Enginebuilder
Chieftain
- Joined
- Dec 6, 2005
- Messages
- 6
Thanks for taking the time to help me out with the following problems; I have read the stickies regarding these problems, and notice that many people have had some of the same problems.
Pertinent info:
Windows XP/SP2
Civ3 v1.29f, no mods/expansions
AMD 1ghz
512mb RAM
19" proview monitor
Nvidia Geforce2 Mx400 video card
Directx 9.0c
Problem #1: Frequency out of range. As this has been covered many times in the stickies, I will list what I have tried:
A: Change config.ini to include the following: Refresh=60
B: update to version 1.29f
C: I have looked into my registry, to try and remove the entries allowing display modes my monitor will not allow, to no avail; i can't find them.
D: start program in compatibility mode (this works, but....)
Problem #2: When exiting program, civilization3.exe keeps running in the background, causing the screen resolution to be wrong. Task Manager allows me to terminate the program manually, but this a PITA
Problem #3: Since "upgrading" to version 1.29f, all units move as if they are on a railroad... The movement seems instantaneous from grid to grid, whereas they previously had an animation showing the movement.
Problem #4: Since "upgrading" to version 1.29f, the map no longer scrolls when a unit moves toward the edge of the screen.
Problem #5: Wierd problem with the city name box on the main map: all of the city name boxes have a black outline around them, but that outline is not centered around the city name, but approx 3-4 grids away, so there is a black outline floating where no city name is. Along with this problem, when a settler moves around, there is usually a rectangle or square showing what the culture should be around the new city; this rectangle does not accurately depict it however; it's as if the graphic is rotated improperly.
As you can see, i am having many issues with this game; while none of them have seriously impeded gameplay, they are nonetheless annoying. I have been a civ fan for a long time, and am looking forward to playing civ4; but i am going to be extremely displeased if i experience these same types of problems.
Pertinent info:
Windows XP/SP2
Civ3 v1.29f, no mods/expansions
AMD 1ghz
512mb RAM
19" proview monitor
Nvidia Geforce2 Mx400 video card
Directx 9.0c
Problem #1: Frequency out of range. As this has been covered many times in the stickies, I will list what I have tried:
A: Change config.ini to include the following: Refresh=60
B: update to version 1.29f
C: I have looked into my registry, to try and remove the entries allowing display modes my monitor will not allow, to no avail; i can't find them.
D: start program in compatibility mode (this works, but....)
Problem #2: When exiting program, civilization3.exe keeps running in the background, causing the screen resolution to be wrong. Task Manager allows me to terminate the program manually, but this a PITA
Problem #3: Since "upgrading" to version 1.29f, all units move as if they are on a railroad... The movement seems instantaneous from grid to grid, whereas they previously had an animation showing the movement.
Problem #4: Since "upgrading" to version 1.29f, the map no longer scrolls when a unit moves toward the edge of the screen.
Problem #5: Wierd problem with the city name box on the main map: all of the city name boxes have a black outline around them, but that outline is not centered around the city name, but approx 3-4 grids away, so there is a black outline floating where no city name is. Along with this problem, when a settler moves around, there is usually a rectangle or square showing what the culture should be around the new city; this rectangle does not accurately depict it however; it's as if the graphic is rotated improperly.
As you can see, i am having many issues with this game; while none of them have seriously impeded gameplay, they are nonetheless annoying. I have been a civ fan for a long time, and am looking forward to playing civ4; but i am going to be extremely displeased if i experience these same types of problems.