Conquest 04: Final Spoiler

SirPleb said:
Well done Kuningas. I think you may well get a gold cow! ;)

Yes, I think this is very well possible...
Care to enlighten us as to what your Jason score was? :)
 
open

Went for histographic in this game, thou when I saw kuningas was going for the cow I assumed I would not get highest score :p

Comparing to Kuningas graphs it seems I lost the game in the 0ad to 1400 period.. I was way too slow in fully conquering the home continent, and specially the 2nd continent.. not finding the 'saltpeter island' untill around 1300ad wasnt not good either :(

Seems like I was around 6.5k points behind Kunnigas in 1450ad, but managed to gain about 2k points on him from there on, and ended up at 15117 fireaxis score.

This was my first ever milking attempt thou, and I learned a lot for next time I will try :) (not that I feel like doing it anytime soon after spending 100 hours on this game ;) )
 
Kuningas said:
I intended to keep it in secret. It was slightly over 12 000.

Awesome!
You've definately got a golden cow coming your way, 'cause I really doubt anybody will beat that score!!!!
 
Open --

Since I got a Diplomatic victory in COTM1 and a Space Race victory in COTM2 (I don't want to talk about COTM3 -- it wasn't pretty), I decided I would go for one of the other victory conditions this time. By the start of the Industrial Era, I had conquered my whole continent, so I decided the victory was to be a domination victory.

By this point, the Celts had conquered most of the Byzantine homeland (the rest was in French hands; the Byzantines were in exile on the tundra island). The Celts also owned the former Mongolian territory (Genghis was eliminated before I met him), large portions of the Hittite territory, and had prevented the Sumerians from expanding (or so I thought -- during the replay, I discovered that the Sumerians had actually been the ones to conquer Mongolia before losing their prize to Brennus). The Germans were also long gone, having been conquered by the French and Celts before I ever heard of Otto von Bismarck.

My first Industrial priority was, of course, to get coal. I landed my troops near Constantinople and carved out enough territory to get to the coal. By this point, the Celtic counteroffensive was putting the hurt on me, so I made peace. I spent some time building up my infrastructure, switched to communism, and let it roll.

Things did not go well for me at first. Brennus pushed me all the way back to Constantinople. I had to buy coal from France! Oh, the indignity. Then I got smart. I had eveyrone pile onto Brennus. This saved me in two ways. First, Brennus stopped attacking me and started attacking the other nations. Second, instead of defending on one front, he was suddenly defending on three fronts (neither the Hittites nor the Byzantines had enough power to count as a front). Brennus did me some more favors by conquering a few French cities, which I promptly took from him. I rolled through Cletic territory, then took out the Hittites. By this point, I was at around 60% territory. I backstabbed the Sumerians, rolled over their troops, and crossed the domination limit in 1820.

In retrospect, I probably could have gotten there sooner if I had micromanaged my Cletic conquests by whipping some cultural improvements out of them. I was too busy micromanaging my troops -- ferrying them from the home continent to Constantinople, and from there to the front. I also should have imported some workers from the home continent to the Celtic conquests in order to build railroads, mines, etc. quicker. But I'm not a patient micromanager, and I won't complain about my 5066 Firaxis score/5269 Jason score.

Here's my final minimap:
 


This is the first time I have completed a GOTM of any sort. Thanks to the creators for this game it was very enjoyable.

I won by domination in the year 1405AD. My game score was 6147 and I believe the submission page said that my Jason score was 8306 but do not take me to court on that. I owned 66% fo the land and 76% of the population. There were six civ's left and Sumeria was the Largest in land and pop next to me at 8% each.

Recap: I played the whole game in either Despotism or republic. I started the MA with the goal of getting the home continent to myself by 1000 AD thinking that this should get me pretty close to domination. :lol: I should also note I do not play many Large Maps so I severely underestimated the amount of land I need to win. At around 950AD I did conquer the Homeland but I was still 2 tech's away from Magnets. My 1st suicide galley had reached the other land mass (the big one) so I had met everyone. Once I got the required tech's to get overseas safely, I spent the rest of the game shipping units over to the other land and I started with the Byz (closest to the northern part of our lands) and worked my way down the western coast of the continent. I did not sell Nav or Mag to the enemy because I wanted as much of a jump start on them getting to the little islands as I could. After the Byz were relegated to a 1 tile island I went after the Mongols and then the Hitties. This completed the domination 5 years after my initial goal I set at the beginning of the game. On thech I never got to Steam because after getting to Cav's I basically turned off research.


