Predator
I entered the IA in 770 AD preparing to take the rest of my continent.
Wars
I ended up doing a lot of warring in this part of my game. Between clearing the starting continent to securing luxuries on the other continent, I was at war a good deal of the time.
I went to war with Sumeria as soon as I got Military Tradition. My force of 20-30 knights was strong compared to them, so the effects of cavalry were quite predictable. They feel quickly, and as a nice suprise Bach's was built in Sumer right as my cavalry arrived on the doorstep. It wasn't much longer until the Sumerians were bansihed to a far off island.
I next set my sights on even weaker Babylon. They also fell quite quickly, and I left them with one city on my continent.
Now that my continent was secure, I loaded my galleons and headed to the other continent. I landed a fairly large force of cavalry and declared war on the Koreans next turn in 1370. I got a leader that turn, and three more over the course of my warfare on that continent. They all became cav armies, except for one that was saved up for later use in rushing the Apollo Program.
The Koreans fell fairly quickly, although the conquest of their lands was slowed by the audicity of the Chinese to declare war on me. They proved to be no challenge either, and they were destroyed in the late 1400s. BTW, my war with the Koreans ended in 1430 with them being left with cities off of the continent, although Seoul flipped back to them. Also, I ended the Arabain presence in the world in the late 1400s as well.
At this point I though I was done with warfare, as I was satisfied with the territory I had gained, but the Portuguese had other ideas. They attacked me with a SOOD (Stack Of Obsolete Doom) consisting of Ancient Cav and Longbows and took a few undefended cities down south. Since by this point I had Synthetic Fibers, I simply rushed 3 Modern Armors and wiped them out
. It was quite a fun distraction.
At that point, my warfare finally was done, as I was close to the domination limit.
Research and the Road to Space
I got bogged down a bit in the IA, but not too much. I gifted all the scientific civs in, and they got Medicine and Steam. I managed to get Meicine from Bablyon, and then traded Sumeria for Steam. I did my best to maintain 4 turn research, and I entered the MA in 1450.
At this point I gifted the Scientific civs again and Babylon and Sumeria got Rocketry while Korea got Computers. I research Fission myself and traded it around for the other two techs.
I was able to research all of the techs in either 4 or 5 turns, and I got two big boosts from wonders. First, I used Hoovers as a prebuild for the Internet, and I built that in 1540. Secondly, I finally built the ToE in 1515, bringing in Spaceflight and Superconductor.
Following that I just research and built like mad, and finally launched in 1665.
Other Notes
I had terrible luck with Sumerian culture flips. Their entire core flipped back several times. It was quite annoying. Although, in 1650 I got one bit of revenge, as a city that had flipped to them just turns earlier flipped back to me.
In 1595, I witnessed a Volcano destroy a Zulu city.
Also, and odd thing occured when I was in the Modern Age- some of the music from the Middle Ages conquest kicked in
In the end, great game
Looking forward to yet another great one on July 1st.