I have tried repeatedly to look at the map but if just won't let me download it but no matter I don't want to delay things because of that.
I will go with IanDC's idea of random civ selection if it is agreed to be all the players. This seems to be the fairest way of allocation.
I found no Tech Trading a bit of a pain in the last game and would vote to allow Tech Trading. Historically there is no reason not to allow it. How does everybody else feel ?
You're not delaying anything, Rich as the game wont be starting for at least another couple of weeks. I have to finalize the map (after getting my comp back up and fully operational) and then we need a period for people to access the server and play around and see what things are like.
Its going to be a while, so take your time and keep trying.
I will be posting a new update soon, maybe later today, and I will try to be exact with my password protection.
Also, this is using the NEW PATCHED Earth24 mod, not the old unpatched. So make sure you ahve updated everything, ok?
As to the tech trading, that is too much disadvantage to the more isolated civs. The connected civs already have enough advantage in that their research time is reduced for each civ they have contact with that also has that technology.
I dont like tech trading and always have it off. Historitcally it is nonsense and it gives too much advantage to allied civs. Back when civs could gain tech through conquest of cities it wasnt so bad, but now it is a lock for development oriented strategies.
Were we to use tech trading the five civs in the Americas might was well just quit as soon as they see that they are in the Americas.
As to random civs, how do you do that with human players in a scenario? I have not explored that option and have allways selected my civ.
the new EArth24_qs file for download:
http://www.online-storages.com/786148
Password: archon6