Conquest 03: Final Spoiler

ainwood

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Well, this month's game was fairly tough, but if you made it through the middle ages, you should stand a fairly-good chance of winning. If you're not a DemiGod player, then to make it to the industrial / modern age should be something that you can take a lot of confidence from. :)

So: How did you fare in the Industrial age?

As always, please don't post screenshots of modern age resources. :)
 
COTM 03 – Byzantines (Open)
Civgeek

Industrial/Modern Ages (1080 AD – 1796 AD)

Sadly, no resource monopolies emerged for me after the end of the Middle Ages, but I did elevate my objective from mere survival to finishing ahead of at least one other civ. I gave up on research and instead bought most of the IA techs from India for 1,500 – 2,500 gold each, about one every 8-12 turns. This still left me trailing the powerhouse civs (Carthage, India, Russia, Ottomans) by 7-8 techs. There was almost constant warfare and shifting alliances between the AIs during the whole period. As a result, nobody had been eliminated by 1470 AD when I joined the Persian war against the Dutch. Was able to capture most of the Dutch core, aided a great deal by the Persian air force that conveniently decimated several city defenses as our troops approached. I finally got my first MGL in 1645(!) so that helped to some degree. The Dutch were eliminated in 1690 AD and the Vikings shortly there after. I hadn’t seen any nukes flying yet, despite the fact Fission and the MP were several centuries old. I suspected a nuclear showdown was brewing between Carthage and India, when Russia roared in to orbit (and from third to first) with a Space Race victory in 1796 AD. Ended up 6th, ahead of the Dutch and Vikings and only 80 points behind the Ottomans. Never did get that Golden Age. :cringe:

Game: COTM 03
Game status: Spaceship Loss to Russia
Game date: 1796 AD
Firaxis score: 1901
Jason score: 986
Time played: 34:09:52

Still, the Byzantines populace could console itself that it survived and at least they weren’t born Dutch or Scandinavian. :goodjob:

Biggest lesson learned: Don’t be too respectful of the difficulty level; lack of aggression can be even more damaging than the more aggressive AIs.

Highlight (the only real highlight) of the game:

 
Did anyone figure out a way to "hook up" the coal on the single mountain tile island? I couldn't. I didn't think puting a colony on it would work, but I tried it anyway and it didn't work. If there is a way to do it I don't know what it is.
 
OPEN

Ancient and middle ages were going quite nicely, but the most difficult task was still ahead of me.

My free tech wath nationalism. AI value it highly, so I was able to get some good trades.

I failed to get Newtons university and shakespeare's theatre and I could not trade coal. Only the Dutch had two, but one was not connected.

My goal was to get to ToE as soon as possible. Fortunately India and Carthago, the two powerhouses researched a lot of optional techs, such as fascism, communism, espionage and sanitation. I only bought sanitation to grow my city further.
I was the first who discovered scientific method and I only traded it, when ToE was almost finished, so nobody could get it but me.
The free techs were atomic theory and electronics which provided for excellence trading. I bought my last required tech and entered the modern age. My free tech was fission, I had a small prebuid for the UN, but still 10 turns to go. Nobody else got fission, they got rocketry and I did not trade at all.



The turn when I built the UN looked as follows: The vikings were eliminated, so I needed 4 out of seven votes. My opponents will be India and Carthago. The Dutch will vote for me almost definitely. They have been at war with all the others for quite some time. My second vote will come from Ottoman, who is my longterm friend and has no alliance with India or Ottomans. The third vote is my own. The forth one will be the difficult one: Russia has MPP with Carthago and Persia a MPP with India. I have to declare war to both India and Carthago make no MPPs so I don't have to declare war, gift techs money rights of passage to the other civs and hope that India does not destroy me and that Persia or Russia is voting for me.

Here are the results:









I liked that game!
 
volfan37132 said:
Did anyone figure out a way to "hook up" the coal on the single mountain tile island? I couldn't. I didn't think puting a colony on it would work, but I tried it anyway and it didn't work. If there is a way to do it I don't know what it is.

I didn't even try but thought it a nice touch to have coal right there but not being able to hook it up......... (good going, Ainwood ;) )
 
COTM03_Open

Ancient Times

Middle Ages

*** Industrial Age ***

720 AD - Our free tech is Steam Power. Our only source of Coal is on a Mountainous 1-tile island SE of Ancyra, and since it's impossible to build a city on a mountain, this source is utterly useless! BAH!!!

810 AD - Oh My God! A new source of Coal pops up on our land!!!

820 AD - We discover Electricity. We give it to the Ottomans for 621 Gold and 215 (!) GPT, and their complete World Map! We now run a profit of 200 GPT at a science-rate 100%. :)

920 AD - We discover Replaceable Parts. There is a source of Rubber next to Dyrrachium. The Indians have three (!) sources of Rubber, the Ottomans and the Vikings have one each. Carthage, Persia and the Dutch have no Rubber.

1000 AD - We discover Industrialization. We have a solid tech lead now, being Industrialization and Replaceable Parts up on everyone else. We have at least two Infantry defending each city, and all cities on the original continent are connected by Railroads. Our core cities are building factories. We're turning off science for one turn, to save money to rush-build the factory in Adrianople. Then we'll research Medicine --> Scientific Method, and pre-build a Palace in Adrianople for Theory of Evolution.

