Constant War: Can't sue for peace!

agsankaa

Chieftain
Joined
Jul 26, 2008
Messages
7
I'm stuck in constant war that I can't end with The Aztecs. I think it has being going on for at least 150 turns. He is fighting offensive war, and he can't make progress. I kill 2-3 of his units per turn, without losing any units. I have gained huge advantage in unit quality through promotions. I have 1 unit per city, and able to withhold due to frigates on sea which he can't attack.

Every time I ask for peace he is asking for 2 cities. He has superiority in # of units, and I think the AI is stupid in not recognizing when they are beat. It is becoming tedious in literally killing his units only for him to come back next turn.

I'm playing immortal and have no allies with city states. How do I get peace, even for 10 turns (to repair my improvements)?
 
Go offensive and raze a few of his cities. I just got out of a game where Hiawatha went absolutely nuts on the other continent. It took me razing about 7 of his cities by water before he settled for peace.
 
On Immortal, you need to take the offensive to his territory in order to get a peace deal. You might not even need to attack his city, but your units must be a few tiles away and threatening.
 
Generally warmongering Civs like the Aztecs will never give you a peace deal wehn you dont push them out of your territory and attempt taking their cities.
Worst are in my opinion The Mongols who just constantly counterattack when they can and ignore their city losses :S
 
I think you might get away with just destroying his army, you will have to push in into his lands and repel counterattacks but onc you wipe them out he should give peace. Of course at that point there is little to be gained by taking it, I would rather take few cities AND then peace;) build few more units so you can go on offensive or tech for something that will give you an edge and go for it.
 
On Immortal, you need to take the offensive to his territory in order to get a peace deal.
This. I had several games on Immortal where an AI would keep asking stupid peace deals (like half my cities and all luxes) no matter how many units i kill, but as soon as i got a few units in range of his cities, it changed its "mind".

Just be careful when entering his territory (i would send a scout or 2 if you can still build them) to check out that he doesn't have a "carpet of doom" lying all over his lands. It's unusual on immortal (and not so on Deity) but i've seen it several times. This is the worst case scenario cause he has so many units that you'll have a hard time entering his lands at all, but since he can't even maneuver them, he can't put a good attack either :rolleyes:
 
You're not winning the war. Simple. They won't give peace until you put a dent into their offensive and begin marching on their cities. Sounds like you don't have enough units.
Post a screenshot for more assistance.
 
You're not winning the war. Simple. They won't give peace until you put a dent into their offensive and begin marching on their cities. Sounds like you don't have enough units.
Post a screenshot for more assistance.

This. Why aren't you (the OP) building a bigger and better army to beat the Aztecs at their own game?
 
I'm stuck in constant war that I can't end with The Aztecs. I think it has being going on for at least 150 turns. He is fighting offensive war, and he can't make progress. I kill 2-3 of his units per turn, without losing any units. I have gained huge advantage in unit quality through promotions. I have 1 unit per city, and able to withhold due to frigates on sea which he can't attack.

Every time I ask for peace he is asking for 2 cities. He has superiority in # of units, and I think the AI is stupid in not recognizing when they are beat. It is becoming tedious in literally killing his units only for him to come back next turn.

I'm playing immortal and have no allies with city states. How do I get peace, even for 10 turns (to repair my improvements)?

AI doesn't care at all about unit loss ratio. All it cares about is what its military adviser says its overall ratio of strength is to yours.

So if you really want peace, then you'll need to both build more units and increase his unit loss rate. (Currently he may be replacing his units as fast as you kill them due to production bonuses.) Getting an ally to attack him would also help as would allying a city state on his border.

The other choice since your holding your own if your not interested in taking any of his territory is to simply ignore the war as much as possible. (Continue building your empire including if you were planning on building any new cities doing so)
 
Thanks for the advice everyone. This was very timely because he beat me to flight, and started making huge dent through air power.

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I took over this little city, and was able to sue for peace in exchange. After 10 turns, I was surprised he did not attack. Despite being at war for 200 turns, we were all friendly again. We will see for how long.
 
Good work :D In general I've noticed that after beating down on a warmongering civ and getting a good settlement, they will often try to make friends with me, and often make lucrative trading partners, giving full value or close to it in trades.

However, they almost always backstab again later in the game. So keep an eye on him ;)
 
I had a similar situation recently on the Immortal Challenge #3 - Siam. Hiawatha DoWed on me and managed to briefly capture one of my cities. I retook the city, brought the war to his lands by taking one of his cities, and had ships and troops massing just outside another of his island cities. Somewhere in there, Napoleon declared on Hiawatha as well and sunk a bunch of his navy. And yet...he STILL would not entertain any peace deals that didn't invovle me handign over every one of my cities except my capital. Ugh, give it a rest Hiawatha!

So, sorry, I don't really have any advice for you. Seems like the AI is kinda nuts sometimes. Does their tech level have anything to do with it? Because Hiawatha definitely was a little more advanced than me. He had 1 or 2 frigates but I was able to swarm them with galleases.
 
