SullySaltlicker
Chieftain
- Joined
- Dec 26, 2021
- Messages
- 45
This might have to be moved to strategic discussion, but does anyone use Drill on mounted units or Field on siege units? Having played for a while, I never really touch these promotion lines outside of really niche situations. They just feel like I’m wasting xp to compensate for the unit’s weakness rather than play to its strengths.
It got me wondering if mounted units should have their Drill tree replaced with, maybe, something that encourages using them to break through enemy melee formations, or a bonus for not taking damage the previous turn, or something that makes them stronger on roads, even when the road is going through rough terrain. Whatever it is, my main issue is that the penalty to cities just pushes me to the flanking bonus tree every time, unless I’m playing a civ with a niche unique mounted unit.
The same with Field for siege units, but on rare occasions I’ll use this one when I feel like parking a cannon in a coastal city for naval defense. Otherwise, it’s all Siege for siege units. Would making splash a bit easier to access through the Field line be too OP?
It got me wondering if mounted units should have their Drill tree replaced with, maybe, something that encourages using them to break through enemy melee formations, or a bonus for not taking damage the previous turn, or something that makes them stronger on roads, even when the road is going through rough terrain. Whatever it is, my main issue is that the penalty to cities just pushes me to the flanking bonus tree every time, unless I’m playing a civ with a niche unique mounted unit.
The same with Field for siege units, but on rare occasions I’ll use this one when I feel like parking a cannon in a coastal city for naval defense. Otherwise, it’s all Siege for siege units. Would making splash a bit easier to access through the Field line be too OP?