I tested playing a huge scenario with 15 civs at Deity diff and more than half of the other civs already had a second city by the 5th turn! That's impossible!
1) Settler costs 30 shields
2) At best you can have population 3 at turn > 5
3) You can't hurry production of the Settler since it will kill at least 1 citizen (rules for Despotism) that leaves you not enough citizens to create the settler.
4) And for crying out loud the settler has to move for at least three turns to get into position and build the city!! What?! First turn settler?! Makes me wonder how anyone can defeat Deity.
Are there any starting bonuses for AI civs with respect to level of difficulty? Could anyone kindly elaborate.
All I'm saying is it's a developer's mistake to create an imbalanced start. To me the best AI is still the one that can beat me hands down at the same set rules that I am playing. Not by cheating! Dumb dumb dumb!

1) Settler costs 30 shields
2) At best you can have population 3 at turn > 5
3) You can't hurry production of the Settler since it will kill at least 1 citizen (rules for Despotism) that leaves you not enough citizens to create the settler.
4) And for crying out loud the settler has to move for at least three turns to get into position and build the city!! What?! First turn settler?! Makes me wonder how anyone can defeat Deity.
Are there any starting bonuses for AI civs with respect to level of difficulty? Could anyone kindly elaborate.
All I'm saying is it's a developer's mistake to create an imbalanced start. To me the best AI is still the one that can beat me hands down at the same set rules that I am playing. Not by cheating! Dumb dumb dumb!
