1405 AD Persia Second Place.

[IBT]
Heroic Epic. Sounds good.

1410 AD
Hyacinth Bucket bank in -> Heroic Epic in 2.

055 The Homecoming Queen's Got A Gun (Julie Brown) is crowned.
056 Shriner's Convention (Ray Stevens) comes to town.

[IBT]
Iroquois (20) and Ottomans (8?) sign a Trade Embargo on us.

1415 AD
057 I'm My Own Grandpa (Lonzo & Oscar) grabs some Incan land.

[IBT]
Ottomans (8?) and Iroquois (20) sign an MA vs. Persia (27).
Ottomans DoW Persia.
Ottomans (8?) and Iroquois (20) sign an MA vs. Portugal (22).
Ottomans DoW Portugal.

Heroic Epic is built in Hyacinth Bucket.

Hyacinth Bucket Heroic Epic -> bank in 6.

1420 AD
Hyacinth Bucket: 5916 cp; 69 cpt.
London, England: 3102 cp.

Maya: 12192
Inca: 18686

20000 culture goal - 5916 current culture = 14084 to go; 14084 / 69 cpt = 205 turns; we are on Turn 274; 274 + 205 = 479; 540 max turns - 479 = 61 turns early or around the year 1990 AD.

058 St George And The Dragonet (Stan Freberg) is placed.


Automated Teller 1420 AD Persia Third Place.

[IBT]
Arabia (24) and Persia (27) sign an MA vs. Scandanavia (10).
Arabs DoW Vikings.
Greece (23) and Persia sign an MA vs. Ottomans (8?).
Greece DoW Ottomans.
Persia and Greece sign an MA vs. England (12).
Persia DoW England.

1425 AD
Steam Power in 3; start sending workers and slaves towards the core.

[IBT]
Scandanavia (10) and Ottomans (8) sign an MA vs. us (Maya, 76).
Vikings DoW us.
The island nation is united against us. We tremble.

India (24) and Persia (28) sign an MA vs. Scandanavia.
India DoW Vikings.

Pre-boot from Greece for units at Pompeii; misclicked slave.

India bothers us. TM for TM and 2 gold. No thanks.

1430 AD
059 The Mississippi Squirrel Revival (Ray Stevens) is held.

Science must stay at 50% to learn Steam Power this turn.

[IBT]
Ottomans come knocking on our front door. Peace for peace. We might have said yes.

Egypt (23) and Persia (28) sign an MA vs. England (13).
Egypt DoW England.

We learn Steam Power, start on Medicine, 7 turns at 50%.

Knights Templar is now obsolete.

1435 AD
We are still at war with Ottomans.

Steam Power is a monopoly tech.

Two Coal are already connected.

060 The Mouse (Soupy Sales) is spotted.

We sell Steam Power to Portugal for Saltpeter, Military Tradition, Economics, WM, 135 gpt and 82 of 82 gold.

Switch to start learning Industrialization for Universal Suffrage. Expensive, 800 shields, but it gives 4 cpt.

Hyacinth Bucket bank in 3 -> palace in 27.
20100611 0017 <
20100316 1313 >
[IBT]
Spain (16) and Persia (28) sign an MA vs. England (13).
Spain DoW England.

Iroquois (21) and Greece (23) make peace.

England and Iroquois sign an MA vs. Portugal (22).
England DoW Portugal.

Military Academy, anyone?

1440 AD
Portugal and India have each claimed an Incan city recently, which is good. I thought we would have to fight Inca alone, which meant going through Egypt to get to Inca. But it looks like others are doing quite well.

Rail around Hyacinth Bucket and start a few rails out in the fringes of the empire. Many slaves/workers are still heading towards the core.

[IBT]
Portugal barges in. ROP and MA vs. Iroquois. Uhm, no; we'll just watch the Purple fight the Purple.

Scandanavia (?) and England (13) make peace.
Persia (29) and Inca (15) make peace.
Persia and Iroquois (21) make peace.

Iroquois DoW England, all on their own.

1445 AD
[IBT]
Arabs (24) and Ottos (8) make peace.

1450 AD
061 Disco Sucks (Chuck Wagon & The Wheels) gets some air time.

We are Weak compared to Persia.
We are Average compared to Iroquoios.
We are Strong compared to everyone else.

Industrialization in 4.
Hyacinth Bucket is at 200 shields, nets 39 spts, needs 600 more shields for Universal Suffrage, or about 16 more turns, which is 12 turns past the time we learn that tech.

Which is okay, if we can keep everybody at war and not researching.

Resign Persia to an MA vs. Inca for Coal and 8 gpt. This way Persia won't be as tempted to attack us.
Persia (30) DoW Inca (15).

We sell Steam Power to India for Navigation, WM, 84 gpt and 121 of 121 gold.

PrinceMyshkin 1450 AD Korea Fourth Place.

20100613 1453 <
20100617 2019 >
[IBT]
Arabs (24) and Persia (30) sign an MA vs. England (13).
Arabs DoW England.
Scandanavia (?) and Iroquois (21) sign an MA vs. Inca (15).
Scandanavia DoW Inca (we assume).

1455 AD
Tone 1455 AD Korea Fifth Place.


[IBT]
Egypt (24) and Iroquois (22) sign an MA vs. Portugal (22).
Egypt DoW Portugal.
Spain (16) and Iroquois sign an MA vs. Portugal.
Spain DoW Portugal.

1460 AD
062 Fish Heads (Barnes & Barnes) is buried inland.
We have 80 cities.

[IBT]
Egypt is lonely. ROP and MA vs. England. Not interested.

1465 AD
All 21 tiles of Hyacinth Bucket are railed.

063 Surfin' Bird (The Trashmen) gets a coastal home.

Drop science to 10%, Industrialization in 1, +573 gpt, 620 gold.

[IBT]
Arabs (25) and Vikings (?) make peace.

We learn Industrialization, start on Electricity, 25 turns at 10%.

1470 AD
Hyacinth Bucket palace 16 -> Universal Suffrage in 11 (factory in 1 but lose 124 shields).

Industrialization is a monopoly tech.

064 I Lost On Jeopardy ("Weird Al" Yankovic) is based on what TV game show?

Science goes up to 80%, Electricity in 7, +3 gpt, 1193 gold.

We sell Free Artistry to Egypt for WM, 2 workers and 2 of 2 gold.

[IBT]
Persia feels needy. Their WM for our WM and Industrialization. Umm, no.
Inca intrudes on us. Our MAs are still in force, so we ignore them.

Arabs (25) and Iroquois (22) sign an MA vs. Portugal (22).
Arabs DoW Portugal.

1475 AD
[IBT]
Spain shows up on our doorstep. TM for TM. Naw.

Portugal (23) and England (11) make peace.

England now annoys us. WM for WM. No.

Iroquois (22) and Inca (14) make peace. We had no MA in that matchup.
India (25) and Inca make peace. We get 30 gpt back in our pockets.
Inca and Arabs (25) make peace; 17 turns of war.

Arabs arrive and want ROP and MA vs. England. We decline their offer.

Iroquois (22) Dow Inca (14). Not my doing.

1480 AD
20100616 2341 <
20100619 1328 >

[IBT]
Inca (14) and Spain (16) make peace. Spain wants to kill England, a much closer target.

Spain and Persia (32) sign an MA vs. Scandanavia (9).
Spain DoW Scandanavia.

Scandanavia and Iroquois (23) sign an MA vs. Portugal (23).
Scandanavia DoW Portugal.

1485 AD
065 Lumberjack Song (Monty Python) gets sung on a lakeside plains, where no forests exist.

[IBT]
Portugal (23) and Inca (14) make peace.

1490 AD
066 Cows With Guns (Dana Lyons) gets loaded up for bear.
067 Don't Eat the Yellow Snow (Frank Zappa) gets a warm reception.

Iroquois and Persia both know Electricity; we are two turns away. Industrialization is still a monopoly tech.

We could sell Industrialization to Iroquois for their 2084 gold; wait one turn.

[IBT]
Persia (32) and Ottomans (8) make peace.

Persia and Iroquois (24) sign an MA vs. Portugal (24).
Persia DoW Portugal.

1495 AD
068 Seven Little Girls Sitting In The Back Seat (Paul Evans & The Curls) steers clear of Child Protective Services.
069 Like A Surgeon ("Weird Al" Yankovic) gets scrubbed up.

Drop science to 30%, Electricity in 1, +435 gpt, 1247 gold.

[IBT]
Ottomans (8) DoW Egypt (20).
India (25) and Iroquois (24) sign an MA vs. England (9).
India DoW England.

We learn Electricity, start on Medicine, 9 turns at 30%.

1500 AD
070 The Eggplant That Ate Chicago (Dr West's Medicine Show and Junk Band) gets planted on a riverside.
071 Santa Claus and His Old Lady (Cheech & Chong) start a hillside resort for the off-season.
072 You Can't Roller Skate In A Buffalo Herd (Roger Miller) is set rolling along.

Banks, needed to build Stock Exchanges (Wall Street) are in 008 Hello Muddah, Hello and 018 Itsy Bitsy Bikini, two cities, and being built in 004 Purple People Eater, 010 Does Your Chewing Gum, 012 The Flying Saucer and 013 King Tut, four more.

Increase science to 80%, Medicine in 5, +19 gpt, 1682 gold.

Universal Suffrage in 5.

[IBT]
Iroquois (24) and England (8) make peace.
Ottomans (8) DoW England.

1505 AD
sr02 Saltpeter City gets placed next to our own source of Saltpeter.

We quietly stop sending Ivory to Persia for 10 gpt.

1510 AD
Saltpeter is connected to our capital.

All our cities are railed.

set a continental rally point outside the capital.

[IBT]
Trade embargo on us by Ottomans and Iroquois is over.

1515 AD
Medicine in 2, Universal Suffrage in 2.

Still keeping Industrializtaion as a monopoly, at least for two more turns.

1520 AD
Lots of people learned Medicine on the IBT; cost dropped a bit.

Science to 0%, Medicine in 1, +721 gpt, 1719 gold.

[IBT]
We learn Medicine, start on Sci Methods, 21 turns at 0%.

Universal Suffrage is built in Hyacinth Bucket.

Hyacinth Bucket Universal Suffrage -> factory in 6.

1525 AD
Culture Check:
Hyacinth Bucket: 7369 cp; 73 cpt.
London, England: 3753 cp.

Maya: 16534
Inca: 22471

20000 culture goal - 7369 current culture = 12631 to go; 12631 / 73 cpt = 174 turns; we are on Turn 295; 295 + 174 = 469; 540 max turns - 469 = 71 turns early or around the year 1980 AD.

We sell Industrialization to Iroquois for 3242 of 3242 gold.
We sell it to Persia for WM, 75 gpt and 2133 of 2133 gold.

Disband a trebuchet in Hyacinth Bucket. Rush the factory for 932 of 7815 gold.

Increase science to 30%, Sci Methods in 8, +531 gpt, 6883 gold.

Ollantaytambo (5) of Inca is razed; 2 slaves and zero gold. All vCavs in the attack, one became eCav.

[IBT]
Portugal (21) and Ottomans (8) make peace.

Hyacinth Bucket factory -> palace in 16.

1530 AD
Hyacinth nets 63 spt, so Theory of Evolution, at 600 shields, is a 10 turn project.

[IBT]
Our deal with Portugal expires and we lose their Saltpeter. Fortunately, we have a spare.

1535 AD
20100619 2039 <
20100619 2159 >

[IBT]
Iroquois and Ottomans sign a Trade Embargo on us.

Greeks come visit. ROP and MPP. Uh, no, not at all.

Greece (26) and England (8) make peace.

