Conquests 01: First Spoiler. End of ancient age.

ainwood

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This is the first spoiler for Conquest 01: The Hittites.


For those of you that haven't played a Civ3 Game Of The Month before, please take a minute to read the guidelines for posting and reading the posts in this thread.


To participate in this thread, you must have achieved the following:

  1. Reached the end of the ancient age (Be researching a middle-age tech. You should have managed this, despite the tech cost bug!
  2. Have contacts with 3 other civilizations (or their remains).
  3. Have full-view of the coastline of the starting continent (as an expansionist civ, this also shouldn't be a problem!

As always, you are free to post screenshots, but please refrain from posting any that show:
  1. Locations of any middle-age or later resources.
  2. Screenshots or Minimaps showing any other land masses other than the starting one.
  3. Anything showing galley paths, suicidally or successfully.

I look forward to reading these! In particular, how you coped with the reduced resources (not my design! C3C has less resources than PTW & Civ3), and where you decided to settle and you initial settlement plans. :)
 
Hi... I've been playing Civ ever since the original Civ1 but this is the first time I've gotten around to playing GOTM or posting on this forum. Excited about the prospect of future GOTMs though!

Anyway, the few resources seemed to work (dramatically) in my favour. The Sumarians were by far the largest civ on the continent by the time I had taken out the Arabs but they had no iron!! The Babs were happy with me for helping them with their war against the Arabs and were glad to sign an alliance vs the Sumerians whom I summarilly conquered in about 20 turns (not bad for about 15 cities w/ no rails!) thanks to their lack of any unit with defensive capability > 2. After that it was easy to take out the weak Babs with what was left of my army leaving me the entire continent to myself by the middle of the middle ages.

Definately had a fun early start to this game :)
 
This is my first foray into GOTM and what a first game! Thank goodness it's only Regeant.

Wasn't too happy about the starting location. I moved 1 space NE. Not the best, but at least it's on a river.

As techs were coming VERY slow, I was afraid that I was playing poorly. That was before I found out about the bug.

The Sumarians got off to a very good start compared to the rest of the continent. I opted to expand NE- away from the desert. The Arabs were in my way so they were the first to get smacked around. It was a pain not having horses, but at least I had iron. During the First Arab war the Babylonians opted to attack me. After taking some key Arab cities, I sued for peace and went after the Babs. Again, I captured a few cities and sued for peace in order to build up infostructure.

Meanwhile, Sums attacked Arabs. I didn't want the Sums in "my" future land, so I declared on Arabs and took their capitol. Unfortunately, the SUms took an Arab city that had horses, depriving me again. As I had been in Monarchy for some time and Summeria was in the lead, I was itchin for a GA.

So, I traded for some horses with the Sums and built up a nice army of Three-man chariots over the 20 turns. Then I attacked the Sum cities that were in former Arab lands and a couple on the other side of my territory. I managed to secure the horses for myself and trigger a GA.

It wasn't long before I was propelled into the middle ages... but that's another story.
 
4000bc

Welllllll when our ancestors decided to settle you would think they could pick a better spot. Some wanted to settle on the spot, but were eventually persuaded to be by the river 1 NE of starting position. Our scout sees a GH from mountain ww of start.

3950bc settle Hattuses and pop the GH for a settler. The settler was in the middle of the desert, but it looked like there was grass to w so he was told to "go west young man" with a fond last wave as he was going without escort and had many years to be alone before a road would reach him. (Capital will produce a scout or 2 to start to look for better city placements)

3850bc settle tarsus(sp? - I can't read my own writing). Warrior than worker as when it was settled, there is a GH just outside city limits

3600bc pop another hut for warrior who will explore. 2 or 3 more GH in sight

3550bc Learn BW from Kassites and learn WC from Shargura tribe :D

3350bc Learn Masonry from Cuman tribe

3250bc get a map of an area we've mostly explored

3000bc see a light blue border to south

IBT St Augustine published Most advanced nation list and we lead the pack :D (We wonder how we got on the list since we haven't met anyone but native barbs yet)

2900bc contact with Sumeria - no trades

2850bc meet Arabian scout - no trades

2750bc Meet a Babylonian settler IBT - no trades at this time

about 2700, I broker the techs around that these 3 know, keeping a monopoly on alphabet

2630bc Get another regional map from GH

2590bc Mauryan tribe teaches us mysticism, but after scout leaves the village, there is a barb right next to him and he soon dies

2550bc our conscript warrior is promoted

2470 Shaugraus teach us about the wheel

2310bc Sabudar tribe teaches shows us that we can travel faster if we get on the back of these large, fast animal :eek:

1990bc Machiavelli publishes most powerful list and we are again number one :D (The sumerians are 4th, Arabs 5th, and Babylonians 7th.)

