BuckeyesNYC
Chieftain
- Joined
- Sep 30, 2010
- Messages
- 19
Hey folks, new here, long time Civilization player,
Is it me, or is the construction speed in Civ V way too slow? For how long it takes technology to be researched, it takes really long to construct even the simplest of buildings. Is it reasonable that a civilization can take twice as long to build an opera house in a developed city (15-30 turns depending on how developed) than to develop and implement some of the most revolutionary scientific ideas?
I'm not asking for 100-turn research rates - I actually think the current times are more or less fine - but in relation to how the rest of the civilization develops, especially in relation to buildings and infrastructure, it is way out of proportion. My civilization has hardly (re: hasn't really outside of capital) implemented the fruits of one technology before I discover the next.
Is there a way to shorten construction speed without shortening research times?
In a new city, with one citizen, no matter the resources available, it is reasonable to say that with the resources and knowledge carried by a settler, the very basic and key structures should not take more than ten turns at most. It's not like they arrived at their location and had to start from 4000 BC or whenever all over again.
It is just very frustrating when the turns start getting more important (as in, it isn't a next-fest like in the beginning), that for most of the game, most of my cities are basically useless for any kind of meaningful production (15 turns for a swordsman? No thanks) and only really exist to collect resources and taxes (gold).
In fact, I would say that the vast majority of buildings constructed in my civilization are purchased, which is also absurd that a purchased building is constructed instantly.
Another solution would be to have, at certain technology intervals, a certain variety of structures already present at the construction of new cities. Your capital, in the beginning, didn't come with a granary because your people didn't know what one was yet, as they were nomads. Three thousand years later, it would stand to reason that they would figure out that food storage is pretty darn basic (though, granaries aren't really as useful in Civ V, but that's another discussion entirely).
What do you folks think?
Is it me, or is the construction speed in Civ V way too slow? For how long it takes technology to be researched, it takes really long to construct even the simplest of buildings. Is it reasonable that a civilization can take twice as long to build an opera house in a developed city (15-30 turns depending on how developed) than to develop and implement some of the most revolutionary scientific ideas?
I'm not asking for 100-turn research rates - I actually think the current times are more or less fine - but in relation to how the rest of the civilization develops, especially in relation to buildings and infrastructure, it is way out of proportion. My civilization has hardly (re: hasn't really outside of capital) implemented the fruits of one technology before I discover the next.
Is there a way to shorten construction speed without shortening research times?
In a new city, with one citizen, no matter the resources available, it is reasonable to say that with the resources and knowledge carried by a settler, the very basic and key structures should not take more than ten turns at most. It's not like they arrived at their location and had to start from 4000 BC or whenever all over again.
It is just very frustrating when the turns start getting more important (as in, it isn't a next-fest like in the beginning), that for most of the game, most of my cities are basically useless for any kind of meaningful production (15 turns for a swordsman? No thanks) and only really exist to collect resources and taxes (gold).
In fact, I would say that the vast majority of buildings constructed in my civilization are purchased, which is also absurd that a purchased building is constructed instantly.
Another solution would be to have, at certain technology intervals, a certain variety of structures already present at the construction of new cities. Your capital, in the beginning, didn't come with a granary because your people didn't know what one was yet, as they were nomads. Three thousand years later, it would stand to reason that they would figure out that food storage is pretty darn basic (though, granaries aren't really as useful in Civ V, but that's another discussion entirely).
What do you folks think?