A test from my current game, 1844-1846 normal speed, medium size map (i think)
4.36C
6:30
4.38A
1:45
It looks much improved.
Cool and cool. This is really a good result. But you know that 4.36 and 4.38 are not 100% compatible?
On another note, on two separate occasions, rebel Cavalry retreated, after losing a battle with my rifles, into two of my cities, forcing my troops out and capturing them.
No. This was a bug. The code used the best attacker withdraw plot for the defender. But I think it is solved.
And in the process getting a half dozen or so free troops in the city. Is this behavior intended?
Yes, I think so. I don't know how the part mod it is called in the English version at the moment. In German it is "Notfallmobilisierung". Please check your CCV settings. It's a check box on the left side in the middle of the optional settings.
On yet another note, if you are going to build the next version anew, how about creating some separation between resources that are found on the map and those that are produced from buildings? Instead of resources, call them trade goods or something, might reduce the learning curve somewhat.
It's easy to separate them in the pedia. But for the game they will stay bonuses. And in the diplo screen they will be between the standard bonuses. But maybe I can separate them in the city screen too.