Conquest and corruption and combat

vmax

Chieftain
Joined
Nov 19, 2003
Messages
2
2 Questions.....

First, I have reasonable results in combat if I attack within an age. Swordmen vs spear and calvery vs musket. When I attack down an age - Tank to musket or Tank to spear, the battles are skewed to the lesser piece's benefit. I now attack with tanks and Calv. If the defending piece is a infantry, I use the tank. If it is a musket or pikeman, I use the calv. I have MUCH better results this way and lose fewer tanks. Why is this???

Also, check out the policemen. They counter corruption? Try it out..... I went into a city of 4. It produced 3 gold a turn and lost 2 to corruption. I changed 2 entertainers to policemen. I went from 3 gold a turn to 1 and corruption went to 4. Think they got the code backwards on that one.


Anyone else have the same results??
 
I havent done any research on the police, but I do know that corruption is pretty messed up at this point, especially with communism and the secret police HQ and forbidden palace. As far as the combat goes, I have seen similar situations, but that might just be bad luck, and the fact that it shouldnt happen just makes you realize it more when it does happen. However I would like to see certain units have some kind of 'fear' bonus. This would give certain units (maybe war elephants, beserks...) and all units fighting units from previous ages some kind of bonus, or maybe have a % chance that the other unit will 'surrender' (become a slave) or flee (disband) or something like that. Also maybe if they are attacking a city it should cause some disorder (think of vikings raiding coastal villages in real life...you know those guys were running around scared and panicking). Im not sure if that kind of thing is possible, but maybe someone else does?
 
It happened again last night. Playing as the Germans, Warlord level... Had a city of 6, defended by 2 calvery (recently taken city) The Celts sent 4 calvery to attack my city. I lost one Calvery and the second had 1 point left, but I defended. ( I know, I got major lucky)

I then the next turn, pulled my Calvery out and moved in 3 panzers. 2 Vetern and one elite. Next turn the Celts send down 4 calvery. They defeat all 3 tanks and take the city.

This is not an isolated incident either. I have played 2 games and the combat is totally skewed......

Is this only me!?!?!?!?!
 
I know this "AI cheats in combat" horse has been flogged to death. And we know definitely it does not do that till PTW and all its patches.

But I am wondering with all the bugs introduced in Conquest whether this too is suddenly screwed up. :(

because, believe it or not, I have seen multiple instances of MDI's taking down Mcehanized Infantry fortified in a 12+ size town in my conquest games. Maybe it was just bad luck, but I want to be sure!

Anyone care to run a test!

EDIT: Just for reference an MDI has less than 0.1 % chance in winning against a MI fortified in a 12+ size town. There is 99.9 % chance that the MI will win without losing a hp.
 
No, it's not only you, it's luck also ;)

EDIT : and multiple tests have been done, all showing that the combat engine DOES NOT CHEAT. I don't remember the threads, but it was based on "create a map, put 100+ units in it, make them fight and compare the results with what is expected from theory". It worked. Believe me :)
 
I still find curtain battles hard to believe when fought

i was playing PTW (haven;t gotten C3C yet) and 1 medieval inf. had a fairly good chance of beating an Spearman in a 6pop. city

but i also remember later on in the game losing 2 tanks to the same def. but losing a city with Inf. +12 to a medival inf.

i think sumhiing are screwed up..the hard odds dun work.

A dmg multiplier would fix this all, curtain units receive xtra dmg from others.

Like a Tank has +4atk and +3def against a spearman..and a spearman has-50% def to all lets say industrail units. Etc etc
 
Originally posted by betazed
EDIT: Just for reference an MDI has less than 0.1 % chance in winning against a MI fortified in a 12+ size town. There is 99.9 % chance that the MI will win without losing a hp.

Although the odds would still be very long, you should know that any city in disorder or resistance doesn't provide the 50% city or 100% metropolis defensive bonuses. Don't know if this affects your own specific experiences or not, but worth pointing out.

FWIW, I have not seen anything in my 3 C3C games that would lead me to believe that the combat engine was modified in any way.
 
How about the idea of giving all middle age units plus one hp, all industrial units plus two, all modern units plus three, to cut down on the outrage of spearmen severely damaging armor and so forth? You could mod it yourself in the editor if you want.
 
Originally posted by Catt


Although the odds would still be very long, you should know that any city in disorder or resistance doesn't provide the 50% city or 100% metropolis defensive bonuses. Don't know if this affects your own specific experiences or not, but worth pointing out.


Good point. I didn't think about that. In all cases I was defending a town with resistance.

But even then the MI has a 99.1% chance of winning.

Must have been bad luck! But I would still want someone to run a test with Conquests. I would be happy to do it, I just do not know how to create a scenario with 1000 MDI and 1000 MI locked in combat! :(
 
Since we are talking of numbers,probabilities and percentage i would like to here an opinion on this one:Is it simple luck or bad luck that Numidian Mercenary & Hoplites can't defend a city when they are under attack by Longbowmen or Knights.
 
Are you guys using radar like you should be? Its the final nail in the ai coffin. I know I often forget about it too.
 
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