Considering starting a PTBS 24 hr game based on Earth 1000 AD

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I am getting Invalid download link.

Can't you put it as a attachment here?

It wouldnt let me upload a WBSave file.


Couldn't load the save in Warlords, not in v2.00 nor in v2.08. Gives an error: "Cannot load version 1936876886, expected version 200 or lower". What does it mean??

Means I need to get the newest version of the mod and use that, doh is me.

Sorry.

:blush:

Puttin in a new CDRW and will redo the file ASAP.
 
Not sure about that, once I'd downloaded the current version of the mod into my v 2.08 warlords I was able to get it to load ok after a bit of trouble finding where to put the save.
Loaded the mod picked the scenario then went to worldbuilder mode to look at the map. I thought the new "French" position looked a good one apart from later problems with Oil, I was curious why Korea & Celts aren't the other way round.
 
I don't think it is fair that some players can see the map and others can't. This circumstance will make for a unfair advantage.

It is giving me serious doubt whether to participate in this game.
 
I'll still play, even though I get the same error as richm. To me, exploration is part of the fun.

Is the reason for everyone seeing the map beforehand just because Arckon has designed the map and therefore knows it beforehand? Would 1 person out of 24 knowing the map beforehand have made such a difference to that 1 person? Doesn't say much for diplomacy during the game then, does it?
 
I also had problems downloading until I copy pasted the password & realised that it doesn't say Arckon6 like I was reading it but archon6. Other than that I just downloaded it again now & it seems to be ok.
 
Honestly, I don't really want to see it beforehand... I agree with the others.

But it does give an unfair advantage - especially the bit about knowing where the oil and other future resources will be. :(

Of course if we're going by a sort of earth, then those aren't unreasonable things to kind of know.
 
But it does give an unfair advantage - especially the bit about knowing where the oil and other future resources will be. :(

Of course if we're going by a sort of earth, then those aren't unreasonable things to kind of know.

Well it's the same map we just played with the changes Arckon mentioned so anyone who played the last game will already know where all the resources are so it's only fair for new players to be able to see the map (which a basic version of is also just part of the earth 24 mod & public knowledge) to be on an even footing at the start.
 
Well it's the same map we just played with the changes Arckon mentioned so anyone who played the last game will already know where all the resources are so it's only fair for new players to be able to see the map (which a basic version of is also just part of the earth 24 mod & public knowledge) to be on an even footing at the start.

That is all true, but also I wanted some comments about how I put the map together, like the Celt/Korea comment (I'm going to switch them as suggested). This is supposed to be Earth (to some degree) so there shouldnt be any major surprises to anyone.

Also, if a player cant download this map and run it, then there may be other issues on my end or theirs that might need to be resolved, like hardware issues.

The password is supposed to be archon6. I dont know why I made the first letter upper case, another 'doh is me!'

I have been working with my old server to get it back up. I had re-installed XP over the old disk, not reformatting so that I could save some of my old files. It looked OK, but I kept having inexplicable behavior, then read that these types of re-installs are unstable, so yesterday I reformatted the hard drive and reformatted this time.

Hopefully I will be able to put the game up and running on the pitboss for people to log in and play abit to see what the starting positions are like very soon. This initial period should not have any password protected civs, and if someone does do that, I will simply revert it to AI so everyone else can still look at them.

I am trying to make this as fair to the new players as possible, and I think maybe the old players should probably agree to not play the same civs that they played in the first game. We all agree on that?

Any other suggestions would be appreciated.
 
I don't think it is fair that some players can see the map and others can't. This circumstance will make for a unfair advantage.

It is giving me serious doubt whether to participate in this game.

I would be disappointed if someone didnt play over this matter, espacially a player like yourself that was in the first game.

Does the password work for you now? I'll email it to you if necesary.

Let me know if there is anything more I can do.
 
Not sure about that, once I'd downloaded the current version of the mod into my v 2.08 warlords I was able to get it to load ok after a bit of trouble finding where to put the save.
Loaded the mod picked the scenario then went to worldbuilder mode to look at the map. I thought the new "French" position looked a good one apart from later problems with Oil, I was curious why Korea & Celts aren't the other way round.

Thanks for the Korea/Celt suggestion. I think/thought that the French had oil nearby in Indonesia, no? (I cant look at the map just yet due to comp problems).
 