1870bc I see what has to be close to the last GH as our scouts have covered most of the continent. Hope to pop next turn, but is right outside of a babylonian town.

1830 we only get a map

1790 bc our sages finally learned how to do something with that danged alphabet they've been teaching for years. Now they are off thinking deep and profound thoughts (and writing them down ).

1625bc found another GH and learn IW from the nubians

1350 Learn philosophy and since we were the first, the sages have a sudden brain storm and invent something called polytheism at the same time.

1000bc we have 6 towns with 11 pop, 2 settlers on the move, 5 workers, 7 warriors, 1 archer and 2 spearman (scouts have all been killed by barbs at this time) We have 2 graneries and 2 barracks. Our military is "average" to all other 3 on our continent. We have 3% of world area and 13% of world population. (Biggest rival: Sumeria with 4 & 18%, respectively).

We know these techs: BW, IW, Masonry, Alphabet, Writing, Philosophy, Pottery, Wheel, WC, HBR, CB, Mysticism, and Polytheism and are researching Literature

Scores: Sumeria 160; Hitittes 155; Arabia 144; Babylon 136

975bc Tacitus's happiest nations is published and once again, we are number one :yeah:

Many quiet years

In 10bc, those pesky sages conceive a new type of government called Monarchy and the people revolt with a 2 turn anarchy.

About 300ad, the Arabs build TofA. "We want it" our people cry - and maybe some of those horse things we've heard about, too, while we are there :mischief: DoW Arabs

320ad capture Baghdad

340ad capture Yamama

350 1st elite arrives on the scene

Entered MA at 600ad still at war with Arabs - had a long front and had subsequent bad luck with rng :( (in 1 size 5 town, I lost 8 of 10 swords to spears and didn't take the town and had to wait for reinforcements)



I have to admit that i was popping so many GH for techs and trading those that I didn't notice the tech bug. (I'm usually behind in tech and I was ahead instead) (I think I popped 11 (or 12) GH for 1 settler, 7 techs, 1 conscript, and a couple maps - I think there may have also been 1 for 25g that I didn't write down). In my game, the early investment in scouts really helped a lot.

some minimaps:
 
I haven't played Conquests except for the WWII scenario, so this should be interesting. As well, my hard disk died, forcing me to go to my old computer with the regular one at the shop. I rediscovered why it's my old computer...the "L" key and the Right Arrow key don't work. Try playing Civ without one of the Arrow Keys sometime!

I had read some of SirPleb's HOF Sid thread so I knew about the Philosophy thing. I did not look back at the forum after starting and so missed the deal with tech pace as well as SirPleb's Conquests synopsis and subsequent tidbits from others.

I decided that I would play for Domination/Conquest as the game knowledge needed for these seems less. I would pick up the ins and outs of Conquests "on the job".

Start. I sent the Scout w-w with the idea of circling the initial area to, well, scout. Scout-1 was led southward subsequently by a string of goody huts. The settler and worker went north and east a bit, eventually settling in 3750BC in an amazing spot. Not a single bonus of any kind...not even a BG! On a stream with surrounding grass/plains was the only saving grace. I might have done this differently if I had known forest chopping was down to 4. (Have to try the opening again with that.)

Built Scout, Warrior, Granary veeeerrrryyyy slowly. I built 3 granaries this game and ran 11-turn Warrior-Warrior-Warrior-Settler factories. (Or Archer-Warrior or Sword).

Research. Writing at max. Philosophy at max. Free tech Polytheism. Monarchy at max. I thought I must have made a calculation mistake when Writing didn't come in when I had planned. A 50-turn gambit may have been better. And I was really surprised at 43 turns needed (initially) for Monarchy given my state of development at the time.

Goody Huts. Both scouts went a-roamin' and popped at least 8 huts. Goodies were map, map, 25g, map. At this point I was wondering "What's the point"? I wasn't aware of the bit with settlers in play/in process vis-a-vis popping settlers. Subsequently got a village, settler, Masonry and Mysticism (Yea!) The totally corrupt village was south of Sumeria and I figured it would flip, which it did. Got a settler, 2 warriors and 4 Curraghs from it, though.

One hut was popped smack dab in between two Bab towns. I guess Hammi didn't feel like messing with the Barbs!