1080 AD - Brusa founded south of Septum, after our Infantry have finally removed the huge stack of Barbarian Horsemen.

1120 AD - Ragnar demands Replaceable Parts. We laugh. He is not amused, but do not declare war.

1130 AD - We discover Scientific Method. Adrianople has 4 turns to go on Theory of Evolution.

1170 AD - Adrianople completes Theory of Evolution, and this starts our Golden Age! :goodjob: We discover The Corporation and Refining. We have a source of oil up north. Great news is that India have no oil at all, while the others have one each. India have recently lost a lot of units, and Calcutta, in a war against the Ottomans. We are still leading the tech-race, one tech ahead of the Ottomans and Carthage. The Dutch are still in the Middle Ages, and our military is "strong" compared to theirs. Our plan now is to rush to Motorized Transportation, and attack India and The Nethermands with Tanks.

1180 AD - Iconium founded on the northern tip of our continent, next to the Oil.

1310 AD - Our Golden Age ends.

1320 AD - We discover Combustion. Motorized Transportation in 11 turns.

1355 AD - "This source of oil has been exhausted" - AAAAAARGHHH!!! The easiest accessable Oil is now just outside the Persian town of Ergili, however our military is "weak" compared to the Persians, and India are providing them with Rubber for their Infantry. We decide to attack The Netherlands instead: We have a "strong" military compared to them, and they do not know Replaceable Parts. They do however have a Mutual Protection Pact with Carthage. But we need that Oil, so we must take the chance...

1370 AD - The Carthaginians give us Flight, 130 GPT and 220 Gold for Motorized Transportation.

1375 AD - How convenient: The Indians offer a military alliance against the Dutch. We agree, and get some Gold.

1385 AD - An army of 7 Infantry, 11 Artillery and 2 Workers are sent north in 2 Transports and 2 Galleons escorted by 2 Destroyers (why didn't I upgrade the Galleons before the oil ran out???).

1400 AD - The Netherlands are attacking Dyrrachium with a number of Knighs. Our Infantry easily kill them. Meanwhile, our invasion force lands next to Delft...

1405 AD - We capture Delft! And better yet: Carthage do not declare war! Their MPP must have ended the same turn. We also send Artillery and Infantry towards Leiden, north or Dyrrachium.

1425 AD - We take Leiden! Our core cities are now building Marines.

1430 AD - We now have 14 Artillery and 13 Infantry positioned outside Amsterdam, and a Destroyer blocking Amsterdam's port.

1435 AD - We capture the Dutch capital of Amsterdam!

1440 AD - WE DISCOVER ELECTRONICS AND ENTER THE MODERN TIMES! Our free tech is Computers.



-- Roland
 
Still alive, no coal, Just looking and looking at that lone mountain island with all its coal. I had crushed India previously. We made it thru the industrial phase, I built the Hoover. Carthage kept on crushing all that stood in their way. Eventually half way into the modern ear, I had finally caught up it felt like. I was hoping to launch myself into space before the fascists came for me. But that was not to be. Carthage scored a massive cultural victory over us. So for the second game in a row I have been defeated by the AI. I probably only lived this long because of the second settler to start with.
 
humpf! I had mustered a decent bunch of tanks for Persia when the Indians went to space .. wanted another 4-5 turns & the modern age before the war.

My industrial age was very much about defence and catching up in techs.

Thx for advice to not pursue the palace jump! my core cities became very productive with railroads and would probably have suffered if I had done that.

As it turned out I managed to get the best of the dutch, coal, oil and iron. My ally Persia got a bit to though they preferred to raze cities a lot. I quickly squirted out settlers to follow their trail! The Ottomans got Rotterdam.

The resources gave me ability to quickly build railroads and later on get valuable trades - steam was my first technology. Took the opportunity to kick out the Ottomans from Rotterdam while they were at war with India, this unfortunately brought the wraith of Carthage on me despite heavy bribing.

My troops valiantly survived the onslaught with newly discovered infantry (fortunately had rubber!). Carthage had tanks, bombers, destroyers etc.. I lost only one town! .. still no leaders :(

Science? Initially my approach was to buy all the technologies but the others were so stubborn for nationalism that I switched to the research-as-much-as-possible-mode. (Did never get nationalism!)

When I got the ability to do tanks I built as much as I could for a while, shipping them to "Holland". Never got to use them..

In the attached pictures you can see how the dutch demise made a satisfying dent in the power graph. I was hoping for the same vs Persia just as India decided to end this nightmare..

Highlight?

Snatching Rotterdam of the ottomans perhaps - had a nice stack of artillery and loved to feed a pile of cavalry on to take it in one go despite good infantry units defending.

