Since I have some time on my hands right now, I have decided to try some conversions of Platyping's amazing Python Wonders over to C2C. I've done four of them so far. I'd like to do more. There are a couple that I have questions about, which I will put in the next post. (I want to keep these separate from the new Wonders in my other thread.)
So far, all I have done is to move these to another technology (since we have so many more techs than BTS, I think we can find the best fit), adjust the base hammer costs so they match the costing scheme, get the Python working properly (at least to a first test), and maybe make a minor adjustment or two. I did not add any other requirements (partially so I could get the Wonders built and tested). I'm interested in hearing any suggestions about additional requirements.
These are the first four. I haven't added them yet to SVN.
Great Zimbabwe: Classical Era. Requires City Planning, obsolete at Imperialism. Allows your cities to gain food and grow in size when building with food (for example, when building Settlers or Workers).
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Helsinki Cathedral: Industrial Era. Requires Imperialism. When you conquer a city, it converts 10% of the culture around that city to yours.
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Reichstag: Industrial Era. Requires Imperialism. Starts a Golden Age whenever a civilization becomes your vassal. This does stack with an existing Golden Age. This was a National Wonder, but I think it fits better as a World Wonder.
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The Motherland Calls: Modern Era. Requires Composites. When another civilization declares war on you, The Motherland Calls conscripts 1 unit per city and gives each city +1 happiness for 10 turns. I added a free Motherland I promotion for units built in the city (since I multiplied the cost by 10, I think you should get another bonus for it), but I noticed the promotion is fairly limited to just Gunpowder and Mounted units. I think it should be widened to Wheeled and Tracked units as well.
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Let me know what you think.
So far, all I have done is to move these to another technology (since we have so many more techs than BTS, I think we can find the best fit), adjust the base hammer costs so they match the costing scheme, get the Python working properly (at least to a first test), and maybe make a minor adjustment or two. I did not add any other requirements (partially so I could get the Wonders built and tested). I'm interested in hearing any suggestions about additional requirements.
These are the first four. I haven't added them yet to SVN.
Great Zimbabwe: Classical Era. Requires City Planning, obsolete at Imperialism. Allows your cities to gain food and grow in size when building with food (for example, when building Settlers or Workers).
View attachment 339259View attachment 339260
Helsinki Cathedral: Industrial Era. Requires Imperialism. When you conquer a city, it converts 10% of the culture around that city to yours.
View attachment 339261View attachment 339262
Reichstag: Industrial Era. Requires Imperialism. Starts a Golden Age whenever a civilization becomes your vassal. This does stack with an existing Golden Age. This was a National Wonder, but I think it fits better as a World Wonder.
View attachment 339263View attachment 339264
The Motherland Calls: Modern Era. Requires Composites. When another civilization declares war on you, The Motherland Calls conscripts 1 unit per city and gives each city +1 happiness for 10 turns. I added a free Motherland I promotion for units built in the city (since I multiplied the cost by 10, I think you should get another bonus for it), but I noticed the promotion is fairly limited to just Gunpowder and Mounted units. I think it should be widened to Wheeled and Tracked units as well.
View attachment 339266View attachment 339267
Let me know what you think.