Techs Acquired.
4000BC. Alphabet+Pottery
2350BC. Give Babylon Alphabet for WC+Burial+Bronze+10g
1790BC. Research Writing
1750BC. Pop hut for Masonry
1625BC. Pop hut for Mysticism
1425BC. Research Philosophy, get Polytheism
Give Babylon Writing for Iron+196g
630BC. Reasearch Monarchy
270BC. Research Currency
230BC. Give Arabia Currency+Polytheism for Construction+7g
Give Babylon Currency for MapMaking+91
70BC. Research Code of Laws

Forgot to note how Wheel and HBR were acquired...after 1000BC my notes tend to get a bit sloppy. I think I snagged them in Peace renegotiation deals. I held on to techs for a while before trading. This bit me a couple of times as the AI traded for gold that could have been mine, but mostly worked well.

My world at 1000BC:

7 towns
14 pop
2 Granaries
1 settler
5 worker, 1 foreign
18 warrior
1 archer
136 score
Tech- missing Wheel in Tier 1 and Math in Tier 2. Have Poly and Philos, Monarchy in 20.
282 gold


Wars (and Late Night Silliness!). I stayed up too late getting to 1000BC. So I should have let it go, right? Nope, keep going, all reasonableness inversely proportional to the level of sleep deprivation.

I had carefully garnered all the Iron on the continent, but Arabia had the only horses. As well, Arabia built a nice ring around my core, so taking them was a natural. Ordinarily one would hook up the iron, upgrade some warriors and take what one wanted. But at 2:00AM there wasn't any time to wait, so I sent a stack of 8 warriors and an Archer against Mecca. Managed to make 2 nice Elite Spears for him. Didn't have any unit costs after that... Shortly thereafter wasted two Archers in a futile attack on a Spear/Settler in the woods. And I started sending my Curraghs out on suicide missions.

Finally I realized I was ruining a reasonable game and went to bed. First thing next day I sued for peace, revolted and tried to get back on the development track.

AI Defense. I don't know if I hit a game-long run of bad luck or what, but Conquests seems to me to give a bigger bonus to defense. The aforementioned forays were impulsive and premature, sure, but the total lack of any success was beyond my experience with Civ/PTW. The AI Spears were stronger than 2, I believe. In the Second Arabian War I sent three Swords against an Elite Spear and got 1HP on the Spear.

Moving on... By 190BC I had developed to the point I could actually wage a successful war and declared on Arabia again. The horses were acquired next turn and I built one Three-Man Chariot. This unit won against the only Arabian horse I saw and triggered a Golden Age 1 turn before researching the final required AA tech. I entered MA in 70BC...

I'll be very interested to see if anyone found a good starting location. And what everyone's experiences with those AI Spears was.
 
What I'm having the biggest trouble with is the Summerian UU- the E-warrior. It has the same stats as a spear, but seems to refuse to go down.

Overall, yes, the AI units seem to be harder.

Rrau- nice pull from the GHs! I think I got 2 techs. I had to struggle to get ahead in tech.
 
COTM 1-Predator



Going into this game, I had decided to go for space. I was naturally alarmed by the slow tech pace, and I was quite glad that it was by no fault of my own.

The Start

The start position was quite lacking in appeal, but this is probably for the better on regent, lest we have SirPleb et al dominating the world before they even hit the AD years. Anyway, I decided to move my settler a bit before I plopped down Hattusas in 3900 BC.

Exploration and Huts

This game showed me again why the expansionist trait is worthwhile. By 2800 BC, I had contacted all our neighbors. I was able to make minimal trades, but nothing great.

The greatest contribution of my exploration though were the huts I popped. Here is a quick recap of my popping experiences.

3900 BC-Settler
3550-Ceremonial Burial
3400-25g
3200-Bronze Working
3050-maps
2390-settler

I consider that to be decently successful. The first settler allowed me to found Tarsus by 3600. Due to the poor terrain, however, I didn't really get any huge advantage from it. The second settler was unfortunatly slaughtered by barbarians.

Technology

As we know, the tech bug made research a painfully long experience. The huts helped me with a few, and I was able to acquire a few from the AI. Aside from that, I was left to research. I started off with writing, and then went for Code of Laws. Once I had this, I burned it as fast as I could for Philosophy. In 900 BC, I got it, and used my free tech to acquire The Republic. An immediate revolt netted me TWO turns of Anarchy :D . I was amazed, to say the least. In 850, the Hittite empire became a republic and stayed that way for the rest of the game. With that completed, I researched the rest and I arrived in the MA in 110 BC.

