ArbitraryGuy
Rusty Shackleford?
- Joined
- Jul 11, 2003
- Messages
- 1,076
While I'm waiting for the SDK for my other little project (Throne and Altar), I've been working on this for fun... it's been a lot of fun so far
. Let's say I've just read too many paranoid conspiracy websites...
Despription
This mod will present you with a different of taking over the world. World War II has just ended, and the Axis quest to take over the world has ended. Now various sinister and secretive cabals compete to dominate world affairs and enslave humanity for the purpose of their respective ancient and global adgends.
Modern armor and fighter jets are not their weapons. Continents not their battlefields. Rather, the conspirators will wage their silent war through assassins, UFOs, black helicopters, mad scientists, lawyers, bribed government officials, brainwashed minions, clones, secret fraternal organization members, bankers, and corrupt clergy to gain control of the groups and organizations needed to impliment their master plans.
In game turns this means that the previous (e.g. 33 degree Masons, Lawyers, Bankers) units will be the units to implement "combat" and take over groups/organizations and destroy enemy units. Instead of a "world map", the game board will be changed drastically an interconnected network of groups and organizations (i.e. "cities") that you must try and take control of. For example, there'll be groups to take control of like The Vatican, The White House, International Banking System, Academia, etc. Each group you control will give your cabal special powers (e.g. if you control "The White House" you can produce an "American President" unit). I'll put a screenie of what I mean up once I get the "terrain" done.
The Conspirators:
Left to right: Freemasons, Illuminati, Bilderberg Group, Club of Rome, Knights Templar, Majestic-12, RAND Corporation, Rosicurian Order, Skull & Bones, CIA, Trilateral Commission, International Communist Conspiracy
Tech Tree:
Link to Tech Tree
Your mad scientists will need to research the above techs to assist you in your plans for world domination. Note, the culminating tech is "The Master Plan"... this will allow each conspirator to build a unique "Super Weapon" to aid in their end game quest.
Unit Preview:
Thanks sharick for the 3D models!
Note: Nothing is final yet. I'm always looking for new and improved ideas, so if you have any ideas for anything (techs, civs, units, anything) please let me know.
Trust No One

Despription
This mod will present you with a different of taking over the world. World War II has just ended, and the Axis quest to take over the world has ended. Now various sinister and secretive cabals compete to dominate world affairs and enslave humanity for the purpose of their respective ancient and global adgends.
Modern armor and fighter jets are not their weapons. Continents not their battlefields. Rather, the conspirators will wage their silent war through assassins, UFOs, black helicopters, mad scientists, lawyers, bribed government officials, brainwashed minions, clones, secret fraternal organization members, bankers, and corrupt clergy to gain control of the groups and organizations needed to impliment their master plans.
In game turns this means that the previous (e.g. 33 degree Masons, Lawyers, Bankers) units will be the units to implement "combat" and take over groups/organizations and destroy enemy units. Instead of a "world map", the game board will be changed drastically an interconnected network of groups and organizations (i.e. "cities") that you must try and take control of. For example, there'll be groups to take control of like The Vatican, The White House, International Banking System, Academia, etc. Each group you control will give your cabal special powers (e.g. if you control "The White House" you can produce an "American President" unit). I'll put a screenie of what I mean up once I get the "terrain" done.
The Conspirators:

Left to right: Freemasons, Illuminati, Bilderberg Group, Club of Rome, Knights Templar, Majestic-12, RAND Corporation, Rosicurian Order, Skull & Bones, CIA, Trilateral Commission, International Communist Conspiracy
Tech Tree:
Link to Tech Tree
Your mad scientists will need to research the above techs to assist you in your plans for world domination. Note, the culminating tech is "The Master Plan"... this will allow each conspirator to build a unique "Super Weapon" to aid in their end game quest.
Unit Preview:

Thanks sharick for the 3D models!
Note: Nothing is final yet. I'm always looking for new and improved ideas, so if you have any ideas for anything (techs, civs, units, anything) please let me know.
Trust No One