Community Help: Spell Pedia Entries

TXT_KEY_SPELL_HIDEOUS_THOUGHTS
"I hate the FFH Mods"
-Freakin Idiot

Is this not possibly the worst thought imaginable?
-Qes
 
Et tu brute?
Spoiler :

TXT_KEY_SPELL_TRAIN_RAISE_SKELETON
"And placing the crystal in its eye, you raise your hand to the sky..."
"Whoa, wait a minute. I have to touch it?"
"What? Yes, of course. Necromacy is a personal endevor, and to raise the dead you must touch the dead."
"Ya, I'm out. I didn't sign on for this creepie, crystal-eye-gouging stuff."
"You are a dark magi of Guild Rodomos! Your service is bound!"
"Look someone told me this was a quick way to make coin and meet women."
"Many souls travel through the eye of Rodomos, captured and selected, we train them to our ends."
"Ya. I didnt mean dead wenches, I meant live ones. I'm outta here."
"Blasphemous and vile traitor, you will be punished!"
"Right. Stick a crystal in me, im done."
- Guildmaster Lorn Rodomos and student, at the beginning of declining enrollement.

TXT_KEY_SPELL_SUMMON_TREANT
"Aged. I am Aged. I remember your grandfather, and his grandfather, and a thousand grandfathers before him. Befriended I did, the first of you. Kept the woods as they have been forever. What say you now, that you seek my company?"
"There is a time for friends, and there is a time for enemies, and there is a time for freinds to meet enemies. Come old friend, you must meet the enemies of the forest once again."
-Druid Lgnosil and Treeant Brownleaf-Gnarledbranches.

TXT_KEY_SPELL_FIREBALL
"So I point my fingers and say...Impiroza!"
"That didnt do anything."
"I can see that."
"Well try again."
"Point my fingers and say.....Empireoza!"
"Hey, watch it, point your fingers somewhere else."
"Sorry. Bah, it doesnt seem to work anyway."
"Let me see the book. It says "IPyrosa" not Imporza"
"What's the difference"
"Well when YOU say Ee-Pyrosa..."
<FOOM>
"Thanks. <Cough> Now my hair smells funny."
"What Hair?"
"Great. Take me to a healer."
-Adepts Lendis Falk and Morgon Latt, in the training yard practicing "fireball".


Much Like View askew productions, just because I say im done, doesnt mean i am.
 
TXT_KEY_SPELL_VALOR
"Voil&#224;! In view, a humble vaudevillian veteran, cast vicariously as both victim and villain by the vicissitudes of Fate. This visage, no mere veneer of vanity, is a vestige of the vox populi, now vacant, vanished. However, this valorous visitation of a by-gone vexation, stands vivified, and has vowed to vanquish these venal and virulent vermin van-guarding vice and vouchsafing the violently vicious and voracious violation of volition.
The only verdict is vengeance; a vendetta, held as a votive, not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous.
Verily, this vichyssoise of verbiage veers most verbose, so let me simply add that it is my very good honor to meet you and you may call me V."
- V, Vindicator of Vim and Vigor

-Qes

EDIT: Had to post it when I remembered the quote.
 
:rolleyes: QES and the bumbling mages. I get the feeling you go through a lot of adepts in your games. ;)
Like the treant one, but the name looks silly, I'd cut it in half.
As for valor, my eyes glaze over after that many v's
(and gnarly is a funny word! go for gnarled!)
 
Nikis-Knight said:
:rolleyes: QES and the bumbling mages. I get the feeling you go through a lot of adepts in your games. ;)
Like the treant one, but the name looks silly, I'd cut it in half.
As for valor, my eyes glaze over after that many v's

I do have bumblesome mage flavortexts dont I? And i DO go through quite a few of them In-game.

The V was just for fun. There is another Valor flavortext i submited that has more substanitive value. Verily, my veracity is virtually inviolate.
-Qes

I think my favorite in the last bajillion posts i sent (since Kael last checked) is my "Inspiration" one. Post #107. And Yeah, your right, Im gonna shorten the Ents name.
 
TXT_KEY_SPELL_SUMMON_WRAITH
During the Age of Dragons the angels fought throughout the land for many reasons. They fought over land and spirits, until Dagda and her companions enforced the Pact, when the Creation was on the verge of unraveling. The Pact established rules for the relations between the angels, including rules about the spirits. When a person dies, elf, dwarf or men, normally the spirit goes back to Creation, reincarnating. However, sometimes, when the spirit is dark enough or enlightened enough, the spirit is dragged to elsewhere. Higher spirits go to the angelic court more similar to his essence.