I am pretty pleased with my game. I know there are many areas I can improve and that's 1/2 of the fun of this game for me.

Interestingly I used Dianthus' Stats utility after my game was done and amongst the other neat things there I found this info on my military at year 1405:
I had:
240 units
906 total HP
2450 Attack
1764 Defense
33 native workers
133 slaves
10 settlers
2 warriors
6 spear
19 pike
4 musket
4 MI
34 knights
59 cavs
4 cats
1 treb
20 cannon
13 crusaders
6 javelins
2 galley
4 caravels
10 galleons
7 armies
1 privateer

The reason I find this interesting is that I had no idea I still had all of those outdated units lying around. Next game I play I intend on using this utility a bit more to make sure my empire is not supporting outdated units. Thanks Dianthus!
 
Mistfit said:
The reason I find this interesting is that I had no idea I still had all of those outdated units lying around. Next game I play I intend on using this utility a bit more to make sure my empire is not supporting outdated units. Thanks Dianthus!

You do not need Dianthus program for that. Just use F3. :king: Moreover F3 will also show you where your outdated units are located
 
SirPleb said:
Summary

100K cultural victory in 1310AD.

45 years from some serious bragging rights! - 1355AD for me, but on 100k I think 9 turns is actually a lot to catch up, I know I could have got closer if I had focused on it from the start, but it was more a case of gifting something to the Aztechs so the 350 shields they had invested in a wonder wouldn't be wasted, and as thier capital was sitting on my border it was rude to to take it as a thank you present!

The ToA is seriously broken on this set up. You can get a massive amount of culture when combined with some ICS style spacing (I recon about 30k of my culture came from this alone). You just must not get education (and so must also avoid the Great Library), but you still have libraries, cathedrals and colluseums, which is all the culture you need, and if you need it you can still reach cavalry.

Cash rush in your many 1 production cities and use taxmen to good effect, while still focussing on food for score - I managed to play the last 100 turns in a little under 4 hrs once I had worked out that it would work.
 
I finally finished my first Civ histographic victory last night! As a compulsive micromanager, I took a perverse satisfaction in spending 115 hours on it...:mischief:

I learned a lot from my mistakes, e.g. taking long breaks from research during the conquest phase which prevented me from getting hospitals until late, letting my boundaries expand into tundra, and letting some coastal/sea tiles within my cultural boundaries escape city boundaries. But, I'll improve next time! I finally eliminated all but the Byzantines, who were consigned to the single-tile island city in 1640AD. Here are some timepoints from my game:

date_____score_____________happy______specialists
1640_____5914 +45ppt______1313_______360
1778_____7471 +46ppt______1684_______530
1810_____8225 +48ppt______1803_______796
1890_____10010 +42ppt_____1860_______1018
1980_____12288 +35ppt_____1980_______1128
2050_____14381 +26ppt_____1956_______1137

By 2000AD, my game was crashing if I tried to micromanage my scientists or taxmen to entertainers, thus preventing me from keeping my citizens at max happiness, so I just let it go and saw my #happy peeps actually go down a bit. Here's how my cities were laid out for the milking period:



Hats off to the Master (Kuningas) for having just about every fertile tile included in his cultural boundaries! I think I'll work on refining my skills in getting to the domination limit earlier in the next few COTMs. Thanks for a fun map, Ainwood! 14381 fireaxis translated to 9141 Jason.

P.S. Thanks Dianthus et. al, for CRPMapStat- it was an invaluable tool during my game!
 
Time spent: just under 29 hours according to the in-game clock. In reality, more like 9 hours due to me doing things such as work, cooking and cleaning inbetween turns or simply gazing at beautiful things :D


Next time I decide to play GOTM (first one for me :) ) I will try to determine far sooner how I plan to win and I'll be far better at mircomanaging and manipulating the A.I civs. Of that I am certain. Where I went wrong to a certain extent was by in essence going for almost all the victory conditions at once and by having an appalling wonder strategy in the Ancient Era that cost me dear as I got bugger all.

Next time I'll also not use my laptop AT ALL as it affects my play as it is harder to use a touchpad and I didn't take any screenies on that computer. My play improved so much when I moved over to my desktop from the early wars with the Germans to the launch of my spaceship in 1795 A.D or so after I had at some point beaten up all the other civs, quite brutally.