1540 AD
[IBT]
India and Ottomans sign a Trade Embargo on us.

India (25) and England (8) make peace.
Inca (10) and England make peace.

Greece (26) and Iroquois (24) sign an MA vs. Portugal (20).
Greece DoW Portugal.

1545 AD
[IBT]
Persia (25) and Scandanavia (9) make peace.
Scandanavia and Persia sign an MA vs. England (8).
Scandanavia DoW England.

Ottomans (8) and Greece (26) make peace.

England and Inca sign a Trade Embargo on us.

India (25) and Iroquois (24) sign an MA vs. Portugal (20).
India DoW Portugal.
 
1550 AD
Lost our Knight Army attacking Cuzco of Inca.

[IBT]
Scandanavia (9) and Spain (17) make peace.

Arabs and Inca sign a Trade Embargo on us.

England (9) and Egypt (17) make peace.
England and Arabs (26) make peace.

1555 AD
Increase science to 50%, Sci Methods in 1, +59 gpt, 9315 gold.

Palace is at 315 shields (63 spt x 5 turns) and needs five more turns to build Theory of Evolution.

Next we'll learn Replaceable Parts, for three good reasons (Infantry, Artillery and faster workers). We've got enough cash to learn it in 4 or 5 turns.

[IBT]
England (9) and Persia (36) make peace.
Portugal (19) and Persia make peace.

We learn Scientific Methods, start on Replaceable Parts, 7 turns at 50%.

1560 AD
Increase science to 100%; Replaceable Parts in 4, -405 gpt, 9374 gold.

Sci Methods is a monopoly tech.

Two Elite wins (1 of 11).

Cuzco, the capital of Inca, is captured and razed. Copernicus' Observatory is destroyed, and maybe some other Great Wonders, too. We gain 2 slaves and 1 gold.

Banks built: 6
Banks in progress: 3

[IBT]
Vikings stop by. Peace for Peace. No thanks; we like hating you.

Arabs (26) and Portugal (18) make peace.

1565 AD

Iroquois and Persia know Replaceable Parts. Well, can't sell Sci Methods to them, since that puts Theory of Evolution at risk, if they got an SGL. Gotta learn this tech on my own.

Bartleby 1565 AD Carthage Sixth Place.

[IBT]
Egypt (17) and Ottoman (8) make peace.

Spain (17) and Iroquois (26) sign an MA vs. Inca (9).
Spain DoW Inca.

1570 AD
[IBT]

Pre-boot from Persia, but I don't know why.

Portugal and Inca sign a Trade Embargo on us.

Arabia (26) and Iroquois (26) sign an MA vs. Inca (9).
Trade embargo on us by Arabs and Inca is over.
Arabs DoW Inca.

1575 AD
Drop science to 80%, Replaceable Parts in 1, -334 gpt, 8155 gold.

[IBT]
Ottomans (8) and Iroquois (26) sign an MA vs. Inca (8).

Ottomans and Vikings share a large island, so this DoW is largely meaningless.

We learn Replaceable Parts, start on Atomic Theory, 7 turns at 80%.

1580 AD
Drop science to 0%, Atomic Theory in 27, +514 gpt, 7821 gold.

Hyacinth Bucket palace in 6 -> Theory of Evolution in 1, wasting 25 shields.

eCav wins (1 of 12).

No Rubber! No Infantry!

We find a source that we can colonize. And we have another source inside our borders.

[IBT]
Persia (37) and Iroquois (26) sign an MPP.

Theory of Evolution is built in Hyacinth Bucket.

We learn Atomic Theory.
We learn Electronics.

We begin to learn The Corporation, 14 turns at 0%.

Hyacinth Bucket Theory of Evolution -> Hoover Dam in 13.

Palace Exapnsion #14; we build the hallway for Stage Left.

1585 AD

Culture Check:
Hyacinth Bucket: 8248 cp; 76 cpt.
London, England: 4121 cp.

Maya: 19306
Arab: 25713

20000 culture goal - 8248 current culture = 11752 to go; 11752 / 76 cpt = 155 turns; we are on Turn 307; 307 + 155 = 452; 540 max turns - 452 = 88 turns early or around the year 1962 AD.

073 Money For Nothing/Beverly Hillbillies ("Weird Al" Yankovic) is built for no reason.

Two eKnight victories (1 of 13).

We sell Sci Methods to Iroquois for 7205 of 7211 gold.
We sell Sci Methods to Persia for WM, 38 gpt and 2461 of 2461 gold.

Upgrade 12 cannon to artillery for 1440 of 17995 gold.

Increase science to 70%, The Corporation in 4 turns, -185 gpt, 16555 gold.

At some point we became the fourth most cultured civ, behind Arabia, Inca and Iroquois.

[IBT]
Portugal (16) and Spain (17) make peace.
Portugal and Egypt (17) make peace.

1590 AD
Rubber is connected; Infantry are now online.

1 eCav win (1 of 14).

Corihuaayrachina (9), the second capital of Inca, is razed; four slaves and zero gold.

Inca have a one tile island city.

Inca have several Incense to their name. We need one of them.

20100620 0309 <
20100620 1439 >
[IBT]
England (9) and Ottoman (8) make peace.
England and Persia (37) sign an MA vs. Inca (7).
Trade Embargo on us by England and Inca is over.
England DoW Inca.
Ottoman and England sign an MA vs. Scandanavia (9).
Egypt (17) and Inca make peace.

1595 AD
074 Stranded In The Jungle (The Cadets) gets located near some Incan flood plains.
075 Big Bruce (Steve Greenberg) is snug between two other cities.
076 I Love Rocky Road ("Weird Al" Yankovic) grabs more Inca flood plains.

[IBT]
Portugal (15) and Scandanavia (9) make peace.
Ottomans (8) and Iroquois (25) sign an MA vs. Portugal.
Ottomans DoW Portugal.

1600 AD
sanabas 1600 AD Spain Seventh Place.

077 The Jolly Green Giant (The Kingsmen) gets us closer to Incan Incense.

2 Elite victories (1 of 16).

Huamanga (8), the third Incan capital, is captured and razed, 4 slaves, 1 cannon and zero gold. The cultural borders of Inca are not changed, which is what I wanted with the raze.

Drop science to 50%, The Corporation in 1, -9 gpt, 15502 gold.

[IBT]
Greece and Ottomans sign a Trade Embargo on us.

We learn The Coporation, start on Refining in 8 at 50%.

1605 AD
x18 Vilcas (7) of Inca becomes Mayan. We keep this city, so we can "break" the cultural boundaries of Inca. We gain 1 gold.
The harbor and aqueduct are not destroyed when we get control of the city.

eCav took the city (1 of 17).

L01 Incan Incense is built.
Incense is now our 7th native luxury.

Increase science to 90%, Refining in 5, -407 gpt, 15374 gold.

1610 AD
078 Jingle Bells (Singing Dogs) gets a desert home next to flood plains in Old Inca.

Need five Stock Exchanges to build Wall Street.

At least 24 more turns in the Industrial Age.

20100620 1700 <
20100628 2026 >
{IBT]
India (28) and Iroquois (25) sign an MPP.
India and Iroquois sign an MA vs. Inca (6).
India DoW Inca.

1415 AD
Five Elite battles capture Veii (2) of Inca, which is razed to make way for science farms (1 of 22).

079 Martian Hop (The Ran-Dells), 080 Highly Illogical (Leonard Nimoy) (Nimoy?? :eek:) and 081 Earache My Eye (Cheech & Chong) are founded around the ruins of Veii.

082 Star Trekkin' (The Firm) gets a home.

[IBT]
Vikings Beserks take x18 Vilcas; we lose 70 gold.

1620 AD
nerovats 1620 AD Egypt Eighth Place.

x18 Vilcas (3) is reclaimed by an eCav (1 of 23).

083 Barbie Girl (Aqua) annexes some Incan flood plains.

eCav wins a battle (1 of 24).

x19 Andahuaylas (5) is no longer Incan. Two eKnight victories (1 of 26).

084 Yogi (Ivy Three) nets more flood plains.

Inca have two cities, one on the mainland and one on a one tile island.

[IBT]
Portugal (10) and Iroquois (25) make peace.

1625 AD
085 Living With A Hernia ("Weird Al" Yankovic) gets all trussed up in Old Inca.

Persain and Greek Cavalry are two tiles away from Vitcos of Inca, their last mainland city.

Drop science to 50%, Refining in 1, -77 gpt, 13661 gold.

[IBT]
Inca (2) and Spain (18) make peace.

Persia takes Vitcos, leaving Inca with the island of Inca.

Iroquois wants something. MPP and ROP; nyah.

We learn Refining, start on Steel, 6 turns at 50%.

1630 AD
We still have an MA with Persia vs Inca, which has long since expired. We end it.

Inca pays 39 gpt and 50 of 50 gold for peace. we take it.

We sell Atomic Theory to Persia for WM, Nationalism, 142 gpt and 4812 of 4817 gold.
We sell Atomic Theory to Iroquois for Espionage and 3482 of 3482 gold.


We (107) DoW Iroquois (25).
England will join the fun for Iron and Horses. No problem.
England (9) DoW Iroquois.
Spain wants Dyes and Wines. We send them.
Spain (18) DoW Iroquois.
Arabs want 33 pieces of gold, per turn. We pay.
Arabs (27) DoW Iroquois.

Those are on the far side of Iroquois from us.

Greece wants only 31 gpt. We agree to it.
Greece (29) DoW Iroquois.
Egypt, once again, wants more Horses to fight a war. And, once again, we pay that price.
Egypt (17) DoW Iroquois.
Portugal wants 21 gpt to fight. We open our pockets and pay.
Portugal (8) DoW Iroquois.

India and Persia will not sign an MA, since they have MPPs with Iroquois.
Inca has nothing to offer.
Ottomans and Vikings are on a large island and worthless.

086 Cause I'm A Blonde (Julie Brown) gains more Incan ground.

Four Elite victories (1 of 30).

We wipe out most of the Iroquois, mainly Infantry, inside our borders. A few on hills and mountains remain.

Drop luxury to 0%.
Increase science to 90%, Steel in 4 turns, -263 gpt, 21928 gold.

Two Iroquois cities are enclosed inside our borders.

[IBT]
India (31) DoW Spain (18).
Persia (40) DoW Spain.

Persia demands Incense. They are sending use 142 gpt, so we send Incense to them. And it keeps them from attacking us.
India comes knocking. Trade Embargo on Inca? They are no threat, so we decline.

India DoW Egypt (17).
Persia DoW Egypt.

India and Iroquois sign a Trade Embargo on us.

030 Rubber Biscuit falls to Iroquois; we lose 101 gold.
051 Shaddup You Face also is taken; another 101 gold is taken.
Both of interior cities were at risk; I thought they were strong enough but was wrong.

Intelligence Agency?

x19 Andahuaylas flips back to Inca. I moved out a lot of flip-preventing units.

India DoW Arabs (27).
Persia DoW Arabs.

1635 AD
India and Persia won't join our MAs. I was hoping that they would and thus negate their MPP with Iroquois.

Two Elite Cav win (1 of 32).

[IBT]
Inca (2) and Scandanavia (9) sign a trade embargo on us.
Arabs (27) and Ottomans (8) do the same thing.

Portugal wants something. MPP and ROP. How original. No.

Persia (40) DoW Portugal (7).

Egypt begs, TM for TM? No, thanks.

Trade embargo on us by Ottomans and Greece is over.
Ottomans DoW Greece (29).

Arabs need to bother us. TM for TM. Go away.

1640 AD
*CavalryOne* and Eighteen Rabbit (2 of 35).
The Army of Eighteen Rabbit I is formed.

20100629 0111 <
20100629 2108 >
[IBT]
India (32) and Scandanavia (9) make peace.

