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Community Request: Help with OOS Troubleshooting

We're getting desync every few turns now for some reason (only started after Orthus was created, which as always desynced us)


Svartalfar / Kuriotates, non-simultaneous, not on same team
I'm running god king, but we've gotten OOS when I had citizen automation off.

This is the result of diffing our OOSLog.txt files:
Spoiler :

9c9
< Next Soren Rand Value: 9901
---
> Next Soren Rand Value: 9684
8398,8402c8398,8402
< Player 35 Assets: 132
< Player 35 Power: 234
< Player 35 Num Cities: 2
< Player 35 Num Units: 77
< Player 35 Num Selection Groups: 77
---
> Player 35 Assets: 138
> Player 35 Power: 246
> Player 35 Num Cities: 2
> Player 35 Num Units: 79
> Player 35 Num Selection Groups: 79
9002c9002
< Player 35, Orthus, Unit class count plus training: 0
---
> Player 35, Orthus, Unit class count plus training: 1
9077c9077
< Player 35, Scout, Unit class count plus training: 18
---
> Player 35, Scout, Unit class count plus training: 19
9132c9132
< Player 35, UNITAI_ATTACK, Unit AI Type count: 29
---
> Player 35, UNITAI_ATTACK, Unit AI Type count: 31
9521a9521,9526
> Player 35, Unit ID: 1065023, Orthus
> X: 43, Y: 24
> Damage: 0
> Experience: 0
> Level: 1
>
9575,9576c9581,9582
< Player 35, Unit ID: 942155, Goblin
< X: 17, Y: 41
---
> Player 35, Unit ID: 1073226, Goblin
> X: 37, Y: 35
9581,9582c9587,9588
< Player 35, Unit ID: 950348, Goblin
< X: 24, Y: 33
---
> Player 35, Unit ID: 942155, Goblin
> X: 17, Y: 41
9587,9588c9593,9594
< Player 35, Unit ID: 958541, Goblin
< X: 40, Y: 39
---
> Player 35, Unit ID: 950348, Goblin
> X: 24, Y: 33
9593,9594c9599,9600
< Player 35, Unit ID: 983118, Goblin
< X: 9, Y: 33
---
> Player 35, Unit ID: 958541, Goblin
> X: 40, Y: 39
9599,9600c9605,9606
< Player 35, Unit ID: 991311, Warrior
< X: 33, Y: 22
---
> Player 35, Unit ID: 983118, Goblin
> X: 9, Y: 33
9605c9611
< Player 35, Unit ID: 999504, Warrior
---
> Player 35, Unit ID: 991311, Warrior
9611,9612c9617,9618
< Player 35, Unit ID: 1007697, Warrior
< X: 8, Y: 34
---
> Player 35, Unit ID: 999504, Warrior
> X: 33, Y: 22
9617,9618c9623,9624
< Player 35, Unit ID: 1015890, Goblin
< X: 2, Y: 46
---
> Player 35, Unit ID: 1007697, Warrior
> X: 8, Y: 34
9623,9624c9629,9630
< Player 35, Unit ID: 1024083, Warrior
< X: 35, Y: 27
---
> Player 35, Unit ID: 1015890, Goblin
> X: 2, Y: 46
9629c9635
< Player 35, Unit ID: 1032276, Warrior
---
> Player 35, Unit ID: 1024083, Warrior
9635a9641,9647
> Player 35, Unit ID: 1032276, Warrior
> X: 35, Y: 27
> Damage: 0
> Experience: 0
> Level: 1
>
>
9636d9649
<

Based on your OOS log it looks like AI 35 has an extra 2 warriors, this is a different OOS then I am experiencing.

I'm not sure how you would go about deleting these two warriors. Maybe someone else here would know.
 
OOS log attached - the game ran fine for first hundred+ turns, but now it's OoSing every turn.
 

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Another one.
 

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I don't know if this thread is dead, but I'd like some assistance on some OOS issues of mine, and possibly help in fixing them.

Playing FFH2 0.41g with some friends.

We currently have a game on a Creation map, Huge size, 12+ players, up to lots of turns, me playing as Sheaim, zergling as Bannor & fanged as Grigori.

I decided to try the infernals, being AV founder & all. We encounter the usual OOS when I switch civilization. I think that OOS is the log #1 from each player. Then it's where it starts to get bumpy.

Reloading the game, we get an OOS on the 3rd turn or so, exactly when my only city has it's borders expand (the one that came with the infernals). We save & reload. It continues like this on different events. On worker creation (mostly that), on borders expand (not all). No OOS on my 2nd city creation and border expantion. It's more or less random.

Logs with the same number were created on the same OOS. But for some reasons, the game seems to create logs only 10% of the time. So that's why log #2 only has me, etc.

For the log #3, it happened on worker creation, and a prophet was created somewhere, a tiger was spawned in a zergling's city and some of my improvements finished and maybe some hell land spreading. The weird thing is if I use another civilization on the same turns, I believe the same events are happening but there is no OOS.
 

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