Conquest Game Strategy

budweiser

King of the Beers
Joined
Jun 18, 2003
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The way I see it, with all the new rules in place for corruption, (I’m talking about the supposed new corruption bug) you need to make a single core on your starting continent. It doesn’t matter if you are monarchy or republic. You build out until you cant expand anymore because of corruption and your OCN. At that point stop and build, fight if you get into trouble, but dont take too much land or you will be corrupt. Meanwhile, you explore the world. You find a nice juicy bit of land on a new continent (New World), and you set up a new core with a forbidden palace. Hopefully you can use a MGL for the build. Hopefully you got one while you were wresting control of your second core from the natives. After you get that going, get Democracy and have a revolution. Now you will have the best modifier for distance corruption and the best modifier for OCN. Now you have two productive cores, although they may be slightly more corrupt than you are accustomed to, at least they both can produce something. You have courts and police stations and policemen to help you with corruption.

I think this is story arch for Conquests, it highly resembles western civ, which many believe the game is based on anyway.
 
I find you still need to expand in order to be in a position to have the best opportunity to get the much needed resources your military requires.

Im fairly new but I dont see what all the fuss about corruption is if your trying to conquest the world. ust build a steady stream of fast units from some of your core cities to build strutures from disbanding the units in your far flung cities.

Im running a huge map atm on regent with probably 100+ cities and yes corruption is a headache but nothing that cannot be dealt with. Im already beating the snot out of the AI, I cant imagine it being any easier with less corruption.

Maybe my next game one level higher will be more of a challenge.
 
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