Condensers

vyeh

Emperor
Joined
May 15, 2006
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From this thread:

Lord Avalon said:
So did condensers ever affect a 2-square radius like it says in the manual? I hadn't been paying too much attention to all the effects, even though something seemed off, but when I built one in an arid area, only its square and the surrounding squares changed.

I find that condensers increase the moisture of the adjacent squares by 1. There is a rule that you can't have a rainy square next to an arid square. So if you originally had a moist square surrounded by arid squares and you build a condenser next to the moist square so the moist square becomes a rainy square, then all of the adjacent squares to the rainy square would become moist squares including squares that are two squares away from the condenser.
 
From this thread:

That is what the game considers a 2 square radius. The square in which you build it is considered the first square. The same holds true for sensors. I agree, the terminology is somewhat misleading.

One square does not a radius make!

I have to agree with Lord Avalon. I can confirm that the condensors only affect the squares immediately adjacent to it, subject to the exceptions I state in the opening post, but that sensor arrays give a defensive bonus to units that are two squares away from a sensor array in their faction's territory. And the manual uses "two-square radius" to refer to the defensive bonus of sensor arrays:

a sensor array grants a defensive bonus to your units within its two-square radius.

...

A condensor ... increases the moisture level of every square within a two square radius by +1 (p. 49 of the manual)
 
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