I had a strange experience in a game recently. I was Japan in a game with Sweden, Siam, and Darius (who was getting beaten down by Siam on their continent- I was on a continent with Sweden) and was playing on Emperor. My target was the wonder-spamming Sweden all along but I got DoW'd by Siam. He took my city on his continent and I attacked his on mine. I figured he just wanted my outpost on his continent and then the war would be over. Nope.

He wants multiple cities of mine for peace, so I go on the offensive with my Navy and start hammering his coastal cities. I end up taking two of them (one I raze, the other I puppet) but he STILL won't settle for peace without wanting a city or two of mine. Meanwhile Sweden is continuing to wonder-spam and is getting dangerously close to a cultural victory which Siam doesn't seem to care about.

Finally I decide to ignore Siam and try to stop Sweden. I DoW Sweden and a turn later Siam offers peace where he gives me a hefty sum of gold. Apparently once I was Sweden's enemy he recognized that it would be best if I could concentrate on him to stop his impending Culture victory. Nothing had changed in terms of my military strength since the last time I asked for peace and if anything I should be seen as an easier target to Siam since I had just opened up a 2 front war. I guess my point is that the AI might be taking more into account that just simple unit strength. I never would have thought making DoW on Sweden would have gotten favorable peace from Siam.

Unfortunately, I didn't get to Sweden in time. No amount of nuking his outlying cities could stop his Cultural win and I didn't have time to get to his capital.
 
The AI knows exactly everything about your army. If they judge their armies are stronger, they will keep fighting. You may find their troops retreating but their war machine is on full sail replenishing these units. It doesn't hurt however as long as you can keep them away.

One lesson I learned from a gameplay a couple of days ago is to keep the army upgraded to latest tech level! I had a 100+ turn war with Rome and I was basically slaughtering his troops. I took a couple of cities but he still wanted reparations. Then I brought a horseman (on an exploring mission) back to the capital get upgraded to Hussar (I was playing Austria). The next turn Caesar asked for peace treaty and gave me four cities. The logic is he "thought" my army became stronger than his since a horseman (classical era unit) was upgraded to a hussar (industrial era unit)
 
The logic is he "thought" my army became stronger than his since a horseman (classical era unit) was upgraded to a hussar (industrial era unit)

A Hussar is indeed worth a lot more "troops" on the Demographics screen than a Horseman.

And the cheap cost of pre-building units and then upgrading in Civ V does indeed have the side effect of boosting your military score more than the cut you get from reducing your gold reserve.
 
Anyway, i wish the developpers had put some variable to account for army efficiency, maybe something as simple as number of ennemy killed / number of units lost and use that variable to balance the Demographics military value. Wouldn't have been hard to code.
 
It reminds me of this one game I was playing with Ethiopia on Pangea on Emperor. Attila decided to declare war on me, but through the entire war, he only kept bringing in like 1-2 units at a time since I had control of the only 2 chokepoints allowing entry from the huge chain of mountains seperating our empires apart. Basically it got to the point where I could just ignore him and the war ended up lasting from the Classical Era to the Industrial Era before he finally settled for peace with no reparations from my part.

Apparently either you attack them to get them to leave you alone, or if you just ignore them for a disproportionate amount of time to get them to go away
 
I'm stuck in constant war that I can't end with The Aztecs. I think it has being going on for at least 150 turns. He is fighting offensive war, and he can't make progress. I kill 2-3 of his units per turn, without losing any units. I have gained huge advantage in unit quality through promotions. I have 1 unit per city, and able to withhold due to frigates on sea which he can't attack.

Every time I ask for peace he is asking for 2 cities. He has superiority in # of units, and I think the AI is stupid in not recognizing when they are beat. It is becoming tedious in literally killing his units only for him to come back next turn.

I'm playing immortal and have no allies with city states. How do I get peace, even for 10 turns (to repair my improvements)?

He will only stop asking for more when his military score is below yours OR when he is at harm of losing a city. This can done via an offensive war...or cheap bribing of a strong neighbor of his to DoW him and attack a flank. In many cases, if that other civ puts Monty at risk of losing a city, he will offer you gold/gpt for peace as well as to help you recover your bribe cost.
 
One lesson I learned from a gameplay a couple of days ago is to keep the army upgraded to latest tech level! I had a 100+ turn war with Rome and I was basically slaughtering his troops. I took a couple of cities but he still wanted reparations. Then I brought a horseman (on an exploring mission) back to the capital get upgraded to Hussar (I was playing Austria). The next turn Caesar asked for peace treaty and gave me four cities. The logic is he "thought" my army became stronger than his since a horseman (classical era unit) was upgraded to a hussar (industrial era unit)

This is a bit OT, but sometimes I have the opposite problem of the OP -- I want an AI to declare war on me. If I smell a good fight brewing, I'll save gold and postpone unit upgrades. Once I get the DOW, I do a mass upgrade and instantly shift the odds much more in my favor.
 
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