Some people are too linked to their earthly life, that when they die they cannot let his past life behind, lingering in haunting echoes of memories. The loss of his precious life, the frustration for dreams that will never come to be and other sad feelings darken the heart of the spirit, making it heavier and heavier. The weight of his heart drags the spirit from Creation to Hell. This process can be stopped by Spirit Guides, high spirits at Sirona court, that try to enlighten the falling spirit, to make he return to the Wheel of Spirits. But not every falling soul is fortunate to meet a Spirit Guide before the fall is complete, and other doesn’t see the light that is offered to them. When the fall is complete the spirit arrives in the ashen and bleak plains from Hell where nightmarish shades whispers in the spirit’s ear making he relive his darkest memories over and over. After some time, centauries in some cases, The mind and will of many fallen spirits are broken this way, some of these spirits vanish, other are devoured by the whispering fiends and other animal-shaped Hungry Ghosts, spirits whose reason vanished and who exists only to satisfy their most primal desires. Some spirits the mind-shattering whispers and change, they become Specters.

The Specters is a fallen spirit who recovered clear reason. His appearance and personality is similar to which he had in life, and these will never change, the falling process galvanized his soul in this shape, forever out of the Wheel of Spirits. These specters group themselves in hopeless communities to defend themselves from a highly hostile environment. But these spirits keep the dreams and wishes they had in life, dreams and wishes that whose realization is almost impossible in that hellish place. Dreams and wishes that don’t go away, memories of the lost ones, the will to not disappear, everything simply don’t go way from the unchanging soul of the Specter.
Then, one day, during the Age of Magic, the Black Sea appeared in the shores of the distant razor glass plain of Naraka. The sky in Hell is starless, but the waveless surface of the Black Sea reflected stars, stars that are not from the Creation. Soon news spreaded that its’ black waters were capable of making specters lose their memories, dreams and wishes, of making one self disappear. Soon many specters, bored with their grey afterlife pilgrimaged to the Black Sea, washing away their heart. But the dark waters don’t wash way everything, a husk stays behind, a husk that is animated by ominous will. These beings are called Wraiths, a creature so unnatural that they are hated even by the fiends. After they are born in shores of the Black Sea they float to a sinister black tower in the middle of the sea, a windowless tower of infinite height, the first trial to build the Tower of Mastery, a place the fiends call the Void Maw.
 
Possible that one or more of these are done already, but I still feel like posting:

TXT_KEY_SPELL_SUMMON_TREANT
Spoiler :

"Uh, capt'n, one o'them trees just moved."
"Trees don't move, soldier! Return to your position."
"Yessir."

"Sorry, capt'n, but me and me sqad all saw them trees moving jus' now."
"Soldier, did you not hear me the first time?
Trees. Do. Not. Move! Now get back to your position and be quiet, those tree-hugging pointy-ears might be nearby."
"Yessir."
"Honestly, moving trees..."


TXT_KEY_SPELL_RAISE_SKELETON
Spoiler :

I loved my chosen: how then to face the day when she left me?
So I cast upon her body a single spell - perhaps, to love her again.
-Unknown Author "On the Various Applications of Necromancy"

(Slightly modified Alpha Centauri quote)
 
QES said:
2 more.
Spoiler :

TXT_KEY_SPELL_SANCTIFY
"I beseach you mother of all. I beg you father of being. Lord of grace, conquerer of the dark, hear me, and hear us all. We fight for holy cause, we die for holy words, and we live but for holy ends. Turn out the terrible and the troublesome, and let not evil come to this place.
- Priestess Sharlin Mool, on santifying a newly built temple.

TXT_KEY_SPELL_SACRIFICE or TXT_KEY_SPELL_VALOR
"He turned the coin over in his hand. Just a peice of metal. He thought. Just some bit of material brought out of a mountain, it has no purpose, it has no value outside of what people think it has. He looked up again at the woman. She was scared, she was scared and so was he. They would come for her soon, and cut him down if he tried to stop them. He was paid to bring her here, not to protect her. He was paid and could go. He looked at her again, she was crying. The mighty Queen of Santore, he thought. No matter, anyone would be afraid. He turned the coin over in his hands for a while and then stood up, bitting down onto the coin. He flipped it at her feet, and headed to the door. She looked up. He said, 'Don't worry, I'll have no use for it where I'm going. When you hear the noises stop - Run.' And she did."
- Last thoughts of Sir Sinclair Lewis, noted bounty hunter who was knighted posthumously.

