Community Patch - How To Install

One or more of the mods you are using alongside the CBP seems to be causing a conflict. Your database.log is full of errors related to other mods.

G

I thought I had been very careful in selecting the mods to play alongside CBP by following the guidelines given in the Mod Compatibility thread. I will have to use a process of elimination by starting a new game with only one mod installed along with the CPP and CBP mods and checking the database log every time for errors in order to find which mod isn't playing nice. I have attached a list of the mods I am using if anyone wants to tell me straight away which mods might be incompatible.

It sounds like you're having the same issue that I am. I've posted about it on the Bug Reports thread. Gazebo asked that I get him the lua log to find the issue.
He's referring to the beta update to the Community Patch modules that he did on the 29th, but I tried that set and got the same no-production issue.

I will follow the Bug Report thread to see how your post develops. As Gazebo pointed out my problem is probably due to an incompatible mod, so maybe you can check to see if you have any mods installed that are the same as mine which could be causing the conflict and report back.
 

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I thought I had been very careful in selecting the mods to play alongside CBP by following the guidelines given in the Mod Compatibility thread. I will have to use a process of elimination by starting a new game with only one mod installed along with the CPP and CBP mods and checking the database log every time for errors in order to find which mod isn't playing nice. I have attached a list of the mods I am using if anyone wants to tell me straight away which mods might be incompatible.
Hi, I've noticed this in the database.log
Code:
[10923.375] Invalid Reference on UnitPromotions_UnitCombats.PromotionType - "PROMOTION_PONTOON_BRIDGE" does not exist in UnitPromotions
[10923.375] Invalid Reference on UnitPromotions_UnitCombats.PromotionType - "PROMOTION_PONTOON_BRIDGE" does not exist in UnitPromotions
[10923.375] Invalid Reference on UnitPromotions_UnitCombats.PromotionType - "PROMOTION_PONTOON_BRIDGE" does not exist in UnitPromotions
[10923.375] Invalid Reference on UnitPromotions_UnitCombats.PromotionType - "PROMOTION_PONTOON_BRIDGE" does not exist in UnitPromotions
[10923.375] Invalid Reference on UnitPromotions_UnitCombats.PromotionType - "PROMOTION_PONTOON_BRIDGE" does not exist in UnitPromotions
[10923.375] Invalid Reference on UnitPromotions_UnitCombats.PromotionType - "PROMOTION_PONTOON_BRIDGE" does not exist in UnitPromotions
You are using an invalid mod for the pontoon bridge. I'd suggest you unsubscribe to that current pontoon mod and subscribe to this pontoon bridge mod because the Community Balance Patch Mod Compatibility doesn't like different pontoon bridges. :rolleyes:

As for this LUA bug:
Code:
Community Balance Patch - Compatibility Files (No-EUI) (12-18)\LUA\InfoTooltipInclude.lua:438: attempt to compare number with nil
Tracking this down:
Code:
		if(pBuildingInfo.SpecialistCount > 0) then
			-- Append a key such as TXT_KEY_SPECIALIST_ARTIST_SLOTS
			local specialistSlotsKey = GameInfo.Specialists[specialistType].Description .. "_SLOTS";
			table.insert(lines, "[ICON_GREAT_PEOPLE] " .. Locale.ConvertTextKey(specialistSlotsKey) .. " " .. pBuildingInfo.SpecialistCount);
		end
	end
Leads me to this. it seems to be that pBuildingInfo.SpecialistCount, if it's considered nil, right? It doesn't exist.
 
I thought I had been very careful in selecting the mods to play alongside CBP by following the guidelines given in the Mod Compatibility thread. I will have to use a process of elimination by starting a new game with only one mod installed along with the CPP and CBP mods and checking the database log every time for errors in order to find which mod isn't playing nice. I have attached a list of the mods I am using if anyone wants to tell me straight away which mods might be incompatible.



I will follow the Bug Report thread to see how your post develops. As Gazebo pointed out my problem is probably due to an incompatible mod, so maybe you can check to see if you have any mods installed that are the same as mine which could be causing the conflict and report back.


I don't really know what I'm looking at, but we both are getting "runtime errors" when the Community Balance Patch - Compatibility Files (No-EUI) module starts. Maybe it has something to do with that?:crazyeye:
 
Ah... I have no experience with the modpack as I only play single player and don't know what version it may have been built with when you downloaded it.

I have successfully used the latest non-beta release here: http://forums.civfanatics.com/showthread.php?t=528034

On the off chance that you're not intending to play multi-player and happened to stumble across the mod pack first, you could try it instead.

I have unistalled the multiplayer mod version and installed the CPP single player modpack. Tried to load my previous game - and now I am getting a runtime error :(

On the side note, I think it shouldn't matter which version you are using - multiplayer or not - as it is supposed to work on both
 
Hi, I'm having a couple problems with the EUI version.

First (I'm not sure if this is patch related) but I can't Alt-Tab out of the game. Whenever I do, it just shows me a taskbar at the bottom of the screen, I can't get to the desktop.