Trade embargo on us by India and Ottomans is over.

Spanish rings on our doorbell. ROP and MA vs. India. Hmm, not interested.
England (9) and Persia (42) sign an MA vs. Egypt (16).
England DoW Egypt.
Inca (2) and Greece (29) make peace.

Persia and Iroquois sign an MA vs. us (Maya).
Persia DoW Maya.

1645 AD
Persia declared after their moving on the IBT.

Hispalis (1) is razed; we gain 7 gold.

2 Elite Victory (2 of 37).

Tiwanaku (1) is razed; 7 gold.
Victos (1) is razed; 7 gold.
Karakorum (5) is razed; 8 gold. The Temple of Artemis is destroyed, too.
Bampur (5) is razed; 8 gold.

Move into Iroquois territory and forgot about India's MPP with Iroquois. Oops!

We are at war with India.

Upgrade 23 trebuchet to artillery for 3450 of 20619 gold.
Upgrade 4 catapult to artillery for 750 of 17369 gold.

Drop science to 70%, Steel in 1, -181 gpt, 16621 gold.

We get Greece (30) to sign an MA vs. Persia and India for Dyes and Incense.
Greece Dow India.
Greece DoW Persia.

Most of the rest of the world is already at war with Persia and India.

Now to sit back and see what happens on the IBT. It could be a tough turn.

[IBT]
Ottomans want to talk.
Ottomans will pay us 25 gold to be nice. We will be nice.

Trade embargo on us by Ottomans and Iroquois is over.

Ottomans (8) and Persia (?) sign an MA vs. Spain (16).
Ottomans DoW Spain.

045 Beep Beep (6) is lost and 79 gold. It was lightly defended.

India (?) DoW England (9).
Persia DoW England.

012 The Flying Saucer (a core city) is taken by India; we lose 119 gold.

Hoover Dam is built in Hyacinth Bucket.

Hyacinth Bucket Hoover Dam -> vCav in 1.

1650 AD
Lots of unhappy cities.
And we did not learn Steel either.
Science to 0%, Steel in 1, +584 gpt, 16826 gold.

Rubber was pillaged by Iroquois.

4 Elite victories as 012 The Flying Saucer is liberated from India (2 of 41).

x20 Pi-Ramesses (1) is taken from Persia and we gain another source of Rubber.

All of the invading Cavalry in the core are gone.

045 Beep Beep (4) becomes ours again; we take 8 gold from Persia.

eKnight wins one (2 of 42).

Upgrade our 15 Spears to Infantry for 3150 of 15972 gold.
Upgrade 31 Pikes to Infantry for 5580 of 12822 gold.
Upgrade 44 Muskets to Infantry for 3960 of 7242 gold.

We are now Strong compared to India and Iroquois (we were Average).
We are now Average compared to Persia (we were Weak).

Upgrade 3 Warrior to Infantry for 720 of 3282 gold.

[IBT]
Portugal (6) and Ottoman (8) make peace.

We lost our Cavalry Army.

We learn Steel, start on Combustion, 14 turns at 0%.

1655 AD
Lots of targets.

4 Elites victories around the captial (2 of 46).

x21 Neapolis (1) is taken from Iroquois; we gain 2 slaves and 25 gold.

Upgrade 15 Knights for 450 of 2559 gold.

Luxuries to 30%, Science to 20%, Combustion in 10, +72 gpt, 2109 gold.

Culture Check (which I should have done last turn):
Hyacinth Bucket: 9342 cp; 80 cpt.
London, England: 4339 cp.

Maya: 22717
Arab: 30000

20000 culture goal - 9342 current culture = 10658 to go; 10658 / 80 cpt = 134 turns; we are on Turn 321; 134 + 321 = 453; 540 max turns - 453 = 87 turns early or around the year 1963 AD.

The goal is to be at 140 turns short or around 1820 or so.

20100630 0119 <
20100630 2138 >
Three major foes at one time is not good. I feel lucky to have played in several of Greebly's super huge Always War games, with all 31 civs in play on an oversized map. I'll need that experience to get me through this rough spot.

[IBT]
Trade Embargo on us by Scandanavia and Inca is over.
Scandanavia (9) DoW Inca (2).

India (?) and Inca make peace.

1660 AD
Still a lot of targets, but few attacks on the IBT.

4 Elite wins (2 of 50). Calvary are the primary target, then isolated Infantry. Stacks of Infantry are pinged; we'll deal with them later.

Palmyra (4) is razed; 0 gold.
Ulaanbatar (2) is razed; 0 gold, 1 artillery.

1655 AD
Norwich, Persia, is destroyed, for 1 gold.
x22 Darhan (1) is no longer Persian. We gain 1 gold and Saltpeter is reconnected.

5 Elite Victories and *CavalryTwo_1665* (3 of 51).
Cauac-Sky builds Cauac-Sky I.

x23 Erdenet (2) is now ours, along with 1 gold of Persia. We add another Dye.

Cauac-Sky I takes out two Persian Cavalry, now at 8/13, goes to heal.

We are now Strong compared to Persia.

[IBT]
Portugal (6) and Greece (32) make peace.
Ottomans (8) and Iroquois (?) sign an MA vs. Egypt (12).
Ottomans DoW Egypt.

1670 AD
1 Elite victory gives us *KnightOne_1670* and someone named Leader (4 of 52).
Leader will rush Military Academy next turn.

x24 Machu Picchu (1) becomes Mayan. Magellan's Voyage is now ours, along with 3 gold and two artillery.

Now all of Persia is north of our long border.

20100701 0104 <
20100703 1435 >

[IBT]
Trade embargo on us Portugal and Inca ends.
Spain (15) and India (?) make peace.
Ottomans (8) and Iroquois (27) sign an MA vs. Inca (2).
Ottomans DoW Inca.

Drat. Missed killing a redlined Iroquois Cavalry, which in turn razes x03 Adrianople. The Statue of Zeus is destroyed; we lose 9 gold.

Intelligence Agency is built in Hyacinth Bucket.

Hyacinth Bucket Intelligence Agency -> Military Academy in 5.

The lose of x03 Adrianople is not well received in the Mayan nation; lots of cities shut down. We also lost all our sources of Ivory.

Machiavelli has a list of the most wealthy people. We are number 2, behind Iroquois.


1675 AD
Culture Check:
Hyacinth Bucket: 9663 cp; 81 cpt.
London, England: 4395 cp.

Maya: 23673
Arab: 31257

20000 culture goal - 9663 current culture = 10337 to go; 10337 / 81 cpt = 128 turns; we are on Turn 325; 325 + 128 = 453; 540 max turns - 453 = 87 turns early or around the year 1963 AD. No change from the last culture check.
The goal is to be at 140 turns short or around 1820 or so.

The MGL named Leader rushes the Military Academy.

Two Elites snuff out the Iroquois I missed last turn (3 of 53).

L02 Ivory Tower, L02.5 Ivory Tower II and sr02 High Horse reclaim that area for Maya.

India sent 6 units into Maya, Persia 7.

Six Elites take out the Indian force with only 1HP lost in all six attacks (3 of 59).
One Elite victory over a Persian unit (3 of 60).

055 Shaddup You Face (1) is liberated from Iroquois, we gain 55 gold.
Lutetia (3) is razed; one slave and 57 gold.
030 Rubber Biscuit (1) is liberated from Iroquois; we gain 58 gold.

No more interior Iroquois cities.

087 Gumball Wizard (Brad Stanfield) almost replaces Lutetia.
088 Hamster Love (Big Daddy), 089 I Saw Elvis In A U.F.O (Ray Stevens), 090 Monster's Holiday (Bobby "Boris" Pickett) and 091 The Elements (Tom Lehrer) fill in some prime green geek space.

*InfantryOne_1475* and Blue-Quetzal-Macaw (4 of 61), striking down a Persian Infantry to gain the MGL.
The Army of Blue-Quetzal-Macaw I is formed with 3 vCavalry.
20100703 1616 <
20100703 2152 >

I've noticed that Iroquois have a lot of cash. It might be possible to make some money off this war.
Check the borders again in case I've missed any bad guys. All is well.

[IBT]
Arabs (27) and Persia (?) make peace.
England (10) and Greece (31) sign an MA vs. Ottomans (9).
England DoW Ottomans.
Ottomans and Iroquois (24) sign an MA vs. Arabs.
Trade embargo on us by Ottomans and Arabs is over.
Ottomans DoW Arabs.

Military Academy is built in Hyacinth Bucket.
Hyacinth Bucket Military Academy -> Army in 5.

Order restored in over 50 cities.

1680 AD
Culture Check:
Hyacinth Bucket: 9745 cp; 82 cpt.
London, England: 4409 cp.

Maya: 23916
Arab: 31257

20000 culture goal - 9745 current culture = 10255 to go; 10255 / 82 cpt = 126 turns; we are on Turn 326; 326 + 126 = 452; 540 max turns - 452 = 88 turns early or around the year 1962 AD. No change from the last culture check.
The goal is to be at 140 turns short or around 1820 or so.

Iroqouis send us 2 Cav, 2 Infantry, 1 Mace and 1 Spear for leader fishing. India sends 5 Cav and 3 Rifle and Persia 4 Inf and 3 Cavs.

8 Elite victories (4 of 69).

x24 Caesarea (1) is taken from Iroquois, we gain 60 gold.

092 Telephone Man (Meri Wilson), 093 Life Sucks, Then You Die (The Fools) and sr03 Rubber Ducky are planted to raise geeks.

Twelve more settlers are set to complete next turn.

[IBT]
Arabs and Scandanavia sign a Trade Embargo on us.
Arabs (27) and Persia (?) sign an MA vs. Spain (17).
Arabs DoW Spain.

England enters the room. They offer Communism if we give Electricity and 700 gold. We decline their kindhearted offer.

Trade embargo on us by Scandanavia and Arabs is over; it just started.
Scandanavia (9) DoW Arabs.
Greece (31) and Arabs sign an MA vs. Inca (2).
Greece DoW Inca.

1685 AD
Two Infantry from Iroquois, a stack of seven assorted Persians, a six stack of Indians and a lone Iroquois Longbow are targets this turn.

Ten Elite victories (4 of 79).

Antium (1) of Iroquois is razed; 51 gold.
Viroconium is destroyed, 52 gold.

We build 094 Harry the Hairy Ape (Ray Stevens), 095 Elvis Was A Narc (Pinkard & Bowden), 096 Addicted To Spuds ("Weird Al" Yankovic), 097 Mr Jaws (Dickie Goodman), 098 Troglodyte (Cave Man) (The Jimmy Castor Bunch), 099 Wildwood Weed (Jim Stafford), 100 Rappin' Rodney (Rodney Dangerfield), 101 Eat My Shorts (Rick Dees), 102 Let It Out (Let It All Hang Out) (Hombres), 103 Dead Puppies (Ogden Edsl), 104 Would Jesus Wear a Rolex (Ray Stevens) and 105 Spam (Monty Python's Flying Circus) are founded to harvest beakers.

[IBT]
Persia (34) and England (10) make peace.

Inca intrude. ROP and MA vs. England. Inadvisable.

Portugal (6) and India (33) make peace.
England and Egypt (10) make peace.

1690 AD
One Iroquois Infantry, two Indian Infantry, three Persian Infantry and one Persian Cavalry.

Seven Elite victories come and go (4 of 86).

One more eCav victory as we take x25 Warwick (1) from Iroquois, gaining 61 gold.
x26 Brighton (1) becomes ours, along with 62 more gold.
x27 Gayagaahe (4) is no longer Iroquois, nor is 64 more gold.

