pineappledan
Deity
Hello all,
It has been bugging me for some time that beliefs in VP don't seem to form consistent patterns for what their bonuses do. It Bothers me enough, in fact, that I made an entire mod partially aimed at re-working existing beliefs so that their bonuses properly correspond to their type.
Here is what I understand each belief type is supposed to do:
Founders: instant bonuses that scale with the number of followers or cities
Followers: localized city bonuses that other players can make full use of in their own cities, even if they have >1 religion in their empire
Enhancers: On-empire effects. They also "enhance" your religion, so they must give abilities that help you spread, give per-turn rewards for spread, or provide some sort of faith sink
Reformations: Tech-locked religious bonuses. You would need to have progressed partway through the game in order to fully use them. eg. boosting a building that isn't buildable until Industrial
List of violations to these conventions:
Founders:
It has been bugging me for some time that beliefs in VP don't seem to form consistent patterns for what their bonuses do. It Bothers me enough, in fact, that I made an entire mod partially aimed at re-working existing beliefs so that their bonuses properly correspond to their type.
Here is what I understand each belief type is supposed to do:
Founders: instant bonuses that scale with the number of followers or cities
Followers: localized city bonuses that other players can make full use of in their own cities, even if they have >1 religion in their empire
Enhancers: On-empire effects. They also "enhance" your religion, so they must give abilities that help you spread, give per-turn rewards for spread, or provide some sort of faith sink
Reformations: Tech-locked religious bonuses. You would need to have progressed partway through the game in order to fully use them. eg. boosting a building that isn't buildable until Industrial
List of violations to these conventions:
Founders:
- Divine Inheritance:
- Gives 20% of All Yields in your capital during a
GA. This is a per-turn bonus, and it's % based scaling on yields.
- It does not interact with the size of your religion at all.
- we already have a follower that does the same thing, kind of (Synagogues give %
during a GA)
- Gives 20% of All Yields in your capital during a
- Theocratic Rule:
- Gives 15%
in all cities during a WLTKD.
- This is a per-turn bonus, and it's % based scaling on yields. It does not interact with the size of your religion at all.
- This is a localized bonus, and we already have a follower that does the same thing, kind of (Synagogues give %
during a WLTKD)
- Gives 15%
- Hero Worship:
- Gives
on city conquest, scaling with the population of the city
- This is an instant bonus, but it doesn't scale based on the size of your religion (number of followers or cities). It's really close to fitting the mold, but not quite.
- It also is the only belief that shares an identical bonus trigger with another belief: Crusader Spirit
- Gives
- Mendicancy:
- Provides a flat 2
in all cities.
- This is a localized effect, and looks too much like a follower. Its other bonus is something that boosts missionary spread though, so it's mostly fine
- Provides a flat 2
- Symbolism:
- 5
GAP in your Capital and 2
GPP of all types.
- This provides no bonus or reward for spreading, and it's not a faith sink either.
- It's also considered a top-tier pick, so one of the "best" enhancers is one that doesn't properly do its job.
- 5
- Syncretism:
- Has 1
per 15
generated in the city.
- This used to be a pantheon bonus, and now it's also on the Gurukulam follower belief. That is a better place for it, because this is a localized, on-city bonus.
- The doubling on this 1 bonus should be removed, and Gurukulam is the more "proper" fit for this type of bonus
- Has 1
- Crusader Spirit:
- +10% Combat Strength in foreign land and vs other religions.
when you conquer cities. This is the only reformation belief that has no tech-locked ability. It has its full strength unlocked even at the start of the game. It also happens to be the only belief that has an identical bonus with another belief (Hero Worship Founder also gives a bonus on conquest)
- +10% Combat Strength in foreign land and vs other religions.
- Faith of the Masses:
- Gives 1
for every 2 Cities following your religion.
- This is clearly a per-turn reward for spreading; it belongs on an enhancer
- Gives 1
- Global Commandments:
- Gives 15% religious spread speed.
- boosting passive pressure is clearly a spread-assisting ability. Once again It should be an enhancer
- Do you agree with my taxonomy for belief bonuses and where they belong?
- Do you think it is desirable that we make more beliefs conform to this pattern?
- Do you see some violations that I have missed?
- How would you rearrange bonuses or change existing bonuses in a way that fixes these problems?
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