Low mark?

loosing Heracleia next to my capital in a culture flip to India. Also lost another big place on the holland peninsula closest to home the last turn to Carthage in culture warfare! seeing replay and realizing India had ~3 times as many cities as me at 5 towns around 1000bc :eek:

Score? 2222 firaxis points, 1150 jason(?)

cheers,
john
 

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Icko Open Class

Well, this was my first submitted game of the month, and I'm proud of it!
It was also my first demigod game AND the first one where I didn't reload AND my first spaceship win.
Quite a lot of firsts :cool:

Ancient Times
I settled SW of the starting position, getting (luckily) the game and the cattle in the city. However, it was a while before I could get a regular settler/warrior factory going (what with barbarians killing my workers, and me fussing up the pop management), as a result I made much fewer towns that I ought to have made.
I explored quite a bit with my curraghs and was trade leader for quite a while, getting the tech for money and redestributing them around as I saw fit. I got to philosophy first, but I didn't trust the AI to be slow enough to let me get COL first, so I went straight to Phil and got COL as gift (not the best value, but I'm happy to have pulled it through in demi-god difficulty!)

Then I seriously blundered: in a moment of day-dreaming I traded the elephants to the indian (who was already a cultural and military powerhouse at the time). I prayed that my advanced build of the ToZ was enough, but the veggie-curry-lover beat me to it anyway. DOH!! :wallbash: that was dumb on my part.

Anyway, I swallowed hard, and got on with it. I fortified some units in Caesarea, on the southern bottleneck, to hold against the (inevitably coming) indian horde. However it was going to take a few centuries for that to happen.

Middle Ages
Behaving like Gandhi's best friend, we exchanged techs, luxuries, money and cities (that is to say: he got lux, money and flipped one of my towns, and I bought some techs)
I got into repubblic, and tried to bring home at least the Templars, and feel more safe, but this too was not to be: guess who made it? Yes, that's right, our purple friend.
As a cascade, at least I got the Sistine Chapel.
At this point I was desperately trying to catch up with his monstrous culture (5 times my own, and going stronger) to avoid a chain reaction of flips.
But I did flip to me a Dutch hamlet in the north of the starting continent. :rolleyes:
Sometime in this age the viking civilization came to a brutal end, at the hands of Carthage.
Late in the age I was starting to fall behind in tech, and was closed in our limited land. So what do I do now, I was wondering. So solve the empasse, I bought the last techs for the new age and got ...

Industrial Age
Steam Power as my free tech, only to see I had no coal. (well, discounting the mean touch of the coal mountain isle right on my doorstep, but unusable)
The dutch had 2 coals, but fortunately they were slightly behind in techs. I could either gift them to the industrial and buy their resource or invade them and take it. Well, guess what?, I didn't have my golden age yet, and was unlikely to get it from wonders, so this was a perfect opportunity!
I loaded my only 4 dromons with cavalries and pikes, and invaded (after declaring war) Holland. So now I had a golden age right in time to swamp them with cavalries (dromon vs. caravel is very much fun!)
In this occasion I had the pleasure of discovering the power of artillery barrage: 10+ cannons blowing to pieces the swiss pikes, and opening the way for my Cavalries, was a sight to behold!
At this point I also got 2 great leaders (-> cav army) and quickly uprooted them from their land. I made peace in exchange for their last 2 towns, but the Carthaginias wouldn't listen to their pleads of mercy and eradicated them.

Was just starting to enjoy the new peaceful era, when Persia, not content with having Carthage and India and Ottomans as enemies, declared war on me. Well, too bad! For them. I loaded my armies onto galleons and rapidly took their 2 luxuries' cities. At this point I was well behind in tech, and the prices that the India/Ottomans duopolists put were simply outrageous. So I had to research Refinery and Replacable parts by myself, only to discover that I had oil but no rubber. Fortunately (??!!??) India and Carthage had 2 each, so I could buy it, and for a pretty penny too!
Anyway, my arty and cavs were enough to crush the besieged persians, and slowly but steadily they were eradicated.

Buying techs I made to Motorized Transport just in time: India decided that it had too many idle troops and invaded me without declaring.
Immediately I bought alliances with all the remaining powers, and started praying. Everybody was more powerful than me.
In a couple of turns my stronghold in the south was barely hanging on, completely besieged.



For some reason they wouldn't attack en masse Caesarea (well, they did try a couple of times, but were discouraged by my arty and strenuous defence)
That hill on the bottleneck was my saving defence: it meant that attacking tanks would stop there, where my artillery could redline them, and my tanks would finish the job; the momentum of the indian invasion was interrupted! :twitch:

Up in the north I was winning the colonial battle for the territory of the civ_formerly_known_as_Persia, but my Cavalry army was protonized by carpet bombing from the Indians. Wow, that was a shock! Anyway,I resolved the northern troubles, and shipped everything I got down to the defence of the homeland.

Modern Age
I was nearly getting hope when 2 things happened: the Indians finished the U.N and they also got some Mech Infantry. And I was still in the Ind Age. So I re-bought alliances (beacuse the vile traitors had cut them short) and set on spying my way to the modern age.
For some reason my allies wouldn't even consider payments in gpt, even though I had been careful not to break any deal before. In fact I had RoP and alliances and trades with them and they were polite or gracious, but they wouldn't give me credit: only cash payments. So it was cheaper to steal from the indians (I mean: we are at war anyway!)
And the AI doesn't use mech infantry for attack, not routinely anyway (it did from time to time). Then I discovered that the only source of oil for the indian was on an island (on the edge of the minimap), and I bombed it to oblivion. No more tanks! No more bombers! Just TOW and marines, which were easily despatched with artillery. And so my reconquista began! :lol:
I had to be careful, because their culture was an order of magnitude bigger than mine, but erasing the useless and holding with massive numbers the neccessary, I managed to slowly conquer the whole continent. Delhi flipped back once, but I saw that coming (thanks, Dianthus), and had all but one of my units outside waiting for it. [And it was good too, because it was a shortcut to starvation of the troublesome city]
I gave India peace in exchange of all its cities: the war weariness was really troubling me, the indians were kicked out of the continent, I now owned all the major wonders (Smith, Hoover, Coperincus, Pyramids) and the ottomans had started their space ship.

