Concerning warlords

The_Trinity

Chieftain
Joined
Jul 17, 2006
Messages
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For a long time, I was awfully confused by some of the choices in warlords. One of which was the complete and utter overpowerment of Britain, which recieves strong traits (anything with commercial really is strong) strong special unit (the redcoat is unstoppable until infantry) and now, a UB that has so much synergy with the trait that it is unbelievable (Stock xchange, with +15%)

while on the other hand, america was stuck with mediocre traits, a poor UU and a good UB. They screwed over washington (who should ultimately be what Hannibal is) and navy SEALS, by the time they come into play, are only good for taking out somewhat obsolete machine guns.

Indeed I have a huge problem with the MALL being the UB of America; do the game designers think that America's greatest contribution was shopping? To be fair, it should certainly be a wealth or hammer related building, but having a MALL as the representative of American society is very, very bad.


Another issue I dislike is that the game designers reintroduced the Zulu civilization. I believe that the Zulus have no place in any game, for historically, they were a small South African tribe only known for 2 things: Shaka and quasi-succesful war against the British. The Babylonians, Byzantines or even Bantu would be more appropriate.
 
I suspect the game designers may have a large number of non-Americans in their ranks who have derived a certain satisfaction from nerfing the Yanks. :lol: But hey, at least you get included; we Canucks always require a mod to elbow our way into the game.

As for the Zulus, well of course there's a certain amount of PC in that choice, but remember, the game is about what-ifs in many ways. I mean, even the Roman empire ended, but what if it didn't? Can you make it last for 6,000 years? Alternatively, can you take one of the more hapless civilizations from world history and make them rule the planet?
 
The_Trinity said:
Indeed I have a huge problem with the MALL being the UB of America; do the game designers think that America's greatest contribution was shopping? To be fair, it should certainly be a wealth or hammer related building, but having a MALL as the representative of American society is very, very bad.

But when 9-11 happened what were the people of America told as the best thing they could do? That's right, go shopping. We are capitalists to the extreme. Even though I see what your point is as far as game balance goes, it seems to me that Firaxis doesn't worry about game balance in this version as much as they do cliches and inaccuracies. I don't even mean that as a bash, just honestly how I see it. I think Civ 4 may very well be a parody version of the game in a way. Sort of like "Unglued" expansion to Magic: The Gathering but not as extreme if anyone ever played that. The balance is so blotchy it almost seems to be done on purpose. Stop 'sploitin'! :p

I don't think the Firaxis teams put as much stress on game balance as they do witty inserts into the game this time. It truly would be a hard thing to keep focused on the more civs you start throwing in. I agree that I would like to see them try a little harder but I will probably also be the first to admit, this won't happen. I think they are trying to pull some attention from the Halo crowd or something. I don't know what the deal is this time around.

Anyways, I understand exactly what you are saying. But I wouldn't hold my breath waiting for it to happen. I personally like Shaka from 3. But I would like to see the North American tribes get a foot in the door as well. I wouldn't even mind Canada and Mexico coming in. Throw Brazil in too. But I am not all that picky on who deserves a place in a game called civilization as obviously every nation with laws honestly deserves a place in it by technicality.(sp?)
 
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