Other Notes

I can't find much else from my notes to report, except for some city numbers. At 1000 BC I had 9, and I probably had somewhere over 18 by the time I hit the MA, becuase I remember getting the FP message around that time. Thats about all for now.
 
Open

Took me a long time to place my settler. I sent my scout west then south. I sent my worker south. And sent my settler north. Both my scout and worker failed to find any nice bonus tiles. My settler spotted some sugar - it wasn't what I was hoping for as its a lousy bonus tile. But I needed to start producing scouts or else squander the expanionist advantage - so I settled by the sugar.
Like other players, I popped alot of huts. I got one settler - which I placed poorly and I popped a town south of the Sumerians. Even with those, I finished the QSC with just seven towns.
I did min. research on writing followed by max. on philosophy. I chose MM as my free tech. And then researched lit. I got WC, Masonry,Wheel, HBR from GHs. After lit. I researched CoL then Republic. I traded for mys,maths,IW, currency, poly, monarchy and construction. The trade for Construction took me into the MA at 10 AD. I switched to republic at the beginning of the MA, drawing 7 turns of anarchy.
The arabs built the ToA in Mecca which precipitated an ancient age war. I took Mecca after allowing the Arabs to keep the ToA for five turns so that their cultural borders would expand. I used swords to take it and two other cities. And got another city for peace. I ended the AA with 19 cities.
 
Predator

This game went pretty badly for me is some ways. It is quite painful for me to recap some inane plays. I will be mentally reducing the scores of players who beat me but don't post (and of samildanach's score in any case ;) ). That looks like potentially applying to a lot of players.

Science was crucial here and mine was a bit slow.

I used the unique unit a fair bit, which I regret. No wonder the 3-man chariot is unique to the Hittites, as I can't imagine why anyone else would want to build them. Basically it is just an immobile horseman. Clever map by Ainwood to emphasize this.

I moved 4 turns before settling. I thought there must be something better, but there wasn't. I didn't realize forests could be chopped down so fast, or I would have settled in the woods near the start. Going south would have been best I think, as there are flood plains, but I didn't realize that of course and I went north.


4000bc scout nw and n. worker e.

3800bc finally found Hattusas in grass to the north. Not a good spot but I have to get going sometime..

3650 hut in N: warrior code.

3400 scout finished and sent w.

3350 settler from hut to west of capital: great.
Meet arabs.

3200 Tarsus built between sugar and bg.

3100 masonry from hut.

2950 worker made in capital. start a granary.

2900 hut maps

2850 hut bronze

2750 hut 25g; hut wheel

2710 spot a horse but it's miles away in the south west.

meet Babylon. like arabs they have cb. Finally give arabs masonry for cb and 10g.

2590 meet Sumerians. No deal.

2350 complete barracks in capital and grow to 3. start a settler.

2270 road to dye complete.

2070 arabia has myst. trade them alphabet for myst and 25g.

2030 found Ungarit in forest near the original start position.

1830 sell babylon alphabet for 68g. hut horseback riding.

1750 babylon has iron. buy it for myst and wheel.

1725 Harran founded in NE near the Arab city of Medina.

1650 buy arab worker for iron.

1400 iron connected. upgrade 7 warriors. Not being used to conquests the cost surprised me.

1375 upgrade rest of warriors to 11 sword in total.

1250 move swords towards arab border. The closest town is on a hill so isn't tempting though.

1200 sell arabs horseback riding for 100g and then declare war. The babylonians have writing.

I had started the Pyramids in Tarsus but I notice that Ur is building them and it looks a very productive spot so I give up and swap to granary.

1125 Tarsus granary finished.

Attack Mecca with 7 vet sword:
4/4 kills 3/3 spear loses 1hp and promotes to 4/5.
4/4 kills 3/3 spear and redlines.
4/4 kills 3/3 spear and redlines and the city is ours.

All the other Arab towns are size 1 with no culture so will autoraze when I attack.

1100 the arabs have maths 2 turns before me. drat.

Why you might ask did I research Maths: because I am a fool. I researched stuff I didn?t wwant to try to get good stuff from huts.

1050 discover maths. trade it to Babylon: Maths + horse + 9gpt for writing.

ibt first casuality as an arab archer kills a sword.

1000 my stack is poised to take Damascus, which reduces to size 1. The Arabs will give up 2 towns for peace now, which is very tempting, but their capital on the hill might be tough to take out then.
That would put me on a slightly more respectable 8 towns.
The Sumerians have myst but it's a bit pricey. But what the hell: give them iron alphabet and wheel and 350 gold for myst. Then give them writing and horseriding to get my 350g back. That's 5 techs from me for one of theirs.

