Converting citizens :(

namliaM

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Apr 4, 2005
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Amsterdam/Netherlands
How can you convert taken city's to your own ASAP?
I tried building workers, but they came out like slaves (work speed) while looking like they were my own :(
Starving takes away the living, and it takes (to) long to "restock" on citizens. They are after all your most valuable resource.

Anyone ?
 
Building slaves are the best you can do! Even if they work at 50% speed you don't pay any upkeep for them. Saving 30 gold per turn or something like that is wonderful. :)
 
And if you are worried by the loss of population, pack some national workers in the captured city after you've finished pooping slaves.
 
mrtn said:
Building slaves are the best you can do! Even if they work at 50% speed you don't pay any upkeep for them. Saving 30 gold per turn or something like that is wonderful. :)
Hmz, you dont support slaves ? :) Did not know that.... but offcours you do support workers :(
Also if you join a worker to a city then create a worker, is that then a slave or a worker?

What if you create a settler ? :(

So many questions sorry bout that :)
 
mrtn said:
Building slaves are the best you can do! Even if they work at 50% speed you don't pay any upkeep for them. Saving 30 gold per turn or something like that is wonderful. :)

Actually I thought that when you built foreign workers from your own cities, you got the worst of both worlds, i.e. they work at slave speed but you do pay upkeep. I'll try and check it out - if you really can build unsupported workers, then that's pretty powerful.
 
... but no, I checked PtW, and they really are kosher slaves, only with native graphics. I had given up spitting workers from captured cities, figuring that you can starve a city out in the time it takes to do one worker. Now I'll be more aggressive about rushing slaves. One forest chop = one slave, even in a resisting city...
 
FWIW, vanilla and PTW don't support special gfx for slaves. They look like native workers, but the info box will tell you anyways if a slave is active.
C3C has an extra gfx set for slaves; however, there's a glitch in case you actually build a slave out of a foreigner: this one also just looks like a native worker. It's a bit annoying, since C3C drives you on distinguishing workers by their outward appearance - the info box still tells the difference, though. And save/load solves this issue by magic, the slaves will have their correct appearance after loading.:)
 
@Grille: I found that if you save/load the game the graphs are adjusted to be "proper"

@PaperBeetle: I did not think of that one :) good one ... I think that is a nice solution, Tho you will allways be left with 1 foriegnor (Spelling ?) unless you abandon the city. In particular if there is a marketplace or so left in the city.
I will have to remember this one :)
 
Over time, foreigners are assimilated and become native citizens. I'm not sure how long that is though.

If you starve down to 1, you can usually prevent flips. However if a flip does occur, that 1 foreignor now becomes the only native. If you recapture the city and it is at least size 2, the one and only native will be the citizen lost in the take over.

Native citizens are always lost first (bombard, workers/settlers, city take over). It's just who is and who isn't a native that can change.
 
but after you destroy the civ that the foreigner belongs to they consider you their leader and stop any kind of revolt. Yuo just gotta keep them happy until then.
 
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