Lagith Caan-el said:
You mentioned switching a citizen to another tile. How is this done and why are critical things like this not in the manual?
Open the city view (i.e. right click on the city tile from the main map and choose Zoom to [city name]). Click on the worker you want to move, which will turn him or her into an entertainer. Then click on the city square you want to be worked. The citizen will now start to work on this tile.
This is the essence of micromanagement. Changing the tiles that your citizens are working will change the relative output of gold/shields/food. Look at the gold output, shield total (i.e. turns it will take to complete the current project), and the food output (i.e. turns it will take to add a new citizen). These things are all adjustable, depending on your strategy and goals, and are often fine-tuned by advanced players with a knack for such detail work.
For example, say you're building a 10-shield warrior in a city that is producing 4 shields per turn. Without micromanaging, you'll take 3 turns to produce 12 shields and finish your warrior with an over-run of 2 shields. These are wasted shields. But say if you check in on your last turn before completion, you can switch one or two of your workers to more food (or gold) intensive tiles. So now you'll produce only two shields on the third turn, finishing the project in the same amount of time, but with no over-run and a greater amount of food or gold produced than you would have otherwise. Not so important in the early levels, but can be much more important later on when the AI has massive production bonuses compared to the human and every shield/coin/food counts.
TruePurple said:
Does abandoning by turning the last citizen into a worker or the last two into settlers work exactly the same as simply choosing to abandon via the menu option? If its foreign pop, does that anger that nation? Does the unhappiness transfer just the same?
You can't abandon a city by building a worker. Even if you amass the 10 shields it takes to build the worker but only have one citizen in the city, the worker will sit there incomplete until your city grows to two citizens.