Bushface
Deity
My regular conquest strategy is to build hordes of attack troops and invade enemy territory from as many directions as possible, in order to avoid too much time traipsing across hostile land. But this means that each of my units engages in only a few battles, and consequently gains few XPs, so even though in my last game all my tanks started life with at least 10XP (some with 14) by the finish I had just two with 26+ and another 13 with 17+ out of a total of 93 tanks and taking 41 cities. And one of the 26+ tanks only got that far right at the end of the game, by being used to knock off some much-weakened units in an isolated city to gain 2XP per turn - far too late to be sent into the main conflict.
I should very much like to know the best way of getting even a few highly-promoted units, capable of carving their way through anything my enemies can offer. Should I change my methods and set up an elite group to thrust vigorously through the enemy heartland, leaving weaker units to mop up ? Is it worth striving for such a strike force, or am I better off with an army which is made up of slightly-improved units with a scattering of rather better ones ? If I am attacking a city with lots of defenders, is it better overall to use just one or two attackers over several turns rather than taking the city in a single turn using many attackers ?
I should very much like to know the best way of getting even a few highly-promoted units, capable of carving their way through anything my enemies can offer. Should I change my methods and set up an elite group to thrust vigorously through the enemy heartland, leaving weaker units to mop up ? Is it worth striving for such a strike force, or am I better off with an army which is made up of slightly-improved units with a scattering of rather better ones ? If I am attacking a city with lots of defenders, is it better overall to use just one or two attackers over several turns rather than taking the city in a single turn using many attackers ?