Embassy with Sumerians: Ur due Pyramid in 23 turns at 8spt: disgracefully slow as it has an entertainer and lots of unimproved tiles.
Embassy with Babylon too.

1000offasmall.jpg


950bc destroy Damascus and make peace with Arabs for 3 towns.
850bc research Philosophy and are first. Get monarchy next and revolt (2 turns).

I think this was my worst error in the game: republic would be much better.

775bc We are a Monarchy. Still the fp isn't allowed.

Moderator Action: Because of the darned tech bug, you need 18 cities for the FP.

Made your piccie a tad smaller. :)


Edit: thanks for reducing the piccie. It looked OK on my screen, but I guess it depends on screen resolution.
 
For my first GOTM I decided to play open class.

The start
After scouting the nearby area, I settled to the NE. I first built three scouts, and popped a couple of maps. Then things started going a bit better with the huts.

3150 - Popped a settler and moved it to SE of Hattusas - settled tarsus in 3150 with intention for use as a settler pump. Plenty of flood plains and forest around so it worke out quite well. I also met the arabs, though decided against trading with them as this is a regent levelled game, and I would rather look for better trades for now.

2590 - met sumerians. Taught the abc's to the arabs for Cer. burial, WC + 10 gp, and to the sumerians for Bronze and 10 gp.

Further huts gave me:
2550 - Masonry
2390 - mysticism
2070 - wheel
1990 - horseback riding

I eventually traded:
2550 -alphabet to babylon for 10 gold
1790 -masonry to babylon for worker
750 - horse riding and iron working to arabs for a worker, math, and 100 gold
630 -wheel to babylon for 85 gold.

Wonder built:
Colosus, statue of zeus and the museum all by the portuguese
pyramids by the koreans,
and artemis temple by the arabs (290ad).

That is pretty much all I have written down, though I'm sure some other things happened. I know that I went to war with the arabs in 230 ad and ended the ancient age in 290 ad. And that I went republic in 90 ad.

Also in 230 ad, I had 14 cities, and 16 swords, 16 warriors, 10 workers and a few archers.

All in all, a decent start.
I did not, however, experience the same troubles with enemy spearmen, though. I remember them collapsing fairly easily.
 
I suspect a couple of goody huts. I go open :blush: On predator AI has extra scouting units that steal my goody huts :mad:

Thanks seers in the pre-game discussions. I found capital 3750BC, 5 tiles N.

4 scouts explored. Huts were plentiful:
3700BC Ceremonial Burial
3600BC Advanced tribe found town. Totally corrupted one.
3050BC Masonry
2510BC Iron Working
2390BC Mathematics
2350BC Writing
+maps, gold, warriors.

Trades:
3300BC Sumerians: Alphabet for BW
3250BC Arabs: Alphabet for Mysticism
3150BC Arabs: BW and "12 gpt" for Warrior Code. Then I declared war on Arabs.
2750BC Arabs: Peace and Masonry for Peace
350BC Sumerians: Currency for Polytheism
290BC Overseas civ: Currency for HBR.

Rest I had to self research:
2630BC The Wheel
1450BC Code Of Laws
1200BC Philosophy. I'm awarded a free tech. I choose The Republic and begin 4 turn revolution immediately.
850BC Map Making
710BC Literature
530BC Currency
290BC Construction

----------------
1000BC stats.
6 towns
7 workers + slave
1 warrior
3 granaries
1 Barrack

11 initial techs and CoL, philosophy, The Republic.
----------------

290BC Entered on the MA.

3 granary towns started to crank settlers. 290BC I had 20 towns. None military units (except one warrior and galley.) I'm C3C newbie so I have still 27 turns left on Forbidden Palace build.
 
Conquests 1.22f / Open

It takes me 9 turns to found Hattusas
MA_capital.jpg


Immediately started 50-turn research of Writing. After that 100% to Code of Laws (done in 1000BC) and Philosophy (775BC). Bonus tech was Republic and after 3-turn anarchy I switched to it. Before that I destroyed Arabs with 6 swordsmen, upgraded from warriors with money from slow Writing research.

I have built Pyramids in 590BC
MA_pyramids.jpg


MA reached in 450BC. Gifted some techs to scientific civs and receive Monotheism and Engineering from them.