-Qes

I like the sacrifice writeup a lot. But it doesn't involve a spell of any sort.
 
QES said:
Innovation through saturation:
Spoiler :

TXT_KEY_SPELL_DEFILE (take 2)
"Rotten teeth, splintered bones and smells that destroys hope fills the eyes and nose. Foul tougnes wraping around demons and devils in the invocations and incantations they sing fill the ears. And vermin and all manner of insect and groesqueries slither over the skin and soul. I sense death, I sense hatred... hatred and cunning. I feel the doom of our time."
- Seer Lotelna Svaeth, on scrying a defilement ceramony.

TXT_KEY_SPELL_DOMINATION
"Come to me......
Bring me your sword, bring me your wife,
bring me adoration, bring me your life.
You are mine, fall in line,
only death will you wake.
Chattle and Swine, I will dine
on your mind, honey and cake.
never to cease, never to end,
never to question, always to bend.
Come to me...."
-Wispers of Mindbender Chlototh the Wicked.

TXT_KEY_SPELL_SHIELD_OF_FAITH
"And she rose up off the ground. Her opponent laughing over her. The duel was lost, as anyone could see. The battle had been decided in this contest of champions, but she didnt stay down. She knelt to one leg, then forced the other beneath her! It was terrifying and glorious at the same time! She calmly looked at him, and his laughter died, then his smile. He screamed at her, and charged. She looked at him, and said, "the line is drawn here" and stuck her sword into the ground! She was helpless, and he came down on her with all his might. His sword falling to the killing blow. Her head bowed, and there was a flash of light....after rubbing my eyes and looking, i saw a suit of armor crumple to the ground...ownerless. She was still knealing. As she stood she said, "Will there be another?" There was not."
- Gossip-queen Suzannae Flort, on what she saw at the battle of Holstom ridge.

TXT_KEY_SPELL_ENERVATION
"Have you ever looked into the dark oblivion and discovered what lies there? It is not beautiful, it is not "oneness". It is nothing. It is exactly what we all are meant to be in the end. It IS the end. The vast emptiness that awaits all of us...the emptiness that creates us, draws us closer. The terrible thing about what you see when you look into oblivion....is yourself."
-Regibold Franc after an encounter with an Entropomancer.

TXT_KEY_SPELL_INSPIRATION
"What reason is there to wait? If you and I are to dance why do we remain still? If you and I are to kill, what stays our hand? Why you have come to this place, is irrelevant. When you move on, is inconsequential. Who's illusions could you prefer, when you might create your own? Why play at life, when you could live it instead?"
- High priest Sunn Lao to his would-be assassin, and all his students thereafter.

TXT_KEY_SPELL_ENCHANTED_BLADE
"It's probably trolls. I hate trolls."
"Dandar, my sword is glowing."
"Trolls and their songs, and their smell, and ...what?"
"My sword, its glowing."
"Make it stop..."
"I dont know how to make it stop."
"Well its YOUR sword, you're the one who wanted it at the cave."
"I didnt know it glowed! I just thought it looked nice."
"Well too late now...maybe the trolls know how to make it stop."
"Maybe, do you think they'll mind that we took it?"
"You mean that YOU took it."
"Details...bloody hell, they're here."
-Erasmus Vold and Dandar Gond before being known as "The Troll-Slayers".

-Qes

EDIT: Inspiration is the favorite i have of the ones in the these last 2 posts.

Taking Domination (with some minor meter changes) and Inspiration.
 
Xuenay said:
TXT_KEY_SPELL_FLOATING_EYE

Checking it in, you are an excellent writer Xuenay.
 
Xuenay said:
And now that I got started thinking on the ocean theme...

TXT_KEY_SPELL_SUMMON_KRAKEN

Ohhh... even better. Adding this too.
 
Xuenay said:
I want an Octopus Overlord as my pet. TXT_KEY_SPELL_MUTATION.

It worried me that you are so good at wirting for the crazy people.
 