Another shiver went down my spine: what to do? Attacking? I would be torn to pieces: even after the corroborating war with the indians I was still "weak compared to them", plus they already had nukes.
So let's race to the space!
I had stolen tech parity from the indians, and I now turned on my own research, and my space docks went to work full throttle.
Plus I built a few nukes, just in case it came down to the last SS-piece.
I also had an ace in my sleeve: a great leader was saved for the most expensive part (in Synthetic Fibers).

So I got to Robotics fiirst, stole Synth Fibers from the Ottomans (safely) and completed the last 2 pieces simultaneously on the next turn: 1762.
Victory!!! [dance]

As a little personal satisfaction, on the last turn I declared war on the last indian city and blasted it away with an army of modern armours: the darned Indians didn't see the new era of mankind exploring space! :evil:

Firaxis Score: 4631
Jason Score: 5054

Here is a minimap of the world at the start of the Centauri Age:


Conclusions
Boy! this game was a cliffhanger for me right until the end!
I was middle score in the ancient age, but then I was a bottom feeder for most or all of the middleage, industrial and some modern times!
Always the weakest in power and cuture. (well, not literally, but much weaker than the superpowers: India, Ottomans and Carthage)
On the brink of losing: conquered by the Indians by arms or culture (if they hadn't attacked me, I would have to do it, because they were going for the 100k), then UN in hostile hands, then another cliffhanger with the space race.
Right until 10 turn to the end I wasn't sure I could pull this through!
Thank you, Ainwood!!!
I usually lose interest when I realized I am solidly on top, and that is why I seldom finish a game or I feel frustrated by the rng and reload an unfair (to me ;) ) combat result, but this time I hanged on and completed the game fair and square, and I won!!!!
 
Stopped keeping a log when I got frustrated with the game, but I was at war at some point or another with everyone but Persia. Got some bad luck with a misclick on a Russian demand that ended with me at war with the Ottomans, Indians, and Russians. I had recently claimed coal from the Dutch when this happened, and quickly lost the coal as well as saltpeter and horses. But I maintained territorial integrity at home, and I guess that was important, because I have managed to survive still and am currently losing the space race.

Edit: I am about to turn in my save. I lost, with nine parts built. I couldn't get robotics for anything and was really worried. If I had waited a few turns I could have bought it. I think I might have actually won if I had been a bit patient, since I had three ICBM prebuilds going depending on when I got robotics. But instead I tried to steal it carefully once and then immediately, and ended up at war with the Indians and Ottomans. I am proud to say that I never lost a city, lost two units, and killed over a dozen Indian units. And then lost by Space Race. I just wish I could figure out where my rep got ruined, because I don't remember breaking any deals or having a deal broken by someone going to war, but no one would take gpt from me.

Second edit: Just in case you didn't believe me. I think someone got lower than me, unfortunately, so I won't get any sort of award.

Game: COTM 03
Date submitted: 2004-08-18
Reference number: 4700
Your name: bed_head7
Your email:
Software Version: C3C 1.22f for Windows
Entry class: open
Game status: Spaceship Loss to Ottomans
Game date: 1784 AD
Firaxis score: 1120
Jason score: 581
Time played: 39:02:18
Submitted save: Theodora of the Byzantines, 1784 AD.SAV
Renamed file: bed_head7_COTM003_C3C122_01.SAV
 
Having been a lurker for many years. Playing for even longer - this is my first post !

Firstly, I'd like to thank the many members who's posts I have gleemed so much from in the past. Hopefully this mini post of mine may serve as a lesson to others.

" Having survived well upto the Modern Age, timing my (UN) pre-build to be ready upon entry into Modern Era. I trade off my free tech (Rocketry) to aquire Fission, set to build UN next turn and then go about 'sucking up to the AI' by gifting them missing techs and making monetary donations."

Surprise surprise - I lost by a Diplo defeat in 1365.

In my haste to finish, I failed to set up ROP's, and withheld Fission (thinking someone would beat me to the UN - duh !). (Playing from the last autosave, correctly, I would have scored 4100 MORE points than I did!)

Moral: Take as much time with your LAST move as you do for your FIRST !
 
start off by settling a city on the decimated carthagininan continent next to the bunch of gems. immediately receive happiness boost and trading partners – and hence research boost. great! I am still tech leader…

then a few turns later, the city deposes to India. my cities riot, I lose my trading partners get bad rep hit, and research takes a dive. I believe this is where I realised I would need to work hard for a win.

then, stupid mistake of the century. Due to the realisation that the only way I am going to win is to survive until the end of the game and get a cheeky space win or hopefully everyone can be my friend and I can pinch the UN with a pre-build, I sign a MPP with India…

.
.
.
.

I think there should be a shoot yourself in the foot award.

