(CONFIRMED) Does this savegame crash @your pc?

felix2felix

Chieftain
Joined
Jul 21, 2007
Messages
3
Whatever I do, it keeps crashing to the desktop

year 2015 AD, normal sp game

Any hits/tips appreciated! :)

savegame: click
 
I mean after giving the last order to the worker.
At my pc the AI starts calculating
'waiting for other civs'

and then: desktop
 
Same here, crash after watching the AI move some of its units. Maybe you could try to find out which unit (if any) is responsible for the crash and delete it in the worldbuilder or something like that?
 
Bug Description:
Crash to desktop during inter-turn / AI turns.


Expected Behavior
Game should process AI turn correctly.

Actual Behavior
game crashes to desktop.

Steps to reproduce
  1. Download the save Here.
  2. Load the save and end the turn.
  3. Observe that the game crashes to desktop.
 
Just an observation :

It's still possible that this is not actually a real Civilization 4 bug. The savegame might also have been corrupted due to some hardware issues, like faulty Ram and/or Harddisc. I'd say let's wait until some more people produce that bug on their own.
 
Just an observation :

It's still possible that this is not actually a real Civilization 4 bug. The savegame might also have been corrupted due to some hardware issues, like faulty Ram and/or Harddisc. I'd say let's wait until some more people produce that bug on their own.

in the savegames is nothing stored that matters to your hardware..even if integers, floats, long ints, or any other value would exceed it's boundaries, that should have either been captured by a decend code(cut off the overflow) that either prevents it from crashing or at least notifying the user because the loss of data IMHO..
 
in the savegames is nothing stored that matters to your hardware..even if integers, floats, long ints, or any other value would exceed it's boundaries, that should have either been captured by a decend code(cut off the overflow) that either prevents it from crashing or at least notifying the user because the loss of data IMHO..

Who knows what might happen? I have no idea how the Civ 4 Savegames is built. But if there's data in there that does not make sense, it might crash the AI calculations. I'll have another look at the savegame with the worldbuilder and will try to look for something unusual.
 
You can fix the crash by opening the diplomacy screen with Hannibal and giving him "Assembly Line" tech. It has something to do with Hannibal trying to create a new colony
 
Hmm.. seems like Hannibal has somehow ended up with a combination of techs that makes it impossible to draft any kind of units..

He tries to split off a new civ as colony (Spain), and when the game tries to add draftable units as free defenders in the new cities, it crash because there is no possible drafable units..

if any modders want to fix the crash, then change this code early in
CvPlayer::initUnit()

Code:
FAssertMsg(eUnit != NO_UNIT, "Unit is not assigned a valid value");
to
Code:
if(eUnit == NO_UNIT) {
	FAssertMsg(eUnit != NO_UNIT, "Unit is not assigned a valid value");
	return NULL;
}
 
Hmm.. seems like Hannibal has somehow ended up with a combination of techs that makes it impossible to draft any kind of units..

He tries to split off a new civ as colony (Spain), and when the game tries to add draftable units as free defenders in the new cities, it crash because there is no possible drafable units..

if any modders want to fix the crash, then change this code early in
CvPlayer::initUnit()

Code:
FAssertMsg(eUnit != NO_UNIT, "Unit is not assigned a valid value");
to
Code:
if(eUnit == NO_UNIT) {
	FAssertMsg(eUnit != NO_UNIT, "Unit is not assigned a valid value");
	return NULL;
}

wow...... respect!

I'll try modding it myself.... (I still want to beat those sneaky basterds :P) Is there a guide to be found somewhere?
 
I think a similar thing may be happening to me, only I'm the person trying to create the colony. Playing as the Celts, about five seconds after I press the button the screen goes black and goes back to the desktop. I've created a colony already in that save game and it worked fine, and it's really annoying me as creating this new colony is a key part to my strategy in a game I've found to be very fun so far.
 
I have the same thing in a LAN game, which is pretty annoying after a good 20 hours of play has gone into it.

Upon reloading an earlier auto-save the game crashes to desktop 2-4 turns later. It does seem to vary so it's definatly something which can or cannot happen.

The suggestion that this crash is caused by the AI creating colonies seems a possibility as there are plenty of potential AI colonies on the map.

I've tried running the game hot-seat and the same crash occurs.

I've attached the save.

-Rich
 

Attachments

I tried editing the CvPlayer file as you suggested and I'm still having the problem, so it either doesn't work, I edited it wrong or I'm having a completely different problem with my colonies. I've included the save so if you're interested try and make the two cities on the island to the east of my main empire (Entremont and the other one) into their own colony and see what happens.

EDIT: Nevermind, I think my problem may actually be stemming from faulty leaderheads.
 

Attachments

I've got a similar problem in this save. Game crashes to desktop once you end the current turn.

EDIT: After a bit of testing, the crash can be prevented by gifting Military Tradition to Tokugawa.
 

Attachments

I tried editing the CvPlayer file as you suggested and I'm still having the problem, so it either doesn't work, I edited it wrong or I'm having a completely different problem with my colonies. I've included the save so if you're interested try and make the two cities on the island to the east of my main empire (Entremont and the other one) into their own colony and see what happens.

EDIT: Nevermind, I think my problem may actually be stemming from faulty leaderheads.
This seems to work OK for me....
 
Not sure if this is suppossed to go in this thread, or a new thread :confused:

This is my second game where I have had a CTD :mad:

If someone could try loading and confirm, that way I know its not me but the game (?)

Steps to reproduce:

1) Load game
2) Hit End Turn

Expected Result
============
AI turns process and player can play next turn

Actual Result
============
CTD once end turn is hit (after about 30 seconds)


This is a "Big and Small" map type, the other game that crashed was a "Big and Small" as well .....

any feedback would be much appreciated.
 
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