West part of my empire at this date
MA_west.jpg


East part. Same date
MA_east.jpg


Minimap
MA_minimap.jpg


Army (there are also 5 slaves)
MA_army.jpg
 
Edit: playing Open class

I started by moving my scout west and then wheeling round clockwise, mountain hopping, trying to find a decent spot to settle. My settler and worker went in the opposite direction to check out the river for food. On the third move my scout spotted grass in the north and after five moves Hattusas is built in 3750BC. Probably not the best site but I had already allowed the AI a decent head start. I then went back to the huts, hoping to strike it lucky with a settler but got Bronze and maps.

Research plan:
As Sir Pleb had mentioned in the pre-game discussion, Philosophy has become more important due to the bonus tech. I wanted to get something of value from this so I decided to make sure that I had Polytheism before this to give me Monarchy. It was a bit risky not to go straight for Philosophy but the low difficulty level should work in my favour. I started research for CB at max, hoping to pop the more expensive techs from huts.

Build plan:
Two more scouts, a settler and then one produces warriors whilst the other goes for a granary. With no bonus food close to the capital, I decide that granaries are going to be vital in settling the vast expanses.

Huts:
I was lucky with these (or are they always more generous at this level?) but unfortunately no settlers.
3700 Bronze
3550 maps
3250 maps
2670 Warrior Code
2510 The Wheel
2270 Masonry
2150 HBR
2110 IW
1990 Maths
1525 Size-two city (by the sea but in the NW corner otherwise surrounded by desert)
Apart from WC which is needed for Monarchy, these techs did not help my research path but did help trade.

Contacts:
I met the Arabs in 3150. They had CB and Warrior Code but did not have Alphabet or Bronze. They were clearly going to be my main early rival so my settlers were going to head in their direction to restrict the land available to them near their capital. Much later on I met both the Sumerians and the Babylonians in 2230. Neither had any new techs but we a 4/5 tech lead on them. I don’t think that the Arabs made contact with the other two for quite a while as trades were quite profitable.

Trade and Research
I discovered CB in 3000BC and decided to go for writing, as the Arabs had Mysticism which I could hopefully get in a trade soon. A couple of turns after I popped The Wheel I traded this with the Arabs for Myst and some gold. They were clearly researching this anyway as the price for it was dropping each turn but the trade was done reluctantly as they were going to get the only nearby source of horses. I sold/gifted various techs at suitable intervals to try and keep my neighbours happy but guarded the knowledge of Alphabet until the Arabs demanded it in 1675. I was to weak to resist but by then I was just 6 turns from Writing. I also bought Polytheism in 1025 from the Arabs when I was just four turns away from getting it myself. I got Philosophy 16 turns later and got Monarchy as my free tech but couldn’t risk a revolution at that time as the Arabs had declared war three turns earlier and I needed military units fast!

1000BC:
Just five towns (plus the useless one popped from a hut). However two granaries with a third just three turns away should help expansion/development and a barracks for some decent protection. As well as Phil, we still need MM, CoL, Currency and Construction to enter the MA.

attachment.php


925 Arabs declare war. I only have about 10 military units.
630 Lose Tyrana (north of capital) as my spear is defeated by a single warrior!
610 Demolish Arab horse and iron town.
430 We have regained Tyrana, established our own town by the horses and taken two more towns in the peace deal.
370 Having got out a couple of settlers we go for a (5 turn) revolution.
10AD Arabs dec war again. We now have chariots and get a GA. Sign alliances with the other two and start to take over Arabia.
190AD Enter the middle ages and head for Feudalism. Two turns later the Arabs build the temple of Artemis which is very nice of them to give us such a farewell gift!
 
I'm a little surprised that majority went for early war path at regent level. For me there was room to expand and I wanted AI to build wonders.
 
Jeez, this is interesting - my first game to compare with others! biggest lesson seems to be that it takes me to many civ years to qualify for the spoiler, i'm already at 510ad..

I've got a decent number of towns though, so maybe its not all hopeless. have knocked out the arabs entirely and pinched "Sumer" with the temple of Artemis. I'm close to Ur (which has got the Pyramids) with a few swords men that I think will suffice. Haven't got as many chariots as I'd like, took me a while to get horses.

The Babylonian has got 5 cities left. Think it might go fast now for me, the Sumerian doesn't appear to have any iron in my game either! I'll attach a picture from the military advisor screen .. it will be interesting to se if the more experienced people around can show twice as many workers and swordsmen at this point in time..


Oi, my time is half an hour after midnight - good night!

cheers,
John
 

Attachments

Conquest Class

Sorry, I didn't record any dates.