Game Summary

Built up a nice core around my capital which I placed by the river where it met those lovely hills. My expansion was to be directed along this river primarily before I headed to the North-West mountain belt. After which I soon got entangled in war with the Americans, soon clearing them out and also a smallish tussle with the Aztecs. The result was the Americans were driven to live in the tundra to the far south and I went against the Spanish with my Great Leader army, which promptly died going for Madrid ahead of the main force of swordsmen :mad:

After the Spanish were wiped out I proceeded onto the Iroquois for no other reason than these civilizations were pathetic tech trading partners and yet had decent land. I cleared the Iroquois after a bloody war due to their counter-acts using mounted warriors. Then it was onto the Aztecs who had fought me a few times but been held off by my border cities and strategically placed spearmen in the mountains.

The Aztec war took a long time as their army was immense, as was their empire (though their city placements left alot of extra room for cities to be built...very odd), but in the end I trapped their army in two large encirclements near Tenochtitlan and butchered it.

Very soon, the whole continent was mine and the search for new lands intensified.

It was around 1000 A.D I met the other civs and traded with them as soon as navigation came around. The Germans were large, but very puny with spearmen and swordsmen to their credit. I quickly defeated them so giving me a large empire on the other island.

From then on it was a matter or promoting trade and trying to advance the A.Is as good tech trading partners so I could go to space. In the midst of this the Sumerians due to a very nice capital forced me to go to War and soon I had a very nice enclave in the SE of my continent. Time passed, techs moved on and this is how things continued between my privateer raids till the World Wars with the exception of a war against France that netted Lyon and Paris.

These World Wars were caused ultimately by a foolish move where I signed a MPP with France and ultimately this doomed the Mongols to destruction, the Celts to virtual destruction and cost me much land and gold. In the end I MPP with Celts and the result was that after the Mongols were tanked to death, the French were destroyed too having done some damage to me. All the while I supplied Byzantium and Celts cities to stop winning my domination which was a real possibility.

As soon as the techs came I was able to launch my spaceship and I went to the Stars :)



This was a fun game, but it was getting tiresome as I had so many cities to manage and I couldn't be bothered, especially with all those workers. The best moments were when the French invaded the Celts in that very small continent to the East of where the Americans started as it was a huge invasion fleet and also when my tiny enclave around Ur held out and then countered successfully against the Celts despite being reliant on simply the troops they had their at the start of the World Wars and that could be drafted. Marvellous.


kittenOFchaos: Predator Mode - Spaceship Victory, 1794 A.D


[Screenshot: My empire after the Germans were defeated and Ur taken by my mobile forces (which also took the rest of Sumeria). My army? Abroad, no need to defend the homeland!]

P.S No abuses used -even if legal- e.g ROP rape etc.
 

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I didn’t have time to do any spoiler postings this month, but have been reading them. Nice to see many people setting new PBs (as did I). Brief summary of my game:

Decided to go for Domination win. Set up settler factory as per pre-game discussion. Expanded quickly along river to capture lux. Didn’t use the UU much, except to start GA. I preferred my industrious native workers to slaves and as “agricultural” it was pretty easy to churn out loyal Mayan worker brigades. Went for Republic sling shot and then didn’t really look back. Took out America, Spain, Iroquois and Aztecs in that order, with little difficulty, building ToA and Knights Templar along the way. Also captured Pyramids from the Americans which was a nice bonus. Set-up to invade other continent after getting to Navigation and Military Tradition. Shut down research more or less at that point and never left the Middle Ages. Invaded with 30 cav and 1 cav army. Quickly marched through Byzantines, Mongols, Celts, (picking-up 3 more cav armies and reinforcing the Le Grande Armee of General Smoking Cool Blue Jaguar to 50+ cav), finally Sumerians to reach domination limit in 1275. Only the Sumerians put up much of a fight, defending with muskets and having three cities flip back due to cultural conversions. Everybody else was trying to stop my cavalry with pikes or spears or was easily bribed with techs and lux to join our cause and not be a nuisance. Missed 10,000 Jason score by thissssssss much, but still my best score so far. :goodjob:

Entry class: open
Game status: Domination Victory for Maya
Game date: 1275 AD
Firaxis score: 6879
Jason score: 9384
Time played: 35:32:07

 
Open class

Spaceship victory in 1892

Yes I know it's a little late, but I had to do research all on my own, after I got the Sumerians to declare war on the Celts. Sum lost some cities and since they got others to declare war on them they all were fascist.
I had to gift some cities, because I would have reached 100K and the dom limit 25 turns before I launched my ship, while no one else had flight.

