Confused about mods, patches

WolfNipplechips

Chieftain
Joined
Aug 17, 2008
Messages
8
Location
Cincinnati
I'm pretty illiterate when it comes to computer stuff, and that includes the search function on this forum, so sorry if this has been covered already.

I currently play with Dresden's alterations to the Solver 3.17. I just click "load a mod, Dresden" at the beginning to run it (I don't like things to be permanently altered, I want the option to easily go back to playing the regular game if I don't like something about a mod).

I love the fixes they made with this--thanks for the hard work! But some things still frustrate me (off the top of my head, the AI has no idea how to use its Navy effectively and stinks at air combat, if it bothers to build air units at all).

I'm intrigued by what I've heard about the "Better AI" mod. I'd also like to try Wolfshanze, as I've always thought jumping from the age of sail to WWII-type destroyers and battleships is silly, and the graphical, civ-specific "flavor" enhancements look great, too.

Is there a way I can add wolfshanze and better AI to the dresden mod and play all three together? How do I do this?
 
I believe the Wolfshanze mod already has those things, but i'm not sure. Check the thread.
 
Moderator Action: Moved to the Creation & Customization forum.

If you go to the Wolfshanze Mod thread and scroll down, you will see these lines:
Full support for 40-civs in a single scenario
Solver's 0.19 Unofficial Patch Changes
Lt.Bob's Nuclear Fallout instead of desertification in Global Warming
Better AI 0.35 changes
Aerial Recon Missions can now be intercepted
Fixes for previously broken AI bomber missions and fighter intercept animations

Thus, if you play the Wolfshanze mod, you already have Solver's unofficial patch and Better AI in place, so no need to worry. :)
 
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