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Copernicus' Observatory

ThinRedLine

Chieftain
Joined
Jun 10, 2004
Messages
15
Im new to these forums but have played CivIII since its release (and havnt played much else since) and this is the first time the game has got me completely stumped.

Im currently playing a Huge map as the English, I completely wiped out the isolated French early in the game and so now have one huge nation that takes up two starting locations. Im trying to play it as peacefully as possible from now on though, so iv focussed a lot on science.

Now, heres the problem: Im now in the later stages of the middle ages and am trying to build as many wonders as possible to get revenge on the Greeks who managed to construct Sun Tzu's Art of War before me because they production shifted when another rival managed to build a wonder they were working on (Hanging gardens i think). So to fight fire with fire I completed JS Bach's cathedrel with my Sun Tzu producing city. That got completed in one turn (wasted about 100 shields).

Ok, here REALLY is the problem: Iv also been building the Sistine Chapel in my new sub-capital with forbidden palace which I took from the French. But around my prime capital iv been pre-building a number of large projects (university's in my capital and second city, York while a bank in my third city which i use for more minor wonders). Since then Iv managed to research Astronomy which has enabled me to start building Copernicus' Observatory HOWEVER for some reason unknown to me, it wont let me product shift my university in my capital (which is nearly finished) to the Observatory. But my second city, which is also producing a Uni CAN product shift.

Although this sounds like a minor glitch, its very annoying as my capital is high in commerce (and, therefore, science) while my second city is a very high shield producer which im saving for Smith's Trading Company.

Sorry the description above is sooooo long, but i thought the more detail I put in the easier it would be for you guys to diagnose a problem. Oh by the way, im using Conquests V1.00.
 
If you've hurried production of the university in your capital, e.g. by chopping forrests or disbanding units, you can't change production to a wonder.
 
Erm well Iv got an automated worker assigned to that city, and there are some forests nearby so it is certainly possible. Thats never seemed to happen before though...slightly annoying. Cheers for the advice....guess I know not to use automated workers anymore :blush: .
 
Slightly off topic question:

Do Copernicus', Newton's, and the SETI Program stack? As in, if you have all three in one city, does it have an 800% science output, or just 200%? (Not including Libraries/Universities/Research Labs. With those it'd be 2000% or 500%.) OR, as a third alternative, do they add their bonuses instead of applying them to the new bonuses, making it 600% or 200%. (850% and 350% with Libraries, Universities and Research Labs.)
 
Hmm... I would imagine that they stack only to a point... probably like Factories and Power plants. A factory and a power plant will stack, but another power plant will just replace the pre-existing one and not increase production more than it already is increased. (unless the new power plant is better than the last one of course)
 
Yep, Bartleby is correct..

2 points for you though:
- Update C3C to version 1.22, to fix the horrible gpt bug plus some other bugs.
- Do not automate workers, except for Pollution-issues.

Oh, and welcome to the forums! :D
 
Khift, I believe your third option is correct. I'm at work and can't verify, but I believe that they 'stack' in the same way defense boni stack - adding to each other rather than multiplying each other. For example, I believe that if you have Copernicus' and Newtons' in the same city (and nothing else), you'd get triple the science output (100%+100%+100%), not quadruple as if each were 'doubling' science output (why they don't word it correctly in ANY of the civlopedia entries is beyond me). IMHO, it makes both of those wonders, and the notion of a super science city, slightly less appealing.

ThinRedLine - I'd recommend you install patches as well - there are really some major problems with unpatched conquests. Brace yourself for a dramatic decrease in your forbidden palace's anti-corruption abilities though (was implemented to counteract ring city placement, to my understanding/recollection). Also, no offense whatsoever, but based on your game's description, you may want to consider some of the points of Ision's rules of wonder addiction - sometimes you'd be much better off to throw those Copernicus shields into military production or the like. A helpful perspective that I believe was offered in the article was to visualize it in terms of choosing between for example Copernicus' Observatory or 400 shields' worth of units (a half dozen knights may be able to secure you more territory and in turn power than the benefits of Copernicus' would've gotten you). Here's a link to the article:

http://forums.civfanatics.com/showthread.php?t=71238

Welcome to the forums and best of luck civving! :D
 
for the stacking thing,
they take the science you are getting and including libraries, universitys, and computer program and multiply that by 2 for every one of those wonders, like In my last cotm-- I got all three in one city(im good:)) and it provided 600% of the commerce that included libraries and stuff. My city had about 400 commerce when my slider was up to 100% science

correct me if im wrong...
 
The science wonders double the base science before any effects of science improvements. The 3 science improvements give you an additional 150% of the base.

Let's assume a size 20 city producing 80 uncorrupted commerce with science set at 100%:

Base science = 80
Library, Uni, Lab add 50% each for an increase of 120
3 science wonders each add 80 for another 240
80 + 120 + 240 = 440 science

Edit: The science wonders should be built in the city with the highest uncorrupted base commerce.
 
watorrey said:
...

Edit: The science wonders should be built in the city with the highest uncorrupted base commerce.

Yep, that's why you probably try to build all science wonders (Colossus respecively) in the same city anyways, despite of any stacking effect (like there was in civ2).
 
That 'dirty' shield exclude definitely bites. It should simply allow you to dump those shields.

As for stacking, can you say 'Super Science City'? If you get GrLib also then you pretty much kead the whole game.
 
There are plenty of reasons to build them in different cities.

Let's say you have the Colossus. That will most likely be your highest commerce city at least until hospitals, and be the best place to build Copernicus for the immediate boost.

It is possible to have a city with lots of rivers be a close second with more potential after hospitals. You would want to build Newtons there so you don't get the science reduction from the Colossus expiring.

By the time SETI rolls around, all your core cities are grown out and the Colossus has expired. If you thought ahead well enough, it would most likely go in the same city with Newtons. However, maybe another city can build it faster and still has good commerce.
 
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