Dev Diary #3: Managing Your Empire

This was a very interesting dev diary! I really like the concept of towns and am surprised to see so many specialisations available. I think this mechanic makes concrete the sense of specialisation that has I think always existed in the player’s head. Now we really do have our fishing towns, market towns and holy pilgrimage sites.
 
The -5 doesn't really mean anything without the full context of what the positive modifiers are and how plentiful they are. I was simply pointing out that the more sources of positive happiness modifiers, the further you can realistically push over the soft cap before destabalizing yourself.
The issue is it’s an increasing penalty
if it is just 1 :( per and the limit is 6
7.. 7 :(
8..16 :( (9 more)
9..27 :( (11 more)
10..40 :( (13 more)

so the total penalty for adding one more escalates
 
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I assume so, but I don't think they've said specifically.

However, adjacency bonuses are normally for wonders and terrain features. I don't know of any offhand for other buildings.
The Basilica, Temple of Jupiter, Madrasa, Manigramam (Chola UB), and Mosque have adjacency bonuses for certain types of buildings.
 
Thanks Sar and Edward, this was such a fun read. I'm more excited each day to play this.. is it February yet?

I'm sure everyone like me was pouring over the high res city shots with all those juicy yield icons. I'm glad this new design opens the game up for more choice. I love that settlements look more organic, it makes the game look just beautiful and it tells a visual history better than, That Yellow District went there because Plus 4 and plus 7 by the time I get stock market!!

In VI you just HAD to put a campus or a holy site in a nook of mountains, I like that we can chose what buildings to test synergies with and grow more organically. Loving town specialties and warehouses, do they provide any adjacency bonus to a bordering town/city tile I wonder? I'm selfishly hoping they don't. I didn't like the min-maxers telling me all my cities had to be 3 tiles apart to share bonuses in V & VI , all the while I have all this beautiful land to settle with every city getting exactly 3 rings of potential space (tisk tisk they'd say, as they adjust their glasses and wag their fingers)

PS I still love civ 6.
 
No. Each celebration permanently increases the number of slots

Oh wow, I missed that info. That's a big deal. I actually sort of like that balance though. Do you want another settlement with your excess happiness or another policy card slot? Or waiting until you get that next policy card slot before planting your next settlement.

Fewer 'currencies' that require more decisions where to spend them is definitely a plus for me.

On that topic, have we seen yet how we unlock those policies/leader bonuses trees? Are you picking one or the other? I assume it's civics tree related.
 
Oh wow, I missed that info. That's a big deal. I actually sort of like that balance though. Do you want another settlement with your excess happiness or another policy card slot? Or waiting until you get that next policy card slot before planting your next settlement.

Fewer 'currencies' that require more decisions where to spend them is definitely a plus for me.

On that topic, have we seen yet how we unlock those policies/leader bonuses trees? Are you picking one or the other? I assume it's civics tree related.
Policies are in the civics Trees (Traditions are the civ-unique Policies you have in the civ-unique civic tree)

Leader Bonuses are either from Legacies (the "victory paths" in each age) or from narrative events
 
@FXS_Sar. there is a discrepancy between the text in the image describing the different towns and the textual descriptions, specifically referring the Religious site:

The text says:
"Religious site: Bonus Happiness to all Temples in your Empire."

The description in the image says: "Religious site: Bonus Happiness and an additional Relic Slot to the Temple in this Town. Exploration only."

Just thought you should know.
 
@FXS_Sar. there is a discrepancy between the text in the image describing the different towns and the textual descriptions, specifically referring the Religious site:

The text says:
"Religious site: Bonus Happiness to all Temples in your Empire."

The description in the image says: "Religious site: Bonus Happiness and an additional Relic Slot to the Temple in this Town. Exploration only."

Just thought you should know.
Thanks @SirViss! I'll see about getting this updated in the text. Can confirm the image description is correct here :)
 
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