"Conquest" Class concept announcement

What isn't clear here -
Could a low scoring player play #20 conquest, #21 open, #22 conquest, etc?
 
Lee,

Does this apply to you? ;)

but the answer is Yes; a consistently low scoring player could bounce around back and for between the different intensity levels.

In fact we are sort of hopin that will occur if that will make the conquest players more comfortable about trying new challenges.
 
As a player who this new system seems custom-made for, I have to say, I'm uncomfortable with the idea. I read everyone else's replies, and I too was excited by the prospect of getting a leg up on a game that repeatedly kicks me with the ol' Iron Boot. But, I can't help but feel that taking the easier path defeats the purpose of the competion both against the game and the other players, adjusted scores or not. I don't know if I'm crazy, but I never used training wheels and I have a deep seated hatred for haks, cheats etc., not to say this is cheating! But, I guess as a player it would mean less to me if I felt I didn't earn my (eventual) win. Hence the Hak-hate. This isn't the same thing, but even if I am a bottom 25% player, I want to win at the same game the Moonsingers, Yndys and SirPlebs and the other greats play(and dominate!). Maybe it's pride, but I don't want (my opinion) a crutch. I feel I learn something every month, and suddenly getting an advantage I didn't earn will throw off my learning curve! How will I know if my win was earned from my efforts or if it was from the add-ons? So thanks but no thanks, I will submit an Open game, most likely a bloodbath, but I will give it my best shot. Also, although I just trashed it, I can't say enough about the quantity and quality of the work Cracker and the other staff members do to make a great game into the GREATEST game! I liked playing before I found this site but the GOTMs are the greatest thing on the web! Like I said above, I've lost everytime but I keep coming back for more! Cracker, you are the MAN! Keep up the good work! Can't wait for the 1st of the month! By the way, July 1st is my Bday, any chance you could have something special for me? My favorite civ is Japan. . .just to let you know. . .:goodjob:
 
Originally posted by RocknOats
... this isn't the same thing, but even if I am a bottom 25% player, I want to win at the same game the Moonsingers, Yndys and SirPlebs and the other greats play(and dominate!). Maybe it's pride, but I don't want (my opinion) a crutch. I feel I learn something every month, and suddenly getting an advantage I didn't earn will throw off my learning curve! ...
RocknOats,
Just to emphasize here, that the bonuses designed into the Conquest class game are not designed to make the game totally easier in the big sense of the word "easier". What we have done is to look at the demands for strategic decison making and management skills that may be placed on the players in the Open Class game and then looked for ways to emphasize the importance of some of these skills in a way that will keep the less experienced players "in the game" for a longer period of time.

In another sense of the process, if there are 20 hurdles that have to be crossed to survive in a Deity level game, we have just chosen a few options to help get the Conquest class players over the first hurdle or two. You will still have to play a good game in Gotm20 to not become a war trophy to one of your aggressive neighbors.

You may be one of those players who are right where we really want you to be in the decision process. If you are having fun in the Open class games and you think that you get alot out of the games at that level in terms of improving your skills and feeling comfortable looking at the results of the QSC and the GOTM as a whole, then stay right where you are. If you feel that you could use the conquest class bonuses to play the exact same strategy that you would play in the Open Class game and you are not in the top 50% of the players yet, then you might just use this opportunity to see if the conquest class game will let play deeper into the timeline of the game.

Hopefully we will not have too many players who choose to use the conquest class bonuses to play a game that is radically different from the well played games in the Open and Predator classes. The idea is to try an preserve common elements of strategic game play so that players can learn to use the community participation aspects of the games to their benefit. Discussing the games from a common perspective is one of the fundamental tenets of the GOTM concept. We have many players who never cross the threshhold into the participation range because they see challenges as being too great and the competitive skills of the experienced players as being overwhelming. Anything we can do to incorporate these players into the game process while preserving the integrity of the gOTM process is something we should do.

In your specific case, if you can identify the the differences in the strategic decisions that you might make in the Conquest class with the extra available bonuses versus the decisions you would make in the Open Class game from the same starting position, the you are well ahead of the learning curve and we may have already accomplished our primary objective even before you make your first move in Gotm20-Spain, regardless of what level you choose to play on.

So, good luck and have fun, you now just have a little bit more flexibility to choose how you will accomplish this main entertainment part of the objective.
 
Hmmm. I think I have the same flaw that characters in TV shows have where they "don't want no charity!". An episode of "Little House on the Prairie" with Merlin Olsen comes to mind. I don't know why I can't enjoy this. As far as when you "accomplish your objective", if your objective is to entertain and challenge me, well then you have definitely succeeded! These games drive me nuts(in a good way)! I HAVE to win one eventually. As for when you talk about my plans and decision making process, I am NOT at that level of play. I can't follow what most people say about their games and play(for the most part) by the seat of my pants. I am a terrible player. I have tried to apply some lessons I have read here and either they don't work(my fault) or I don't understand how they worked! I know the basic systems inherent in the game, but how to use them to my advantage. . . Needless to say, my game has a lot of holes, and I don't think these additions will help me that much(they may screw me up even more!) it's just I can't get that charity thing out of my head. I have special problems.
 
This is interesting, having two different classes. And having gotten PTW working on my system, I could play on gotm20 under the conquests class.
 
mmm i remember the last deity game .... babylon ... that went horrible in every single possible sence of the word.

while I might have played quite a few number of games I usually try way to many stupid things and make one silly decision after the other and end up in the bottom half so I guess I could try that conquest class. perhaps then I won't die so quickly (mental note, remember to find a small island off somewhere to build a city on so I can hang in there until the bitter end).

but it will be a few days until i can start playing so I don't know ...
 
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