Conflicting emergencies

Joined
Feb 11, 2019
Messages
337
So in a previous game I was playing Sweden. Had an alliance with Canada for 90 turns. Neither of us extended it for a 4th time. I denounced Canada because he was snowballing a bit too much. He declared war on me 10 turns later. On the first turn of the war I nuked one of his cities.

now 2 emergencies pop up:
1/ Betrayal from Wilfried
2/ Sweden using weapons of mass destruction.

They both passed. Meaning, in theory, both Wilfried and myself should be at war with all of the other players in 2 different emergency wars, right? Of course that wouldn’t make sense so instead Willie was at war with no one and I as Sweden was at war with everybody.

Apart from the fact the emergencies don’t make any sense in this case, how was this decided? Why was Willie at war with no one eventhough the emergency passed and popped up with all the participants?
 
It's probably because the first emergency passed, and had every member declare war with Canada. Then, the game cycled to the second, at which point all members automatically made peace with each other to go to war with you. Sounds like stupid, unintended, and unfair behaviour.
 
Back
Top Bottom