Jason score 4622, so I won't be in the Top 50, I guess.
 


Just a quick summary; RL is very busy right now and I just got this done in the time I had available, so no notes, everything from memory, such as it is.

Actually researched Wheel first; gave me some trade value to get Alphabet, from Spain, and then I beat them to Writing, etc, finished Republic slingshot in 1025 BC. Kind of late - what are those other civs doing?

RNG was very streaky! Early JT rush on Washington was gloriously successful! This nice city eventually became my FP site. But Horses did poorly against Atlanta, the attack bogged down and I signed Peace getting Boston and Chicago. I resumed the war later on in the AA, doing Abe in for good and gaining Philadelphia.

Montezuma demanded a Tech, and War started. I razed one city, captured Tenochtitlan (no losses!), then totally bogged down against the next city. I gained Tula and Malinalco in peace negotiations, and eventually Texcoco flipped to me (sorry SirPleb; I didn't have near the cultural pressure you were exerting!), and that was the extent of operations against the Aztecs.

The Iroquois declared on me out of the blue early in the MidAges. The swarm of Mounted Warriors was starting to run me over; I got Spain allied, giving them a second target; I couldn't get Monte allied - he hadn't made contact with Hiawatha yet! :lol: Eventually he did, and he became allied. Streams of Aztec units started moving through my territory, not exactly a pretty sight. Eventually I signed a ROP with Monte, his units got to the Front much quicker, and he actually stayed at war far longer than I did. With all these allies, I couldn't pull out. Situation in Philadelphia was desperate; 2 wounded defenders vs 7 Iroquois units, 6 with attack values. So I gifted Philadelphia to Spain. (Later on I took it back from the Iroquois, along with a captured Pamplona :D ) Once I was in the clear, no active alliances, I signed peace with Hiawatha.

That was it for combat. I'd decided on building my core cities up, and going for Space/Diplo. I was first in the MidAges on my continent (590ish BC), and beelined up the Mono, Theo, Educ, Astr, Nav path. I'd seen Byzantine culture, but the gods of the sea were against me! I sent several parties of Galleys out, at least 3-4 per party, but none of them survivied the two turns on open sea/ocean to reach across. When I'd nearly researched Astronomy, I positioned 4 Galleys to wait until Sea spaces were safe. With only 1 turn on Open Ocean, 3 Galleys crossed and contacts came quickly then. I was able to trade for the other 1st tier MidAges techs, but the other continent wasn't too helpful in research, otherwise. They eventually learned Banking for me, and shaved a turn or two off Metallurgy, but I had to accomplish all other research myself. Entered IndAge in 700 AD. BTW, I had 3 Luxuries naturally, and was able to trade for Furs from the Aztecs and Wine from the Celts for 5 total; I didn't try to gain any others.

Running out of time, so playing pretty straight and simple. Gifted Scientific civs to IA, and they each got one 1st tier Tech. I started on Medicine, and was able to trade Navigation for it after a turn or two (Byzantines and Sumerians had traded Steam Power and Medicine so it was devalued.) I felt that I'd get little help with research from anybody, so I researched Sanitation next so I could bulk up my own cities. Then it was off on nearly solo research. I signed ROPs and sent Workers over to hook up extra coal on the 2nd continent, but the Byzantines connected them first; I was ahead in Tech so I had my coal source. Eventually the AI got me Scientific Method with 1 turn to go, and ReplParts for Free, and that was their only help with research.

I'd settled on Diplo win, but really bungled up my pre-builds and the ending play. Ended up delaying TofE a few critical turns, which allowed the Celts to sneak in and finish it first! :( So I had to research Fission from scratch (7 turns); this caused my remaining pre-builds to go over, so I got a MilAcad and BattleMed monument that I had no use for. My last pre-build now needed 6 turns to finish the UN; my Palace was never worth 1000 shields in this game, more like 600. Finally, built the UN, and after providing copious gifts, gained a 7-4 Diplomatic Victory in 1375 AD. Hiawatha voted for Brennus (still angry after all this time), along with Murcilis and Gilgamesh (probably due to some late alliances formed during some short IA wars.)