Start:
Move Worker and Settle NE(I think).
Build a warrior or 2.
Build Settler
Build Granary

Goody Huts:
2 Techs
2 Settlers

Wonders:
I can never seem to get Ancient Age Wonders.
Sun Tzus
Corcpenucis
Massoum of Mallos(From Arab City)

War Path:
Attacked Arabia a bit in early game.
Then drew Babylon into war and I got peace.
Babylon and Arabia both destroyed their armies
Then I came in and toasted Arabia.

Opponets:
Sumeria:
Very Large and has much larger income than me.
Babylon:
Small, not much of a thread(My next target)
Arabia:
In a pile of ash right now.

Im not sure what victory condition I will use.
Note the minimap is from halfway threw the Middle Ages(But doesn't show anything):
 

Attachments

Kuningas said:
I'm a little surprised that majority went for early war path at regent level. For me there was room to expand and I wanted AI to build wonders.

I think that's a good point. War is a bit of a reflex activity for me. In addition my own expansion had been dire, so I wanted some ready built cities. I wanted the Arab horses too, although as I used them to build 3-men chariots I would have been better off without.

Especially because of the map size thing, fast research is the key here; I kindof realized this at the time but still couldn't do it. Monarchy was a mistake.
 
I've played maybe a handful of games w/ C3C, mainly because its on my work laptop which I usually leave at school. But, now that summer is here, I've brought it home. So, I was quite happy to discover the new COTM series.

But, I won't be submitting my COTM1 (will later change mind), due to a fit of rage that was motivated by the RNG gods in C3C. I don't know if anything has changed here between standard Civ3 and C3C, but I've noticed I need more units in C3C to equal the results I get from Civ3.

Anyhow, I played the Predator-COTM1 through the AA. Everything was going well, popped 2 settlements and 3 techs from goodyhuts, exterminated the Arabs, and fought off two wars of aggression, one by Babylon and one by Sumeria. Both of these wars occurred as I was positioning my forces to fight the other guy. Redeployment was a nerve racking experience. I gained enough cities to build the FP, which I did in Medina fairly quickly. I had roughly 40% of the starting landmass with Sumeria controlling the majority of the rest. Babylon is down to 3 cities in the extreme SE of the map.

I left the game, at my moment of rage, when I continued to fail in attempts to capture cities that I had sufficient forces to do so. To make matters worse, they (Sumeria) built the Great Wall. I ended the first war as soon as this happended. Seeing how Sumeria's agricultural trait turned them into a behemoth, I was banking on these victories when they declared war a second time. Now, this rage had been building through out the game. At this point, I saved and just sat there.

I decided to d/l the open save and play it, knowing I wouldn't submit it. I'm almost through the AA in it. I've approched it less aggressively, decided to build some wonders and such. I guess I could go back to the predator save, since I'm farther along than in the open save. I just felt obligated to play predator since I've won the last few emperor open level GOTMs. But, that is up to the GOTM staff.
 
Predator

First thing I did was to send my scout to the south following the river, and found a floodplain in 3950bc. In 3800bc I finally founded Hattusas.

hattusas_3800bc.JPG


In 3700bc my scout found a hut and oppened it. Got a settler and that was really nice :)
After that I didn't had much luck with them, maybe beacause I find only a few compared to some of you. Got only 2 techs, CB and WC.

My plan in this game was to get Republic as soon as possible. In 1500bc I got Philosphy and my free tech was Republic, of course. Got only 2 turns of anarchy :)
At this date I had: 3 scouts, 4 workers, 1 slave, 5 warriors

republic_next_turn.JPG


With Republic my income grew dramatically and I was able to research most of the techs in less than 10 turns. I rush a granary in Hattusas and made a worker factory there. The city stayed at size 5, producing a worker every 2 turns. I think I build more than 30 workers there in the game :)
By 1000bc I had: 13 cities, 2 settler, 17 workers, 2 slaves, 5 warrior, 1 spearmanand 1 curragh.

I got a few techs in the game from the AI: BW, The Wheel, Masonry, Mysticism, IW, Math, Map Making. In 670bc I got construction and entered MA.
At this date I had: 17 cities, 1 settler, 25 workers, 2 slaves, 5 warriors, 1 spearman, 5 swordsman, 1 curragh

ma_next_turn.JPG
 
COMT1- C3C 1.22f Open

AA Spoiler

Got Sand?
Initial moves were the Scout NW then West, revealing crap (well, 1 GH, but nothing else). Settler went NE while the worker went E, both towards the river. Next, Scout went N to mountain, worker E to plain, and settler E to river-forrest-plain tile and I could see the dyes to the N thru the fog. Given the conditions, I decided to stop screwing around and settle. Definitely not the best spot but I think it worked out ok (not great, but barely good).

