walletta
King
It should be possible to drop parachutists from helicopters. But is it?
It should be possible to drop parachutists from helicopters. But is it?
They are also the only way to build veteran air units.
I have found that allowing airports to have the trade capacity also greatly slows the game down. Since the airfields that workers build can be used for rapid transport, and harbors/roads can handle trade, I edit out the airports' trade capacity and just make them air bases that create veteran air units.
Walleta: don't underestimate the vanilla bombers. Keeping a couple of hundred bombers around is very useful. Artillery of course should be used on cities and AA sites, but nothing compares to bombers for all-around usefulness.
Probably the best example I could give would be Bamspeedy's epic game where he tweaked it so the AI actually had a greater build capacity than the game normally has.
Hopefully the game is still lying around somewhere. Probably in the epic games section or whatever its called.
Ah, yes, the old "Beyond Sid" game. That was truly epic!
Ha! I gave up on culture flips a long time ago. After losing one too many stacks, that box got and has stayed unchecked. If they want a town back, they have to come and take it.
They are exceedingly annoying but, for me, not allowing them would feel like cheating. Not that I don't cheat in other ways of course .![]()
Yes, I know that's the case for many players. I don't feel guilty at all. It seemed like every town I took, I lost to culture flip. It was aggravating. Everyone has their little quirks and style of play. It's fun to read about them here. I never use nukes, though I've let one off in the past for fun. I rarely even build them. If I do build a few, it's more for deterrent.
I like large maps and always play to the 66%. (domination?) Or space race, but I usually try to destroy my nearest competitor's rocket, (by taking their capital.)
My method of cheating is I changed the default corruption from 100% to 92%. Still pretty corrupt, but I can squeeze a little more out of distant towns after police stations.
The statement "It was freakin' amazing." is still 100% accurate, but more for the sheer patience and quantity of micromanagement that was required - that is the truly above human aspect. I mean, holy moly, I get bored clearing out the last few islands on Regent, I couldn't even begin to imagine doing the process at Beyond Civ levels of repetition.
I try to coexist with my counterparts, and prepare myself for that possible ultimate challenge, the 'Armageddon', then try to unite the planet to achieve global peace, never fully killing my enemies, instead I make them surrender with 1-4 cities left and, then I 'occupy' their lands with a forced right of passage, and a forced mutual pact protection.
Oh just go commie if you hate corruption. Communism is my favourite late game government.
That is allready possible.You know I'd love it if there was a tool that I could use once in a while to switch civs in game. Lets say I defeated Rome, and they only have a few cities left. I'd love to become Rome, and attempt to fight the tyrant who enslaved me (My previous civ), and maybe one day become free. That could be fun and the games would last a lot longer!