India then proceedes to declare war on Persia and the Dutch.
And I realise I still have muskets.
The Persians land rifles on my shore. My cavalry and cannons have a hard time picking them off due to a run of bad RNG but I survive for another day.
The dutch capture all my cities on their continent with a hideous amount of cavalry – where did they get saltpetre from?

Then I scream, I research replaceble parts one turn later to realise the rubber is hiding under one of my recently lost cities. Great. I have no rubber, and the coal I have is part of a dodgy deal with the Indians which they will probably want no part of once I cancel the MPP. Which I do, as soon as it expires. I buy peace with Persia and the Dutch.

OK. I had to assess my options. I was 4th or 5th (can’t remember) on the Histograph, India was way ahead of anyone. India had 50% more culture than anyone (in fact it might be tricky keeping them from a 100K win). I definitely was not going to win a domination victory at this late stage. India is ahead of me by about 4 techs. I’ll have trouble getting the required techs in the space race. So the UN it had to be.

Luckily I managed to build the ToE ahead of India :eek: , I was relieved. I pinched Atomics and Electronics and sold them for stupid money to the other fools. Persia, the Ottomans and the Dutch were going to become my lapdogs tech and money wise for the rest of the game.

Into the Modern Ages in 1650AD, a couple of techs after India. However my palace pre-build on the UN fails by 3 turns. Geez, I hate the 80% discount the AI gets. India builds the UN, but does not hold the vote. This is wise, since the two largest nations are India and the Dutch. I think everyone prefers the dutch.

OK, space race then!
I used the trick of knowing what techs Ottomans, Persia, and the Dutch were researching and researched the others. At one point I was just giving techs to the others so they could catch up and research something for me. This way I managed to stay one or two techs behind India. I was being given the Uranium, aluminium and rubber necessary for my SS parts by the Dutch and Persians in exchange for techs. I had 5 or 6 parts built and only needed SuperConductor and Robotics to have all necessary resources. I set my most productive towns on pre-build nukes. :nuke:

But it was futile, whilst I, with a little help from my friends could research a tech every 6 or 7 turns, I swear India was researching every 4 turns. :( They soon had all necessary resources. OK. I was roughly 15 turns from launch. This called for drastic measures. I had a double vodka, then planted a spy in Delhi :crazyeye: . It worked.

It worked?! :D

I investigated Delhi and realised they had 3 turns to build their last SS part. I tried to steal the remaining two techs I needed, but obviously… Gandhi was not best pleased. I then had a SoD of roughly 30 ModArmors and 20 MechInf turn up at the door of my chokepoint city. :lol:

This is when I conceded. And did something I have never done in any game, let alone a GOTM. I used my nukes.

and so did they… :nuke: :nuke: :nuke:

I think I may have stalled their launch date by a couple of turns, but it didn’t matter. I lost the space race in 1848AD. India also asked for peace just beforehand, I’m not sure why, they could have destroyed me in two or three turns.

I’m sure I saw in the last turn a Dutch ICBM attacking Delhi. That was quite amusing.

Firaxis – 1749

Oh well, this was a DemiGod (OhMyGod) game so I feel proud to have been roughly 10 turns away from victory.

Cheers for a challenging game guys.
 

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I'm coming back from holidays.
I started COTM3 few days ago and I will not have to time to finish it!
So I will not submit my game.

It was the first time in played on Demigod level with C3C.
As there were not very much land to expand in the starting continent, I decided to try the T-hawk strategy explained in the war academy and go for a Cultural 20K as I never win at it.
I founded Constantinople near the cattle by moving one step North West from the starting location. I build 2 warriors and a carracks and then created a settler in order to found the Cultural 20K cities!
Andriapole was founded and start immediately the production for the Colossus.
I succeed and the Colossus was built in 1625BC. Then, the Temple was built in 1400BC.
Then, I start to pre-buid the Great Library as I was first at the tech race at this age.
I discovered Philosophy in first and had Literacy as a free tech.
I succeed in the Great Library race as I never sold this precious tech. I sold the over ones except this one! THe Great Library was mine in 530BC. I build then the library.
The Golden age allows me to boost for the Statue of Zeus and the Statue of Zeus was built in 190BC.
I still was in Despostism and went in republic. I was still first in the tech race. With the Feudilism free from the scientific civ Byzantines.

The bad point is I had only 5 cities and only 3 cities for the most of the ancient age!

Then, I do not know what happens but it became more and more difficult to get the tech first. The Great Library gaves me all the tech the others had but I was not able to discovered the tech in first in order to sell them....
I lose the race for the Sistime Chapel and all the others precious wonders: JS Bach, Copernicus...
Then, I decided to stop because I will not have the time to complete the game before the 31 of August! And I want to submit the GOTM34 instead!

I learn a lot from my game:
- Cultural 20k is a challenge I like as I like builing the maximum wonders I can
- Cultural 20K game with a lot of cities is a good solution as you can also built an armies in order to make war and capture more cities in order to keep the leardership in the tech race
- It's possible to complete 3 anciens wonders with a golden age

LeSphinx
 
Open

Middle Ages
I have only beaten demigod once, before this COTM, and unfortunately that situation has not changed afterwards! :) I trace the problem back primarily to my campaign against India in the early MA. If I had been clever on that campaign, and gone for the Indian fur resource, rather than the capital, I would have been in a much better position with the early added lux, and the powerhouse of India would have been that much weaker. Anyway, here is what happened:

We entered the IA in 1090AD. I thought that I engineered getting medicine as my free tech, but it was just good luck, and trading it enabled me to head for Sci Method.