QES said:
Spoiler :

TXT_KEY_SPELL_SAND_LION
"Do you know what you're doing?"
"I'm summoning a 'sand-lion'"
"Sand-Lions arn't made of sand. ...The hours you've spent sculpturing that...have you wasted your entire week on that?"
"What are you talking about? Archmagus Toldus said this is how..."
"Toldus isnt a Archmagus, he's not any kind of Magus, he's a fletcher."
"So your telling me that Petunia here wont fly over the dunes and dispatch my enemies? I'm gonna kill that Toldus."
"No. And leave Toldus alone hes just a crazy old man. .........Petunia?"
"Shut up."
- Vin Drasil and Kornt Nills before the Archmage Toldus' revealed his powers and new pet sand-lion.

TXT_KEY_SPELL_CONJURE_FIRE_ELEMENTAL
<Feed me...>
"You heard it, feed it."
"What do you want me to feed it, its made of FIRE."
"I dont know, grab some wood."
<Feed me.......>
"It sounds hungry. Hungry and impatient."
"Wood's not enough...maybe we need something more, something bigger."
"This was a bad idea."
"You're the one who wanted to know what fire thought."
<Feed me.............>
"Yeah it thinks 'hungry'. I know that now. We should get rid of it."
"We need something to feed it with then."
<FEED ME!...>
"Is that Orc-encampment still over on the other side of the ridge?"
"Maybe it likes orc-housing?"
"Maybe it likes ORC."
- Flin Hornsby and Glen Metrol, Orc-bane and Ugly-Killer.


OK I swear im done for now.
-Qes

Checking in the Fire Elemental.
 
bebematos said:
TXT_KEY_SPELL_SUMMON_WRAITH
During the Age of Dragons the angels fought throughout the land for many reasons. They fought over land and spirits, until Dagda and her companions enforced the Pact, when the Creation was on the verge of unraveling. The Pact established rules for the relations between the angels, including rules about the spirits. When a person dies, elf, dwarf or men, normally the spirit goes back to Creation, reincarnating. However, sometimes, when the spirit is dark enough or enlightened enough, the spirit is dragged to elsewhere. Higher spirits go to the angelic court more similar to his essence.

Some people are too linked to their earthly life, that when they die they cannot let his past life behind, lingering in haunting echoes of memories. The loss of his precious life, the frustration for dreams that will never come to be and other sad feelings darken the heart of the spirit, making it heavier and heavier. The weight of his heart drags the spirit from Creation to Hell. This process can be stopped by Spirit Guides, high spirits at Sirona court, that try to enlighten the falling spirit, to make he return to the Wheel of Spirits. But not every falling soul is fortunate to meet a Spirit Guide before the fall is complete, and other doesn&#8217;t see the light that is offered to them. When the fall is complete the spirit arrives in the ashen and bleak plains from Hell where nightmarish shades whispers in the spirit&#8217;s ear making he relive his darkest memories over and over. After some time, centauries in some cases, The mind and will of many fallen spirits are broken this way, some of these spirits vanish, other are devoured by the whispering fiends and other animal-shaped Hungry Ghosts, spirits whose reason vanished and who exists only to satisfy their most primal desires. Some spirits the mind-shattering whispers and change, they become Specters.

The Specters is a fallen spirit who recovered clear reason. His appearance and personality is similar to which he had in life, and these will never change, the falling process galvanized his soul in this shape, forever out of the Wheel of Spirits. These specters group themselves in hopeless communities to defend themselves from a highly hostile environment. But these spirits keep the dreams and wishes they had in life, dreams and wishes that whose realization is almost impossible in that hellish place. Dreams and wishes that don&#8217;t go away, memories of the lost ones, the will to not disappear, everything simply don&#8217;t go way from the unchanging soul of the Specter.
Then, one day, during the Age of Magic, the Black Sea appeared in the shores of the distant razor glass plain of Naraka. The sky in Hell is starless, but the waveless surface of the Black Sea reflected stars, stars that are not from the Creation. Soon news spreaded that its&#8217; black waters were capable of making specters lose their memories, dreams and wishes, of making one self disappear. Soon many specters, bored with their grey afterlife pilgrimaged to the Black Sea, washing away their heart. But the dark waters don&#8217;t wash way everything, a husk stays behind, a husk that is animated by ominous will. These beings are called Wraiths, a creature so unnatural that they are hated even by the fiends. After they are born in shores of the Black Sea they float to a sinister black tower in the middle of the sea, a windowless tower of infinite height, the first trial to build the Tower of Mastery, a place the fiends call the Void Maw.

