Originally posted by RocknOats
... this isn't the same thing, but even if I am a bottom 25% player, I want to win at the same game the Moonsingers, Yndys and SirPlebs and the other greats play(and dominate!). Maybe it's pride, but I don't want (my opinion) a crutch. I feel I learn something every month, and suddenly getting an advantage I didn't earn will throw off my learning curve! ...
RocknOats,
Just to emphasize here, that the bonuses designed into the Conquest class game are not designed to make the game totally easier in the big sense of the word "easier". What we have done is to look at the demands for strategic decison making and management skills that may be placed on the players in the Open Class game and then looked for ways to emphasize the importance of some of these skills in a way that will keep the less experienced players "in the game" for a longer period of time.
In another sense of the process, if there are 20 hurdles that have to be crossed to survive in a Deity level game, we have just chosen a few options to help get the Conquest class players over the first hurdle or two. You will still have to play a good game in Gotm20 to not become a war trophy to one of your aggressive neighbors.
You may be one of those players who are right where we really want you to be in the decision process. If you are having fun in the Open class games and you think that you get alot out of the games at that level in terms of improving your skills and feeling comfortable looking at the results of the QSC and the GOTM as a whole, then stay right where you are. If you feel that you could use the conquest class bonuses to play the exact same strategy that you would play in the Open Class game and you are not in the top 50% of the players yet, then you might just use this opportunity to see if the conquest class game will let play deeper into the timeline of the game.
Hopefully we will not have too many players who choose to use the conquest class bonuses to play a game that is radically different from the well played games in the Open and Predator classes. The idea is to try an preserve common elements of strategic game play so that players can learn to use the community participation aspects of the games to their benefit. Discussing the games from a common perspective is one of the fundamental tenets of the GOTM concept. We have many players who never cross the threshhold into the participation range because they see challenges as being too great and the competitive skills of the experienced players as being overwhelming. Anything we can do to incorporate these players into the game process while preserving the integrity of the gOTM process is something we should do.
In your specific case, if you can identify the the differences in the strategic decisions that you might make in the Conquest class with the extra available bonuses versus the decisions you would make in the Open Class game from the same starting position, the you are well ahead of the learning curve and we may have already accomplished our primary objective even before you make your first move in Gotm20-Spain, regardless of what level you choose to play on.
So, good luck and have fun, you now just have a little bit more flexibility to choose how you will accomplish this main entertainment part of the objective.