posted September 19, 2001 10:40 AM <br /> Alright so I did the switch. My expectations were muh too high. In Communism, even with taxes set at 80%, I was losing money. So I pumped out some spies and switched back to Democracy the very next turn(SOL)... With my Democracy, I could turn a profit each and every turn with taxes at 30%... I guess I just need more trade routes to offset the costs? Ugh, I'll have to try this again... What should I do differently? <hr></blockquote>
If you cannot prosecute a war under Democracy for whatever reason, an easy crutch is Fundamentalism. <br />More trade routes will help, but you should remember that in a Democracy (and Republic) you get the extra trade arrow. If you have Superhighways, that gives you a 3rd arrow on most squares, when other governments only give you 1 arrow. That is a HUGE economic reason for staying in Democracy, and an even BIGGER reason for keeping those freight deliveries going no matter what.
For me, the top priority in a late game, all out war is Freight. I often deliver it to the very civs I am conquering. Nothing stops my freight production and delivery. And if you keep freight going at all times, you will have a good transportation network and guess what... military units can tag along and do some fighting for you!
Freight kills partisans. It is one of the most deadly units to eliminate partisans... if you use the freight right. Since my frieght is swarming, even in enemy territory, it becomes a key player in preventing partisans when I take cities. In effect, one frieght can "kill" (prevent) one partisan! And then it can move to the next city and "kill" another. Sometimes, one freight can "kill" 10 or 15 partisans in one turn, LOL!
And when it is done "killing", it dumps into a city and gets me 500 to 3,000 gold and science. A pretty fearsome weapon <img src="smile.gif" border="0"> .