20100704 0135 <
20100704 1936 >
Increase science to 40%, Combustion in 2, -36 gpt, 2981 gold.

[IBT]
Ottomans (8) and Persia (34) sign an MA vs. Portugal (6).
Ottomans DoW Portugal.
Scandanavia (8) DoW Spain (12).

Lost an Infantry/Settler pair inside Iroquoisdom.

1695 AD
One Persian Cavalry and 7 Persian foot units are available for leader-fishing.

4 Elite Victories (4 of 90).

Drop science to 30%, Combustion in 1, +68 gpt, 1885 gold (rushed some settlers).

[IBT]
Portugal (6) and Scandanavia (8) sign an MA vs. Inca (2).
Portugal DoW Inca.

Arabs and Persia sign a trade embargo on us.
India (34) DoW Inca.

Egypt (9) and Greece (30) sign an MA vs. Inca.
Egypt DoW Inca.

Egypt and England (10) sign an MA vs. Spain (12).
Egypt DoW Spain.

Scandanavia DoW Egypt.

We learn Combustion, start on Flight, 9 turns at 30%.

1700 AD
One Iroquois Cavalry and 3 Infantary; one Indian Rifle.

2 Elite wins and *KnightTwo_1700* (5 of 92). Eighteen Rabbit is the new MGL, who gets parked in Hyacinth Bucket. HB completes an Army this IBT, our third, which allows Pentagon.

106 The Twelve Pains Of Christmas (Bob Rivers) is caroled inside Iroquois borders.

x28 Grand Rivers (8) becomes Mayan. We now control [COLOR-Blue]Smith's Trading Company[/COLOR]. We gain 130 gold.
x29 St. Regis (5) is flipped from Purple to Blue; we gain 88 gold.

107 Halloween Dance (Reverend Horton Heat), 108 He's My Blonde-Headed, Stompie Wompie, Real Gone Surfer Boy (Little Pattie), 109 Who Are The Brain Police? (The Mothers of Invention), 110 Gimme Dat Ding (The Pipkins), 111 Shaving Cream (Benny Bell), 112 White Trash Christmas (Bob Rivers), 113 Little Old Man (Uptight-Everything's Alright) (Bill Cosby), 114 The Nitty Gritty (Shirley Ellis), 115 The Scotsman (Bryan Bowers) and 116 Yoda ("Weird Al" Yankovic) are all built as Nerd Hollows.

Increase science to 50%, Flight in 7, -187 gpt, 2145 gold.

Pillaging gold from Iroquois will help fund our research.

[IBT]
Portugal (12) and Scandanavia (8) sign an MA vs. Maya (151).
Portugal DoW us.
And we were paying Portugal to be our friend.

Greeks drop by. ROP and MA vs. Ottomans. Not a priority.

Hycantith Bucket Army -> Army in 5.

Pentagon, anyone?

1705 AD
One Iroquois Cavalry, 6 Persian Cavalry, 4 groundpounders in 3 locations (including the Geek Forests) and one Indian.

Save the game before any combat or settling, though some worker tasks were done.

20100704 2208 <
20100704 2355 >

Hyacainth Bucket Army in 5 -> Pentagon in 5.
Rush with Eighteen Rabbit.

Eleven units die to Elites (5 of 103).

117 I'm A Nut (Leroy Pullins), 118 Pencil Neck Geek (Fred Blassie) and 119 Polka Dot Undies (Bowser & Blue) expand Maya into Iroquoisdom.

x30 Cattaraugus (4) becomes Mayan, along with 2 artillery and 97 gold.
x31 Kahnawake (6) is captured; one artillery and 150 gold.
x32 Niagara Falls (6) changes hands; two artillery and 102 gold.

[IBT]
Arabs (32) and Greece (30) sign an MPP.
Arabs and Inca (2) make peace.

Pentagon is built in Hyacinth Bucket.
Hyacinth Bucket Pentagon -> bank in 2.

Greece DoW Spain (11).
Trade embargo on us by Arabs and Persia (34) is over.
Arabs DoW Persia.

1710 AD
Culture Check:
Hyacinth Bucket: 10238 cp; 83 cpt.
London, England: 4558 cp.

Maya: 25375
Arabs: 32846

20000 culture goal - 10238 current culture = 9762 to go; 9762 / 83 cpt = 118 turns; we are on Turn 332; 332 + 118 = 450; 540 max turns - 450 = 90 turns early or around the year 1960 AD.
The goal is to be at 140 turns short or around 1820 or so.

India gives us 7 targets, Persia 5.

Seven Elite wins (5 of 110).

sr02.5 Burn Rubber grabs some Iroquois turf.

x33 Salamanca (11), the capital of Iroquoisdom, is captured, along with three slaves, 5 artillery and 180 gold. We now control {COLOR=Blue]The Hanging Gardens[/COLOR].

120 Got A Match? (The Daddy-O's) fills in a gap in the front lines.
121 Kill The Wabbit (Ozzy Fudd (Mark McCollum)) fills in an interior coastal gap.
122 Eskimo (Corky & The Juice Pigs) and 123 Christmas at Ground Zero ("Weird Al" Yankovic) fill in Iroquois expansion gaps.

Forgot about Wall Street. It needs 5 Stock Exchanges, which I could have been building from some time. Begin five of them, finishing in from 4 to 10 turns.

[IBT]
Ottoman (9) and Inca (2) make peace.
Inca and Iroquois (11) make peace.
Portugal (?) and Arabia (32) sign an MA vs. Spain (11).
Portugal DoW Spain.
Portugal and Arabia sign an MA vs. Scandanavia (8).

1715 AD
Persia sends 16 units to us.

Two Elite victories give us *CavalryThree_1715* and Cauac-Sky, who forms his second Army (6 of 112).
Three more Elite wins and *CavalryFour_1715* and Leader (7 of 115).
We have two more Elite win (7 of 117).

124 The Hunting Song (Tom Lehrer), 125 I'm At Home Getting Hammered (While She's Out Getting Nailed) (Banjo & Sullivan) lets us inch closer to Iroquois targets.

x34 Alleghany (5) is acquired, along with 5 slaves, 2 artillery and 139 gold.
x35 Tonawanda (9), the second Iroquois capital, is captured. We gain 219 gold.
We now control the Iroquois' Saltpeter supply.

Three more turns on the MAs for the Iroquois war.

Greece will pay top dollar for Refining.

20100705 0316 <
20100705 1123 >
Don't trade with Greece; we can't learn any faster.

[IBT]
Spain (11) and Ottomans (9) make peace.
Ottomans and Persia sign an MA on us.
Ottomans DoW us (167).
Inca (2) and England (10) make peace.

Hyacinth Bucket bank -> stock exchange in 3.

1720 AD
Persia offers us 3 Cav and 6 Inf, India 2 Rifle and 1 Cav.

Eight Elite wins are unrewarded (7 of 123).

x36 Centralia (5) is now Mayan, along with 3 slaves and 158 gold.

[IBT]
Egypt (9) and Ottomans (?) make peace.

1725 AD
Persia sends 1 Cav and 1 Inf, India sends 1 Cav and 4 Inf.

First Elite victory gives us *CavalryFour_1725* and Blue-Quetzal-Macaw, who forms another army (8 of 124).
The next four Elite wins are rather taame (8 of 128).

126 The Smoke Off (Shel Silverstein) moves us closer to Akwesane. And takes Iroquois' Rubber supply.

Akwesane (5), the third Iroquois capital, is razed. We rescue one Mayan worker, claim two slaves and 194 gold.

Drop science down to 30%, Flight in 1, +222 gpt, 937 gold (short rushed three factories).

20100705 1254 <
20100705 1723 >
[IBT]
Iroquois (7) and Spain (10) make peace.
Ottomans (?) and Greece (29) make peace.
Scandanavia (8) and Greece make peace.
Inca (2) and Iroquois sign an MA vs. us (169).
Inca DoW Maya.

We learn Flight, start on Mass Production, 6 turns at 30%.
 
1730 AD
Iroquois drop off two Infantry behind our lines; Persia and India send one Cavalry each.

Three Elite wins give no surprises (8 of 131).

x19 Andahuaylas (1) is Mayan once again, along with 122 Incan gold.

x37 Oka (1) is now part of Maya; we gain 237 Iroquois gold.

One Stock Exchange completed this past IBT, but I don't remember where.

Increase science to 40%, Mass Production in 5, +72 gpt, 1477 gold.

We sell Steel to Greece for Fascism, WM and 3491 of 3491 gold.

Increase science to 60%, Mass Production in 5, -230 gpt, 4698 gold.

[IBT]
England (10) and Persia (32) sign an MA vs. Arabia (34).
England DoW Arabia.
Egypt (9) and England sign an MA vs. Arabia.
Egypt DoW Arabia.

Hyacinth Bucket stock exchange -> army in 5.

x35 Tonawanda (8) flips back to Iroquois; we lose an Infantry.

Stock Exchange in 013 King Tut and 018 Itsy Bitsy Bikini.

1735 AD
Persia gives us 5 targets and India 8.

Four Elite wins and we get *CavalryFive_1735* and Eighteen Rabbit, who forms another Army (9 of 135).
Two more Elites wins, too (9 of 137).

x35 Tonawanda (3) rejoins the Mayan empire and we take 237 gold from Iroquois's coffers.

127 Short Shorts (The Bermudas) is a gap-filler city, which keeps the Arabs away.

Gewauga, built on the IBT, is destroyed and 257 more Iroquois gold becomes Mayan.

x38 Gandasetaigon (6), the fourth Iroquois capital, is their capital no longer; we gain 424 gold.

x39 Amorium (4), the fifth Iroquouis capital, changes ownership; we gain 301 gold.

We rush our fifth Stock Exchange.

[IBT]
England (10) and India (33) make peace.

Persia (32) DoW England.

Wall Street, perhaps?

1740 AD
Persia sends 2 Cav and 3 Inf for target practice; India just offers 1 Rifle.

Five Elite wins (9 of 142).

x40 Dalandzadgad (1) of India is ours; we get some slaves but no gold.
x41 Almarikh (2) of Persia is taken; we gain 32 gold.

[IBT]
Scandanavia (9) and Spain (9) make peace.
Egypt (9) and Persia (30) make peace.

1745 AD
No more war with Egypt lets Persia send a lot units at us; eleven Cavalry and six Infantry. India sends two Cavalry and one Infantry.

On our 8th Elite victory we get *CavalrySix_1745* and Cauac-Sky, who goes to Hyacinth Bucket to rush Wall Street, due in 2. We have two empty armies, so by rushing Wall Street we don't lose any offensive punching power.
The count is now (10 of 150).
Two more Elite wins remove the Persian Cavalry (10 of 152).
We find another Elite as we clear out the Infantry and Indian Rifles (10 of 153).

128 My Boomerang Won't Come Back (Charlie Drake) brings a nearby Indian city into range.
New Kolhapur is destroyed.
x42 Hovd (1) is taken from India; we keep it to deny its rails to anyone else.

Drop science to 40%, Mass Production in 1, +93 gpt, 4348 gold.

[IBT]
Spain and Scandanavia sign a Trade Embargo on us.

We learn Mass Production, start on Motorized Transportation, 5 turns at 40%.

Pollution near Hyacinth BUcket.

Wall Street is built in Hyacinth Bucket.
Hyacinth Bucket Wall Street -> Army in 5.

1750 AD
Culture Check:
Hyacinth Bucket: 10916 cp; 87 cpt.
London, England: 4666 cp.

Maya: 27341
Arabs: 35422

20000 culture goal - 10916 current culture = 9084 to go; 9084 / 87 cpt = 105 turns; we are on Turn 340; 340 + 105 = 445; 540 max turns - 445 = 95 turns early or around the year 1955 AD.
The goal is to be at 140 turns short or around 1820 or so.

