Composite Mod-Mod for FFH2

Mailbox

King
Joined
Oct 6, 2007
Messages
888
So I've began work on making a mod-mod for FFH2 that will do several things:

-Merge Revolution Mod (jdog500) with FFH2 (C++/Python/XML)
-Merge JFort (Jenkel, Bhruic, TheLopez) with FFH2 (C++/Python/XML)
-Modify Machu Picchu Mod (GIR) into a Khazad mechanic (XML/Python)
-Add Sureshot's resource discovery mechanic (Python/XML)
-Add Next War's resource depletion mechanic (Python)

These are in order of the difficulty of work, top being the most complex. I'll release bits and pieces as I do them but I can't really give any true release schedule.

So, why am I posting without anything to show for my work? For one, I want to get ideas for things in existing mods that might work well with these ideas, because the community is better versed in the mods out there than I am. By doing this at the beginning, I can get the simple things together all at once, without having to pause on the C++ work to add python or XML. I want to merge thematically similar things into a mod that really adds even more depth into FFH2, without deleting or removing things that are put in by the team.
 
Well, almost everything in the BUG mod has a fan in here somewhere. I've been attempting to wade through the python to get Sevopedia to work, but so far it is a touch above my capabilities (and free time). Had planned to work on Civ4lerts after Sevo, but haven't been able to even get near that point so far.
 
Revolutions would make some interesting gameplay in FFH :crazyeye:

Sir! Vampires have invaded the Palace! Our beautiful capital is lost, we are in a civil war!

Vampires?

Yes, apparantly they have been plotting from the dark places of the town for years!
 
allow ranged bombardment from forts and cities as a tile ability or something. Anything to differrentiate this nice walled city from a regular tile other than the cultural defense percentages.
 
I've been slowly plugging away at the easier portions of the code (I'd forgotten how much of a pain the debugging part is!), and now I'm trying to get the Khazad palace to work with GIR's Machu Picchu mod to improve mountains.

I seem to have hit a snag however, as I can get the XML/Python to load, but it doesn't seem to do anything. Can any more experienced modders take a look at what I've got thus far?

I hope the download is safe, it should be clean, not liable, your own risk, etc etc :p
 
Back
Top Bottom