Jeppetto
King
- Joined
- Dec 23, 2018
- Messages
- 714
Not sure If this is fit better for Mod Suggestions or Game Ideas Forum. Given that I am uncertain about interest of Civ 6 mod community, I prefered this one, at least talking about If you'd like Celts in Civ 6 as Pagan anti-religion civ, like upside down Kongo. This is beyond my mod ability so just throwing in suggestion.
CELTS Unique Ability - Druidic Lore:
May not earn Great Prophets, found Religion or build Temples. Holy Sites recieve double adjacency from Mountains and standard adjacency from Woods and Districts. Unimproved Woods in cities with Holy Site with no Majority Religion yield Culture equal to Faith. Shrines recieve 1 Relic Slot. May choose two Pantheon Beliefs, but Pantheon Beliefs only work in cities with no Majority Religion.
CELTS Unique Unit - Druid:
Replaces Missionary. May only be purchased in city with no Majority Religion or Capital City. Has 2 Charges. May Spread Druidic Lore or Settle in Woods.
Spread Druidic Lore requires 1 Charge and converts Followers into Pagans in Celtic city.
* Requires adjacent or present City Center with at least 1 Follower
* If 1 Follower of 1 Religion: converts them to 1 Pagan
* If 2+ Followers of 1 Religion: converts 2 Followers to 2 Pagans
* If 2+ Religions: converts 1 Follower from 2 most dominant (or randomly chosen) Religions to 2 Pagans
Settle in Woods requires 2 Charges and permanently grants +1 Faith to present Unimproved Woods.
CELTS Unique Improvement - Ceilidh Hall:
Unlocks Builder Ability to construct Ceilidh Hall. Requires Games and Recreation.
Locks the plot to the city. One per city.
+2 Local Amenities
+1 Culture
+1 Culture per adjacent Woods
BOUDICCA Unique Ability - Iceni Warrior Queen:
Land melee class and anti-cavalry class units gain several benefits:
* May be purchased with Faith at 25% discount
* Combat kills grant Faith equal to Combat Strength of the defeated unit, half for Barbarians
* +10 Combat Strength against civilization with Majority Religion being Majority Religion in at least one Celtic city
* Pillaging Barbarian Encampment spawns Pictish Warrior prior to Medieval Era
BOUDICCA Unique Unit - Pictish Warrior:
May only be acquired through Barbarian Encampments. Inherits Combat Strength, Modifiers, Movement and Promotion Tree of Spearman.+5 Combat Strength in Woods of enemy territory. Pillaging always heals for 25 health and harvests 25 Faith.
CELTS Unique Ability - Druidic Lore:
May not earn Great Prophets, found Religion or build Temples. Holy Sites recieve double adjacency from Mountains and standard adjacency from Woods and Districts. Unimproved Woods in cities with Holy Site with no Majority Religion yield Culture equal to Faith. Shrines recieve 1 Relic Slot. May choose two Pantheon Beliefs, but Pantheon Beliefs only work in cities with no Majority Religion.
CELTS Unique Unit - Druid:
Replaces Missionary. May only be purchased in city with no Majority Religion or Capital City. Has 2 Charges. May Spread Druidic Lore or Settle in Woods.
Spread Druidic Lore requires 1 Charge and converts Followers into Pagans in Celtic city.
* Requires adjacent or present City Center with at least 1 Follower
* If 1 Follower of 1 Religion: converts them to 1 Pagan
* If 2+ Followers of 1 Religion: converts 2 Followers to 2 Pagans
* If 2+ Religions: converts 1 Follower from 2 most dominant (or randomly chosen) Religions to 2 Pagans
Settle in Woods requires 2 Charges and permanently grants +1 Faith to present Unimproved Woods.
CELTS Unique Improvement - Ceilidh Hall:
Unlocks Builder Ability to construct Ceilidh Hall. Requires Games and Recreation.
Locks the plot to the city. One per city.
+2 Local Amenities
+1 Culture
+1 Culture per adjacent Woods
BOUDICCA Unique Ability - Iceni Warrior Queen:
Land melee class and anti-cavalry class units gain several benefits:
* May be purchased with Faith at 25% discount
* Combat kills grant Faith equal to Combat Strength of the defeated unit, half for Barbarians
* +10 Combat Strength against civilization with Majority Religion being Majority Religion in at least one Celtic city
* Pillaging Barbarian Encampment spawns Pictish Warrior prior to Medieval Era
BOUDICCA Unique Unit - Pictish Warrior:
May only be acquired through Barbarian Encampments. Inherits Combat Strength, Modifiers, Movement and Promotion Tree of Spearman.+5 Combat Strength in Woods of enemy territory. Pillaging always heals for 25 health and harvests 25 Faith.