The research rate for the other civs was abysmal. I guess that the Large Map, combined with 7 civs on the 2nd continent, made for poor research rates. While there were leaders on the 2nd continent, no one civ stepped up to really dominate. This made things a bit frustrating, but it was fun to just build up my cities, and even build a few Wonders, too. Total time was just over 15 hours, otherwise I wouldn't have been able to submit it. Seeing the Final Spoiler finally, I can see that there were some outstanding games submitted! Playing a Large map is combersome, but it also allows some unique games to be submitted, so it is a nice change. :)
 
My original goal for this game was conquest. The home continent was cleared before the end of the MA, but the lone Byzanth island made me think. I remembered too late that I could have taken it in a peace deal and so started down another path of victory, trying for a fast diplo win.

I actually feel a little bad for CivSteve. He would have beaten me handsomely if he hadn't messed up those prebuilds.
I had absolutely no help from any AI civs after trading Currency for Construction and entering the MA. Once I reached the other continent, they were all very backwards and I wouldn't like to give them a tech leverage by gifting the sci civs into the IA so when the Celts and the Mongols backstabbed me, I decided to go close to the domination limit. Germany was already gone just before I landed on their continent. I declared on the puny French myself (Paris was one sweet spot of resources :cool: ). One after the other all AI civs except Byzanths and Sumeria warred me and I took them down, taking over their cities and rushing a little culture here and there while I made sure I kept 4-turn research.
To keep the Byzanths and Sumeria backwards while still content, I had to sweeten them somewhat, but Byz wasn't going to be happy no matter what lux I threw their way so I decided to RoP them. I guessed they were going to be my diplo contenders anyway (second highest score altogether and increasing with +1 score to Sumeria every turn) so if they RoP rape one of my cities on their continent, I figured no way Gilly would then vote for Byz. Although I hadn't razed many cities they knew about, I had killed off a few civs (French, Mongols, Celts, Hittites) so I wasn't 100% sure on the vote.
Sure enough, around 1290, Byz takes a size 11 city on their continent. I retake it the next turn, bog down in defense and only attack troops that venture into my territory (if I took her cities, not only would I soon be over the domination limit, but also Sumeria would be my contender for the UN vote).
In 1345 (end of turn), I finish the ToE in Chichen Itza, choose Fission as my second tech and use the big picture to switch Palenque's prebuild to the UN. Gilly votes for the Jaguar while Theo votes for herself --> 2-1 diplo victory with just over 9K Jason points.
 
Capt Buttkick said:
...
I actually feel a little bad for CivSteve. He would have beaten me handsomely if he hadn't messed up those prebuilds.
...
Don't feel too bad; I was actually happy just to have finished!! :) It goes to show you what happens when you play tired and fast.

My Palace was only worth about 600 shields; Hoover's Dam is worth 800. Even though the city building HD is generating slightly less than 50 shields without a PowerPlant, that's only 5 more turns. Best would be delay HD until after ToE, switch, and forget about the HD. Maybe shave 10 turns off final time. Key point for me: building HD and getting the free Hydro Plants did not make up for the 200 shields I lost as a pre-build (and it really messed up my timing!)
 
Really, there is little to write about this game. I decided to play open class because of the large map. It takes a lot of time to move these units around. I have not built anything but a few libraries in the core, barracks, some markets also in the core, and then horsemen-knights-cavalry researching first Chivalry then to Navigation and then to Military Tradition. America and Spain were killed mostly with horsemen. Aztec and Haiawatha as well as Byzantines with Knights. Then, France, Celts, Mongols, Hittites and part of Germany were finished with cavalries. The game has been pretty steady and I was fortunate to locate the saltpeter island and built a few cities there. Otherwise, it was rushing of temples and settler and Domination was won in 740AD with Jason's score 10710. It could have been earlier or with somewhat higher score if there was a possibility to build Temple of Artemis or Pyramids on the home continent but both wonders were built on another.