Second, while in game, when I mouse over the terrain or resource, I don't get any kind of pop up notification, like it would normally say "Desert" or "Gold" right?

Third, some of the menus seem to be one-clicking closed. For example, in the technology menu, if I click on one tech, it selects it but the whole menu closes. Its the same for when I hold shift to queue up multiple techs, once I click, the whole menu closes.

Fourth, sometimes when I go through the in-game menu to "restart game" (to reload the map for instance) the whole game just quits to windows.

Regarding second and third: those are EUI features which can be altered in the in-game options menu. Can't tell where exactly, but I'm sure you'll figure it out with a little search.

I have unistalled the multiplayer mod version and installed the CPP single player modpack. Tried to load my previous game - and now I am getting a runtime error :(

On the side note, I think it shouldn't matter which version you are using - multiplayer or not - as it is supposed to work on both

The 'single player modpack' you installed was probably a different version (the multiplayer one hasn't been updated in a while) and different versions are almost always savegame incompatible.
 
Now I'm getting a bug where no text appears on the diplomacy screens when other Civs contact me.
 
You are using an invalid mod for the pontoon bridge. I'd suggest you unsubscribe to that current pontoon mod and subscribe to this pontoon bridge mod because the Community Balance Patch Mod Compatibility doesn't like different pontoon bridges.

Thank you for your suggestion. I am using your CBPMC mod and know I should be using the Pontoon mod by BlouBlou, but the link in your mod thread wrongly takes you to Tomatekh's Pontoon mod which I blindly downloaded instead. Thanks for the mod by the way.

Leads me to this. it seems to be that pBuildingInfo.SpecialistCount, if it's considered nil, right? It doesn't exist.

Are you able to explain to me how that piece of code functions? What is the purpose behind it? Where does the value for pBuildingInfo.SpecialistCount come from and why doesn't it exist in my game?

I appreciate your input.
 
Anybody has trouble downloading the file (installer) on Mozilla? I know Mega hates Firefox but I refuse to switch to Chrome just for one file.

I also refuse to download the manual verison since why the hell should I bother when I have access to the new version's installer *groan*


Probably should figure out how to get it not to be marked as a virus.
 
When I tried to download this using the automatic install link, both Norton and Windows gave warning messages about how it was from an unsafe site. In addition, Norton seems to think that it is less than a week old. What should I do?
 
When I tried to download this using the automatic install link, both Norton and Windows gave warning messages about how it was from an unsafe site. In addition, Norton seems to think that it is less than a week old. What should I do?

The new version IS less than a week old.

I'd ignore it and disable the firewalls/anti-virus until you install it. There doesn't seem to be any damage so far on my computer, so I think its' a false-positive.

I think the reason is that it uninstalls the game cache so maybe the software finds that too suspicious when the executable is .. executed.
 
I have an issue in the mod list page in the game.

I have just freshly installed CP (with EUI) on my computer (I used the installer). I have no other mods enabled at this time.

Everything has installed correctly, as all mod files (CP, CBP, CSD, etc.) are present in the MODS folder. EUI is correctly installed in the DLC directory of Civ 5.

However, when enabling the mods, there is one I cannot enable, and that mod is CBP Compatibility Files (EUI).

When I try to enable it, it says "Mod is missing required dependencies". But I have activated all other CP mods and EUI seems to be correctly installed.

Any help?
 
I have an issue in the mod list page in the game.

I have just freshly installed CP (with EUI) on my computer. I have no other mods enabled at this time.

Everything has installed correctly, as all mod files (CP, CBP, CSD, etc.) are present. EUI is correctly installed in the DLC directory of Civ 5.

However, when enabling the mods, there is one I cannot enable, and that mod is CBP Compatibility Files (EUI).

When I try to enable it, it says "Mod is missing required dependencies". But I have activated all other CP mods and EUI seems to be correctly installed.

Any help?

You are enabling them in the correct order? 1 thru 6a?

G
 
You are enabling them in the correct order? 1 thru 6a?

G

Wait, I have pinpointed the problem. 1-6a are all present in the MODS folder, but 5 (Civ IV Diplomacy) is not showing up in the mod list. It is in the MODS folder, however.
 
Wait, I have pinpointed the problem. 1-6a are all present in the MODS folder, but 5 (Civ IV Diplomacy) is not showing up in the mod list. It is in the MODS folder, however.

Happens sometimes. With civ open and the mods menu open in civ, take the mod out of the mods folder and then put it back in.

G
 
There is problem with the EUI when I run the full Community Patch with everything, I have the EUI compatibility installed and everything.

When I disable TopPanel module in EUI the top bar gets all glitch like the image in post



This normally not happen when I play EUI by itself with no Community Patch.

What can I do?
 
There is problem with the EUI when I run the full Community Patch with everything, I have the EUI compatibility installed and everything.

When I disable TopPanel module in EUI the top bar gets all glitch like the image in post



This normally not happen when I play EUI by itself with no Community Patch.

What can I do?

Wait, are you trying to use EUI with the no-EUI version?

G
 
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