Theory Of Evolution Gambit
After starting the MAs in the tech lead, and falling to sixth place by the end of the MA, I knew I needed every tech boost I could get to stay in this game, hence the common attempt at ToE. I did not have Industrialisation after the initial trading, and from past attempts at ToE that have failed, I have realised that with a palace pre-build leaving some considerable build still required on ToE, it is essential to have a super productive city with the aid of a factory and a coal plant to succeed at this. So I desperately needed Industrialisation.

Reputation
This leads me to my other big problem in the game. Somehow I must have destroyed my rep, and I really can not figure out how. The worst that I did in this game, I think, was to go to war when the active trade screen showed peace treaty, but no turns remaining on it. I thought that that was ok, else I could have waited one more turn. Anyway I am off to the academy to research reputation articles!

The reason this really hurt was because at the start of the IA, I had 331gpt to trade with. I am sure I could have brought Industrialisation, even at monopoly prices, and that would have been enough to jump bact to tech parity, and probably regain all my spent gold!

Instead I had to slow down Scientific Methid research so I could save up my gold to buy Industrialisation outright, which I finally did in 1190AD (from India). Then of course I rushed a factory and a coal plant in my best city (Adrianopole), and worker joined it ot the max. As we rushed towards Scientific Method, we were pre-building (palace). In 1220AD we were beaten to Scientific Method. To be fair the AI had given me a chance - they researched a bunch of other stuff first. They gave me another chance, as well by not starting on ToE immediately. However, in 1295AD the whole plan went belly up when the accursed Indians beat me to it by only 4 turns!

Coal
We, of course, don't have any, and see Ainwood's little joke with the tantalisingly close, yet unattainable coal on a single tile mountain! Anyway the Dutch had two sources, but wanted outrageous prices for it, so I decide to take it by force. I declared on them in 1190AD, and quickly take the Hague, and its source of coal. I don't have the fire power to really go after the Dutch, especially with my priorities on ToE at this time, so I simply repel their attackers and hold on. Reinforcements are used to grab one more city, but that is it. In 1280AD, we decide to end the hostilities, and trade steam to the Dutch for Sanitation and small change.

In 1315AD, my Dutch gains, along with a bunch of units go poof in a flip that was supposed to be very low chance of happening. I then have to trade with the Dutch for coal, and so I quickly finish my railroading effort!

World War
In 1290AD, the Persians Dow on us, and attack with bombers. We are a long way off flight. We respond by MPP India and Carthage. Persia brings the Ottomans in on their side, and pretty much the rest of the game is spent at war with these two great divisions. I think our side is slightly stronger, as I am able to run a defensive war while I try to catch up in tech. Very little territory changes hands, probably due to the relatively ineffectual AI seaborne assaults!

Tech Race
In 1365AD we get our next big trade opportunity as we learn Atomic Theory first. Trading yields the corporation, replaceable parts, steel, refining and combustion. And here's the thing, part of the trading involved a peace treaty with the Ottomans. They accepted my credit on this trade (gpt), but no one else would! Strange! I should have paid more head to this fact, and used it later on!

Persia, Ottos, India and Carthage were all flight and Mass Production ahead. But now in Peace, the Ottoman's will not take gpt. Also I note that we do not have rubber. (of course) But look the Indians do, and if we had gone after the furs early on, it would now have been ours!

I don't even contemplate attacking Indian forces. Having lost a bunch of cavs in the Dutch flip, I had a depleted force of rifles, cavs and very few cannons, up against a lot of Infantry, and bombers.

I end up having to research to the end of the IA, finishing flight last in 1640AD. There was one opportunity to trade at the end, but that would have meant I could not go to the big picture and try to manipulate the free tech result. As it turned out, on this occassion, it really didn't help at all. It would have been better to get there faster. I could not trade for any other first tier techs, without my free tech, and as I discovered, I could not actually pick what I wanted after all. I chose ecology, but got computers! On trading I secured rocketry.

The UN
In 1580AD, India built the UN in Delhi (tantalisingly close, but realistically out of reach due to massive tech inferiority, and much weaker troops). The vote is held, and it is India versus Ottomans. I abstain, and the vote is inconclusive. No further votes take place.

Second Dutch War
I soon realise that my tiny lands are unable to generate the necessary commerce to research modern age techs first in a reasonable time, so I need more land! The Dutch still only have infantry, and I have tanks. In 1715AD we declare on the Dutch. In 1720AD, a Dutch cavalry destroys a fortified mech with out taking a hit!!!! But that is the only good point in this war for the Dutch. My tanks rip through them. I have to block Carthaginian units from advancing from the south, as I want the Dutch lands for myself. In 1758AD the entire Dutch mainland is mine. The Dutch only have their capital on an island shared with the Indians, who are also at war with them. I hope that the Indians finish off the Dutch, but they never do.