Goody Hut Research :rolleyes:
With Hattasus settled in 3900BC, research was set to min. on writing (50T). I did not anticipate a great deal of goody huts since this was GoTM and those are usually very limited. In 3850BC, the scout pops it’s first of many GH’s, to give us Ceremonial Burial. This initial scout did a very good job of locating all the sand I could ever want. I switch the initial warrior build to scout because it looks like I’ll need at least 2 to find some good land. My plan was to get the settler ASAP out of Hattusus and I wanted it to go somewhere that was food positive. 2nd scout produced in 3650BC and he goes due E the 1st turn, finding the multi flood plains and then N to try to find a nice spot.
GH pops as follows:
3850BC -> CB
3500BC -> maps of the region (yes, more desert :) )
3400BC -> Bronze working
2470BC -> the town of Ugarit, far to our west, on desert
2430BC -> Warrior Code
2390BC -> a warrior
2270BC -> Masonry
2150BC -> Mysticism
1910BC -> 25g [party]
1650BC -> 25g [party]
1625BC -> map of region
1475BC -> map of region (note, this GH was distance 3 from the city of Babylon :lol: )

Real Research and Trade and a little bit of expansion
Met Arabia in 3250BC, Babylon in 2350BC, and Sumeria in 2270BC. Hattusas spits out it’s 1st settler in 2800BC. I send him 4T SE to settle on a river plain with access to flood plains. This spot will have to due for now. Tarsus is founded in 2710BC, building 1 worker and then a granary (with the help of a forest chop).

In 1830BC, Arabia demands Alpha and I cave. Due to this, and the fact that they are alone to our N, I decide that they will get the tip of the sword as soon as possible.
In 1700BC, Writing finally rolls in and I set research to 100% for CoL. In 1650BC, I buy a worker from Arabia to help out with the gardening.

In 1650BC, another settler spits out of Hattusas. Meanwhile, Tarsus finishes it’s granary in 1600BC and starts spitting out settlers every 6 to 8 turns. Urgarit finishes the one and only curragh to scout the shoreline.

Dyes are roaded in 1325BC to help Tarsus with happiness. The Wheel is gained via trade with Sumeria for alpha in 1175BC. I can see that horses are in Arabia and Sumeria but nowhere near me.

CoL comes in at 1100BC and set research to Philosophy.

QSC Stats:
7 Towns
6 workers
3 scouts
8 warriors
1 curragh
1 granery
6T from Philosophy, 1T from another settler, 2T from a barracks in Hattusas

In 950BC, gain IW & 184g for writing from Arabia. Get 109g from the other 2 civ’s, hoping they will start contributing to the research effort on our little island.
In 875BC, Philosophy comes in and I take Republic as the free tech. Revolt and draw a 5T anarchy.
In 610BC, research on Lit is finished
In 550BC, trade with Arabia for Poly
In 450BC, finish researching Math
In 270BC, trade with Babylon for MM and get a bunch of gold from Arabia and Babylon for Math to upgrade my vet warriors
In 150BC, Currency comes in
In 70BC, HBR comes in
In 110AD, we’re 1T from Construction

War for Horses
In 250BC, Arabia had sufficiently pinched me from the N so I decide its time to take them out. Declare on them and ally with Sumeria. I crash into them with 11 vet swords, quickly taking 3 towns and cutting off their iron. PRNG gods start to turn on me and the pace slows down. However, by 110AD, they are down to 4 towns and are severely broken. I will declare peace once they are down to that tundra town in the N so they can research an MA tech for me.

Otherwise, for wonders, Sumeria has build the Pyramids. All others that were built were completed overseas, including the GLight :( We’ll see how that effects the rest of the game. For now, my plan is to build about 10 war chariots and crash into Sumeria. Hopefully, this will allow us to take this continent very soon. Future plan is to beeline for Astronomy so I can start to cross the sea tiles and figure out where that other continent is located.

At 110AD, current empire is 18 towns, 1 city, 13 swords, 5 spears, 4 warriors, 2 scouts, 7 workers, 1 settler, 1 curragh, 7 slave workers. 5 Libraries and 1 or 2 Temples.

Good fun, though i don't particularly care for GH research. It seems too luck driven. If we're going to allow these kind of luck factors in the game, then we should allow SGL's as well (just my USD$0.02 :) )

cotm1-sp1-grahamiam.JPG
 
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