Persia sends 2 Cav and 2 Infantry; India has 10 Infantry hiding inside Persia but one Cavalry bravely seeks undefended cities; Portugal sneaks in a Longbow.

Five Elite wins did nothing (10 of 158).

Increase science to 50%, Motorized Transport in 4, -83 gpt, 4309 gold.

We sent three Armies into Egypt trying to get to small, isolated Iroquios cities.

[IBT]
Iroquois (3) and England (11) make peace.

Spain and India sign a Trade Embargo on us.

We get the auto-boot from Egypt.

1752 AD
Persia sends 3 Cav and 2 Inf; India 1 Cav and 10 Inf.

Third Elite victory creates *Ancient Cavalry02_1752* (yes, you read that right!) and Leader, who creates Leader I (11 of 161).
Five more Elite victories are commonplace (11 of 166).

L03 Wines of Canna is built, mainly to keep the Arabs away from the Iroquois capital.

We tresspass Egypt again, but this time the closest neutral ground is on the far side of Egypt, where we want to be.

[IBT]
Persia (30) and Spain (9) make peace.
England (11) and India (33) sign an MA vs. us (179).
England DoW Maya.

Again, the auto-boot from Egypt.

India and Arabia (35) make peace.

Greece (31) DoW Vikings (9).

1754 AD
Our Armies got kicked out of Egypt where we wanted them to be; next to Iroquois cities.

Three Indian Infantry and one Persian Infantry crossed our borders. Four English units have targets on their backside.

129 I Want My Baby Back (Jimmy Cross) gives better access to the current Iroquois capital of Dyrrachium.

Four Elites win (11 of 170).

Evora (1) of Iroquois is razed; we gain 602 gold.
Sao Paulo (1) of Iroquois is destroyed; we gain 753 gold.

Even though they have past the end date, several MAs vs. Iroquois are still active. We expire them.

x43 Dyrrachium (1), the last capital of Iroquis, is now Mayan. We gain 2260 gold and rid ourselves of a pest.

Iroquois are gone.

We make peace with Portugal (7) for all 6 of their gold. Two of our three Armies got into the red taking out the Iroquois cities. If they can last the first turn they should be okay.

Leeds (1) of England is destroyed; we gain 16 gold.
Abydos (1) of England is destroyed; we gain 17 gold.

20100706 0123 <
20100706 2125 >

Both of the English cities destroyed above were small, isolated English conclaves. Leeds sat on Saltpeter; Abydos had no noticeable claim to fame.
Our English border cities each have 1 Infantry for defense, but with the Arabs hacking at the west side of England I'm not too worried about any English attacks.

[IBT]
Arabs (35) and Greece (31) sign an MA vs. mighty and powerful Inca island (1).
Arabs DoW Inca.
Persia (30) and Greece make peace.

Palace Expansion #15; we build the second story hallway on stage right.

1756 AD
Persia sends five units, India only four.

Our Armies survived the IBT and move onto a neutral mountain to heal. Their strengths are 14/17, 4/17 and 5/19.

Two Elite wins gives us *CavalrySeven_1756AD* and Blue-Quetzal-Macaw, who forms his third army (12 of 172).
Two more Elites merely defeat their foes (12 of 174).

x43 sardis (1) is taken, due north of our core; we gain 32 Persian gold.

130 Car Phone (Sheeler & Sheeler) is an Iroquois gap closer.

Drop science to 20%, Motorized Transportation in 1, +484, 6146 gold.

[IBT]
Spain and Inca sign a Trade Embargo on us.

We enter a new age, the Modern One.

We start learning Fission, 11 turns at 20%.

Palace Expansion #16; we build the matching second story hallway on stage left.

1756 AD
Persia grabs some slaves, India sends 5 troops.

We clear out inland sea of 4 pesky white ships that have been around since the beginning of time.

131 Stress (Jim's Big Ego) puts us within artillery range of two Persian cities.

Iroquois-sacking-armies heal.

Three Elite wins but no prizes (12 of 177).

Sidon (9) is razed, we gain 57 Persian gold.
x44 Samaria (8) of Persia is now Mayan (to protect our wounded units nearby); we gain 57 gold.

Hyacinth Bucket Army in 1 -> Palace in 8 (prebuild for UN).

Increase science to 70%, Fission in 7, -239 gpt, 6080 gold.

20100706 2359 <
20100708 1913 >

Factoid: Greece, Persia and Ottoman are SCI.

[IBT]
Viking venture by; Peace for Peace. Not yet; we like being at war with you.

Egypt (8) and England sign an MA vs. us (185).
Egypt DoW Maya.
Arabia (35) DoW India (31). Sounds good, except we seperate the two opponenets.
Arabia and Egypt make peace.
Portugal (8) and Arabia sign an MA vs. India.
Portugal DoW India.

We make our first Tanks.

1760 AD
England sends a Rifle, India 2 Cav and 5 Inf, and Egypt a War Chariot; nothing from Persia.

Three Elite wins, ho-hum (12 of 180).

132 It's A Gas (Alfred E Neuman) lets us attack Gordium of Persia.

Gordium (8) is razed; we gain 66 gold, 1 artillery and 4 slaves.

133 The Thing (Phil Harris) expands the gap where Gordium once was.

x45 Jerusalem (1) of Egypt, is now Mayan; we gain 3 gold.
x46 Pisae (1) becomes ours; we gain 4 gold.

Both of these Egyptian cities were surrounded by Maya.

We don't have the spare units to go after Egypt at this point.

1762
Persia offers up 4 Cav and 1 Inf; England's Rifle was ignored last turn; no gifts from India or Egypt.

Two Elite triumphs bring us *CavalryEight_1762AD* and Eighteen Rabbit, who forms another Army (13 of 182).
Three more Elite victories are so-so (13 of 185).


135 Comin' Back For More (C.W McCall) gains us access to Pasargadae and Persepolis of Persia.

Pasargadae (11) is razed, for 5 slaves and 73 gold.

136 Everything Reminds Me Of My Therapist (Nancy Tucker) increases our chunk of Persia.

x47 Persepolis (11), the first capital of Persia, is now part of Maya. Since we now control JS Bach's Cathedral we keep the city and the 74 gold we found.

Persia now has 24 cities, but only two remain at size 12.

[IBT]
Portugal and England sign a Trade Embargo on us.

1764 AD
India leaves us one target after IBT attacks, a 1/4 Cavalry; Persia has three targets and Egypt one.

See that Iroquois built Centralia next to a volcano.

Five Elite wins (13 of 190).

137 Deteriorata (National Lampoon) and 138 I Wanna Be A Flintstone (The Screaming Blue Messiahs) bring Bactra and Antioch within artillery range.

Bactra (9), the second Persian capital, is razed; we gain 4 slaves and 68 gold.

x48 Antioch (7) is Mayan; we take 69 gold.

Eren (3) is razed by the Iroquois Army Group; we gain 46 gold.

[IBT]
Portugal (10) and Scandanavia (10) make peace.

Blast. 138 I Want to be a Flinstone was left undefended and Persia destroyed it.

x24 Machu Picchu flips to Inca. Magellan's Voyage goes with it.

1766 AD
We have 7 easy field targets this turn.

Three Elites mop the field (13 of 193).

139 Sensitive New Age Guys (Christine Lavin) bring Arbela into our sights.

x49 Arbela (9), the third capital of Persia, changes hands, along with one artillery and 81 gold.
x24 Machu Picchu (2) is Mayan again. And Magellan's Voyage. And 14 Incan gold.
x50 Ergili (2), just to our northeast is made Mayan; we get 4 slaves and 55 gold for our work.

We have moved north through Persia and now touch the borders of India.

20100709 0122 <
20100709 2156 >

[IBT]
Spain (8) and Greece (31) make peace.

1768 AD
One English Longbow, 3 Indian units and 2 Egyptian Longbows will be targeted by Elites, if I have enough healthy ones.

Six Elites wins later...(13 of 199).

x51 Tyre (3), a Persian coastal resort, now caters to Mayan soldiers, and pays 64 gold to do so.
Dariush Kabir (5) is razed; we gain 2 artillery, 2 slaves and 66 gold.

140 Super Bowl Shuffle (Members of the Chicago Bears) claims some Persian hills, already railed.
141 Bras On 45 (Ivor Biggun & The D Kups) extends us northwards.
Edfu of India is destroyed, 1 slave captured and zero gold.

Drop science to 30%, Fission in 1, +338 gpt, 4723 gold.

We have 200 cities.

[IBT]
Portugal (10) and Spain (8) make peace.

Greece and England sign a Trade Embargo on us.

We learn Fission, start on Computers, 7 turns at 30%.

1770 AD
England sends us a Rifle, Persia 2 Cav and 1 Guerilla; India and Egypt ignore us this turn.

Two Elites win, and the crowd yawns (13 of 201).

142 Carrot Juice Is Murder (The Arrogant Worms) advances us into India.
143 Butt Scootin' Doggie (Barry Martin) expands our core to the east.

Busiris of India, which, like Edfu, blocked us from expanding eastwards at our core, is destroyed; we gain no gold.

144 All Likkered Up (Roger Alan Wade) is built near the ruins of Busiris.

Hyacinth Bucket palace in 2 -> UN in 2.

Increase science to 60%, Computers in 6, -100 gpt, 4739 gold.

We sell Refining to Greece for Sanitation, Communism, WM, 41 gpt and 1655 of 1655 gold.

We make peace with Ottomans (8).

We buy Spices from Ottomans for WM, Military Tradition, Theory of Gravity and 703 of 6394 gold.
This will give us all luxuries and help us research faster.

Increase science to 100%; Computers in 5, -174 gpt, 5691 gold.
20100710 0031 <
20100710 1534 >

[IBT]
Greece (31) DoW Spain (8).

Lots of happy cities.

Palace Expansion #17; I think we built an awning and some pedestals for potted plants.

1772 AD
predesad 1772 AD Celts Nineth Place.

One Rifle from England, an Infantry from Persia, 3 Infantry and 1 Cavalry from India.

Five Elites wins (13 of 206).

Hyderabad (11) of India is razed; we gain 2 cannon, 5 slaves and 6 gold.
Hamadan (4) of Persia is razed; we gain 2 slaves and zero gold.
x52 Pune (3) was once Indian; we gain 4 gold and easier access to Indian cities.

145 My Jeans Are Too Tight (Gerry House) steals tiles from Persia and India.

[IBT]
Arabs arrive for some reason or another; ROP and MPP; not interested.

Hyacinth Bucket United Nations -> Army in 5.

1774 AD
Culture Check:
Hyacinth Bucket: 11964 cp; 91 cpt.
London, England: 4873 cp.

Maya: 30321
Arabs: 39316

20000 culture goal - 11964 current culture = 8036 to go; 8031 / 91 cpt = 89 turns; we are on Turn 352; 352 + 89 = 441; 540 max turns - 441 = 99 turns early or around the year 1951 AD.
The goal is to be at 140 turns short or around 1820 or so.

One Indian Infantry, one Persian Infantry and one Egyptian Longbow are our early targets.

146 In Heaven There Is No Beer (Clean Living) lets us attack Delhi.
147 Hanukkah Rocks (Gefilte Joe & The Fish) threatens Calcutta.
148 I Farted on Santa's Lap (Now Christmas is Gonna Stink for Me) (The Little Stinker) puts Kolhapur at risk.