Awesome submission. Adding it in. I'll clean it up a little to match the FfH cosmonology (this text makes a nice prelude to the kind of stuff we want to include in "Fire") but I love the detail and creativity of this.

Since we already have an entry checked in for the Summon Wraith spell im going to use this entry for the Wraith unit pedia entry.
 
BCalchet said:
Possible that one or more of these are done already, but I still feel like posting:

TXT_KEY_SPELL_SUMMON_TREANT
Spoiler :

"Uh, capt'n, one o'them trees just moved."
"Trees don't move, soldier! Return to your position."
"Yessir."

"Sorry, capt'n, but me and me sqad all saw them trees moving jus' now."
"Soldier, did you not hear me the first time?
Trees. Do. Not. Move! Now get back to your position and be quiet, those tree-hugging pointy-ears might be nearby."
"Yessir."
"Honestly, moving trees..."


TXT_KEY_SPELL_RAISE_SKELETON
Spoiler :

I loved my chosen: how then to face the day when she left me?
So I cast upon her body a single spell - perhaps, to love her again.
-Unknown Author "On the Various Applications of Necromancy"

(Slightly modified Alpha Centauri quote)

That Raise Skeleton entry is just twisted. I love it. :D
 
Kael said:
Awesome submission. Adding it in. I'll clean it up a little to match the FfH cosmonology (this text makes a nice prelude to the kind fo stuff we want to include in "Fire") but I love the detail and creativity of this.

So that's two accepted submissions for Summon Wraith :p
 
Kael, could you send me the revised version of the my sugestion. I want to write more entries that talk about the cosmology, but I would like to known more details about the canon cosmology before. Thanks in advance.
 
Zurai said:
So that's two accepted submissions for Summon Wraith :p

Yeap, I used Bebematos's entry as the pedia entry for wraiths. It is more fitting for the history of the unit itself (it may be our first real unit history) instead of just covering the spell.
 
bebematos said:
Kael, could you send me the revised version of the my sugestion. I want to write more entries that talk about the cosmology, but I would like to known more details about the canon cosmology before. Thanks in advance.

Here it is. Im very aggresive with my editing so I always feel like writers will hate me. Im am chronically unable to summarize my professional writing so I spend a lot of time editing and cutting it down to something reasonable. usually I make it better, sometimes I cut to the point that its incomprehensible.

[TAB]During the Age of Dragons the gods battled across creation. They fought over land and souls, until Dagda enforced the Compact. The Compact established rules for the relations between the angels, including providence over the souls of the living. When a person dies, regardless of race, his soul is brought to the vault of the diety he served in life, knowingly or not.

[TAB]But some people are bound to closely to their earthly life, when they die they cannot leave this past life behind, lingering in echoes of memories. The loss of this precious life, the frustration for dreams that will never come to be darken the heart of the spirit. These desires drag the soul into the infernal plains. The soul arrives in of Hell where nightmarish shades whisper to the soul, making him relive his darkest memories over and over. After some time, centuries in some cases, The mind and will of many fallen spirits are broken this way, some of these spirits vanish, other are devoured by the whispering fiends and other animal-shaped Hungry Ghosts, spirits whose reason vanished and who exists only to satisfy their most primal desires. Some spirits survive the mind-shattering whispers and change, they become Specters.

[TAB]Specters are fallen spirits who recovered clear reason. Their appearance and personality are similar to what they had in life, and these will never change, the falling process galvanize their soul to this shape. These specters group themselves in hopeless communities to defend themselves from a highly hostile environment. But they keep the dreams and wishes they had in life, dreams and wishes that whose realization is almost impossible in that hellish place. Dreams and wishes that don't go away, memories of the lost ones, the will to not disappear, everything simply doesn't fade from the unchanging soul of the Specter.

[TAB]During the Age of Magic, a Black Sea appeared in the shores of the razor glass plain of Naraka. The sky in Hell is starless, but the waveless surface of the Black Sea reflected stars, stars that are not from Creation. Rumor spread that its waters were capable of making specters lose their memories, dreams and wishes, of making ones self disappear. Many specters, bored with their grey afterlife, pilgrimaged to the Black Sea, washing away their heart. But the dark waters don't wash way everything, a husk stays behind, a husk that is animated by ominous will. These beings are called Wraiths, a creature so unnatural that they are hated even by the fiends. After they are born on the shores of the Black Sea they float to a sinister tower in the middle of that sea, a windowless tower of infinite height, and no man knows what exists inside.
 
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