Powerfaker
Prince
- Joined
- Mar 30, 2016
- Messages
- 362
@Fippy
Thanks for the advice. Rifling is looking much more attractive than cuirs to me now. Can also do drafting and let Pro trait shine a bit more.
70 turns? hmm I wonder if somebody can win in that timeframe.........![]()
@floydmcw
Some quick answers before looking at your save.
Here it doesn't really matter, but it's worth to keep in mind that your scientists bulb beakers like this: scientist bulb = 1500 + 3*population_size. I think the other types are also dependent on total population too, so if you are going to whip and bulb close to each other, bulb first and whip after.
Giving Shaka currency, @Powerfaker did the same thing. Currency is probably the tech that I would least want to give an AI. Since it dramatically increases his techrate. I would rather give him things like construction and HBR.
How do you reason around this?
Confu - we are spi, so really you can (and probably should) jump in and out of different religions as it fits. If shaka+qin was confu I would be that too, to lower the risk of annoying DoWs.
If there is some trade I need to do with say Isabella in this game, just give her 10 gold the turn you meet her. She will become pleased and you can trade.
The "Our trade relations have been fair" is calculated on how much extra you have given them in trades, divided by the number of turns you have known each other.
Shaka is +4 for shared religon which is quite high. (https://forums.civfanatics.com/threads/civ-illustrated-1-know-your-enemy.478563/page-3#post-11931803)
or is it +3?? (http://www.acloudfor4.com/civ4tools/LeadersPersonalityMatrixRevolutions.aspx)
I wouldn't build NE in a city that won't run specialists for almost all the time.
The problem isn't really (imho) how many specialists the city can run at maximum, so the food isn't the only important factor here.
My capital will want to grow almost all the time, and having 2-3 specailists running there at all times make this really problematic.
Could be better to just place NE in a city that doesn't have other obligations, and is quite fine with running 3 specialists for the rest of the game. Tundra cities can fall into this category for example.
Another option is to just wait and place NE in a conqured city with a bunch of wonders.
Good comments guys, you certainly keep this going
I started looking at saves too, my opinions (in submitted order)
... floydmcw I think you had lots of fun with your game, some parts could be described as builder mentality..but i would consider it slightly unfair if i go into detail there, thinking about what could have been done better and so on.


“Omae wa mo shindeiru”
Yep! I already have. Since I won fish save t215 our gracious lady @Fippy has given me permission to post the results here. I’ll do so ASAP once I finish up some work!

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, not being fast enough. Maybe if I also attacked Izzy/Monty from the other direction (they were both weaklings) I would've been fast enough. But I didn't wanna micro more and also didn't want bad RNG wiping a mini-stack or two. Ah, I guess I can't complain; plenty of things still went my way - I think this game was won the moment I capped Qin.
).
from rep. One last thing - with mids you can maybe skip forges. The main benefit of ANY 25% bonus on production is 2-pop instead of 3-pop cuir whips. And if you can get about the same effectiveness without throwing 120 hammers into the wind, then all the better. Happiness problems solve themselves once calendar comes in (and if you got the gems like you should), especially on this continent.
). I still stand by my conviction that developing the plains cottages was crucial and it took a surprisingly short time for me to get the border pop. Besides, you start with myst - decreasing the sacrifice needed greatly for monuments. While not really that good of a whip site early on, that city was good for generating a GS (I think...gotta check on that), had decent production, and gave decent commerce. So, OK site that contributed a very significant amount. Finally - settling by food resources without the appropriate tech for 10 turns still feels like a waste to me, regardless. Maybe the math doesn't check out but y'all know by now I play by gut. HOWEVER: the opportunity cost still can't be denied; if I played this again, I would've considered AH before fishing and settling pigs first. If I could settle AND improve the pig fast...now there's a whip factory if I ever saw one. Now the gems city was an MVP. It gave 30-40 beakers/turn not long after it was founded and could whip constantly for the war effort once that started.


@floydmcw
I am having a look at your save now before playing on.
Since you asked for feedback I'm going to be abit harsh, just the way I want people to be when they spot my errors!
I didn't look at everything, just tried to find the most apparent mistakes I could find first.
Spoiler :
Here is a obvious mistake:
Spoiler :
You are building a temple here, where there is absolutely no urgent need for the happines. Even though the temples come at half price, there are more pressing needs.
View attachment 514456
Spoiler :
You are building universities in a lot of cities. Universities are a extremly expensive building and many of the cities you are building them in have really no use for them.
The only reason you would want to do this, is to be able to build oxford, a national wonder that is very expensive (better with stone though).
But for oxford to have any kind of point, the capital needs to be really supercharged with cottages.
Compare our two capitals, yours:
View attachment 514457
And mine:
View attachment 514458
So, I question the approach to build univs+oxford here. But even if thats your goal, you should have worked harder earlier in the game by maturing cottages for the capital.
I saw a city with 6 hammers/turn that was almost finished with a courthouse.
The city had 6gpt upkeep cost.
If you slow-built that courthouse, you started 20 turns ago, and the gold savings it will provide is 3gpt, so compared to building wealth it will break even in 40 turns.
So before you get a benefit from the first hammer you put into the courthouse, you have to wait 60 turns.
This is way too long! Have to pick lower hanging fruits first!
It's not for happiness.Was hoping to post a earlier save than T230, but here it is!![]()
. Communism seems more useful than MS here? Ofc tech is basically a formality at this point. Also, nice idea with the colonies. I might've opted to go straight for communism after steel and keep the cities, which can then whip massive units with their pop right out the gate. But that's just my style.
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