Two Elite wins give us *CavalryNine_1774AD* and Cauac-Sky, who makes his 3rd Army (14 of 208).
One more Elite win gives us nothing (14 of 209).

x53 Delhi (10), the first capital of India, is captured; we gain 2 cannon, 3 slaves and 4 gold.
x54 Calcutta (9) has new owners; we gain 1 slave, 1 artillery, 3 cannons and 4 gold.
x55 Kohlapur (7) changes colors; we gain 4 gold.

149 The Ketchup Song (Las Ketchup) gives us a cultural corridor to these new cities.

[IBT]
Spain sneaks up on us; embargo on the Greeks?; nayh.

Scandanavia (10) and Greece (32) make peace.

Greece and Egypt sign a Trade Embargo on us.

1776 AD
Seven early targets, England 1; India 3; Persia 1 and Egypt 2.

Four Elite wins look nice (14 of 213).

x56 Bangalore (9) is annexed; 1 cannon, 2 slaves and 1 gold.
x57 New Bombay (7) gets a new mayor; we get 1 gold.

150 Who Put The Turtle In Myrtle's Girdle (Sid King And The Five Strings) closes a gap on the Indian front.

[IBT]
Viking take x06 Constantinople with a Beserk; they get 13 gold.

Now the Ottomans open their mouths. TM for TM? No.

1778 AD
I expected a lot of cranky cities since we lost one, but no one complained.

England sends two targets, India one and Egypt one.

Four targets, four Elite wins (14 of 217).

The website I used only had 150 songs so now I'm on my own.

151 Online (Brad Paisely) targets Bombay.
152 Ticks (Brad Paisely) can hit Lahore and Ganges.
153 Sneaky Snake (Tom T. Hall) aims at Bengal.

Bombay (10) is razed; 6 slaves and zero gold.
Bengal (10), the second Indian capital, is razed, one artillery, two cannon, six slaves and zero gold.

x58 Lahore (1) reports to Maya, not India; we gain a slave and zero gold.
x59 Ganges (1) falls, no slaves and no gold.
x06 Constantinople (6) is Mayan once again; we gain 9 gold from the Vikings.

Drop science to 0%, Computers in 1, +1345 gpt, 3440 gold.

[IBT]
Idiot me; Vikings took Constantinople again. We lose 11 gold this time.

Persians want some face time. Peace for peace; we want more.

We learn Computers, start learning Miniaturization, 11 turns at 0%.

1780 AD
Only one early target, an rCav of Persia.

Hyacinth Bucket Army in 2 -> SETI in 9.

One Elite win (14 of 218).

154 Chick-fil-a (Tim Hawkins) gets us nearer to Karachi.
155 The Saga Begins ("Weird Al" Yankovic) eyes Punjab.

Punjab (7), the third Indian capital, is razed; three slaves and zero gold.

156 England Swings (Roger Miller) replaces Punjab.

x60 Karachi (9) we keep to get to the current Persian capital.

x06 Constantinople (5) is recaptured; we gain 1 gold.

Increase science to 100%; Miniaturization in 6, -162 gpt, 4185 gold.

Ah! Unit support is zero gpt.

20100710 2036 <
20100716 2250 >

[IBT]
Inca (1) and Portugal (10) make peace.
Arab (37) and Persia (16) make peace, too.

1782 AD
England sends a Rifle, Persia a Cav and Egypt a Longbow.

Three up, three down (14 of 221).

157 Ode to a Superhero ("Weird Al" Yankovic) encroaches on New Calcutta and Ghulaman.

Two more Elite victories create *TankOne_1782AD* and Leader, who forms his third Army (15 of 223).
Two additional Elite wins pass by (15 of 225).

Ghulman (9), the fifth capital of Persia, is razed; 4 slaves, 3 artillery and 42 gold.
New Calcutta (9) is razed; we gain 0 slaves and zero gold.
Istakhr (6), the sixth capital of Persia, is razed; 3 slaves and 42 gold.
x61 Madras (3), once Indian, is now Mayan; no gold.
x62 Japiur (1) is another keeper.
x63 Jinjan (1) of Persia, is taken, along with 29 gold.
x64 New Delhi (3) in newly Mayan; it has no gold.
x65 Herat (1) is now ours; we gain an artillery and 30 Persian gold.

These cities were mostly coastal. The core of Persia was gone before this turn started and India's was severely damaged. We started at the 9 o'clock position (Ghulman and New Calcutta), went to 8 o'clock (Madras and Jaipur) and then continued clockwise around the coast until we got to 12 o'clock high.

158 Amish Paradise ("Weird Al" Yankovic) bring New Madras into artillery range.

1784 AD
England sends us a Longbow and India a Guerilla.

First win and *InfantryTwo_1784AD* and Blue-Quetzal-Macaw (16 of 226).
One more is not as noteworthy (16 of 227).

x66 New Madras (9), India's fourth capital, we keep for easier access to other Indian cities; 1 slave and 0 gold.
x67 New Lahore (1) falls to us; 1 slave and zero gold again.
x68 Indua (1) merely gives us zero gold.
Dacca (5) of India is razed; 2 workers and zero gold.

[IBT]
Arabia (38) and Spain (6) make peace.
India wants something; Peace for Peace; not enough.

1786 AD
England sends 2 Longbows.

159 My Bonnie Lass She Smelleth (PDQ Bach) gains ground on New Bangalore.

Lourenco Margues of India is destroyed; we gain 1 gold.
Asyut (1) is razed; now we get 2 gold.

Like last turn, first Elite victory promotes *TankTwo_1786AD* and creates Eighteen Rabbit (17 of 228).
Followed by *CavalryTen_1786AD* and Cauac-Sky (18 of 229).
The next three Elite wins are rathter tame (18 of 232).
x69 New Bangalore, the sixth capital of India, is captured; we gain 1 slave and 6 gold.

The trade embargo on us by India and Spain is over.
We destroyed India.

160 Iphigenia in Brooklyn (PDQ Bach) make Zohak of Persia easier to attack.

x70 zohak (5), Persia's sixth capital, is now ours; we gain 43 gold.
Pergamon (4), a poorly placed mountainous city, is razed for two slaves and 44 gold.
Dakyanus, near our border, is destoryed; we gain 47 gold.
Buto meets the same fate, but with 49 gold.
Batshireet (1) we raze but keep the 53 gold.
Pithon (1) is also razed; 56 gold.

20100717 0317 <

Between playing I check the game. Maya is at 37% of the land mass, so we can freely fill in the old cores of Persia and India. This will help add more science farms and keep the Arabs and Greece from spamming that area. Arabs have three settler pairs walking across Maya looking for new homes. Greece have none, but they were neighbors of India, so they have a shorter distance to walk. And a lot of that distance is railed.

In culture, the Arabs lead the way, at 41+K cps; we are 10K behind them. Per turn, they do much better, beating us by 200 cpt. They have 38 cities and are on our west border. Greece has 33 cities and only 25K in culture and are on part of our eastern border. I like the idea of getting the Greeks and Arabs to fight; it keeps them from learning anything while they war.

20100717 1008 >
Have to do some renaming of save files: from .Maya_1872_AD_Beg.sav to .Maya_1782_AD_Beg.sav and .Maya_1874_AD_Cut01.sav to .Maya_1784_AD_Cut01.sav.

I use this naming sequence of my save files for this game:

.Maya_0030_AD_Beg.sav
.Maya_0030_AD_Beg02.sav
.Maya_0030_AD_Cut01.sav
.Maya_0030_AD_Cut02.sav
.Maya_0030_AD_End.sav
.Maya_0030_AD_End02.sav

The 'Beg.sav' are done as soon as possible once the city builds messages are done, at the beginning of the turn.
'Beg02.sav', if needed, happens after MapStat tells me of any cranky cities and they have been fixed.
'Cut01.sav' is done, usually, after all movement is done and just before I cycle through the cities to MM the citizens and tiles.
'End.sav' is done after the MM cycle is done.

I use 'Beg', 'Cut' and 'End' to keep the saves in chronological order. Beg and End are easy to understand. I use Cut because it is three letters long and has the concept of a film director yelling 'Cut!'.

No playing was done on these saves, but I could not rename them in Windows, so I had to Load and Save them. Once saved correctly, I delete the misnamed saves (since I expect this game to last into the 1900s it easier to delete these files now. If I don't, I'll scare myself when I get the Overwrite meesage when I try to save them later.)

At 10:28 the proper save is opened and play begins.

[IBT]
Egypt (7) and Spain (6) make peace.
Arabs (38) and Egypt sign a Trade Embargo on us.
Nottingham becomes Arab.
Four Arab settler pairs inside Maya, not three.

1788 AD
England lands a Rifle next to I Saw Elvis in a UFO; Egypt sends two Longbows to their death. Egypt rebuilt one of thier outlying cities; it may die this turn.

One Elite win and one promotion, *InfantryThree_1788AD* and Leader, who makes his fourth Army (19 of 233).

x71 Borazjan (4) is taken from Persia along with 56 gold.

Two Elites win at Juli (19 of 235).
x72 Juli (4) gives us 61 gold.
x73 Aurelianorum (3) nets 69 gold.
Nicomedia is destroyed but we find 81 gold in the rubble.
Tureng Tepe falls to the ground, we rescue an Incan slave and 102 gold.
x74 Avaris (3), Persia's seventh capital, now flies a different flag. We gain 306 gold.

Glorious Persia is dead.

Two Elites take out the Egyptian Longbows (19 of 237).

Reading, the new English city, is destroyed; we grab 27 English gold.

We talk to the Arabs. We declare war.
Maya (242) DoW Arabs (39).

Two Elite wins on the settler pairs nets 4 slaves (19 of 239).

We clear the other two settler pairs and then use Cavalry, Crusaders and Maces to destroy the visible Arab Cavalry. Armies take care of some inside England and block easy access of the Arabs to our western cities. No units are left inside Arab borders.

We sell Combustion to Greece for MA vs. Arabs, ROP and 4370 of 4370 gold.

Greece (33) DoW Arabs.
We give Egypt peace in exchange for 18 of their 18 gold.
We give England peace in exchange for 240 of their 406 gold.

161 I'm Gonna Miss Her (Brad Paisely), L02.6 More Ivory, sr04 Coal Hearted, 162 Colorectal Surgeon Song (Bowser & Blue), 163 Rubber Ducky, 164 If I Only Had a Brain, 165 You Dun Stomped On My Heart (John Denver), 166 Saturday Night in Toledo, Ohio (John Denver), sr04.1 Pepsi-Coala, sr01.6 One Horse Town, 167 Walking Around in Women's Underwear (Bob Rivers), 168 I Like Beer (Tom T. Hall) and 169 Chug-A-Lug, Chug-A-Lug (Roger Miller) uses all of our settlers in a Persian/Indian land grassland/floodplains land grab.

20100717 1251 <
Two hours for only one turn.
20100718 2136 >

[IBT]
Egypt (7) and Scandanavia (10) make peace.
Trade embargo on us by Spain and Scandanavia is over.

We get the boot from England, due to units inside England after peace was made.
And the same from Egypt and for the same reason.

Lots of happy cities.

1790 AD
No cranky cities this turn and no resisters.

Arabs tresspass with two Cavalry.

The terrian between West Maya and Arabia is a buffer area of poorly roaded mountains. Our Armies set on the few roads, which forces both Greek and Arabs into non-roaded tiles. That slows down the Arab Cavalry.

*CavalryEleven_1790_AD* and Blue-Quetzal-Macaw come from the first Elite victory (20 of 240).
Blue-Quetzal-Macaw IV is made.
Two more Elite wins also occur (20 of 242).

We do not cross Arab borders, though there are some one tile chokepoints on the Arab side, not inside Arab borders, that we could place an Army to deny reinforcements to the Arab cities closest to our borders. We get an Army in place to do that.

