I am playing the largest size map against 14 other AI civilizations. However, every 2-5 turns, the game crashes to desktop. The Minidump.dmp is always empty and the app.log always reports memory allocatiojn failure. I can reload the autosave and play a bit more, but it always crashes after only a couple turns. I enabled viewport in the BUG menu, and it doesn't seem to make a difference. Also - it doesn't appear to be a graphics memory issue since I'm not seeing the typical Direct X reporting of that error -- so I'm not sure how much reducing settings will actually help since that stuff should all be in video memory. Is there anything else I can do, or should I just start a new game on a smaller map?
System Specifications
Intel Core i7-3770K CPU @ 3.5GHz
16GB DDR3 Memory @ 1600MHz (usually around 12gb+ Free)
2x EVGA Nvidia GTX 660TI 2gb (SLI disabled for older games, such as Civ4)
Technical details:
Minidump.dmp is empty (probably cause it's out of memory!)
CFF Explorer reports Civilization IV: Beyond the Sword is already running with Large Address Aware (LAA) flag active
App Log:
Attached:
Autosave
System Specifications
Intel Core i7-3770K CPU @ 3.5GHz
16GB DDR3 Memory @ 1600MHz (usually around 12gb+ Free)
2x EVGA Nvidia GTX 660TI 2gb (SLI disabled for older games, such as Civ4)
Technical details:
Minidump.dmp is empty (probably cause it's out of memory!)
CFF Explorer reports Civilization IV: Beyond the Sword is already running with Large Address Aware (LAA) flag active
App Log:
Code:
[5124.164] FBMode = FBMODE_MULTISAMPLES_2
[5124.289] CvApp::OnActivate
[5126.099] CvApp::OnDeactivate
[5481.843] CvApp::OnActivate
[5484.105] CvApp::OnDeactivate
[5487.896] CvApp::OnActivate
[6461.327] ERR: Memory allocation failure - exiting program.
Reason:bad allocation
Attached:
Autosave