Before

After


Stealing Tech
We decide to lend our democratic hand at stealing to catch up. We carefully steal ecology off the Persians in 1740AD. But this is the one and only time our stealing works in this game. In 1762AD, we see that our enemy the Persians have synthetic fibres, but our careful steal fails, and we are back at war. The Persians have no rubber, so I don't mind. In 1770AD we attack the Persian mainland, however the Persians turn up with modern armour, so they are getting rubber from somewhere. The only sources are the Indians or the Carthaginians. The Indians accept a trade embargo against the Persians. The Carthaginians do not! However, we are able to get the Carthaginians in on the war in an MA against Persia and suddenly, Carthage has a spare rubber. No more modern armour or new mech infantry to face from Persia!

Tanks and artillery, versus mech infantry and TOW make slow progress, but we do eventually pick up three Persian cities. And, we are close to securing a second lux source. Yes, I fought the Dutch, and then the Persians as a democracy with only one lux source. The happiness management was a true nightmare, but it is possible to do! One of the cities flipped, with only one unit in it, and we were able to immediately take it back. In 1788AD we got our first leader of the game. In 1790AD we failed to steal synthetic fibres carefully for the second time, but also got our second leader.

In 1794AD, India, who we never placed a spy on, lauched and we lost! 1776 Firaxis points became 921 Jason points. I don't think we were ever in a position to stop India at this point, even if we had rushed all our troops home and made a last desperate attack on Delhi!

An enjoyable, but tough game!

I think my three key areas to improve on are:
1) Build more workers
2) Target early acquisition of luxes. Over a period of time it makes a huge difference to your position.
3) Understand reputation better.
 
Well, no one has answered my question above, so I'm posting my log of the modern times, modified not to mention or show any modern age resources.

Ancient Times

Middle Ages

Industrial Age

*** Modern Times ***

1450 AD - We capture The Hague.

1460 AD - We capture Rotterdam and Leiden.

1465 AD - We capture Middelburg.

1470 AD - Persia teaches us Rocketry.

1475 AD - Rotterdam flips back to the Dutch. We take Utrecht.

1480 AD - During an attack on Groningen we get our first Military Great Leader: Justinian.

1485 AD - We re-take Rotterdam.

1490 AD - We capture Groningen.

1495 AD - We can finally use the source of Oil on the formerly Dutch land. Justinian builds an Army.

1500 AD - We capture Eindhoven. Adrianople completes our first Tank, which joins Justinian's Army.

1515 AD - Man, The Dutch somehow signs a MPP with Carthage, and Carthage declare war on us! Meanwhile, we take Holwerd from the Dutch.

1530 AD - We discover Fission. We capture Haarlem.

1540 AD - We capture Maastricht.

1545 AD - Our Army captures Den Helder.

1550 AD - We destroy Harlingen in an Amphibious attack - my first ever as far as I can remember.

1560 AD - Vidin founded.

1565 AD - We destroy Breda and the Dutch are history! We start a revolution.

1570 AD - The Ottomans complete the United Nations, but there is no election.

1590 AD - After the revolution I emerge as the chairman of the Communist party.

1625 AD - The Ottomans are now getting awfully close to a cultural victory. According to my calculations, they will get a 100k Culture win in about 30 turns. I need to make a decition: Either I attack India, and grab some land to up my score before the Ottomans get their cultural win, or I attack the Ottomans, and hope for the impossible: That I can somehow stop them from winning. Well, the latter option sounds like more fun, so I'll go with that one. :)

1645 AD - The Persians take the last of the Viking towns.

1700 AD - 8 Transporters escorted by 3 Destroyers are carrying 20 Modern Armor, 9 Tanks in three Armies, 18 Artillery and 4 Mech Infantry to a certain death on the Ottoman beaches...

1715 AD - The invasion-force lands outside Edrine, a 30 pop metropolis and home of the United Nations.



1725 AD - Oh My God, we have destroyed Edrine! Our armies are moving west towards Istanbul...

1735 AD - All roads and railroads around Istanbul are destroyed.

1740 AD - We lose one of our Tank Armies to an enemy counter-attack. A second wave of 16 Modern Armor, out of which 4 are in an Army, and 6 Mech Infantry is sent out to help the invasion force.

1750 AD - We raze Konya!

1752 AD - Ottoman submarines manage to sink one of our Transporters, carrying our glorious Modern Armor Army. :(

1754 AD - We manage to raze Istanbul, the Ottoman capitol, and with it a number of wonders as well as the Ottoman Space Ship! However we are now running out of Armor, so we have to make peace.



1774 AD - The Ottoman's total culture reaches 100,000, but they do not win. I am baffled. Turning to the forum answers the question: A civ needs 100,000 culture AND at least twice the culture of any rivaling civ, to win a cultural victory. Would have been nice if the civilopedia said so! Anyway, the histograph reveals that India and Carthage both have around 60,000 culture. Better yet, after our attack on the Ottoman core, their culture is now growing faster than the Ottoman's. For now it looks like the threat of losing on culture is off. Our greatest threat now is the Persians, who are suddenly ahead in science (when did that happen?!?), and have already built 5 out of 10 parts for their Space Ship. We have a "strong" military compared to the Persians, so we gather our resources to give them hell...

1786 AD - Our units land in Persia. Our two Tank/Mech Infantry Armies are on a mission to destroy the roads to the important Persian resources. The two Modern Armor Armies are, for now, serving as protection to 16 Artillery outside Sardis on the Persian east coast.