End the turn here; still need to drop science and plant cities.

20100718 2255 <
20100722 2124 >

170 Poisoning Pigeons in the Park (Tom Lehrer), 171 Mahna Mahna (The Muppets), 172 Short People (Randy Newman), 173 YMCA (Village People), 174 Slitherdee (Smothers Brothers), 175 Cow Patti (Jim Stafford), 176 When You're Hot, You're Hot (Jerry Reed), 177 Battle of Kookamunga (Homer & Jethro), 178 Werewolves of London (Warren Zevon) and 179 The Phantom Wind Breaker (Red Bovine) are all placed this turn.

Drop science to 0%; Miniaturization in 1, +1401 gpt, 7544 gold.

[IBT]
Ottomans (8) and Portugal (10) make peace.

Watch Greeks and Arab fight. Nottingham has its third owner (England, Arabia, Greece).

We learn Miniaturization, start on Genetics, 12 turns at 0%.

1792 AD
Eight Elites win (20 of 250).

180 Making Love in a Subaru (Damaskas Hollodan), 181 Constipation Blues (Screamin Jay Hawkins) and 182 Cover of the Rolling Stone (Dr. Hook) are started.

Even at 100% Genetics takes 6 turns. Settle on 80%, Genetics in 6, +67 gpt, 8701 gold.

20100722 2312 <
20100724 1026 >

[IBT]
Oxford goes Greek after being Arab for a while.

England (7) and Arabia (?) make peace.

Inca intrude; they offer peace but we want more.

Egypt (7) and Arabs sign an MA vs. Greece (35).
Trade embargo on us by Egypt and Greece ends.
Egypt DoW Greece.

Egypt has Longbows, Greece has Infantry.

1794 AD
Arabs send 10 Rifles our way, stopping in open ground between our borders. We only have 7 Elites at the moment that can fight.

Six Elites win but no parade (20 of 256).

183 Chick-A-Boom (Daddy Dewdrop), 184 Little Red Riding Hood (Sam the Sham and the Pharoahs) and 185 I Don't Like Spiders or Snakes (Jim Stafford) get added.

20100724 1156 <
20100724 2325 >

[IBT]
Spain (6) and Scandanavia (10) sign an MA vs. uS (271).
Spain DoW Maya.

We decline a UN vote.

1796 AD
Only one easy target from Arabia this turn. Spain is too far away.

One Elite win; ho-hum (20 of 257).

186 It's Hard to Be Humble (Mac Davis), 187 Hocus Pocus (Focus), 188 Mother-in-Law (Ernie-K-Doe), 189 Achy Breaky Song (Weird Al Yankovic), 190 Hitler Rap (Mel Brooks), 191 Maxwell's Silver Hammer (Beatles) and 192 I Want a Hippopatumus for Christmas (Gayla Peevey) fill in gaps and deny good grassland to other civs, mostly Greece.

[IBT]
Greeks gather around us. Wants an MA vs. Egypt; too soon after peace with Egypt for us to agree.

Ottomans (8) and England (7) make peace.

Hyacinth Bucket SETI -> Internet in 12.

1798 AD
Culture Check:
Hyacinth Bucket: 13059 cp; 94 cpt.
London, England: 5125 cp.

Maya: 33465
Arab: 42804

20000 culture goal - 13059 current culture = 6941 to go; 6941 / 94 cpt = 74 turns; we are on Turn 364; 364 + 74 = 438; 540 max turns - 438 = 102 turns early or around the year 1946 AD.

The goal is to be at 140 turns short or around 1820 or so.

Five easy Arab targets, five elite wins (20 of 262).

193 Star Wars Cantina (Richard Cheese) and 194 Tennesse Bird Walk.

20100725 0129 <
20100803 1828 >

[IBT]
Ottomans (8) and Greece (36) sign an MA vs. Inca (1).
Ottomans DoW Inca.

Iron Works is suggested.
 
1800 AD

On our fifth elite win *InfantryFour_1800AD* and Eighteen Rabbit aooear (21 of 267).
Three more eWins follow (21 of 270).

20100803 1923 <
20100803 2157 >
We have techs to sell everyone and none to buy.

[IBT]
England (7) and Greece (36) sign an MA vs. Egypt (9).
England DoW Egypt.

England comes begging. ROP and MPP. Unlikely.

England and Inca make peace.

1802 AD

Redline some Arabs Rifles on mountains but do not attack.

20100803 2215 <
20100809 2109 >
Drop science to 30%, Genetics in 1, +963 gpt, 7696 gold.

[IBT]
Trade embargo on us by Portugal (11) and England (7) ends.

We learn Genetics, start on Rocketry, 7 turns at 30%.

1804 AD
Two Elites wins, but no parades (21 of 272).

Up science to 80%, Rocketry in 4, +71 gpt, 8659 gold.

[IBT]
Inca (1) and England (7) sign an MA vs. Spain (?).

1806 AD
Five Elite wins come and go (21 of 277).

Add a worker to Hyacinth Bucket, now at size 23 and producing 90 shields per turn.

20100809 2241 <
20100910 1956 >
[IBT]
Egypt wants something. TM for TM. Nope.

1808 AD
First Elite kill creates *CrusaderOne_1808AD* and Cauac-Sky, who forms another army, Cauac-Sky IV (22 of 278).
Two more Elite wins are tallied up (22 of 280).

[IBT]
Trade embargo on us by Greece (36) and England (7) is over.

We lost our supply of Spices (Ottomans, I think).

1810 AD
Eight Elites slay Arabs units (22 of 288).

Science stays at 80% to learn Rocketry this turn.

[IBT]
Egypt (10) and Spain (6) sign a Trade Embargo on us.

We learn Rocketry, start on Space Flight, 5 turns at 80%.

1812 AD
We get tired of the Arabs shelling our armies from the sea and decide to remove them. Arabs have rails, so that will make our task easier.
Fourth Elite triumph gives us *TankThree_1812AD* and Leader, who makes Leader V (23 of 292).
Another Elite wins but it is a letdown (23 of 293).

Caughnwaga (1) is autorazed for zero gold and one cannon.
Santander (1) burns to the ground.
The isthmus of Arabia is broached.
Asturias (2) is taken and razed, we gain 1 slave.
Jaen (6) falls all the way down; we gain 2 slaves and 1 cannon.
Chondote (3) is cast into the sea; we gain 1 slave.

195 I Love My Lips (Larry Boy) brings Shiraz closer to us.

Shiraz (4) is torched; 1 more slave.
Suhar (4) meets the same fate; a slave and a cannon. And an aluminum resource is denied to Arabs.

Fez (6) gets flamed; three workers, one cannon and zero gold.

We snatch about 8 isolated Arab workers.

We sell Fascism and Communism to Ottomans in exchange for WM, 31 gpt, 54 of 54 gold and Spices.
We now have all luxuries.
We also have 281 cities, so 8 luxuries will be nice.

There are 8 turns left on the MA vs. Arabia.

20100810 2339 <
20100813 2324 >
[IBT]
Gibbon wakes up and lists the Happiest Civs in the world.

The Glorious Maya are number one.

1814 AD
196 My Cheeseburger (Mr. Lunt) and 197 Pirates That Don't Do Anything expand our reach inside Arabia.

Aydab (1) is stomped into the ground; zero gold but two cannon.
Muscat (7) is leveled; three slaves and zero gold on Coal.
Balkh (6) is broken; two slaves only.

sr4.02 Coal is Gold is built.

Taif (4) is taken, one cannon and two slaves.
Khurasan (11) is kaput, two cannon and five slaves.

Arabs have 22 cities.

20100814 0033 <
20100814 0950 >

[IBT]
Scandanavia (10) and England (7) make peace.
Egypt (10) and Inca (1) make peace.

1816 AD
sl01 My Isthmus is built to keep our lines of communication open across the Isthmus of Arabia AND to prevent England from building a city that prevents easy access into Arabia. sl = strategic location.
sl02 South Isthmus and sl03 Isthmus Gate are built for the same reason.

Fustat (5) is reduced to rubble; two slaves and still no gold.

198 Don't Go Near The Eskimos (Sheb Wooley) gets us some Arab jungles.

Narjan (3) is nulled; three slaves.
Baghdad (5) is rick-rolled; three slaves.
Mosul (5) is now just a memory; two slaves.

Ten open range Arab targets; 13 healthy Elites hungry for promotion.

The last victory gives us *TankFour_1816AD* and Blue-Quetzal-Macaw (24 of 303).

Locate three more Arab targets.
The third one produces *TankFive_1816AD* and Eighteen Rabbit (25 of 308).

20100814 1125 <
20100826 2008 >

Six turns on the Arab war remain.

[IBT]
Egypt (10) and Ottoman (8) make peace.

No UN elections this turn.

1818 AD
199 Almost Persuaded No. 2 (Sheb Wooley) get our persuadors closer to Mecca.

Six Elites win (24 of 314).

Mecca (11) is nothing but a memory; 1 cannon and 5 slaves; no gold.
Merw (4) gets plowed under; 1 cannon and 2 slaves.
Kufah (2) goes kaput; 1 worker.
Medina (3) is sold down the river; 1 worker.

1820 AD
Damascus (5) is damaged to the ground; 3 cannon and 4 slaves.
Basra (3) gets rolled; 4 slaves.

200 May The Bird Of Paradise Fly Up Your Snoot (Sheb Wooley) flitters to the ground sorta near Bukhara and Yamama of Arabia.

Yamama (6) is flattened; no perks from this city.
Bukhara (5) becomes bald as we shave the town down to the ground; 2 slaves.
Anjar (7), the second Arab capital, is deposed; 3 slaves.

201 There Goes My Everything No. 2 (Sheb Wooley) is plopped down to grab Aden.
Aden (4), the third capital of Arabia, is squashed; 1 slave.
Mansura (2) has ceased to be; 1 slave.
Bayt Ras (1) is an ex-city;
Oil Springs is obliverated.
Toledo (2), the fourth capital of Arabia, is now toast.

Zaragoza (1), Seville (2) and Tyendenaga (3) are the last Arab holdouts; we leave them for the Greeks. If they can't do that before the MA expires, we'll do them in.

Drop science to 20%; Space Flight in 1; + 1325 gpt, 5992 gold.

[IBT]
Arabs (3) and Otttomans (8) make peace.

We learn Space Flight, start on Ecology, 7 turns at 20%.

Apollo Program, perhaps?


Hyacinth Bucket Internet -> Longevity in 12.

our options were Longevity, Cure for Cancer or Apollo Program. Longevity has more direct benefit than the others. Rarely seen in most games, it lets your city grow by 2 population points instead of 1 each time the city grows.

1822 AD
Culture Check:
Hyacinth Bucket: 14193 cp; 100 cpt.
London, England: 5485 cp.

Maya: 3777
Arab: 44658

20000 culture goal - 14193 current culture = 5807 to go; 5807 / 100 cpt = 59 turns; we are on Turn 376; 376 + 59 = 435; 540 max turns - 435 = 105 turns early or around the year 1940 AD.

We get our first SGL this turn, Ah Cacao, who goes to Hyacnith Bucket to rush Longevity.

20100826 2346 <
20100828 1615 >

[IBT]
Portugal is being a pest. MPP and ROP and 177 gpt from us. We reply with LOL.

Ottomans (8) and Greece (39) sign an MA vs. Spain (6).
Ottomans DoW Spain.

Hyacinth Bucket Longevity -> Cure for cancer in 12.