I was really amazed with the game of Kuningas. This kind of commitment certainly deserves a medal!!! Now I'm not too much worried about losing the job because of playing Civ (j/k). "I had a wife and a house, a job and even remember having a dog. But all this was in a previous life before I started playing Civilization!" :)
 
Quick summary:

Set up Chichen early as 5->7 pump, expanded towards US, since I expected most of the resources there; turned out I was right, had already grabbed both Horses and the Iron when that Techs came up.
Tried CoL->Philo->Rep gambit, but failed.
Built MoM in the Capital, one of my favorite Wonders; by that time, I had set up a city with 3 Oasis S as Settler town already.
Didn't bother much with JTs, one of my least favorite UUs. Somehow lone Barb Horses managed to kill 2 full healthy of them fortified :mad: . Got a tottal of one Barbarian Slave. However, I still had 4 JTs as top defenders in core cities, which later turned out to be highly risky...
After initial expansion, I went for a balanced built-up, but stayed peaceful. Those pesky Barb vessels kept sinking my ships, so I didn't make contact with the other continent (Byzantium) before 150AD.

130BC saw the only somewhat critical moment: Monty moved in a couple of Jags on absolutely obvious sneak attack vector...
Not that he was any real threat, but I couldn't demand him out since we had a RoP. I had to disband 2 Spear/Settler combos in his lands to not risk my rep, and what made the situation really ugly was that he was aiming at 2 core cities defended by JTs - and I had another 5 turns of anarchy :mad:. Not to speak I aimed for Space, thus planned on triggering the GA with Hoover...
However, I could lure 3 Jags to slaughter a Horse, and the 4th attacked a JT, redlined and retreated!
Built a couple more wonders in CI, including the GLib. The Aztec War took centuries; Sumeria had Chivalry, I had the GLib, so I didn't want to research it by myself, but nobody aquired it for ages. Hand-build the FP in Tenochtitlan, and finally eliminated Aztecs with the help of Spain and US (only America got a single city there).
Then, it was just research at 4 turns/Tech for centuries.

Meanwhile, Sumeria did as well as you'd expect from an AGR Civ with Pyramids, HGs and SoZ. For reasons only known to the AI, one weakling after the other declared on the monster, and vanished, or was exiled to the tundra island. However, due to all that wars Gilgamesh didn't build culture in his captured cities, so I could get a foothold in a non-aggressive spot. When I gifted the other 2 SCI Civs into the MA, it turned out that a source of Coal and 3 more tiles next to it was outside his borders in ex-Byzantium :) . Same with Oil, could found a non-aggressive city to pouch one source between Hittites and Sumeria (ex-France).
General strategy was getting Shakespears ASAP in CI, then using Army prebuilds for other wonders.
Tech path was obviously only required Techs except FA, and going for ManuPlants first in the Modern Era, building SETI and Internet on the way, then Spaceflight and SF last.
At this time, I had a solid Tech lead (not really wanted, but I simply couldn't prevent the AI from fighting on and on); Sumeria was 1st in land, Iros and US had something like an economy. Triggered GA with Hoovers in CI. Stayed in Republic throughout the game. Disbanded enormous amounts of units in all those former Aztec tundra towns, to get them to size 7 and all SCI buildings.
Made a pretty stupid mistake in underestimating a Monarch AI - 2 turns after Gilgamesh had overrun the mainland holdings of the Hittities (MI/Ari/Bomber time), and we were alone on that landmass, he of course delared. Did cost me 2 cities mostly founded to help with unit support, but WW and the loss of 3 Luxes was what really hurt. Anyway, while it did delay vitory for a total of 2 turns (since I couldn't afford to research 2 techs @4, with running 40% Luxury tax), I was by no means in any danger of loosing my important resource cities, and when I launched, I had 7 Luxes by my own again (imported the 8th one, Gems, from America the entire game), and Sumeria was down to 20% land - he was at about twice as big when he felt like starting the war :rolleyes: . What really helped me with WW was tundra OCC Celts declaring on me without any reason :D .

This game saw about the most stupid AI Government choices I've ever seen:
Sumeria, owning nearly an entire continent, switched to Monarchy, despite knowing Communism (but of course not Fascism).
Celts, however, with a single tundra city capped at size 3, prefered Communism over anything else :rotfl:.

Space Victory in 1776AD, predator. Would have won by Diplo with 6/7 without further donations, since of course I tried to speed up tech race by gifting anyone to the level of Sumeria.

Enjoyed the resource distribution, but wasn't that pleased that it seemed SGLs, and IMHO pretty annoying, Cultural Conversions were turned off...
 
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