1788 AD - We capture Sardis! 25 Modern Armor, 6 Mech Infantry and some more Artillery arrive in Sardis in a second wave. We now have almost 70 units on Persian soil.



1790 AD - The Persians launch a major counter-attack, but do not manage to capture our Artillery outside Sardis. Our Tank armies have completed their mission of destroying the roads to the Persian resources. We get everyone else to ally themselves with us against the Persians, so that no one can trade them resources.

1794 AD - We capture Arbela.

1796 AD - We capture Tyre.

1798 AD - It looks like the Ottomans will win after all: They have completed 7 out of 10 parts for their Space Ship, only 24 turns after we destroyed their first Space Ship. :(

1800 AD - We capture Gordium. Ottomans build their 8th Space Ship part.

1804 AD - We capture Persepolis, and have destroyed the Persian Space Ship!

1808 AD - The Ottomans have built their 9th Space Ship Part... Our attempt to plant a Spy in Moscow (now the Ottoman capital) is a miserable failure: The Ottomans declare war!

1810 AD - We capture Antioch and Pasargadae, with it's famous Dyes. We also take the formerly Persian town of Sidon from the Ottomans. We make peace with the Persians for Miniaturization. A second feeble attempt to plant a Spy in Moscow fails.

1812 AD - The Ottomans drop a Nuclear Bomb on Ohrid and then THEY COMPLETE THEIR SPACE SHIP - WE HAVE LOST!

So close, but yet so far...

Final Firaxis score: 2563 (third in the game behind the Ottomans and Carthage, but ahead of India who were the leaders in the Middle Ages).

Jason score: 1329.

Time spent: 25 hours, 36 minutes, 25 seconds.



-- Roland
 
Roland,
Good game and good write-up.

Your ending sounded much the same as mine (except yours was a few decades earlier). I tried to steal a modern tech from Otto, but got caught. Which was no big deal since Otto was very close to launching. In 2-turns, he unleashed a couple of nukes, which pissed the rest of the world. One turn later, he launched and all was history.
 
Situation at start of Industrial Era (800AD) is that Indians are under my rule. In regards to tech we are behind, but not hopelessly behind. World leader is Carthage, and I plan to teach them a lesson. I am building up cav armies to attack their capital.

1000AD - The world is thrown into chaos and darkness. MPPs have been formed with Netherlands, Ottomans, Scandinavian and Russia, and we attack Carthage. Carthage formed an alliance with the Persians, so we are now at war with them too. May the force be with us in our quest for the greater good. We discovered Electricity and are now going for Theory of Evolution.

1100AD - Two Carthaginian cities razed so far. This includes Carthage, and I guess about half the wonders of this world.

1160AD - All in all 4 Carthaginian cities have been razed, but at a cost. My three Cavalry armies all perished against feisty riflemen eager to to defend the empire of darkness. Strangely enough my Ancient Cavalry army made it so far. Hitpoints seems to be king. I have secured new sources of silks. I have my eyes set on their new capital that would give me gems.
I finished Theory of Evolution and took Atomic Theory and Electronics. Hoover Dam started. Scientific Methods traded to Russians for 260 gpt!

1220AD - Peace with Persians after taking their city on Dutch island. Traded Atomic Theory for Replaceable Parts and Sanitiation + gpt.

1230AD - Sixth Military Leader. Use him to build Military Academy.

1265AD - Peace with Carthage, they have now lost their home island and are no longer a threat. The race to Tanks has started. I plan a new tank offensive on whoever I feel as the biggest threat. Probably the Persians. At last I feel I start to lag behind because in Monarchy. I start switch to Republic (6 turns). I trade Atomic Theory to get Steel from Persians. They have Refining, but I dont feel like giving up Electronics for it just yet.

1295AD - I recover from Anarchy and I trade Electronics to the Russians for Refining and 100gpt. I discover I am being refused oil by a Viking city to the north of my continent. Hmmm ... I settle just next to it to grab the oil.

1300AD - My city on the Dutch continent has Rubber. So they sneak attack. But I saw it coming and got a Passage agreement just before. Guess their rep is all but history now. Just like mine :(

1315AD - Seventh Military Leader. Building an army in newly taken Eindhoven.
1325AD - Eigth Military Leader. Building an army in Eindhoven.
1340AD - Ninth Military Leader. Building an army in Ghulaman.
These will soon be filled with tanks.

1400AD - Discover Motorized Transportation. I break all my principles and sell it immediately to the Russians for the nice little sum of 343 GPT. I just couldnt resist. The russians are my little pet nation, I almost pity them. So much money and so few resources. A miracle the Ottomans didnt consume them a long time ago. Well, the risk is they sell tank tech to the Persians who are my next target. But who cares, it will just delay their demise.

1430AD - We discover Flight and enter Modern Age. We get Ecology as free tech. We research Fission next to build UN. Plan is to wipe out Persians, then Netherlands and finally Ottomans and Russians. Hopefully none will get to Nukes before that. I am at par in tech.


Really fun game so far. I have a good feeling about Modern Era. I had some breathtaking moments when going after Carthage. Seeing your cav armies fall one after the other against Infantry is a trying experience. Supporting cannons made up for and I had just enough forces to throw them out of their island.
 
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