1824 AD
Culture Check:
Hyacinth Bucket: 14296 cp; 103 cpt.
London, England: 5515 cp.

Maya: 38705
Arab: 44659

20000 culture goal - 14296 current culture = 5704 to go; 5704 / 103 cpt = 56 turns; we are on Turn 377; 377 + 56 = 433; 540 max turns - 433 = 107 turns early or around the year 1936 AD.

Which isn't good enough.

1826 AD
King of America 1826 AD Byzantines, tenth place

No chance of getting into this table, but I will finish out the game. At least this time I will get the 20K win and not the Wonder Win.

This is the last turn of the MA on Arabs. Greece is now focused on Egypt, so it appears that the Arabs are our responsibility.


[IBT]
England (8) and Inca (1) sign a Trade Embargo on us.
Trade embargo on us by England and Arabia is over.

1828 AD
MAs are done, time to kill the Arabs.

Zaragoza is autorazed; 1 slave and no gold.

202 I Walk The Line No. 2 (Sheb Wooley) will let us attack Valencia of Spain (who is still at war with us) which opens the roads to the hovels that represent Arabia.

Valencia (11) of Spain vanishes; we gain 2 gold and 5 slaves.
Seville (1) of Arabia is razed.
Tyendenaga (1), the last Arab capital, is crushed.

The Glorious Arabs are destroyed.

Spain refuses our offer of peace. That is, we can talk to Spain, they don't refuse our envoy, but peace for peace is not acceptable.

For the moment we just build a wall of units around the Spanish border (their five cities are on the end of a peninsulla) and this is mostly to protect the slaves the railed to the Arab cities.

[IBT]
We get a lot of border expansion from The Internet out in the sciene farms.

1830 AD
We got a source of Saltpeter from Greece due to the border popping.

We have 80% of the world's population and 55% of the world's land area.

England and Portugal have started to fill in where the Arabs once were.

1832 AD
Drop science to 0%, Ecology in 1, +1783 gpt, 8539 gold.

[IBT]
We learn Ecology, start on Synthitic Fibers, 8 turns at 0%.

1834 AD
Change many settler builds to artillery, mostly in the larger cities, say, size 8 or more.

20100828 2308 <
20100829 2105 >

1836 AD
England built a city that breaks our Spanish wall. Smart move, Liz.

[IBT]
England give us the boot.

1838 AD
20100829 2240 <
20100830 1118 >

[IBT]
Ottoman (8) and Spain (4) make peace.

Missed a Spanish invader and 090 Monster's Holiday (5) is taken and razed. We lose 17 gold.

Inca (1) and Greece (42) make peace.

Trade embargo on us by Egypt and Spain is over.

Greeks destroy Egypt.

1840 AD
eAC beats the Spanish Longbow (25 of 309).

[IBT]
Ottomans (8) and Inca (1) make peace.

1842 AD
If I don't take time to MM the cities, these turns go a lot faster!

20100830 1224 <
20100830 1741 >

1844 AD
Two elite wins pass us by (25 of 311).

[IBT]
Viking wake up and become a pest. Peace for Peace. Come on, you can do better.

Get a pre-boot from Portugal. They probably built a city next to some of our units and, of course, we are in the wrong.

We learn Synthetic Fibers, start on Stealth, 6 turns at 0%.

1846 AD
20100830 1825 <
20100830 1902 >

Another pointless Elite victory (25 of 312).

Change all geeks to taxman or cops; Stealth in 50, +3451 gpt.

[IBT]
Spain saunters in; Peace for peace; nope.

Hyacinth Bucket Cure for Cancer -> Apollo Program in 6.

1848 AD
Culture Check:
Hyacinth Bucket: 15535 cp; 106 cpt.
London, England: 5875 cp.

Maya: 50226
Greece: 30665

20000 culture goal - 15535 current culture = 4465 to go; 4465 / 106 cpt = 43 turns; we are on Turn 389; 389 + 43 = 432; 540 max turns - 432 = 108 turns early or around the year 1934 AD.

1850 AD
[IBT]
We lost Spices from the Ottomans.

1852 AD
We don't try to get Spice back. We've can use the happy slider, if needed.

1854 AD
Two elites fight, two elites win, nobody notices (25 of 314).

No cities go cranky, so the happy slider stays at 0%.

[IBT]
Scandanavia (10) DoW Greeks (44). Too bad they are not on the same landmass.

1856 AD
Two Elites go into battle but only one promotes (26 of 316).
We gain *Ancient Cavalry03_1856AD* and Cauac-Sky. We park our MGL outside of Hyacinth Bucket and change the build from Apollo Program in 2 to Manhattan Project in 5.

We have 82% of the world's populaton and 56% of the world's area.

[IBT]
Pompeii (1) of Greece flips to us; we welcome them in.

1858 AD
Pompeii -> f01 Pompeii.

We are back to 292 cities.

[IBT]
England (11) and Greece (43) sign an MA vs. Scandanavia (10).
England DoW Vikings.

Merv (5) of Greece decides to become Mayan; we think that is wise.

1860 AD
Merv -> f02 Merv.

Cycle through the cities this turn.

We have 43 more turns to learn Stealth, which brings us to 1946. But we should win with 20K in culture in 1934, a little more than 35 turns away.

20100830 2228 <
20100831 2115 >

[IBT]
202 I Walk the Line No. 2 is pillaged by vandals. My bad.

1862 AD
Greek forces trespass, looking, maybe, to beat up on some Vikings that invaded us. We ring them with troops.

1864 AD
Vikings that invaded are destroyed, so the Greeks retreat.

[IBT]
Hyacinth Bucket Manhattan Project -> Apollo Program in 6.

1866 AD
Culture Check:
Hyacinth Bucket: 16497 cp; 110 cpt.
London, England: 6145 cp.

Maya: 59137
Greece: 32204

20000 culture goal - 16497 current culture = 3503 to go; 3503 / 110 cpt = 32 turns; we are on Turn 398; 398 + 32 = 430; 540 max turns - 430 = 110 turns early or around the year 1930 AD.

Cauac-Sky rushes the Apollo Program.

[IBT]
Trade embargo on us by England and Inca is over.

Hyacinth Bucket Apollo Program -> Army in 5.


1868 AD
Culture Check:
Hyacinth Bucket: 16609 cp; 112 cpt.
London, England: 6175 cp.

Maya: 60141
Greece: 32375

20000 culture goal - 16609 current culture = 3391 to go; 3391 / 112 cpt = 31 turns; we are on Turn 399; 399 + 31 = 430; 540 max turns - 430 = 110 turns early or still around the year 1930 AD.

1870 AD
Cycle through the cities again.

20100831 2245 <
20100901 1517 >

[IBT]
Greeks greet us. They want us to give Mass Production and our TM in exchange for their TM. Not likely.

1872 AD
[IBT]
Inca (1) DoW England (12).

Ottomans waddle in; they offer Spices for Wines. And 333 gpt from Maya. Not interested.

Inca intrude upon us. We decline their offer for peace; peace for peace and they are the One City Civ.

1874 AD
England and Greece have worn down Spain to one last city. Santiago is built on tundra and has all of 18 gold. We could probably take it this turn, but for 18 gold it is not worth it.

[IBT]
Spain is destroyed by the Greeks.

England, again. ROP and MPP? Go away.

1876 AD
[IBT]
Hyacinth Bucket Army -> Army in 5.

Nasca (4) of Greece flips to us.

1878 AD
Nasca -> f03 Nasca.

1880 AD

20100901 1621 <
20100901 2115 >

1882 AD
1884 AD
1886 AD
[IBT]
Hyacinth Bucket Army -> Army in 5.

1888 AD
1890 AD
1892 AD
1894 AD
[IBT]
We caught a Greek spy trying to steal technology.
1896 AD
[IBT]
Hyacinth Bucket Army -> Army in 5.
1898 AD
1900 AD
1902 AD
[IBT]
Barbarian uprising near 197 Pirates That Don't Do Anything!
1904 AD
We try to funnel those Khoisan Conscript Horseman to Konya of Ottomania.

1906 AD
Didn't work, all the Horses attacked a lone MechInf; it went to Elite and lost only 1HP from all the Horses.

20100901 2305 <
20100902 1810 >

[IBT]
Hyacinth Bucket Army -> Army in 5.
1908 AD
[IBT]
Inca (1) and England (15) make peace.
1910 AD
Portugal putters around to see us; Tanks and TM for their TM? Push off.
1912 AD
[IBT]
Vikings; now what? They want peace; we don't want to be bothered; go away.
1914 AD
Try to give England the boot but she refuses to leave. Grrr.
1916 AD
[IBT]
Hyacinth Bucket Army -> Army in 5.
1918 AD
1920 AD
1922 AD
[IBT]
Pre-boot from Ottomans.
1924 AD
They built a new city next to a MechInfantry and then they get snotty.
1926 AD
No more pollution clean up.
[IBT]
Autoboot from England, though I don't know why.
Scandanavia (8) and England (16) make peace.
Hyacinth Bucket Army -> Army in 5.

Hyacith Bucket is at 19969 culture points and adds 112 cpt. This is the last turn.

And I'm gonna take a break before hitting Enter the last time.
 
Build Order in Hyacinth BUcket
  1. 2670 BC: City founded
  2. 1990 BC: Temple
  3. 1025 BC: The Oracle
  4. 0590 BC: Mausoleum of Mausollos
  5. 0030 AD: The Great Library
  6. 0150 AD: Library
  7. 0280 AD: Colosseum
  8. 0590 AD: Sun Tzu's Art of War
  9. 0720 AD: Knights Templar
  10. 0850 AD: Forbidden Palace
  11. 0950 AD: Cathedral
  12. 1050 AD: University
  13. 1100 AD: Market
  14. 1130 AD: Courthouse
  15. 1300 AD: Shakespeare's Theater
  16. 1380 AD: Newton's University
  17. 1415 AD: Heroic Epic
  18. 1520 AD: Universal Suffrage
  19. 1525 AD: Factory
  20. 1580 AD: Theory of Evolution
  21. 1645 AD: Hoover Dam
  22. 1670 AD: Intelligence Agency
  23. 1675 AD: Military Academy
  24. 1700 AD: Army
  25. 1705 AD: Pentagon
  26. 1715 AD: Bank
  27. 1730 AD: Stock Exchange
  28. 1745 AD: Wall Street
  29. 1772 AD: United Nations
  30. 1796 AD: SETI
  31. 1820 AD: Internet
  32. 1822 AD: Longevity
  33. 1846 AD: Cure for Cancer
  34. 1864 AD: Manhattan Project
  35. 1866 AD: Apollo Program
  36. 1876 AD: Army
  37. 1886 AD: Army
  38. 1896 AD: Army
  39. 1906 AD: Army
  40. 1916 AD: Army
  41. 1926 AD: Army
 
20K Culture City
I don't think this is a Victory Condition where a random civ that takes the first start can place on a table if that table is already full. At any rate, I'm not going to try a third random setup on this particular setting! :D

I could be me, not the VC. While I consider myself a pacifist builder type, I don't seem to play that way. My default Civ mindest (explore, expand, exploit and exterminate) seems to be at odds with having a delicate and fragile thing like a culturally significant city. A bull in a china closet seems to be a good analogy.

At this point, I am still one VC away from claiming the Machiavelli prize. I don't plan to quit, but I am going to change my approach. Instead of trying to force my way into this table, I will look for other tables where the 20K City is not full and then force my way in with another random civ setup.

Overall
One thing I had hoped to prove was that it did not matter which victory/civ combination was chosen; it is possible to win any VC with any Civ. While that is not exactly a new revelation, sometimes it does get lost in the buzz of how we like to play each game. Even in building games, such as this one, I find it hard not to exercise the troops.

For me, playing with a random civ is sorta neat. On my own, I would not have selected any of the VC/Civ combos that I got.
 
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