Yep there is the oil there but it's a free for all for all the others civs in the area too so it's not an "easy" source like some of the others. That wasn't meant to be a suggestion though, the position would be too good if it had a land oil source as well.

I'm willing to go with random civs if everyone else is, you (or somebody neutral if you prefer) can sort it outside the game & then post the results for people to take their civs (something similar to the way the 32 player game was organised ?).
 
I have tried repeatedly to look at the map but if just won't let me download it but no matter I don't want to delay things because of that.

I will go with IanDC's idea of random civ selection if it is agreed to be all the players. This seems to be the fairest way of allocation.

I found no Tech Trading a bit of a pain in the last game and would vote to allow Tech Trading. Historically there is no reason not to allow it. How does everybody else feel ?
 
I found no Tech Trading a bit of a pain in the last game and would vote to allow Tech Trading. Historically there is no reason not to allow it. How does everybody else feel ?

I have to say I'd be really against it. With 24 players trading tech the speed would be so fast once Alph was reached that I think it would ruin the game.
When the 32player game was started some of the players who were in an 18 player game with it on said that whole eras just flew by.
Unless it's possible to make the tech rates much slower like marathon speed or something.
 
I have tried repeatedly to look at the map but if just won't let me download it but no matter I don't want to delay things because of that.

I will go with IanDC's idea of random civ selection if it is agreed to be all the players. This seems to be the fairest way of allocation.

I found no Tech Trading a bit of a pain in the last game and would vote to allow Tech Trading. Historically there is no reason not to allow it. How does everybody else feel ?

You're not delaying anything, Rich as the game wont be starting for at least another couple of weeks. I have to finalize the map (after getting my comp back up and fully operational) and then we need a period for people to access the server and play around and see what things are like.

Its going to be a while, so take your time and keep trying.

I will be posting a new update soon, maybe later today, and I will try to be exact with my password protection.

Also, this is using the NEW PATCHED Earth24 mod, not the old unpatched. So make sure you ahve updated everything, ok?

As to the tech trading, that is too much disadvantage to the more isolated civs. The connected civs already have enough advantage in that their research time is reduced for each civ they have contact with that also has that technology.

I dont like tech trading and always have it off. Historitcally it is nonsense and it gives too much advantage to allied civs. Back when civs could gain tech through conquest of cities it wasnt so bad, but now it is a lock for development oriented strategies.

Were we to use tech trading the five civs in the Americas might was well just quit as soon as they see that they are in the Americas.

:sad:

As to random civs, how do you do that with human players in a scenario? I have not explored that option and have allways selected my civ.

the new EArth24_qs file for download:

http://www.online-storages.com/786148

Password: archon6
 
I think they mean to do random Civs like this:

Assign a random number to each of the civs in the game, make a list of the player names in order and then use some kind of random number generator to assign each player one of the numbers corresponding to their Civ. So noone gets a choice. And I think that makes things fair for the map, because I'd rather not research to see the fairness etc and get to know it in detail - I like a bit of exploration - but I think its good that some of the people did do a sanity check on it for you. :)
 
I think they mean to do random Civs like this:

Assign a random number to each of the civs in the game, make a list of the player names in order and then use some kind of random number generator to assign each player one of the numbers corresponding to their Civ. So noone gets a choice. And I think that makes things fair for the map, because I'd rather not research to see the fairness etc and get to know it in detail - I like a bit of exploration - but I think its good that some of the people did do a sanity check on it for you. :)

That would be ok with me if we were able to choose our leaders also.

But if a majority wants to do it that way, we can.

I just hate playing imperialistic civs or spiritual civs.

:mad:
 
That would be ok with me if we were able to choose our leaders also.

But if a majority wants to do it that way, we can.

I just hate playing imperialistic civs or spiritual civs.

:mad:

We could do random pick with the ability to swap civs afterwards as long as you find somebody to trade your civ with.
 
I'm interested in joining if there are spots left.

Of course you can join, Darius.

The game will be set to 'take over AI' so just grab a civ that is AI and get going.

I will try to get the server up with the latest map sometime this week for people to muck around with.

I am thinking the game will start Feb 24.
 
Still can't download anything...get "Invalid download link."

And where do I find the latest "Earth 24"-mod to d/l ?
Couldn't see it in the Civ 4 - Modpacks sub-forum.
 
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